You're gonna need a bigger Spoink.

Zapdos

The Electric Pokémon

Height: 5'3" (1.6m) Weight: 115.7lbs (52.6kg)

#145

  • N: #145
  • K: #145
  • J: #236
  • K(Cstl): #152
  • Zapdos's Damage Multipliers

  • Zapdos's Base Stats

    • HP
      90
      81.1%
      A-
    • Attack
      90
      68.9%
      B+
    • Defense
      85
      71.6%
      B+
    • Sp. Attack
      125
      95.0%
      A+
    • Sp. Defense
      90
      78.8%
      A-
    • Speed
      100
      86.1%
      A
    • Total:
      580
      91.9%
      A
  • Zapdos Evolution Chart

    Zapdos does not evolve.
  • Zapdos's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Static Contact with the Pokémon may cause paralysis.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Static Contact with the Pokémon may cause paralysis.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Static Contact with the Pokémon may cause paralysis.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Static Contact with the Pokémon may cause paralysis.
  • Zapdos Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    60 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    51 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    - Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    55 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    y Name Type PP Pwr. Acc. Class Definition
    60 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    51 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    - Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    55 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    gs Name Type PP Pwr. Acc. Class Definition
    73 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    25 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    49 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    13 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    61 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    37 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    c Name Type PP Pwr. Acc. Class Definition
    73 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    25 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    49 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    13 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    61 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    37 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    rs Name Type PP Pwr. Acc. Class Definition
    37 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    85 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    13 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    61 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    49 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    25 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    73 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    e Name Type PP Pwr. Acc. Class Definition
    37 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    85 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    13 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    61 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    49 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    25 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    73 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    fl Name Type PP Pwr. Acc. Class Definition
    37 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    85 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    13 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    61 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    49 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    25 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    73 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    dp Name Type PP Pwr. Acc. Class Definition
    85 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    15 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    71 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    57 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    43 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    50 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    36 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    29 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    64 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    8 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    78 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    22 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    p Name Type PP Pwr. Acc. Class Definition
    85 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    15 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    71 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    57 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    43 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    50 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    36 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    29 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    64 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    8 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    78 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    22 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    hs Name Type PP Pwr. Acc. Class Definition
    85 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    15 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    71 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    57 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    43 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    50 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    36 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    29 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    64 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    8 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    78 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    22 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    bw Name Type PP Pwr. Acc. Class Definition
    85 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    15 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    71 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    57 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    43 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    50 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    36 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    29 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    64 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    8 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    78 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    22 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    22 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    92 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    8 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    78 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    29 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    64 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    50 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    36 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    57 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    43 Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    71 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    15 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    85 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    xy Name Type PP Pwr. Acc. Class Definition
    - Agility psy 30 - - No Damage. Sharply increases the user's SPEED.
    78 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    - Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    - Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    - Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    - Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    - Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    - Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    - Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    - Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    71 Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    - Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    - Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    92 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    85 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
  • Zapdos TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM002 Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM043 Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
    TM050 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM045 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM004 Whirlwind nor 20 - - No Damage. The target is blown away, and a different Pokémon is dragged out. In the wild, this ends the battle against a single Pokémon.
    y Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM002 Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM043 Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
    TM050 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM045 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM004 Whirlwind nor 20 - - No Damage. The target is blown away, and a different Pokémon is dragged out. In the wild, this ends the battle against a single Pokémon.
    gs Name Type PP Pwr. Acc. Class Definition
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM043 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM020 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM035 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    c Name Type PP Pwr. Acc. Class Definition
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM043 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM020 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM035 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    rs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    e Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    fl Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    dp Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM051 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    p Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM051 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    hs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM051 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    bw Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM058 Sky Drop fly 10 60 100% Physical Attack, damage based on Atk and Def The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM058 Sky Drop fly 10 60 100% Physical Attack, damage based on Atk and Def The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    xy Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM019 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM058 Sky Drop fly 10 60 100% Physical Attack, damage based on Atk and Def The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM051 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
  • Zapdos HM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    y Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    gs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    c Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    rs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    e Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    fl Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    dp Name Type PP Pwr. Acc. Class Definition
    HM05 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    p Name Type PP Pwr. Acc. Class Definition
    HM05 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    hs Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    bw Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    xy Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
  • Zapdos Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Zapdos does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Zapdos does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Zapdos does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    rs Name Type PP Pwr. Acc. Class Definition
    Zapdos does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
    Endure nor 10 - - No Damage. Always leaves at least 1HP.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    fl Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    dp Name Type PP Pwr. Acc. Class Definition
    Zapdos does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Air Cutter fly 25 60 95% Special Attack, damage based on Sp.Atk and Sp.Def The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def Exhales a hot breath on the foe. May inflict a burn.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Air Cutter fly 25 60 95% Special Attack, damage based on Sp.Atk and Sp.Def The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def Exhales a hot breath on the foe. May inflict a burn.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Zapdos does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def Exhales a hot breath on the foe. May inflict a burn.
    Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    xy Name Type PP Pwr. Acc. Class Definition
    Zapdos does learn any moves by tutoring.
  • Zapdos Egg Move List

    Zapdos does learn any moves by egg hatching.
  • Zapdos's Egg Group