Steadfast | Raises Speed each time the Pokémon flinches. |
Inner Focus | The Pokémon is protected from flinching. |
Steadfast | Raises Speed each time the Pokémon flinches. |
Inner Focus | The Pokémon is protected from flinching. |
Hidden Prankster | Gives priority to a status move. |
Steadfast | Raises Speed each time the Pokémon flinches. |
Inner Focus | The Pokémon is protected from flinching. |
Hidden Prankster | Gives priority to a status move. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Force Palm | fig | 10 | 60 | 100% | The foe is attacked with a shock wave. It may also leave the target paralyzed. | |
29 | Copycat | nor | 20 | - | - | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
- | Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | |
19 | Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | |
- | Quick Attack | nor | 30 | 40 | 100% | Lets the user get in the first hit. | |
- | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
15 | Feint | nor | 10 | 30 | 100% | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |
6 | Counter | fig | 20 | - | 100% | Retaliates any physical hit with double the power. | |
24 | Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Force Palm | fig | 10 | 60 | 100% | The foe is attacked with a shock wave. It may also leave the target paralyzed. | |
29 | Copycat | nor | 20 | - | - | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
- | Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | |
19 | Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | |
- | Quick Attack | nor | 30 | 40 | 100% | Lets the user get in the first hit. | |
- | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
15 | Feint | nor | 10 | 30 | 100% | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |
6 | Counter | fig | 20 | - | 100% | Retaliates any physical hit with double the power. | |
24 | Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Force Palm | fig | 10 | 60 | 100% | The foe is attacked with a shock wave. It may also leave the target paralyzed. | |
29 | Copycat | nor | 20 | - | - | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
- | Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | |
19 | Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | |
- | Quick Attack | nor | 30 | 40 | 100% | Lets the user get in the first hit. | |
- | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
15 | Feint | nor | 10 | 30 | 100% | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |
6 | Counter | fig | 20 | - | 100% | Retaliates any physical hit with double the power. | |
24 | Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Force Palm | fig | 10 | 60 | 100% | The foe is attacked with a shock wave. It may also leave the target paralyzed. | |
55 | Final Gambit | fig | 5 | - | 100% | The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | |
- | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
29 | Copycat | nor | 20 | - | - | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
- | Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | |
- | Quick Attack | nor | 30 | 40 | 100% | Lets the user get in the first hit. | |
15 | Feint | nor | 10 | 30 | 100% | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |
19 | Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | |
24 | Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | |
6 | Counter | fig | 20 | - | 100% | Retaliates any physical hit with double the power. | |
47 | Nasty Plot | dar | 20 | - | - | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Feint | nor | 10 | 30 | 100% | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |
55 | Final Gambit | fig | 5 | - | 100% | The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | |
- | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
29 | Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | |
- | Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | |
- | Quick Attack | nor | 30 | 40 | 100% | Lets the user get in the first hit. | |
15 | Force Palm | fig | 10 | 60 | 100% | The foe is attacked with a shock wave. It may also leave the target paralyzed. | |
19 | Copycat | nor | 20 | - | - | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
24 | Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | |
6 | Counter | fig | 20 | - | 100% | Retaliates any physical hit with double the power. | |
47 | Nasty Plot | dar | 20 | - | - | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Feint | nor | 10 | 30 | 100% | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |
50 | Final Gambit | fig | 5 | - | 100% | The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | |
- | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
29 | Reversal | fig | 15 | - | 100% | An all-out attack that becomes more powerful the less HP the user has. | |
- | Foresight | nor | 40 | - | - | Negates accuracy reduction moves. | |
- | Quick Attack | nor | 30 | 40 | 100% | Lets the user get in the first hit. | |
15 | Force Palm | fig | 10 | 60 | 100% | The foe is attacked with a shock wave. It may also leave the target paralyzed. | |
19 | Copycat | nor | 20 | - | - | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
24 | Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | |
6 | Counter | fig | 20 | - | 100% | Retaliates any physical hit with double the power. | |
47 | Nasty Plot | dar | 20 | - | - | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM008 | Bulk Up | fig | 20 | - | - | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM060 | Drain Punch | fig | 10 | 75 | 100% | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes every Pokémon around it. | |
TM058 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM052 | Focus Blast | fig | 5 | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. | |
TM084 | Poison Jab | poi | 20 | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM065 | Shadow Claw | gho | 15 | 70 | 100% | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | |
TM082 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM008 | Bulk Up | fig | 20 | - | - | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM060 | Drain Punch | fig | 10 | 75 | 100% | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes every Pokémon around it. | |
TM058 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM052 | Focus Blast | fig | 5 | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. | |
TM084 | Poison Jab | poi | 20 | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM065 | Shadow Claw | gho | 15 | 70 | 100% | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | |
TM082 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM008 | Bulk Up | fig | 20 | - | - | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM060 | Drain Punch | fig | 10 | 75 | 100% | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes every Pokémon around it. | |
TM058 | Endure | nor | 10 | - | - | Always leaves at least 1HP. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM052 | Focus Blast | fig | 5 | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. | |
TM084 | Poison Jab | poi | 20 | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM065 | Shadow Claw | gho | 15 | 70 | 100% | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | |
TM082 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM008 | Bulk Up | fig | 20 | - | - | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes every Pokémon around it. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM052 | Focus Blast | fig | 5 | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM047 | Low Sweep | fig | 20 | 65 | 100% | The user attacks the target's legs swiftly, reducing the target's Speed stat. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. | |
TM084 | Poison Jab | poi | 20 | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM067 | Retaliate | nor | 5 | 70 | 100% | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM065 | Shadow Claw | gho | 15 | 70 | 100% | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM083 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM008 | Bulk Up | fig | 20 | - | - | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes every Pokémon around it. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM052 | Focus Blast | fig | 5 | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM047 | Low Sweep | fig | 20 | 65 | 100% | The user attacks the target's legs swiftly, reducing the target's Speed stat. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. | |
TM084 | Poison Jab | poi | 20 | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM067 | Retaliate | nor | 5 | 70 | 100% | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM065 | Shadow Claw | gho | 15 | 70 | 100% | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. | |
TM083 | Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM008 | Bulk Up | fig | 20 | - | - | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | Digs underground the first turn and strikes next turn. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | The user sets off an earthquake that strikes every Pokémon around it. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM052 | Focus Blast | fig | 5 | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM047 | Low Sweep | fig | 20 | 65 | 100% | The user attacks the target's legs swiftly, reducing the target's Speed stat. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. | |
TM084 | Poison Jab | poi | 20 | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% | Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts water-type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM067 | Retaliate | nor | 5 | 70 | 100% | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM005 | Roar | nor | 20 | - | - | Makes the foe flee to end the battle. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM065 | Shadow Claw | gho | 15 | 70 | 100% | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | |
TM088 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Riolu does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Fury Cutter | bug | 20 | 40 | 95% | Successive hits raise power. | ||
Helping Hand | nor | 20 | - | - | - | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||
Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | ||
Mud-Slap | gro | 10 | 20 | 100% | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Swift | nor | 20 | 60 | - | Sprays star-shaped rays that never miss. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electric punch. It may paralyze. | ||
Vacuum Wave | fig | 30 | 40 | 100% | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | ||
Zen Headbutt | psy | 15 | 80 | 90% | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Fury Cutter | bug | 20 | 40 | 95% | Successive hits raise power. | ||
Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | ||
Helping Hand | nor | 20 | - | - | - | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | ||
Mud-Slap | gro | 10 | 20 | 100% | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||
Role Play | psy | 10 | - | - | The user mimics the target completely, copying the target's natural Ability. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Swift | nor | 20 | 60 | - | Sprays star-shaped rays that never miss. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electric punch. It may paralyze. | ||
Vacuum Wave | fig | 30 | 40 | 100% | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | ||
Zen Headbutt | psy | 15 | 80 | 90% | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Riolu does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Drain Punch | fig | 10 | 75 | 100% | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||
Dual Chop | dra | 15 | 40 | 90% | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | ||
Helping Hand | nor | 20 | - | - | - | ||
Ice Punch | ice | 15 | 75 | 100% | An icy punch. May cause freezing. | ||
Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||
Iron Tail | ste | 15 | 100 | 75% | An attack that may reduce DEFENSE. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | ||
Role Play | psy | 10 | - | - | The user mimics the target completely, copying the target's natural Ability. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electric punch. It may paralyze. | ||
Zen Headbutt | psy | 15 | 80 | 90% | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Riolu does learn any moves by tutoring. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||
Bite | dar | 25 | 60 | 100% | The target is bitten with viciously sharp fangs. It may make the target flinch. | ||
Blaze Kick | fir | 10 | 85 | 90% | The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | ||
Bullet Punch | ste | 30 | 40 | 100% | The user strikes with a tough punch as fast as a bullet. This move always goes first. | ||
Cross Chop | fig | 5 | 100 | 80% | Has a high criti-cal hit ratio. | ||
Crunch | dar | 15 | 80 | 100% | An attack that may lower SPCL.DEF. | ||
Detect | fig | 5 | - | - | Evades attack that turn. It may fail. | ||
High Jump Kick | fig | 10 | 130 | 90% | A jumping knee kick. If it misses, the user is hurt. | ||
Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Mind Reader | nor | 5 | - | - | Ensures the next attack will hit. | ||
Sky Uppercut | fig | 15 | 85 | 90% | The user attacks the target with an uppercut thrown skyward with force. | ||
Vacuum Wave | fig | 30 | 40 | 100% | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||
Bite | dar | 25 | 60 | 100% | The target is bitten with viciously sharp fangs. It may make the target flinch. | ||
Blaze Kick | fir | 10 | 85 | 90% | The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | ||
Bullet Punch | ste | 30 | 40 | 100% | The user strikes with a tough punch as fast as a bullet. This move always goes first. | ||
Cross Chop | fig | 5 | 100 | 80% | Has a high criti-cal hit ratio. | ||
Crunch | dar | 15 | 80 | 100% | An attack that may lower SPCL.DEF. | ||
Detect | fig | 5 | - | - | Evades attack that turn. It may fail. | ||
High Jump Kick | fig | 10 | 130 | 90% | A jumping knee kick. If it misses, the user is hurt. | ||
Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Mind Reader | nor | 5 | - | - | Ensures the next attack will hit. | ||
Sky Uppercut | fig | 15 | 85 | 90% | The user attacks the target with an uppercut thrown skyward with force. | ||
Vacuum Wave | fig | 30 | 40 | 100% | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||
Bite | dar | 25 | 60 | 100% | The target is bitten with viciously sharp fangs. It may make the target flinch. | ||
Blaze Kick | fir | 10 | 85 | 90% | The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | ||
Bullet Punch | ste | 30 | 40 | 100% | The user strikes with a tough punch as fast as a bullet. This move always goes first. | ||
Cross Chop | fig | 5 | 100 | 80% | Has a high criti-cal hit ratio. | ||
Crunch | dar | 15 | 80 | 100% | An attack that may lower SPCL.DEF. | ||
Detect | fig | 5 | - | - | Evades attack that turn. It may fail. | ||
Follow Me | nor | 20 | - | - | Draws attention to make foes attack only the user. | ||
High Jump Kick | fig | 10 | 130 | 90% | A jumping knee kick. If it misses, the user is hurt. | ||
Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Mind Reader | nor | 5 | - | - | Ensures the next attack will hit. | ||
Sky Uppercut | fig | 15 | 85 | 90% | The user attacks the target with an uppercut thrown skyward with force. | ||
Vacuum Wave | fig | 30 | 40 | 100% | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||
Bite | dar | 25 | 60 | 100% | The target is bitten with viciously sharp fangs. It may make the target flinch. | ||
Blaze Kick | fir | 10 | 85 | 90% | The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | ||
Bullet Punch | ste | 30 | 40 | 100% | The user strikes with a tough punch as fast as a bullet. This move always goes first. | ||
Circle Throw | fig | 10 | 60 | 90% | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
Cross Chop | fig | 5 | 100 | 80% | Has a high criti-cal hit ratio. | ||
Crunch | dar | 15 | 80 | 100% | An attack that may lower SPCL.DEF. | ||
Detect | fig | 5 | - | - | Evades attack that turn. It may fail. | ||
Follow Me | nor | 20 | - | - | Draws attention to make foes attack only the user. | ||
High Jump Kick | fig | 10 | 130 | 90% | A jumping knee kick. If it misses, the user is hurt. | ||
Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Mind Reader | nor | 5 | - | - | Ensures the next attack will hit. | ||
Sky Uppercut | fig | 15 | 85 | 90% | The user attacks the target with an uppercut thrown skyward with force. | ||
Vacuum Wave | fig | 30 | 40 | 100% | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||
Bite | dar | 25 | 60 | 100% | The target is bitten with viciously sharp fangs. It may make the target flinch. | ||
Blaze Kick | fir | 10 | 85 | 90% | The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | ||
Bullet Punch | ste | 30 | 40 | 100% | The user strikes with a tough punch as fast as a bullet. This move always goes first. | ||
Circle Throw | fig | 10 | 60 | 90% | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
Cross Chop | fig | 5 | 100 | 80% | Has a high criti-cal hit ratio. | ||
Crunch | dar | 15 | 80 | 100% | An attack that may lower SPCL.DEF. | ||
Detect | fig | 5 | - | - | Evades attack that turn. It may fail. | ||
Follow Me | nor | 20 | - | - | Draws attention to make foes attack only the user. | ||
High Jump Kick | fig | 10 | 130 | 90% | A jumping knee kick. If it misses, the user is hurt. | ||
Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Mind Reader | nor | 5 | - | - | Ensures the next attack will hit. | ||
Sky Uppercut | fig | 15 | 85 | 90% | The user attacks the target with an uppercut thrown skyward with force. | ||
Vacuum Wave | fig | 30 | 40 | 100% | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Agility | psy | 30 | - | - | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||
Bite | dar | 25 | 60 | 100% | The target is bitten with viciously sharp fangs. It may make the target flinch. | ||
Blaze Kick | fir | 10 | 85 | 90% | The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | ||
Bullet Punch | ste | 30 | 40 | 100% | The user strikes with a tough punch as fast as a bullet. This move always goes first. | ||
Circle Throw | fig | 10 | 60 | 90% | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
Cross Chop | fig | 5 | 100 | 80% | Has a high criti-cal hit ratio. | ||
Crunch | dar | 15 | 80 | 100% | An attack that may lower SPCL.DEF. | ||
Detect | fig | 5 | - | - | Evades attack that turn. It may fail. | ||
Follow Me | nor | 20 | - | - | Draws attention to make foes attack only the user. | ||
High Jump Kick | fig | 10 | 130 | 90% | A jumping knee kick. If it misses, the user is hurt. | ||
Iron Defense | ste | 15 | - | - | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||
Low Kick | fig | 20 | - | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Mind Reader | nor | 5 | - | - | Ensures the next attack will hit. | ||
Sky Uppercut | fig | 15 | 85 | 90% | The user attacks the target with an uppercut thrown skyward with force. | ||
Vacuum Wave | fig | 30 | 40 | 100% | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |