Thank you Starly! But our princess is in another castle!

Riolu

The Emanation Pokémon

Height: 2'4" (0.7m) Weight: 44.4lbs (20.2kg)

#447

  • N: #447
  • S: #115
  • U: #033
  • K(Ctrl): #062
  • Riolu's Damage Multipliers

  • Riolu's Base Stats

    • HP
      40
      7.0%
      FF
    • Attack
      70
      44.3%
      C
    • Defense
      40
      8.9%
      FF
    • Sp. Attack
      35
      8.2%
      FF
    • Sp. Defense
      40
      9.2%
      FF
    • Speed
      60
      42.1%
      C-
    • Total:
      285
      10.6%
      FF
  • Riolu Evolution Chart

    Baby Basic
    • Lucario
      • Level up during the day time
      • Happiness Value ≥ 220
  • Riolu's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Steadfast Raises Speed each time the Pokémon flinches.
    Inner Focus The Pokémon is protected from flinching.
    Steadfast Raises Speed each time the Pokémon flinches.
    Inner Focus The Pokémon is protected from flinching.
    Hidden Prankster Gives priority to a status move.
    Steadfast Raises Speed each time the Pokémon flinches.
    Inner Focus The Pokémon is protected from flinching.
    Hidden Prankster Gives priority to a status move.
  • Riolu Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    11 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    29 Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    - Foresight nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    19 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Inflicts more damage when the user's HP is down.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    - Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    15 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    6 Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    24 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    p Name Type PP Pwr. Acc. Class Definition
    11 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    29 Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    - Foresight nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    19 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Inflicts more damage when the user's HP is down.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    - Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    15 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    6 Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    24 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    hs Name Type PP Pwr. Acc. Class Definition
    11 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    29 Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    - Foresight nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    19 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Inflicts more damage when the user's HP is down.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    - Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    15 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    6 Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    24 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    bw Name Type PP Pwr. Acc. Class Definition
    11 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    55 Final Gambit fig 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
    - Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    29 Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    - Foresight nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    15 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    19 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Inflicts more damage when the user's HP is down.
    24 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    6 Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    47 Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    11 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    55 Final Gambit fig 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
    - Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    29 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Inflicts more damage when the user's HP is down.
    - Foresight nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    15 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    19 Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    24 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    6 Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    47 Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    xy Name Type PP Pwr. Acc. Class Definition
    11 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    50 Final Gambit fig 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
    - Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    29 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Inflicts more damage when the user's HP is down.
    - Foresight nor 40 - - No Damage. Negates the foe's efforts to heighten evasiveness.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
    15 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    19 Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    24 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    6 Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    47 Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
  • Riolu TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    TM008 Bulk Up fig 20 - - No Damage. Bulks up the body to boost both ATTACK and DEFENSE.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    TM008 Bulk Up fig 20 - - No Damage. Bulks up the body to boost both ATTACK and DEFENSE.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    TM008 Bulk Up fig 20 - - No Damage. Bulks up the body to boost both ATTACK and DEFENSE.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    TM008 Bulk Up fig 20 - - No Damage. Bulks up the body to boost both ATTACK and DEFENSE.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM047 Low Sweep fig 20 65 100% Physical Attack, damage based on Atk and Def The user attacks the target's legs swiftly, reducing the target's Speed stat.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    TM008 Bulk Up fig 20 - - No Damage. Bulks up the body to boost both ATTACK and DEFENSE.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM047 Low Sweep fig 20 65 100% Physical Attack, damage based on Atk and Def The user attacks the target's legs swiftly, reducing the target's Speed stat.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
    TM008 Bulk Up fig 20 - - No Damage. Bulks up the body to boost both ATTACK and DEFENSE.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM047 Low Sweep fig 20 65 100% Physical Attack, damage based on Atk and Def The user attacks the target's legs swiftly, reducing the target's Speed stat.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM098 Power-Up Punch fig 20 40 100% Physical Attack, damage based on Atk and Def Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Riolu HM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    p Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    hs Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    bw Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    xy Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
  • Riolu Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Riolu does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def The foe is slashed with scythes or claws. Its power increases if it hits in succession.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Iron Defense ste 15 - - No Damage. -
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    Vacuum Wave fig 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def The foe is slashed with scythes or claws. Its power increases if it hits in succession.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Iron Defense ste 15 - - No Damage. -
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Role Play psy 10 - - No Damage. The user mimics the foe completely, copying the foe's natural ability.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    Vacuum Wave fig 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Riolu does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Dual Chop dra 15 40 90% Physical Attack, damage based on Atk and Def The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Iron Defense ste 15 - - No Damage. -
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Role Play psy 10 - - No Damage. The user mimics the foe completely, copying the foe's natural ability.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with an electrified fist. It may leave the target with paralysis.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Riolu does learn any moves by tutoring.
  • Riolu Egg Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    Blaze Kick fir 10 85 90% Physical Attack, damage based on Atk and Def The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
    Bullet Punch ste 30 40 100% Physical Attack, damage based on Atk and Def The user strikes with a tough punch as fast as a bullet. This move always goes first.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def A double-chopping attack. High critical-hit ratio.
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    Iron Defense ste 15 - - No Damage. -
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Mind Reader nor 5 - - No Damage. The user senses the target's movements with its mind to ensure its next attack does not miss the target.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def An uppercut thrown as if leaping into the sky.
    Vacuum Wave fig 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
    p Name Type PP Pwr. Acc. Class Definition
    Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    Blaze Kick fir 10 85 90% Physical Attack, damage based on Atk and Def The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
    Bullet Punch ste 30 40 100% Physical Attack, damage based on Atk and Def The user strikes with a tough punch as fast as a bullet. This move always goes first.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def A double-chopping attack. High critical-hit ratio.
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    Iron Defense ste 15 - - No Damage. -
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Mind Reader nor 5 - - No Damage. The user senses the target's movements with its mind to ensure its next attack does not miss the target.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def An uppercut thrown as if leaping into the sky.
    Vacuum Wave fig 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
    hs Name Type PP Pwr. Acc. Class Definition
    Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    Blaze Kick fir 10 85 90% Physical Attack, damage based on Atk and Def The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
    Bullet Punch ste 30 40 100% Physical Attack, damage based on Atk and Def The user strikes with a tough punch as fast as a bullet. This move always goes first.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def A double-chopping attack. High critical-hit ratio.
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    Follow Me nor 20 - - No Damage. The user draws attention to itself, making all targets take aim only at the user.
    High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    Iron Defense ste 15 - - No Damage. -
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Mind Reader nor 5 - - No Damage. The user senses the target's movements with its mind to ensure its next attack does not miss the target.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def An uppercut thrown as if leaping into the sky.
    Vacuum Wave fig 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
    bw Name Type PP Pwr. Acc. Class Definition
    Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    Blaze Kick fir 10 85 90% Physical Attack, damage based on Atk and Def The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
    Bullet Punch ste 30 40 100% Physical Attack, damage based on Atk and Def The user strikes with a tough punch as fast as a bullet. This move always goes first.
    Circle Throw fig 10 60 90% Physical Attack, damage based on Atk and Def The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def A double-chopping attack. High critical-hit ratio.
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    Follow Me nor 20 - - No Damage. The user draws attention to itself, making all targets take aim only at the user.
    High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    Iron Defense ste 15 - - No Damage. -
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Mind Reader nor 5 - - No Damage. The user senses the target's movements with its mind to ensure its next attack does not miss the target.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def An uppercut thrown as if leaping into the sky.
    Vacuum Wave fig 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    Blaze Kick fir 10 85 90% Physical Attack, damage based on Atk and Def The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
    Bullet Punch ste 30 40 100% Physical Attack, damage based on Atk and Def The user strikes with a tough punch as fast as a bullet. This move always goes first.
    Circle Throw fig 10 60 90% Physical Attack, damage based on Atk and Def The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def A double-chopping attack. High critical-hit ratio.
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    Follow Me nor 20 - - No Damage. The user draws attention to itself, making all targets take aim only at the user.
    High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    Iron Defense ste 15 - - No Damage. -
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Mind Reader nor 5 - - No Damage. The user senses the target's movements with its mind to ensure its next attack does not miss the target.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def An uppercut thrown as if leaping into the sky.
    Vacuum Wave fig 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
    xy Name Type PP Pwr. Acc. Class Definition
    Agility psy 30 - - No Damage. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Bite dar 25 60 100% Physical Attack, damage based on Atk and Def Bites with vicious fangs. May cause flinching.
    Blaze Kick fir 10 85 90% Physical Attack, damage based on Atk and Def The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
    Bullet Punch ste 30 40 100% Physical Attack, damage based on Atk and Def The user strikes with a tough punch as fast as a bullet. This move always goes first.
    Circle Throw fig 10 60 90% Physical Attack, damage based on Atk and Def The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def A double-chopping attack. High critical-hit ratio.
    Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    Follow Me nor 20 - - No Damage. The user draws attention to itself, making all targets take aim only at the user.
    High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    Iron Defense ste 15 - - No Damage. -
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
    Mind Reader nor 5 - - No Damage. The user senses the target's movements with its mind to ensure its next attack does not miss the target.
    Sky Uppercut fig 15 85 90% Physical Attack, damage based on Atk and Def An uppercut thrown as if leaping into the sky.
    Vacuum Wave fig 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
  • Riolu's Egg Group