| Steadfast | Raises Speed each time the Pokémon flinches. |
| Inner Focus | The Pokémon is protected from flinching. |
| Steadfast | Raises Speed each time the Pokémon flinches. |
| Inner Focus | The Pokémon is protected from flinching. |
| Hidden Prankster | Gives priority to a status move. |
| Steadfast | Raises Speed each time the Pokémon flinches. |
| Inner Focus | The Pokémon is protected from flinching. |
| Hidden Prankster | Gives priority to a status move. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Force Palm | fig | 10 | 60 | 100% |
|
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| 29 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| - | Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. |
| 19 | Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| - | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| 15 | Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| 6 | Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. |
| 24 | Screech | nor | 40 | - | 85% |
|
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Force Palm | fig | 10 | 60 | 100% |
|
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| 29 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| - | Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. |
| 19 | Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| - | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| 15 | Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| 6 | Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. |
| 24 | Screech | nor | 40 | - | 85% |
|
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Force Palm | fig | 10 | 60 | 100% |
|
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| 29 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| - | Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. |
| 19 | Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| - | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| 15 | Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| 6 | Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. |
| 24 | Screech | nor | 40 | - | 85% |
|
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Force Palm | fig | 10 | 60 | 100% |
|
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| 55 | Final Gambit | fig | 5 | - | 100% |
|
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
| - | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| 29 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| - | Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 15 | Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| 19 | Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. |
| 24 | Screech | nor | 40 | - | 85% |
|
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 6 | Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. |
| 47 | Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| 55 | Final Gambit | fig | 5 | - | 100% |
|
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
| - | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| 29 | Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. |
| - | Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 15 | Force Palm | fig | 10 | 60 | 100% |
|
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| 19 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 24 | Screech | nor | 40 | - | 85% |
|
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 6 | Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. |
| 47 | Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Feint | nor | 10 | 30 | 100% |
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| 50 | Final Gambit | fig | 5 | - | 100% |
|
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
| - | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| 29 | Reversal | fig | 15 | - | 100% |
|
Inflicts more damage when the user's HP is down. |
| - | Foresight | nor | 40 | - | - |
|
Negates accuracy reduction moves. |
| - | Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. |
| 15 | Force Palm | fig | 10 | 60 | 100% |
|
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| 19 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 24 | Screech | nor | 40 | - | 85% |
|
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 6 | Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. |
| 47 | Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
Scares wild foes to end battle. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
Scares wild foes to end battle. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
Scares wild foes to end battle. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM047 | Low Sweep | fig | 20 | 65 | 100% |
|
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
Scares wild foes to end battle. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM047 | Low Sweep | fig | 20 | 65 | 100% |
|
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
Scares wild foes to end battle. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM047 | Low Sweep | fig | 20 | 65 | 100% |
|
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM005 | Roar | nor | 20 | - | - |
|
Scares wild foes to end battle. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Riolu does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fury Cutter | bug | 20 | 40 | 95% |
|
The foe is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Helping Hand | nor | 20 | - | - |
|
Boosts the power of the recipient's moves. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Vacuum Wave | fig | 30 | 40 | 100% |
|
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fury Cutter | bug | 20 | 40 | 95% |
|
The foe is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Helping Hand | nor | 20 | - | - |
|
Boosts the power of the recipient's moves. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Hurls mud in the foe's face to reduce its accuracy. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the foe completely, copying the foe's natural ability. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Vacuum Wave | fig | 30 | 40 | 100% |
|
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Riolu does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
| Dual Chop | dra | 15 | 40 | 90% |
|
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |
| Helping Hand | nor | 20 | - | - |
|
Boosts the power of the recipient's moves. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
- | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the foe completely, copying the foe's natural ability. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Riolu does learn any moves by tutoring. |
|||||||
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Bite | dar | 25 | 60 | 100% |
|
The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| Blaze Kick | fir | 10 | 85 | 90% |
|
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | |
| Bullet Punch | ste | 30 | 40 | 100% |
|
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |
| Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
| Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. | |
| High Jump Kick | fig | 10 | 130 | 90% |
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |
| Mind Reader | nor | 5 | - | - |
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |
| Sky Uppercut | fig | 15 | 85 | 90% |
|
The user attacks the foe with an uppercut thrown skyward with force. | |
| Vacuum Wave | fig | 30 | 40 | 100% |
|
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Bite | dar | 25 | 60 | 100% |
|
The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| Blaze Kick | fir | 10 | 85 | 90% |
|
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | |
| Bullet Punch | ste | 30 | 40 | 100% |
|
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |
| Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
| Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. | |
| High Jump Kick | fig | 10 | 130 | 90% |
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |
| Mind Reader | nor | 5 | - | - |
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |
| Sky Uppercut | fig | 15 | 85 | 90% |
|
The user attacks the foe with an uppercut thrown skyward with force. | |
| Vacuum Wave | fig | 30 | 40 | 100% |
|
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Bite | dar | 25 | 60 | 100% |
|
The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| Blaze Kick | fir | 10 | 85 | 90% |
|
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | |
| Bullet Punch | ste | 30 | 40 | 100% |
|
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |
| Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
| Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. | |
| Follow Me | nor | 20 | - | - |
|
Draws attention to make foes attack only the user. | |
| High Jump Kick | fig | 10 | 130 | 90% |
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |
| Mind Reader | nor | 5 | - | - |
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |
| Sky Uppercut | fig | 15 | 85 | 90% |
|
The user attacks the foe with an uppercut thrown skyward with force. | |
| Vacuum Wave | fig | 30 | 40 | 100% |
|
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Bite | dar | 25 | 60 | 100% |
|
The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| Blaze Kick | fir | 10 | 85 | 90% |
|
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | |
| Bullet Punch | ste | 30 | 40 | 100% |
|
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
| Circle Throw | fig | 10 | 60 | 90% |
|
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |
| Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
| Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. | |
| Follow Me | nor | 20 | - | - |
|
Draws attention to make foes attack only the user. | |
| High Jump Kick | fig | 10 | 130 | 90% |
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |
| Mind Reader | nor | 5 | - | - |
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |
| Sky Uppercut | fig | 15 | 85 | 90% |
|
The user attacks the foe with an uppercut thrown skyward with force. | |
| Vacuum Wave | fig | 30 | 40 | 100% |
|
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Bite | dar | 25 | 60 | 100% |
|
The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| Blaze Kick | fir | 10 | 85 | 90% |
|
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | |
| Bullet Punch | ste | 30 | 40 | 100% |
|
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
| Circle Throw | fig | 10 | 60 | 90% |
|
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |
| Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
| Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. | |
| Follow Me | nor | 20 | - | - |
|
Draws attention to make foes attack only the user. | |
| High Jump Kick | fig | 10 | 130 | 90% |
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |
| Mind Reader | nor | 5 | - | - |
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |
| Sky Uppercut | fig | 15 | 85 | 90% |
|
The user attacks the foe with an uppercut thrown skyward with force. | |
| Vacuum Wave | fig | 30 | 40 | 100% |
|
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Bite | dar | 25 | 60 | 100% |
|
The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| Blaze Kick | fir | 10 | 85 | 90% |
|
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | |
| Bullet Punch | ste | 30 | 40 | 100% |
|
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
| Circle Throw | fig | 10 | 60 | 90% |
|
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
| Cross Chop | fig | 5 | 100 | 80% |
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |
| Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
| Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. | |
| Follow Me | nor | 20 | - | - |
|
Draws attention to make foes attack only the user. | |
| High Jump Kick | fig | 10 | 130 | 90% |
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |
| Mind Reader | nor | 5 | - | - |
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |
| Sky Uppercut | fig | 15 | 85 | 90% |
|
The user attacks the foe with an uppercut thrown skyward with force. | |
| Vacuum Wave | fig | 30 | 40 | 100% |
|
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |