Steadfast | Raises Speed each time the Pokémon flinches. |
Inner Focus | The Pokémon is protected from flinching. |
Steadfast | Raises Speed each time the Pokémon flinches. |
Inner Focus | The Pokémon is protected from flinching. |
Hidden Prankster | Gives priority to a status move. |
Steadfast | Raises Speed each time the Pokémon flinches. |
Inner Focus | The Pokémon is protected from flinching. |
Hidden Prankster | Gives priority to a status move. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Force Palm | fig | 10 | 60 | 100% |
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The target is attacked with a shock wave. It may also leave the target with paralysis. |
29 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
- | Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
19 | Reversal | fig | 15 | - | 100% |
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An all-out attack that becomes more powerful the less HP the user has. |
- | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
- | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
15 | Feint | nor | 10 | 30 | 100% |
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An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
6 | Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
24 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Force Palm | fig | 10 | 60 | 100% |
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The target is attacked with a shock wave. It may also leave the target with paralysis. |
29 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
- | Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
19 | Reversal | fig | 15 | - | 100% |
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An all-out attack that becomes more powerful the less HP the user has. |
- | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
- | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
15 | Feint | nor | 10 | 30 | 100% |
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An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
6 | Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
24 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Force Palm | fig | 10 | 60 | 100% |
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The target is attacked with a shock wave. It may also leave the target with paralysis. |
29 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
- | Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
19 | Reversal | fig | 15 | - | 100% |
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An all-out attack that becomes more powerful the less HP the user has. |
- | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
- | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
15 | Feint | nor | 10 | 30 | 100% |
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An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
6 | Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
24 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Force Palm | fig | 10 | 60 | 100% |
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The target is attacked with a shock wave. It may also leave the target with paralysis. |
55 | Final Gambit | fig | 5 | - | 100% |
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The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
- | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
29 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
- | Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
- | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
15 | Feint | nor | 10 | 30 | 100% |
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An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
19 | Reversal | fig | 15 | - | 100% |
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An all-out attack that becomes more powerful the less HP the user has. |
24 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
6 | Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
47 | Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Feint | nor | 10 | 30 | 100% |
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An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
55 | Final Gambit | fig | 5 | - | 100% |
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The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
- | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
29 | Reversal | fig | 15 | - | 100% |
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An all-out attack that becomes more powerful the less HP the user has. |
- | Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
- | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
15 | Force Palm | fig | 10 | 60 | 100% |
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The target is attacked with a shock wave. It may also leave the target with paralysis. |
19 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
24 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
6 | Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
47 | Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
11 | Feint | nor | 10 | 30 | 100% |
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An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
50 | Final Gambit | fig | 5 | - | 100% |
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The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
- | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
29 | Reversal | fig | 15 | - | 100% |
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An all-out attack that becomes more powerful the less HP the user has. |
- | Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
- | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
15 | Force Palm | fig | 10 | 60 | 100% |
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The target is attacked with a shock wave. It may also leave the target with paralysis. |
19 | Copycat | nor | 20 | - | - |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
24 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
6 | Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
47 | Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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- |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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- |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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- |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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- |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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- |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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- |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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A powerful quake, but has no effect on flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
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Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Riolu does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Fury Cutter | bug | 20 | 40 | 95% |
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An attack that intensifies on each successive hit. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface to sharply raise its DEFENSE stat. |
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Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
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Vacuum Wave | fig | 30 | 40 | 100% |
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The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Fury Cutter | bug | 20 | 40 | 95% |
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An attack that intensifies on each successive hit. |
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Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface to sharply raise its DEFENSE stat. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
![]() |
Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
![]() |
Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
![]() |
Vacuum Wave | fig | 30 | 40 | 100% |
![]() |
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
![]() |
Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Riolu does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
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Dual Chop | dra | 15 | 40 | 90% |
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The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
![]() |
Ice Punch | ice | 15 | 75 | 100% |
![]() |
An icy punch that may freeze the foe. |
![]() |
Iron Defense | ste | 15 | - | - |
![]() |
The user hardens its body's surface to sharply raise its DEFENSE stat. |
![]() |
Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
![]() |
Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
![]() |
Magnet Rise | ele | 10 | - | - |
![]() |
The user levitates using electrically generated magnetism for five turns. |
![]() |
Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
![]() |
An electric punch. It may paralyze. |
![]() |
Zen Headbutt | psy | 15 | 80 | 90% |
![]() |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Riolu does learn any moves by tutoring. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
![]() |
Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
![]() |
Blaze Kick | fir | 10 | 85 | 90% |
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The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
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Bullet Punch | ste | 30 | 40 | 100% |
![]() |
The user strikes with a tough punch as fast as a bullet. This move always goes first. |
![]() |
Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
![]() |
Crunch | dar | 15 | 80 | 100% |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
![]() |
Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
![]() |
High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
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Iron Defense | ste | 15 | - | - |
![]() |
The user hardens its body's surface to sharply raise its DEFENSE stat. |
![]() |
Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Mind Reader | nor | 5 | - | - |
![]() |
Senses the foe's action to ensure the next move's hit. |
![]() |
Sky Uppercut | fig | 15 | 85 | 90% |
![]() |
An uppercut thrown as if leaping into the sky. |
![]() |
Vacuum Wave | fig | 30 | 40 | 100% |
![]() |
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Agility | psy | 30 | - | - |
![]() |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
![]() |
Bite | dar | 25 | 60 | 100% |
![]() |
An attack that may cause flinching. |
![]() |
Blaze Kick | fir | 10 | 85 | 90% |
![]() |
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
![]() |
Bullet Punch | ste | 30 | 40 | 100% |
![]() |
The user strikes with a tough punch as fast as a bullet. This move always goes first. |
![]() |
Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
![]() |
Crunch | dar | 15 | 80 | 100% |
![]() |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
![]() |
Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
![]() |
High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
![]() |
Iron Defense | ste | 15 | - | - |
![]() |
The user hardens its body's surface to sharply raise its DEFENSE stat. |
![]() |
Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
![]() |
Mind Reader | nor | 5 | - | - |
![]() |
Senses the foe's action to ensure the next move's hit. |
![]() |
Sky Uppercut | fig | 15 | 85 | 90% |
![]() |
An uppercut thrown as if leaping into the sky. |
![]() |
Vacuum Wave | fig | 30 | 40 | 100% |
![]() |
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Agility | psy | 30 | - | - |
![]() |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
![]() |
Bite | dar | 25 | 60 | 100% |
![]() |
An attack that may cause flinching. |
![]() |
Blaze Kick | fir | 10 | 85 | 90% |
![]() |
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
![]() |
Bullet Punch | ste | 30 | 40 | 100% |
![]() |
The user strikes with a tough punch as fast as a bullet. This move always goes first. |
![]() |
Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
![]() |
Crunch | dar | 15 | 80 | 100% |
![]() |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
![]() |
Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
![]() |
Follow Me | nor | 20 | - | - |
![]() |
The user draws attention to itself, making all targets take aim only at the user. |
![]() |
High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
![]() |
Iron Defense | ste | 15 | - | - |
![]() |
The user hardens its body's surface to sharply raise its DEFENSE stat. |
![]() |
Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
![]() |
Mind Reader | nor | 5 | - | - |
![]() |
Senses the foe's action to ensure the next move's hit. |
![]() |
Sky Uppercut | fig | 15 | 85 | 90% |
![]() |
An uppercut thrown as if leaping into the sky. |
![]() |
Vacuum Wave | fig | 30 | 40 | 100% |
![]() |
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Agility | psy | 30 | - | - |
![]() |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
![]() |
Bite | dar | 25 | 60 | 100% |
![]() |
An attack that may cause flinching. |
![]() |
Blaze Kick | fir | 10 | 85 | 90% |
![]() |
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
![]() |
Bullet Punch | ste | 30 | 40 | 100% |
![]() |
The user strikes with a tough punch as fast as a bullet. This move always goes first. |
![]() |
Circle Throw | fig | 10 | 60 | 90% |
![]() |
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
![]() |
Cross Chop | fig | 5 | 100 | 80% |
![]() |
Has a high criti-cal hit ratio. |
![]() |
Crunch | dar | 15 | 80 | 100% |
![]() |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
![]() |
Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
![]() |
Follow Me | nor | 20 | - | - |
![]() |
The user draws attention to itself, making all targets take aim only at the user. |
![]() |
High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
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Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface to sharply raise its DEFENSE stat. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Mind Reader | nor | 5 | - | - |
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Senses the foe's action to ensure the next move's hit. |
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Sky Uppercut | fig | 15 | 85 | 90% |
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An uppercut thrown as if leaping into the sky. |
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Vacuum Wave | fig | 30 | 40 | 100% |
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The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
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Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
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Blaze Kick | fir | 10 | 85 | 90% |
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The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
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Bullet Punch | ste | 30 | 40 | 100% |
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The user strikes with a tough punch as fast as a bullet. This move always goes first. |
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Circle Throw | fig | 10 | 60 | 90% |
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The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
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Cross Chop | fig | 5 | 100 | 80% |
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Has a high criti-cal hit ratio. |
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Crunch | dar | 15 | 80 | 100% |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
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Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
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Follow Me | nor | 20 | - | - |
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The user draws attention to itself, making all targets take aim only at the user. |
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High Jump Kick | fig | 10 | 130 | 90% |
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The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
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Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface to sharply raise its DEFENSE stat. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Mind Reader | nor | 5 | - | - |
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Senses the foe's action to ensure the next move's hit. |
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Sky Uppercut | fig | 15 | 85 | 90% |
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An uppercut thrown as if leaping into the sky. |
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Vacuum Wave | fig | 30 | 40 | 100% |
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The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
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Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
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Blaze Kick | fir | 10 | 85 | 90% |
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The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
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Bullet Punch | ste | 30 | 40 | 100% |
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The user strikes with a tough punch as fast as a bullet. This move always goes first. |
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Circle Throw | fig | 10 | 60 | 90% |
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The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
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Cross Chop | fig | 5 | 100 | 80% |
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Has a high criti-cal hit ratio. |
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Crunch | dar | 15 | 80 | 100% |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
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Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
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Follow Me | nor | 20 | - | - |
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The user draws attention to itself, making all targets take aim only at the user. |
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High Jump Kick | fig | 10 | 130 | 90% |
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The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
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Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface to sharply raise its DEFENSE stat. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Mind Reader | nor | 5 | - | - |
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Senses the foe's action to ensure the next move's hit. |
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Sky Uppercut | fig | 15 | 85 | 90% |
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An uppercut thrown as if leaping into the sky. |
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Vacuum Wave | fig | 30 | 40 | 100% |
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The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |