bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
73 | Close Combat | fig | 5 | 120 | 100% |
![]() |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
13 | Magical Leaf | gra | 20 | 60 | - |
![]() |
The user scatters curious leaves that chase the target. This attack will not miss. |
61 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
- | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
49 | Swords Dance | nor | 20 | - | - |
![]() |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
- | Quick Attack | nor | 30 | 40 | 100% |
![]() |
An extremely fast attack that always strikes first. |
37 | Giga Drain | gra | 10 | 75 | 100% |
![]() |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
42 | Sacred Sword | fig | 15 | 90 | 100% |
![]() |
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. |
31 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
25 | Helping Hand | nor | 20 | - | - |
![]() |
A move that boosts the power of the ally's attack in a Double Battle. |
55 | Quick Guard | fig | 15 | - | - |
![]() |
- |
7 | Double Kick | fig | 30 | 30 | 100% |
![]() |
The target is quickly kicked twice in succession using both feet. |
67 | Leaf Blade | gra | 15 | 90 | 100% |
![]() |
The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
19 | Take Down | nor | 20 | 90 | 85% |
![]() |
A tackle that also hurts the user. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
73 | Close Combat | fig | 5 | 120 | 100% |
![]() |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
13 | Magical Leaf | gra | 20 | 60 | - |
![]() |
The user scatters curious leaves that chase the target. This attack will not miss. |
61 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
- | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
49 | Swords Dance | nor | 20 | - | - |
![]() |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
- | Quick Attack | nor | 30 | 40 | 100% |
![]() |
An extremely fast attack that always strikes first. |
37 | Giga Drain | gra | 10 | 75 | 100% |
![]() |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
42 | Sacred Sword | fig | 15 | 90 | 100% |
![]() |
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. |
31 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
25 | Helping Hand | nor | 20 | - | - |
![]() |
A move that boosts the power of the ally's attack in a Double Battle. |
55 | Quick Guard | fig | 15 | - | - |
![]() |
- |
7 | Double Kick | fig | 30 | 30 | 100% |
![]() |
The target is quickly kicked twice in succession using both feet. |
67 | Leaf Blade | gra | 15 | 90 | 100% |
![]() |
The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
19 | Take Down | nor | 20 | 90 | 85% |
![]() |
A tackle that also hurts the user. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
67 | Leaf Blade | gra | 15 | 90 | 100% |
![]() |
The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
55 | Quick Guard | fig | 15 | - | - |
![]() |
- |
19 | Take Down | nor | 20 | 90 | 85% |
![]() |
A tackle that also hurts the user. |
49 | Swords Dance | nor | 20 | - | - |
![]() |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
25 | Helping Hand | nor | 20 | - | - |
![]() |
A move that boosts the power of the ally's attack in a Double Battle. |
37 | Giga Drain | gra | 10 | 75 | 100% |
![]() |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
13 | Magical Leaf | gra | 20 | 60 | - |
![]() |
The user scatters curious leaves that chase the target. This attack will not miss. |
7 | Double Kick | fig | 30 | 30 | 100% |
![]() |
The target is quickly kicked twice in succession using both feet. |
- | Close Combat | fig | 5 | 120 | 100% |
![]() |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
- | Leaf Blade | gra | 15 | 90 | 100% |
![]() |
The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
- | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
- | Quick Attack | nor | 30 | 40 | 100% |
![]() |
An extremely fast attack that always strikes first. |
- | Quick Guard | fig | 15 | - | - |
![]() |
- |
- | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
61 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
42 | Sacred Sword | fig | 15 | 90 | 100% |
![]() |
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. |
73 | Close Combat | fig | 5 | 120 | 100% |
![]() |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
31 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
![]() |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM054 | False Swipe | nor | 40 | 40 | 100% |
![]() |
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
![]() |
The user stabs the target with sharpened stones from below. Critical hits land more easily. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
![]() |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
Taunts the foe into only using attack moves. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM083 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM081 | X-Scissor | bug | 15 | 80 | 100% |
![]() |
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
![]() |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM054 | False Swipe | nor | 40 | 40 | 100% |
![]() |
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
![]() |
The user stabs the target with sharpened stones from below. Critical hits land more easily. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
![]() |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
Taunts the foe into only using attack moves. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM083 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM081 | X-Scissor | bug | 15 | 80 | 100% |
![]() |
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM100 | Confide | nor | 20 | - | - |
![]() |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
![]() |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM054 | False Swipe | nor | 40 | 40 | 100% |
![]() |
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM096 | Nature Power | nor | 20 | - | - |
![]() |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM088 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
![]() |
The user stabs the target with sharpened stones from below. Critical hits land more easily. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
![]() |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
Taunts the foe into only using attack moves. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM081 | X-Scissor | bug | 15 | 80 | 100% |
![]() |
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Virizion does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Block | nor | 5 | - | - |
![]() |
The user blocks the foe's way with arms spread wide to prevent escape. |
![]() |
Bounce | fly | 5 | 85 | 85% |
![]() |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
![]() |
Giga Drain | gra | 10 | 75 | 100% |
![]() |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
![]() |
Helping Hand | nor | 20 | - | - |
![]() |
A move that boosts the power of the ally's attack in a Double Battle. |
![]() |
Seed Bomb | gra | 15 | 80 | 100% |
![]() |
The user slams a barrage of hard- shelled seeds down on the foe from above. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
![]() |
Superpower | fig | 5 | 120 | 100% |
![]() |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
![]() |
Synthesis | gra | 5 | - | - |
![]() |
Restores HP (varies by time). |
![]() |
Worry Seed | gra | 10 | - | 100% |
![]() |
- |
![]() |
Zen Headbutt | psy | 15 | 80 | 90% |
![]() |
- |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Virizion does learn any moves by tutoring. |