bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
73 | Close Combat | fig | 5 | 120 | 100% |
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The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
13 | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
61 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
49 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
- | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
37 | Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
42 | Sacred Sword | fig | 15 | 90 | 100% |
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The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. |
31 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
25 | Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
55 | Quick Guard | fig | 15 | - | - |
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The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
7 | Double Kick | fig | 30 | 30 | 100% |
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The foe is quickly kicked twice in succession using both feet. |
67 | Leaf Blade | gra | 15 | 90 | 100% |
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The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
19 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
73 | Close Combat | fig | 5 | 120 | 100% |
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The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
13 | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
61 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
49 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
- | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
37 | Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
42 | Sacred Sword | fig | 15 | 90 | 100% |
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The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. |
31 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
25 | Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
55 | Quick Guard | fig | 15 | - | - |
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The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
7 | Double Kick | fig | 30 | 30 | 100% |
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The foe is quickly kicked twice in succession using both feet. |
67 | Leaf Blade | gra | 15 | 90 | 100% |
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The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
19 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
67 | Leaf Blade | gra | 15 | 90 | 100% |
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The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
55 | Quick Guard | fig | 15 | - | - |
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The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
19 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
49 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
25 | Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
37 | Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
13 | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
7 | Double Kick | fig | 30 | 30 | 100% |
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The foe is quickly kicked twice in succession using both feet. |
- | Close Combat | fig | 5 | 120 | 100% |
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The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
- | Leaf Blade | gra | 15 | 90 | 100% |
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The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
- | Quick Guard | fig | 15 | - | - |
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The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
- | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
61 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
42 | Sacred Sword | fig | 15 | 90 | 100% |
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The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. |
73 | Close Combat | fig | 5 | 120 | 100% |
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The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
31 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM054 | False Swipe | nor | 40 | 40 | 100% |
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
TM081 | X-Scissor | bug | 15 | 80 | 100% |
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM054 | False Swipe | nor | 40 | 40 | 100% |
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
TM081 | X-Scissor | bug | 15 | 80 | 100% |
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM054 | False Swipe | nor | 40 | 40 | 100% |
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM096 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM081 | X-Scissor | bug | 15 | 80 | 100% |
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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Cuts using claws, scythes, etc. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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Cuts using claws, scythes, etc. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Virizion does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Block | nor | 5 | - | - |
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The user blocks the foe's way with arms spread wide to prevent escape. |
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard- shelled seeds down on the foe from above. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Superpower | fig | 5 | 120 | 100% |
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The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Virizion does learn any moves by tutoring. |