| Hustle | Boosts the Attack stat, but lowers accuracy. |
| Serene Grace | Boosts the likelihood of added effects appearing. |
| Hustle | Boosts the Attack stat, but lowers accuracy. |
| Serene Grace | Boosts the likelihood of added effects appearing. |
| Hidden Super Luck | Heightens the critical- hit ratios of moves. |
| Hustle | Boosts the Attack stat, but lowers accuracy. |
| Serene Grace | Boosts the likelihood of added effects appearing. |
| Hidden Super Luck | Heightens the critical- hit ratios of moves. |
| Hustle | Boosts the Attack stat, but lowers accuracy. |
| Serene Grace | Boosts the likelihood of added effects appearing. |
| Hidden Super Luck | Heightens the critical- hit ratios of moves. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 25 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| 38 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| 7 | Metronome | nor | 10 | - | - |
|
Waggles a finger to use any POKéMON move at random. |
| - | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 18 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 31 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 25 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| 38 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| 7 | Metronome | nor | 10 | - | - |
|
Waggles a finger to use any POKéMON move at random. |
| - | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 18 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 31 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 41 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| 11 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 31 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| - | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| 21 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 26 | Follow Me | nor | 20 | - | - |
|
The user draws attention to itself, making all foes take aim only at the user. |
| 6 | Metronome | nor | 10 | - | - |
|
Waggles a finger to use any POKéMON move at random. |
| 36 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 16 | Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 41 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| 11 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 31 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| - | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| 21 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 26 | Follow Me | nor | 20 | - | - |
|
The user draws attention to itself, making all foes take aim only at the user. |
| 6 | Metronome | nor | 10 | - | - |
|
Waggles a finger to use any POKéMON move at random. |
| 36 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 16 | Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 41 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 9 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 33 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 25 | Follow Me | nor | 20 | - | - |
|
The user draws attention to itself, making all foes take aim only at the user. |
| 21 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| - | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| 17 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| 29 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 4 | Metronome | nor | 10 | - | - |
|
Waggles a finger to use any POKéMON move at random. |
| 37 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| 13 | Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |
| 51 | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| 6 | Metronome | nor | 10 | - | - |
|
Waggles a finger to use any POKéMON move at random. |
| 42 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 19 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| 33 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 24 | Follow Me | nor | 20 | - | - |
|
The user draws attention to itself, making all foes take aim only at the user. |
| - | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| 28 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 37 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 10 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 46 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |
| 51 | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| 6 | Metronome | nor | 10 | - | - |
|
Waggles a finger to use any POKéMON move at random. |
| 42 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 19 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| 33 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 24 | Follow Me | nor | 20 | - | - |
|
The user draws attention to itself, making all foes take aim only at the user. |
| - | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| 28 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 37 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 10 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 46 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |
| 51 | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| 6 | Metronome | nor | 10 | - | - |
|
Waggles a finger to use any POKéMON move at random. |
| 42 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 19 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| 33 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 24 | Follow Me | nor | 20 | - | - |
|
The user draws attention to itself, making all foes take aim only at the user. |
| - | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| 28 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 37 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 10 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 46 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |
| 53 | After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. |
| 5 | Metronome | nor | 10 | - | - |
|
Waggles a finger to use any POKéMON move at random. |
| 45 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| 17 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| 37 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 29 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 21 | Follow Me | nor | 20 | - | - |
|
The user draws attention to itself, making all foes take aim only at the user. |
| 33 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 25 | Bestow | nor | 15 | - | - |
|
The user passes its held item to the target when the target isn't holding an item. |
| - | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 41 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 9 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 49 | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |
| 53 | After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. |
| 5 | Metronome | nor | 10 | - | - |
|
Waggles a finger to use any POKéMON move at random. |
| 45 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| 17 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| 37 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 29 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 21 | Follow Me | nor | 20 | - | - |
|
The user draws attention to itself, making all foes take aim only at the user. |
| 33 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 25 | Bestow | nor | 15 | - | - |
|
The user passes its held item to the target when the target isn't holding an item. |
| - | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 41 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 9 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 49 | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |
| 53 | After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. |
| 5 | Metronome | nor | 10 | - | - |
|
Waggles a finger to use any POKéMON move at random. |
| 45 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| 17 | Encore | nor | 5 | - | 100% |
|
Makes the foe repeat its last move over 2 to 6 turns. |
| 37 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 29 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 21 | Follow Me | nor | 20 | - | - |
|
The user draws attention to itself, making all foes take aim only at the user. |
| 33 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 25 | Bestow | nor | 15 | - | - |
|
The user passes its held item to the target when the target isn't holding an item. |
| - | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 41 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 9 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 49 | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM040 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| TM043 | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user sticks its head out and rams straight forward. It may make the foe flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM009 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM008 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM004 | Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM007 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM040 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| TM043 | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user sticks its head out and rams straight forward. It may make the foe flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM009 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM008 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM004 | Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM007 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Togepi does learn any moves by HM. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Togepi does learn any moves by HM. |
|||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Togepi does learn any moves by HM. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Togepi does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Togepi does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Metronome | nor | 10 | - | - |
|
Waggles a finger to use any POKéMON move at random. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Soft-Boiled | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
A powerful kicking attack. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A powerful punch thrown very hard. | |
| Metronome | nor | 10 | - | - |
|
Waggles a finger to use any POKéMON move at random. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Soft-Boiled | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Togepi does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
- |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user sticks its head out and rams straight forward. It may make the foe flinch. | |
| Heal Bell | nor | 5 | - | - |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
- |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Togepi does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Heal Bell | nor | 5 | - | - |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
- |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Togepi does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Foresight | nor | 40 | - | - |
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Mirror Move | fly | 20 | - | - |
|
Counters with the same move. | |
| Peck | fly | 35 | 35 | 100% |
|
Attacks the foe with a jabbing beak, etc. | |
| Present | nor | 15 | - | 90% |
|
A bomb that may restore HP. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Foresight | nor | 40 | - | - |
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Mirror Move | fly | 20 | - | - |
|
Counters with the same move. | |
| Peck | fly | 35 | 35 | 100% |
|
Attacks the foe with a jabbing beak, etc. | |
| Present | nor | 15 | - | 90% |
|
A bomb that may restore HP. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Foresight | nor | 40 | - | - |
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Mirror Move | fly | 20 | - | - |
|
Counters with the same move. | |
| Peck | fly | 35 | 35 | 100% |
|
Attacks the foe with a jabbing beak, etc. | |
| Present | nor | 15 | - | 90% |
|
A bomb that may restore HP. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Foresight | nor | 40 | - | - |
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Mirror Move | fly | 20 | - | - |
|
Counters with the same move. | |
| Peck | fly | 35 | 35 | 100% |
|
Attacks the foe with a jabbing beak, etc. | |
| Present | nor | 15 | - | 90% |
|
A bomb that may restore HP. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Foresight | nor | 40 | - | - |
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Mirror Move | fly | 20 | - | - |
|
Counters with the same move. | |
| Peck | fly | 35 | 35 | 100% |
|
Attacks the foe with a jabbing beak, etc. | |
| Present | nor | 15 | - | 90% |
|
A bomb that may restore HP. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Foresight | nor | 40 | - | - |
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Mirror Move | fly | 20 | - | - |
|
Counters with the same move. | |
| Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| Peck | fly | 35 | 35 | 100% |
|
Attacks the foe with a jabbing beak, etc. | |
| Present | nor | 15 | - | 90% |
|
A bomb that may restore HP. | |
| Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Foresight | nor | 40 | - | - |
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Mirror Move | fly | 20 | - | - |
|
Counters with the same move. | |
| Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| Peck | fly | 35 | 35 | 100% |
|
Attacks the foe with a jabbing beak, etc. | |
| Present | nor | 15 | - | 90% |
|
A bomb that may restore HP. | |
| Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Extrasensory | psy | 20 | 80 | 100% |
|
Attacks with a peculiar power. May cause flinching. | |
| Foresight | nor | 40 | - | - |
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Mirror Move | fly | 20 | - | - |
|
Counters with the same move. | |
| Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| Peck | fly | 35 | 35 | 100% |
|
Attacks the foe with a jabbing beak, etc. | |
| Present | nor | 15 | - | 90% |
|
A bomb that may restore HP. | |
| Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Extrasensory | psy | 20 | 80 | 100% |
|
Attacks with a peculiar power. May cause flinching. | |
| Foresight | nor | 40 | - | - |
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Mirror Move | fly | 20 | - | - |
|
Counters with the same move. | |
| Morning Sun | nor | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| Peck | fly | 35 | 35 | 100% |
|
Attacks the foe with a jabbing beak, etc. | |
| Present | nor | 15 | - | 90% |
|
A bomb that may restore HP. | |
| Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. | |
| Stored Power | psy | 10 | 20 | 100% |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Extrasensory | psy | 20 | 80 | 100% |
|
Attacks with a peculiar power. May cause flinching. | |
| Foresight | nor | 40 | - | - |
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Mirror Move | fly | 20 | - | - |
|
Counters with the same move. | |
| Morning Sun | nor | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| Peck | fly | 35 | 35 | 100% |
|
Attacks the foe with a jabbing beak, etc. | |
| Present | nor | 15 | - | 90% |
|
A bomb that may restore HP. | |
| Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. | |
| Stored Power | psy | 10 | 20 | 100% |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Extrasensory | psy | 20 | 80 | 100% |
|
Attacks with a peculiar power. May cause flinching. | |
| Foresight | nor | 40 | - | - |
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
| Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Mirror Move | fly | 20 | - | - |
|
Counters with the same move. | |
| Morning Sun | nor | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| Peck | fly | 35 | 35 | 100% |
|
Attacks the foe with a jabbing beak, etc. | |
| Present | nor | 15 | - | 90% |
|
A bomb that may restore HP. | |
| Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. | |
| Stored Power | psy | 10 | 20 | 100% |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |