Hustle | Boosts the Attack stat, but lowers accuracy. |
Serene Grace | Boosts the likelihood of added effects appearing. |
Hustle | Boosts the Attack stat, but lowers accuracy. |
Serene Grace | Boosts the likelihood of added effects appearing. |
Hidden Super Luck | Heightens the critical- hit ratios of moves. |
Hustle | Boosts the Attack stat, but lowers accuracy. |
Serene Grace | Boosts the likelihood of added effects appearing. |
Hidden Super Luck | Heightens the critical- hit ratios of moves. |
Hustle | Boosts the Attack stat, but lowers accuracy. |
Serene Grace | Boosts the likelihood of added effects appearing. |
Hidden Super Luck | Heightens the critical- hit ratios of moves. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
25 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
38 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
7 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
- | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
18 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
31 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
25 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
38 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
7 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
- | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
18 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
31 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
41 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
11 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
31 | Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
- | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
21 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
26 | Follow Me | nor | 20 | - | - |
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The user draws attention to itself, making all targets take aim only at the user. |
6 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
36 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
16 | Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
41 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
11 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
31 | Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
- | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
21 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
26 | Follow Me | nor | 20 | - | - |
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The user draws attention to itself, making all targets take aim only at the user. |
6 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
36 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
16 | Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
41 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
9 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
33 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
25 | Follow Me | nor | 20 | - | - |
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The user draws attention to itself, making all targets take aim only at the user. |
21 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
- | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
17 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
29 | Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
4 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
37 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
13 | Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
51 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
6 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
42 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
19 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
33 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
24 | Follow Me | nor | 20 | - | - |
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The user draws attention to itself, making all targets take aim only at the user. |
- | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
28 | Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
37 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
10 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
46 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
51 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
6 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
42 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
19 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
33 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
24 | Follow Me | nor | 20 | - | - |
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The user draws attention to itself, making all targets take aim only at the user. |
- | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
28 | Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
37 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
10 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
46 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
51 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
6 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
42 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
19 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
33 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
24 | Follow Me | nor | 20 | - | - |
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The user draws attention to itself, making all targets take aim only at the user. |
- | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
28 | Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
37 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
10 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
46 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
53 | After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
5 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
45 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
17 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
37 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
29 | Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
21 | Follow Me | nor | 20 | - | - |
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The user draws attention to itself, making all targets take aim only at the user. |
33 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
25 | Bestow | nor | 15 | - | - |
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The user passes its held item to the target when the target isn't holding an item. |
- | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
41 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
9 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
49 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
53 | After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
5 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
45 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
17 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
37 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
29 | Wish | nor | 10 | - | - |
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A wish that restores HP. It takes time to work. |
21 | Follow Me | nor | 20 | - | - |
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The user draws attention to itself, making all targets take aim only at the user. |
33 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
25 | Bestow | nor | 15 | - | - |
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The user passes its held item to the target when the target isn't holding an item. |
- | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
41 | Baton Pass | nor | 40 | - | - |
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Switches while keeping effects. |
9 | Sweet Kiss | fai | 10 | - | 75% |
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A move that causes confusion. |
49 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Yawn | nor | 10 | - | - |
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Lulls the foe into yawning, then sleeping next turn. |
53 | After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
5 | Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
45 | Double-Edge | nor | 15 | 120 | 100% |
![]() |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
17 | Encore | nor | 5 | - | 100% |
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Makes the foe re-peat 2-6 times. |
37 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
29 | Wish | nor | 10 | - | - |
![]() |
A wish that restores HP. It takes time to work. |
21 | Follow Me | nor | 20 | - | - |
![]() |
The user draws attention to itself, making all targets take aim only at the user. |
33 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
25 | Bestow | nor | 15 | - | - |
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The user passes its held item to the target when the target isn't holding an item. |
- | Charm | fai | 20 | - | 100% |
![]() |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
- | Growl | nor | 40 | - | 100% |
![]() |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
41 | Baton Pass | nor | 40 | - | - |
![]() |
Switches while keeping effects. |
9 | Sweet Kiss | fai | 10 | - | 75% |
![]() |
A move that causes confusion. |
49 | Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM040 | Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
TM043 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM020 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM009 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM004 | Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM040 | Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
TM043 | Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM020 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
![]() |
An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Hurls mud in the foe's face to reduce its accuracy. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM009 | Psych Up | nor | 10 | - | - |
![]() |
Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM004 | Rollout | roc | 20 | 30 | 90% |
![]() |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM035 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
Absorbs light in one turn, then attacks next turn. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
![]() |
Star-shaped rays are shot at the foe. This attack never misses. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM058 | Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
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The user damages opposing Pokémon by emitting a powerful flash. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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Absorbs light in one turn, then attacks next turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Togepi does learn any moves by HM. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Togepi does learn any moves by HM. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Togepi does learn any moves by HM. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Togepi does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Togepi does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
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Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
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Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
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Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
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Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
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Endure | nor | 10 | - | - |
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The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
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Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
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Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
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Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
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Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
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Seismic Toss | fig | 20 | - | 100% |
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Inflicts damage identical to the user's level. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Soft-Boiled | nor | 10 | - | - |
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Restores HP by 1/2 the user's max HP. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
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Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
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Counter | fig | 20 | - | 100% |
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Retaliates any physical hit with double the power. |
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Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
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Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
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Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
![]() |
Mega Punch | nor | 20 | 80 | 85% |
![]() |
A strong punch thrown with incredible power. |
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Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
![]() |
Seismic Toss | fig | 20 | - | 100% |
![]() |
Inflicts damage identical to the user's level. |
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Soft-Boiled | nor | 10 | - | - |
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Restores HP by 1/2 the user's max HP. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Togepi does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
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Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
![]() |
Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
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Heal Bell | nor | 5 | - | - |
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The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
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Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
![]() |
Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the foe. This attack never misses. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Togepi does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Heal Bell | nor | 5 | - | - |
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The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
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Hyper Voice | nor | 10 | 90 | 100% |
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The user lets loose a horribly echoing shout with the power to inflict damage. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Togepi does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Mirror Move | fly | 20 | - | - |
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Counters the foe's attack with the same move. |
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Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
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Present | nor | 15 | - | 90% |
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A bomb that may restore HP. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Mirror Move | fly | 20 | - | - |
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Counters the foe's attack with the same move. |
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Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
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Present | nor | 15 | - | 90% |
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A bomb that may restore HP. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Mirror Move | fly | 20 | - | - |
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Counters the foe's attack with the same move. |
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Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
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Present | nor | 15 | - | 90% |
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A bomb that may restore HP. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Mirror Move | fly | 20 | - | - |
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Counters the foe's attack with the same move. |
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Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
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Present | nor | 15 | - | 90% |
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A bomb that may restore HP. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Mirror Move | fly | 20 | - | - |
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Counters the foe's attack with the same move. |
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Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
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Present | nor | 15 | - | 90% |
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A bomb that may restore HP. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
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Mirror Move | fly | 20 | - | - |
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Counters the foe's attack with the same move. |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
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Present | nor | 15 | - | 90% |
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A bomb that may restore HP. |
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Psycho Shift | psy | 10 | - | 100% |
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Using its psychic power of suggestion, the user transfers its status conditions to the target. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
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Mirror Move | fly | 20 | - | - |
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Counters the foe's attack with the same move. |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
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Present | nor | 15 | - | 90% |
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A bomb that may restore HP. |
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Psycho Shift | psy | 10 | - | 100% |
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Using its psychic power of suggestion, the user transfers its status conditions to the target. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
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Mirror Move | fly | 20 | - | - |
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Counters the foe's attack with the same move. |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
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Present | nor | 15 | - | 90% |
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A bomb that may restore HP. |
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Psycho Shift | psy | 10 | - | 100% |
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Using its psychic power of suggestion, the user transfers its status conditions to the target. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
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Mirror Move | fly | 20 | - | - |
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Counters the foe's attack with the same move. |
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Morning Sun | nor | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
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Present | nor | 15 | - | 90% |
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A bomb that may restore HP. |
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Psycho Shift | psy | 10 | - | 100% |
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Using its psychic power of suggestion, the user transfers its status conditions to the target. |
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Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
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Stored Power | psy | 10 | 20 | 100% |
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The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
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Mirror Move | fly | 20 | - | - |
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Counters the foe's attack with the same move. |
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Morning Sun | nor | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
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Present | nor | 15 | - | 90% |
![]() |
A bomb that may restore HP. |
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Psycho Shift | psy | 10 | - | 100% |
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Using its psychic power of suggestion, the user transfers its status conditions to the target. |
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Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
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Stored Power | psy | 10 | 20 | 100% |
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The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Extrasensory | psy | 20 | 80 | 100% |
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The user attacks with an odd, unseeable power. It may also make the foe flinch. |
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Foresight | nor | 40 | - | - |
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Negates the foe's efforts to heighten evasiveness. |
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Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
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Lucky Chant | nor | 30 | - | - |
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The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
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Mirror Move | fly | 20 | - | - |
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Counters the foe's attack with the same move. |
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Morning Sun | nor | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Peck | fly | 35 | 35 | 100% |
![]() |
The target is jabbed with a sharply pointed beak or horn. |
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Present | nor | 15 | - | 90% |
![]() |
A bomb that may restore HP. |
![]() |
Psycho Shift | psy | 10 | - | 100% |
![]() |
Using its psychic power of suggestion, the user transfers its status conditions to the target. |
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Secret Power | nor | 20 | 70 | 100% |
![]() |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
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Stored Power | psy | 10 | 20 | 100% |
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The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |