Frankly, my dear, I don't give a Pidgeot.

Togepi

The Spike Ball Pokémon

Height: 0'12" (0.3m) Weight: 3.3lbs (1.5kg)

#175

fairy -
  • N: #175
  • J: #046
  • Togepi's Damage Multipliers

  • Togepi's Base Stats

    • HP
      35
      3.5%
      FF
    • Attack
      20
      0.8%
      FF
    • Defense
      65
      45.5%
      C
    • Sp. Attack
      40
      13.2%
      FF
    • Sp. Defense
      65
      46.7%
      C
    • Speed
      20
      1.9%
      FF
    • Total:
      245
      4.5%
      FF
  • Togepi Evolution Chart

    Baby Basic Stage 1
  • Togepi's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Hustle Boosts the Attack stat, but lowers accuracy.
    Serene Grace Boosts the likelihood of added effects appearing.
    Hustle Boosts the Attack stat, but lowers accuracy.
    Serene Grace Boosts the likelihood of added effects appearing.
    Hidden Super Luck Heightens the critical- hit ratios of moves.
    Hustle Boosts the Attack stat, but lowers accuracy.
    Serene Grace Boosts the likelihood of added effects appearing.
    Hidden Super Luck Heightens the critical- hit ratios of moves.
    Hustle Boosts the Attack stat, but lowers accuracy.
    Serene Grace Boosts the likelihood of added effects appearing.
    Hidden Super Luck Heightens the critical- hit ratios of moves.
  • Togepi Level Up Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    25 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    38 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    7 Metronome nor 10 - - No Damage. Randomly uses any POKéMON move.
    - Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    18 Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    31 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    c Name Type PP Pwr. Acc. Class Definition
    25 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    38 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    7 Metronome nor 10 - - No Damage. Randomly uses any POKéMON move.
    - Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    18 Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    31 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    rs Name Type PP Pwr. Acc. Class Definition
    41 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    11 Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    31 Wish nor 10 - - No Damage. One turn after this move is used, the target's HP is restored by half the user's maximum HP.
    - Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    21 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    26 Follow Me nor 20 - - No Damage. Draws attention to make foes attack only the user.
    6 Metronome nor 10 - - No Damage. Randomly uses any POKéMON move.
    36 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    16 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    e Name Type PP Pwr. Acc. Class Definition
    41 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    11 Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    31 Wish nor 10 - - No Damage. One turn after this move is used, the target's HP is restored by half the user's maximum HP.
    - Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    21 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    26 Follow Me nor 20 - - No Damage. Draws attention to make foes attack only the user.
    6 Metronome nor 10 - - No Damage. Randomly uses any POKéMON move.
    36 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    16 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    fl Name Type PP Pwr. Acc. Class Definition
    41 Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    9 Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    33 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    25 Follow Me nor 20 - - No Damage. Draws attention to make foes attack only the user.
    21 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    - Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    17 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    29 Wish nor 10 - - No Damage. One turn after this move is used, the target's HP is restored by half the user's maximum HP.
    4 Metronome nor 10 - - No Damage. Randomly uses any POKéMON move.
    37 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    13 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    dp Name Type PP Pwr. Acc. Class Definition
    15 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    51 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    6 Metronome nor 10 - - No Damage. Randomly uses any POKéMON move.
    42 Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    19 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    33 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    24 Follow Me nor 20 - - No Damage. Draws attention to make foes attack only the user.
    - Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    28 Wish nor 10 - - No Damage. One turn after this move is used, the target's HP is restored by half the user's maximum HP.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    37 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    10 Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    46 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    p Name Type PP Pwr. Acc. Class Definition
    15 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    51 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    6 Metronome nor 10 - - No Damage. Randomly uses any POKéMON move.
    42 Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    19 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    33 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    24 Follow Me nor 20 - - No Damage. Draws attention to make foes attack only the user.
    - Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    28 Wish nor 10 - - No Damage. One turn after this move is used, the target's HP is restored by half the user's maximum HP.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    37 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    10 Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    46 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    hs Name Type PP Pwr. Acc. Class Definition
    15 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    51 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    6 Metronome nor 10 - - No Damage. Randomly uses any POKéMON move.
    42 Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    19 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    33 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    24 Follow Me nor 20 - - No Damage. Draws attention to make foes attack only the user.
    - Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    28 Wish nor 10 - - No Damage. One turn after this move is used, the target's HP is restored by half the user's maximum HP.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    37 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    10 Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    46 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    bw Name Type PP Pwr. Acc. Class Definition
    13 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    53 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    5 Metronome nor 10 - - No Damage. Randomly uses any POKéMON move.
    45 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    17 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    37 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    29 Wish nor 10 - - No Damage. One turn after this move is used, the target's HP is restored by half the user's maximum HP.
    21 Follow Me nor 20 - - No Damage. Draws attention to make foes attack only the user.
    33 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    25 Bestow nor 15 - - No Damage. The user passes its held item to the target when the target isn't holding an item.
    - Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    41 Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    9 Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    49 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    13 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    53 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    5 Metronome nor 10 - - No Damage. Randomly uses any POKéMON move.
    45 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    17 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    37 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    29 Wish nor 10 - - No Damage. One turn after this move is used, the target's HP is restored by half the user's maximum HP.
    21 Follow Me nor 20 - - No Damage. Draws attention to make foes attack only the user.
    33 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    25 Bestow nor 15 - - No Damage. The user passes its held item to the target when the target isn't holding an item.
    - Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    41 Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    9 Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    49 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    xy Name Type PP Pwr. Acc. Class Definition
    13 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    53 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    5 Metronome nor 10 - - No Damage. Randomly uses any POKéMON move.
    45 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    17 Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    37 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    29 Wish nor 10 - - No Damage. One turn after this move is used, the target's HP is restored by half the user's maximum HP.
    21 Follow Me nor 20 - - No Damage. Draws attention to make foes attack only the user.
    33 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    25 Bestow nor 15 - - No Damage. The user passes its held item to the target when the target isn't holding an item.
    - Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    41 Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    9 Sweet Kiss fai 10 - 75% No Damage. The user kisses the target with a sweet, angelic cuteness that causes confusion.
    49 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
  • Togepi TM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM040 Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its Defense stat.
    TM043 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM020 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM009 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM004 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM035 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Sprays star-shaped rays that never miss.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM040 Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its Defense stat.
    TM043 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM020 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM009 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM004 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM035 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Sprays star-shaped rays that never miss.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pokémon by emitting a powerful flash.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
  • Togepi HM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    c Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    rs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    e Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    fl Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    dp Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    p Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    hs Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    bw Name Type PP Pwr. Acc. Class Definition
    Togepi does learn any moves by HM.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Togepi does learn any moves by HM.
    xy Name Type PP Pwr. Acc. Class Definition
    Togepi does learn any moves by HM.
  • Togepi Tutor Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Togepi does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    rs Name Type PP Pwr. Acc. Class Definition
    Togepi does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its Defense stat.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    Endure nor 10 - - No Damage. Always leaves at least 1HP.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Metronome nor 10 - - No Damage. Randomly uses any POKéMON move.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def The user's level equals damage HP.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Soft-Boiled nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Sprays star-shaped rays that never miss.
    Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Metronome nor 10 - - No Damage. Randomly uses any POKéMON move.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def The user's level equals damage HP.
    Soft-Boiled nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    dp Name Type PP Pwr. Acc. Class Definition
    Togepi does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Sprays star-shaped rays that never miss.
    Trick psy 10 - 100% No Damage. The user catches the target off guard and swaps its held item with its own.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Sprays star-shaped rays that never miss.
    Trick psy 10 - 100% No Damage. The user catches the target off guard and swaps its held item with its own.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Togepi does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def -
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Trick psy 10 - 100% No Damage. The user catches the target off guard and swaps its held item with its own.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Togepi does learn any moves by tutoring.
  • Togepi Egg Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Mirror Move fly 20 - - No Damage. The user counters the foe by mimicking the move last used by the foe.
    Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    c Name Type PP Pwr. Acc. Class Definition
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Mirror Move fly 20 - - No Damage. The user counters the foe by mimicking the move last used by the foe.
    Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    rs Name Type PP Pwr. Acc. Class Definition
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Mirror Move fly 20 - - No Damage. The user counters the foe by mimicking the move last used by the foe.
    Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    e Name Type PP Pwr. Acc. Class Definition
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Mirror Move fly 20 - - No Damage. The user counters the foe by mimicking the move last used by the foe.
    Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    fl Name Type PP Pwr. Acc. Class Definition
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Mirror Move fly 20 - - No Damage. The user counters the foe by mimicking the move last used by the foe.
    Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing the foe from landing critical hits.
    Mirror Move fly 20 - - No Damage. The user counters the foe by mimicking the move last used by the foe.
    Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    Psycho Shift psy 10 - 100% No Damage. Using its psychic power of suggestion, the user transfers its status problems to the target.
    Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    p Name Type PP Pwr. Acc. Class Definition
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing the foe from landing critical hits.
    Mirror Move fly 20 - - No Damage. The user counters the foe by mimicking the move last used by the foe.
    Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    Psycho Shift psy 10 - 100% No Damage. Using its psychic power of suggestion, the user transfers its status problems to the target.
    Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    hs Name Type PP Pwr. Acc. Class Definition
    Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the target flinch.
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing the foe from landing critical hits.
    Mirror Move fly 20 - - No Damage. The user counters the foe by mimicking the move last used by the foe.
    Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    Psycho Shift psy 10 - 100% No Damage. Using its psychic power of suggestion, the user transfers its status problems to the target.
    Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    bw Name Type PP Pwr. Acc. Class Definition
    Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the target flinch.
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing the foe from landing critical hits.
    Mirror Move fly 20 - - No Damage. The user counters the foe by mimicking the move last used by the foe.
    Morning Sun nor 5 - - No Damage. Restores HP. The amount varies with the weather.
    Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    Psycho Shift psy 10 - 100% No Damage. Using its psychic power of suggestion, the user transfers its status problems to the target.
    Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    Stored Power psy 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the target flinch.
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing the foe from landing critical hits.
    Mirror Move fly 20 - - No Damage. The user counters the foe by mimicking the move last used by the foe.
    Morning Sun nor 5 - - No Damage. Restores HP. The amount varies with the weather.
    Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    Psycho Shift psy 10 - 100% No Damage. Using its psychic power of suggestion, the user transfers its status problems to the target.
    Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    Stored Power psy 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
    xy Name Type PP Pwr. Acc. Class Definition
    Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the target flinch.
    Foresight nor 40 - - No Damage. Negates accuracy reduction moves.
    Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing the foe from landing critical hits.
    Mirror Move fly 20 - - No Damage. The user counters the foe by mimicking the move last used by the foe.
    Morning Sun nor 5 - - No Damage. Restores HP. The amount varies with the weather.
    Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    Psycho Shift psy 10 - 100% No Damage. Using its psychic power of suggestion, the user transfers its status problems to the target.
    Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    Stored Power psy 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
  • Togepi's Egg Group