I can show you the world... Shining, shimmering, Ninetales.

Giratina

The Renegade Pokémon

Height: 14'9" (4.5m) Weight: 1650lbs (750kg)

#487

  • N: #487
  • Giratina's Damage Multipliers

  • Giratina's Base Stats

    • HP
      150
      98.7%
      A+
    • Attack
      100
      78.4%
      A-
    • Defense
      120
      93.2%
      A+
    • Sp. Attack
      100
      83.3%
      A-
    • Sp. Defense
      120
      95.0%
      A+
    • Speed
      90
      76.2%
      A-
    • Total:
      680
      98.3%
      A+
  • Giratina Evolution Chart

    Giratina does not evolve.
  • Giratina's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Pressure The Pokémon raises the foe's PP usage.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Telepathy Anticipates an ally's attack and dodges it.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Telepathy Anticipates an ally's attack and dodges it.
  • Giratina Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    30 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the foe with huge, sharp claws.
    90 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user looses a blast of aura power from deep within its body. This move is certain to hit.
    10 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    70 Slash nor 20 70 100% Physical Attack, damage based on Atk and Def The target is attacked with a slash of claws or blades. Critical hits land more easily.
    40 Shadow Force gho 5 120 100% Physical Attack, damage based on Atk and Def The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
    50 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    - Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    - Scary Face nor 10 - 100% No Damage. The user frightens the target with a scary face to harshly reduce its Speed stat.
    60 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    20 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    80 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    p Name Type PP Pwr. Acc. Class Definition
    30 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the foe with huge, sharp claws.
    90 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user looses a blast of aura power from deep within its body. This move is certain to hit.
    10 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    70 Slash nor 20 70 100% Physical Attack, damage based on Atk and Def The target is attacked with a slash of claws or blades. Critical hits land more easily.
    40 Shadow Force gho 5 120 100% Physical Attack, damage based on Atk and Def The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
    50 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    - Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    - Scary Face nor 10 - 100% No Damage. The user frightens the target with a scary face to harshly reduce its Speed stat.
    60 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    20 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    80 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    hs Name Type PP Pwr. Acc. Class Definition
    46 Shadow Force gho 5 120 100% Physical Attack, damage based on Atk and Def The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
    10 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    37 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user looses a blast of aura power from deep within its body. This move is certain to hit.
    - Scary Face nor 10 - 100% No Damage. The user frightens the target with a scary face to harshly reduce its Speed stat.
    28 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the foe with huge, sharp claws.
    24 Destiny Bond gho 5 - - No Damage. If the user faints, the foe delivering the final hit also faints.
    - Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    19 Shadow Sneak gho 30 40 100% Physical Attack, damage based on Atk and Def The user extends its shadow and attacks the foe from behind. This move always goes first.
    33 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    6 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    42 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    15 Slash nor 20 70 100% Physical Attack, damage based on Atk and Def The target is attacked with a slash of claws or blades. Critical hits land more easily.
    bw Name Type PP Pwr. Acc. Class Definition
    15 Slash nor 20 70 100% Physical Attack, damage based on Atk and Def The target is attacked with a slash of claws or blades. Critical hits land more easily.
    50 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    6 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    42 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    19 Shadow Sneak gho 30 40 100% Physical Attack, damage based on Atk and Def The user extends its shadow and attacks the foe from behind. This move always goes first.
    33 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    24 Destiny Bond gho 5 - - No Damage. If the user faints, the foe delivering the final hit also faints.
    - Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    28 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the foe with huge, sharp claws.
    - Scary Face nor 10 - 100% No Damage. The user frightens the target with a scary face to harshly reduce its Speed stat.
    37 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user looses a blast of aura power from deep within its body. This move is certain to hit.
    10 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    46 Shadow Force gho 5 120 100% Physical Attack, damage based on Atk and Def The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    15 Slash nor 20 70 100% Physical Attack, damage based on Atk and Def The target is attacked with a slash of claws or blades. Critical hits land more easily.
    50 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    6 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    42 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    19 Shadow Sneak gho 30 40 100% Physical Attack, damage based on Atk and Def The user extends its shadow and attacks the foe from behind. This move always goes first.
    33 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    24 Destiny Bond gho 5 - - No Damage. If the user faints, the foe delivering the final hit also faints.
    - Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    28 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the foe with huge, sharp claws.
    - Scary Face nor 10 - 100% No Damage. The user frightens the target with a scary face to harshly reduce its Speed stat.
    37 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user looses a blast of aura power from deep within its body. This move is certain to hit.
    10 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    46 Shadow Force gho 5 120 100% Physical Attack, damage based on Atk and Def The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
    xy Name Type PP Pwr. Acc. Class Definition
    15 Slash nor 20 70 100% Physical Attack, damage based on Atk and Def The target is attacked with a slash of claws or blades. Critical hits land more easily.
    50 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    6 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    42 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    19 Shadow Sneak gho 30 40 100% Physical Attack, damage based on Atk and Def The user extends its shadow and attacks the foe from behind. This move always goes first.
    33 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    24 Destiny Bond gho 5 - - No Damage. If the user faints, the foe delivering the final hit also faints.
    - Dragon Breath dra 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    28 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the foe with huge, sharp claws.
    - Scary Face nor 10 - 100% No Damage. The user frightens the target with a scary face to harshly reduce its Speed stat.
    37 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user looses a blast of aura power from deep within its body. This move is certain to hit.
    10 Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    46 Shadow Force gho 5 120 100% Physical Attack, damage based on Atk and Def The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
  • Giratina TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the foe with huge, sharp claws.
    TM059 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM058 Endure nor 10 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. Inflicts a burn on the foe with intense fire.
    p Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the foe with huge, sharp claws.
    TM059 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM058 Endure nor 10 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. Inflicts a burn on the foe with intense fire.
    hs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the foe with huge, sharp claws.
    TM059 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM058 Endure nor 10 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. Inflicts a burn on the foe with intense fire.
    bw Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the foe with huge, sharp claws.
    TM082 Dragon Tail dra 10 60 90% Physical Attack, damage based on Atk and Def The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM001 Hone Claws dar 15 - - No Damage. The user sharpens its claws to boost its Attack stat and accuracy.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. Inflicts a burn on the foe with intense fire.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the foe with huge, sharp claws.
    TM082 Dragon Tail dra 10 60 90% Physical Attack, damage based on Atk and Def The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM001 Hone Claws dar 15 - - No Damage. The user sharpens its claws to boost its Attack stat and accuracy.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. Inflicts a burn on the foe with intense fire.
    xy Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM097 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the foe with huge, sharp claws.
    TM082 Dragon Tail dra 10 60 90% Physical Attack, damage based on Atk and Def The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM001 Hone Claws dar 15 - - No Damage. The user sharpens its claws to boost its Attack stat and accuracy.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM051 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. Inflicts a burn on the foe with intense fire.
  • Giratina HM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM05 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def Flies up on the first turn, then strikes the next turn.
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    p Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM05 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def Flies up on the first turn, then strikes the next turn.
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    hs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def Flies up on the first turn, then strikes the next turn.
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def An attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def Flies up on the first turn, then strikes the next turn.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def Flies up on the first turn, then strikes the next turn.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def Flies up on the first turn, then strikes the next turn.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
  • Giratina Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    p Name Type PP Pwr. Acc. Class Definition
    Air Cutter fly 25 60 95% Special Attack, damage based on Sp.Atk and Sp.Def -
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def The foe is slashed with scythes or claws. Its power increases if it hits in succession.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The foe slams the target with its steel-hard head. It may also make the target flinch.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Spite gho 10 - 100% No Damage. The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Whips up a vicious twister to tear at the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    Air Cutter fly 25 60 95% Special Attack, damage based on Sp.Atk and Sp.Def -
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def The foe is slashed with scythes or claws. Its power increases if it hits in succession.
    Gravity psy 5 - - No Damage. -
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The foe slams the target with its steel-hard head. It may also make the target flinch.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Pain Split nor 20 - - No Damage. The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Spite gho 10 - 100% No Damage. The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Whips up a vicious twister to tear at the foe.
    bw Name Type PP Pwr. Acc. Class Definition
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
    Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a shock wave generated by the user?s gaping mouth.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Gravity psy 5 - - No Damage. -
    Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The foe slams the target with its steel-hard head. It may also make the target flinch.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Pain Split nor 20 - - No Damage. The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Spite gho 10 - 100% No Damage. The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    xy Name Type PP Pwr. Acc. Class Definition
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
  • Giratina Egg Move List

    Giratina does learn any moves by egg hatching.
  • Giratina's Egg Group