| Pressure | The Pokémon raises the foe's PP usage. | 
| Pressure | The Pokémon raises the foe's PP usage. | 
| Hidden Infiltrator | Passes through the foe's barrier and strikes. | 
| Pressure | The Pokémon raises the foe's PP usage. | 
| Hidden Infiltrator | Passes through the foe's barrier and strikes. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| - | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 49 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| - | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| - | Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | 
| - | Shadow Sneak | gho | 30 | 40 | 100% | 
                                                      | 
                        The user extends its shadow and attacks the target from behind. This move always goes first. | 
| - | Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| 37 | Nasty Plot | dar | 20 | - | - | 
                                                      | 
                        The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| 7 | Feint Attack | dar | 20 | 60 | - | 
                                                      | 
                        An attack that never misses. | 
| 19 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| 25 | Ominous Wind | gho | 5 | 60 | 100% | 
                                                      | 
                        The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | 
| 31 | Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | 
| 13 | Hypnosis | psy | 20 | - | 60% | 
                                                      | 
                        A hypnotizing move that may induce sleep. | 
| 43 | Memento | dar | 10 | - | 100% | 
                                                      | 
                        The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| - | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 49 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| - | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| - | Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | 
| - | Shadow Sneak | gho | 30 | 40 | 100% | 
                                                      | 
                        The user extends its shadow and attacks the target from behind. This move always goes first. | 
| - | Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| 37 | Nasty Plot | dar | 20 | - | - | 
                                                      | 
                        The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| 7 | Feint Attack | dar | 20 | 60 | - | 
                                                      | 
                        An attack that never misses. | 
| 19 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| 25 | Ominous Wind | gho | 5 | 60 | 100% | 
                                                      | 
                        The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | 
| 31 | Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | 
| 13 | Hypnosis | psy | 20 | - | 60% | 
                                                      | 
                        A hypnotizing move that may induce sleep. | 
| 43 | Memento | dar | 10 | - | 100% | 
                                                      | 
                        The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| - | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 49 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| - | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| - | Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | 
| - | Shadow Sneak | gho | 30 | 40 | 100% | 
                                                      | 
                        The user extends its shadow and attacks the target from behind. This move always goes first. | 
| - | Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| 37 | Nasty Plot | dar | 20 | - | - | 
                                                      | 
                        The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| 7 | Feint Attack | dar | 20 | 60 | - | 
                                                      | 
                        An attack that never misses. | 
| 19 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| 25 | Ominous Wind | gho | 5 | 60 | 100% | 
                                                      | 
                        The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | 
| 31 | Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | 
| 13 | Hypnosis | psy | 20 | - | 60% | 
                                                      | 
                        A hypnotizing move that may induce sleep. | 
| 43 | Memento | dar | 10 | - | 100% | 
                                                      | 
                        The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| - | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 49 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| - | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| - | Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | 
| - | Shadow Sneak | gho | 30 | 40 | 100% | 
                                                      | 
                        The user extends its shadow and attacks the target from behind. This move always goes first. | 
| - | Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| 37 | Nasty Plot | dar | 20 | - | - | 
                                                      | 
                        The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| 7 | Feint Attack | dar | 20 | 60 | - | 
                                                      | 
                        An attack that never misses. | 
| 19 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| 25 | Ominous Wind | gho | 5 | 60 | 100% | 
                                                      | 
                        The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | 
| 31 | Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | 
| 13 | Hypnosis | psy | 20 | - | 60% | 
                                                      | 
                        A hypnotizing move that may induce sleep. | 
| 43 | Memento | dar | 10 | - | 100% | 
                                                      | 
                        The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| - | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 49 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| - | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| - | Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | 
| - | Shadow Sneak | gho | 30 | 40 | 100% | 
                                                      | 
                        The user extends its shadow and attacks the target from behind. This move always goes first. | 
| - | Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| 37 | Nasty Plot | dar | 20 | - | - | 
                                                      | 
                        The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| 7 | Feint Attack | dar | 20 | 60 | - | 
                                                      | 
                        An attack that never misses. | 
| 19 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| 25 | Ominous Wind | gho | 5 | 60 | 100% | 
                                                      | 
                        The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | 
| 31 | Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | 
| 13 | Hypnosis | psy | 20 | - | 60% | 
                                                      | 
                        A hypnotizing move that may induce sleep. | 
| 43 | Memento | dar | 10 | - | 100% | 
                                                      | 
                        The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| - | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 49 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| - | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| - | Pursuit | dar | 20 | 40 | 100% | 
                                                      | 
                        Heavily strikes switching POKéMON. | 
| - | Shadow Sneak | gho | 30 | 40 | 100% | 
                                                      | 
                        The user extends its shadow and attacks the target from behind. This move always goes first. | 
| - | Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | 
| 37 | Nasty Plot | dar | 20 | - | - | 
                                                      | 
                        The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| 7 | Feint Attack | dar | 20 | 60 | - | 
                                                      | 
                        An attack that never misses. | 
| 19 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| 25 | Ominous Wind | gho | 5 | 60 | 100% | 
                                                      | 
                        The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | 
| 31 | Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | 
| 13 | Hypnosis | psy | 20 | - | 60% | 
                                                      | 
                        A hypnotizing move that may induce sleep. | 
| 43 | Memento | dar | 10 | - | 100% | 
                                                      | 
                        The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - | 
                                                      | 
                        Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM079 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM063 | Embargo | dar | 15 | - | 100% | 
                                                      | 
                        It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM070 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM077 | Psych Up | nor | 10 | - | - | 
                                                      | 
                        The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        - | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% | 
                                                      | 
                        Hurls a black blob that may lower the foe's SP. DEF. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        A fast and unavoidable electric attack. | 
| TM062 | Silver Wind | bug | 5 | 60 | 100% | 
                                                      | 
                        The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM049 | Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM012 | Taunt | dar | 20 | - | 100% | 
                                                      | 
                        The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| TM061 | Will-O-Wisp | fir | 15 | - | 85% | 
                                                      | 
                        The user shoots a sinister, bluish white flame at the foe to inflict a burn. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - | 
                                                      | 
                        Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM079 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM063 | Embargo | dar | 15 | - | 100% | 
                                                      | 
                        It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM070 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM077 | Psych Up | nor | 10 | - | - | 
                                                      | 
                        The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        - | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% | 
                                                      | 
                        Hurls a black blob that may lower the foe's SP. DEF. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        A fast and unavoidable electric attack. | 
| TM062 | Silver Wind | bug | 5 | 60 | 100% | 
                                                      | 
                        The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM049 | Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM012 | Taunt | dar | 20 | - | 100% | 
                                                      | 
                        The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| TM061 | Will-O-Wisp | fir | 15 | - | 85% | 
                                                      | 
                        The user shoots a sinister, bluish white flame at the foe to inflict a burn. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - | 
                                                      | 
                        Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM079 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM063 | Embargo | dar | 15 | - | 100% | 
                                                      | 
                        It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM070 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM077 | Psych Up | nor | 10 | - | - | 
                                                      | 
                        The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        - | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% | 
                                                      | 
                        Hurls a black blob that may lower the foe's SP. DEF. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        A fast and unavoidable electric attack. | 
| TM062 | Silver Wind | bug | 5 | 60 | 100% | 
                                                      | 
                        The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM049 | Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM012 | Taunt | dar | 20 | - | 100% | 
                                                      | 
                        The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| TM061 | Will-O-Wisp | fir | 15 | - | 85% | 
                                                      | 
                        The user shoots a sinister, bluish white flame at the foe to inflict a burn. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - | 
                                                      | 
                        Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM063 | Embargo | dar | 15 | - | 100% | 
                                                      | 
                        It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM070 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM077 | Psych Up | nor | 10 | - | - | 
                                                      | 
                        The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM060 | Quash | dar | 15 | - | 100% | 
                                                      | 
                        The user suppresses the target and makes its move go last. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM067 | Retaliate | nor | 5 | 70 | 100% | 
                                                      | 
                        The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        - | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% | 
                                                      | 
                        Hurls a black blob that may lower the foe's SP. DEF. | 
| TM095 | Snarl | dar | 15 | 55 | 95% | 
                                                      | 
                        The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM012 | Taunt | dar | 20 | - | 100% | 
                                                      | 
                        The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM019 | Telekinesis | psy | 15 | - | - | 
                                                      | 
                        The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM061 | Will-O-Wisp | fir | 15 | - | 85% | 
                                                      | 
                        The user shoots a sinister, bluish white flame at the foe to inflict a burn. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - | 
                                                      | 
                        Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM063 | Embargo | dar | 15 | - | 100% | 
                                                      | 
                        It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM070 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM077 | Psych Up | nor | 10 | - | - | 
                                                      | 
                        The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM060 | Quash | dar | 15 | - | 100% | 
                                                      | 
                        The user suppresses the target and makes its move go last. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM067 | Retaliate | nor | 5 | 70 | 100% | 
                                                      | 
                        The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        - | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% | 
                                                      | 
                        Hurls a black blob that may lower the foe's SP. DEF. | 
| TM095 | Snarl | dar | 15 | 55 | 95% | 
                                                      | 
                        The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM012 | Taunt | dar | 20 | - | 100% | 
                                                      | 
                        The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM019 | Telekinesis | psy | 15 | - | - | 
                                                      | 
                        The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM061 | Will-O-Wisp | fir | 15 | - | 85% | 
                                                      | 
                        The user shoots a sinister, bluish white flame at the foe to inflict a burn. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - | 
                                                      | 
                        Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM100 | Confide | nor | 20 | - | - | 
                                                      | 
                        The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM097 | Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM063 | Embargo | dar | 15 | - | 100% | 
                                                      | 
                        It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM070 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM083 | Infestation | bug | 20 | 20 | 100% | 
                                                      | 
                        The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM077 | Psych Up | nor | 10 | - | - | 
                                                      | 
                        The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM060 | Quash | dar | 15 | - | 100% | 
                                                      | 
                        The user suppresses the target and makes its move go last. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM067 | Retaliate | nor | 5 | 70 | 100% | 
                                                      | 
                        The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        - | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% | 
                                                      | 
                        Hurls a black blob that may lower the foe's SP. DEF. | 
| TM088 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM095 | Snarl | dar | 15 | 55 | 95% | 
                                                      | 
                        The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM012 | Taunt | dar | 20 | - | 100% | 
                                                      | 
                        The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% | 
                                                      | 
                        The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM041 | Torment | dar | 15 | - | 100% | 
                                                      | 
                        Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM061 | Will-O-Wisp | fir | 15 | - | 85% | 
                                                      | 
                        The user shoots a sinister, bluish white flame at the foe to inflict a burn. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Spiritomb does learn any moves by tutoring.  | 
                    |||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        An icy attack that lowers SPEED. | |
| Ominous Wind | gho | 5 | 60 | 100% | 
                                                      | 
                        The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | |
| Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Trick | psy | 10 | - | 100% | 
                                                      | 
                        - | |
| Uproar | nor | 10 | 90 | 100% | 
                                                      | 
                        The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        An icy attack that lowers SPEED. | |
| Ominous Wind | gho | 5 | 60 | 100% | 
                                                      | 
                        The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | |
| Pain Split | nor | 20 | - | - | 
                                                      | 
                        The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | |
| Sucker Punch | dar | 5 | 80 | 100% | 
                                                      | 
                        This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Trick | psy | 10 | - | 100% | 
                                                      | 
                        - | |
| Uproar | nor | 10 | 90 | 100% | 
                                                      | 
                        The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Spiritomb does learn any moves by tutoring.  | 
                    |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Dark Pulse | dar | 15 | 80 | 100% | 
                                                      | 
                        The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Foul Play | dar | 15 | 95 | 100% | 
                                                      | 
                        - | |
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        An icy attack that lowers SPEED. | |
| Pain Split | nor | 20 | - | - | 
                                                      | 
                        The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snatch | dar | 10 | - | - | 
                                                      | 
                        Steals the effects of the move the foe uses next. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        - | |
| Trick | psy | 10 | - | 100% | 
                                                      | 
                        - | |
| Uproar | nor | 10 | 90 | 100% | 
                                                      | 
                        The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Wonder Room | psy | 10 | - | - | 
                                                      | 
                        The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Spiritomb does learn any moves by tutoring.  | 
                    |||||||
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Destiny Bond | gho | 5 | - | - | 
                                                      | 
                        When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |
| Grudge | gho | 5 | - | - | 
                                                      | 
                        If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. | |
| Imprison | psy | 10 | - | - | 
                                                      | 
                        If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Pain Split | nor | 20 | - | - | 
                                                      | 
                        The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
| Shadow Sneak | gho | 30 | 40 | 100% | 
                                                      | 
                        The user extends its shadow and attacks the target from behind. This move always goes first. | |
| Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Destiny Bond | gho | 5 | - | - | 
                                                      | 
                        When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |
| Grudge | gho | 5 | - | - | 
                                                      | 
                        If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. | |
| Imprison | psy | 10 | - | - | 
                                                      | 
                        If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Pain Split | nor | 20 | - | - | 
                                                      | 
                        The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
| Shadow Sneak | gho | 30 | 40 | 100% | 
                                                      | 
                        The user extends its shadow and attacks the target from behind. This move always goes first. | |
| Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Destiny Bond | gho | 5 | - | - | 
                                                      | 
                        When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |
| Grudge | gho | 5 | - | - | 
                                                      | 
                        If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. | |
| Imprison | psy | 10 | - | - | 
                                                      | 
                        If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Pain Split | nor | 20 | - | - | 
                                                      | 
                        The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
| Shadow Sneak | gho | 30 | 40 | 100% | 
                                                      | 
                        The user extends its shadow and attacks the target from behind. This move always goes first. | |
| Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
| Destiny Bond | gho | 5 | - | - | 
                                                      | 
                        When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |
| Grudge | gho | 5 | - | - | 
                                                      | 
                        If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. | |
| Imprison | psy | 10 | - | - | 
                                                      | 
                        If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Nightmare | gho | 15 | - | 100% | 
                                                      | 
                        A sleeper loses 1/4 HP every turn. | |
| Pain Split | nor | 20 | - | - | 
                                                      | 
                        The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
| Shadow Sneak | gho | 30 | 40 | 100% | 
                                                      | 
                        The user extends its shadow and attacks the target from behind. This move always goes first. | |
| Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
| Destiny Bond | gho | 5 | - | - | 
                                                      | 
                        When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |
| Grudge | gho | 5 | - | - | 
                                                      | 
                        If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. | |
| Imprison | psy | 10 | - | - | 
                                                      | 
                        If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Nightmare | gho | 15 | - | 100% | 
                                                      | 
                        A sleeper loses 1/4 HP every turn. | |
| Pain Split | nor | 20 | - | - | 
                                                      | 
                        The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
| Shadow Sneak | gho | 30 | 40 | 100% | 
                                                      | 
                        The user extends its shadow and attacks the target from behind. This move always goes first. | |
| Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
| Destiny Bond | gho | 5 | - | - | 
                                                      | 
                        When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |
| Foul Play | dar | 15 | 95 | 100% | 
                                                      | 
                        - | |
| Grudge | gho | 5 | - | - | 
                                                      | 
                        If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. | |
| Imprison | psy | 10 | - | - | 
                                                      | 
                        If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Nightmare | gho | 15 | - | 100% | 
                                                      | 
                        A sleeper loses 1/4 HP every turn. | |
| Pain Split | nor | 20 | - | - | 
                                                      | 
                        The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
| Shadow Sneak | gho | 30 | 40 | 100% | 
                                                      | 
                        The user extends its shadow and attacks the target from behind. This move always goes first. | |
| Smokescreen | nor | 20 | - | 100% | 
                                                      | 
                        The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. |