| Synchronize | Passes a burn, poison, or paralysis to the foe. |
| Early Bird | The Pokémon awakens quickly from sleep. |
| Synchronize | Passes a burn, poison, or paralysis to the foe. |
| Early Bird | The Pokémon awakens quickly from sleep. |
| Synchronize | Passes a burn, poison, or paralysis to the foe. |
| Early Bird | The Pokémon awakens quickly from sleep. |
| Hidden Magic Bounce | Reflects status- changing moves. |
| Synchronize | Passes a burn, poison, or paralysis to the foe. |
| Early Bird | The Pokémon awakens quickly from sleep. |
| Hidden Magic Bounce | Reflects status- changing moves. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 30 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 50 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 10 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| - | Leer | nor | 30 | - | 100% |
|
Frightens the foe with a leer to lower DEFENSE. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 20 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 40 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 30 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 50 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 10 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| - | Leer | nor | 30 | - | 100% |
|
Frightens the foe with a leer to lower DEFENSE. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 20 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 40 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| - | Leer | nor | 30 | - | 100% |
|
Frightens the foe with a leer to lower DEFENSE. |
| 20 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 10 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 40 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 30 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 30 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| - | Leer | nor | 30 | - | 100% |
|
Frightens the foe with a leer to lower DEFENSE. |
| 20 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 10 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 40 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 30 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 30 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| - | Leer | nor | 30 | - | 100% |
|
Frightens the foe with a leer to lower DEFENSE. |
| 20 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 10 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 40 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 30 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 30 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 12 | Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
| 47 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 6 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 17 | Miracle Eye | psy | 40 | - | - |
|
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
| 36 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 28 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 20 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
| 33 | Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. |
| 23 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| - | Leer | nor | 30 | - | 100% |
|
Frightens the foe with a leer to lower DEFENSE. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 39 | Ominous Wind | gho | 5 | 60 | 100% |
|
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
| 9 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 44 | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| 44 | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 12 | Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
| 47 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 6 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 17 | Miracle Eye | psy | 40 | - | - |
|
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
| 36 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 28 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 20 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
| 33 | Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. |
| 23 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| - | Leer | nor | 30 | - | 100% |
|
Frightens the foe with a leer to lower DEFENSE. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 39 | Ominous Wind | gho | 5 | 60 | 100% |
|
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
| 9 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 44 | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| 44 | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 12 | Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
| 47 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 6 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 17 | Miracle Eye | psy | 40 | - | - |
|
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
| 36 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 28 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 20 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
| 33 | Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. |
| 23 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| - | Leer | nor | 30 | - | 100% |
|
Frightens the foe with a leer to lower DEFENSE. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 39 | Ominous Wind | gho | 5 | 60 | 100% |
|
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
| 9 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 44 | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| 44 | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 9 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 47 | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 39 | Stored Power | psy | 10 | 20 | 100% |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| 23 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| - | Leer | nor | 30 | - | 100% |
|
Frightens the foe with a leer to lower DEFENSE. |
| 20 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
| 33 | Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. |
| 36 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 28 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 17 | Miracle Eye | psy | 40 | - | - |
|
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
| 44 | Ominous Wind | gho | 5 | 60 | 100% |
|
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
| 6 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 47 | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| 12 | Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 9 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 47 | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 39 | Stored Power | psy | 10 | 20 | 100% |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| 23 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| - | Leer | nor | 30 | - | 100% |
|
Frightens the foe with a leer to lower DEFENSE. |
| 20 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
| 33 | Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. |
| 36 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 28 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 17 | Miracle Eye | psy | 40 | - | - |
|
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
| 44 | Ominous Wind | gho | 5 | 60 | 100% |
|
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
| 6 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 47 | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| 12 | Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 9 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 47 | Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 39 | Stored Power | psy | 10 | 20 | 100% |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| 23 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| - | Leer | nor | 30 | - | 100% |
|
Frightens the foe with a leer to lower DEFENSE. |
| 20 | Me First | nor | 20 | - | - |
|
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
| 33 | Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. |
| 36 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 28 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 17 | Miracle Eye | psy | 40 | - | - |
|
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
| 44 | Ominous Wind | gho | 5 | 60 | 100% |
|
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
| 6 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 47 | Guard Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| 12 | Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM043 | Detect | fig | 5 | - | - |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM020 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM050 | Nightmare | gho | 15 | - | 100% |
|
A sleeper loses 1/4 HP every turn. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM009 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM043 | Detect | fig | 5 | - | - |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM020 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM050 | Nightmare | gho | 15 | - | 100% |
|
A sleeper loses 1/4 HP every turn. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM009 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM051 | Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM062 | Silver Wind | bug | 5 | 60 | 100% |
|
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM051 | Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM062 | Silver Wind | bug | 5 | 60 | 100% |
|
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM051 | Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM062 | Silver Wind | bug | 5 | 60 | 100% |
|
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM051 | Ally Switch | psy | 15 | - | - |
|
The user teleports using a strange power and switches its place with one of its allies. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM051 | Ally Switch | psy | 15 | - | - |
|
The user teleports using a strange power and switches its place with one of its allies. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM019 | Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM051 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Natu does learn any moves by HM. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Natu does learn any moves by HM. |
|||||||
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Natu does learn any moves by HM. |
|||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Natu does learn any moves by HM. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Natu does learn any moves by HM. |
|||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Natu does learn any moves by HM. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Natu does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Natu does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Natu does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
| Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Natu does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Air Cutter | fly | 25 | 60 | 95% |
|
- | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | |
| Ominous Wind | gho | 5 | 60 | 100% |
|
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Air Cutter | fly | 25 | 60 | 95% |
|
- | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Ominous Wind | gho | 5 | 60 | 100% |
|
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Tailwind | fly | 15 | - | - |
|
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Natu does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Giga Drain | gra | 10 | 75 | 100% |
|
- | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Magic Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Tailwind | fly | 15 | - | - |
|
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Natu does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drill Peck | fly | 20 | 80 | 100% |
|
A strong, spin-ning-peck attack. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |
| Haze | ice | 30 | - | - |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drill Peck | fly | 20 | 80 | 100% |
|
A strong, spin-ning-peck attack. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |
| Haze | ice | 30 | - | - |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drill Peck | fly | 20 | 80 | 100% |
|
A strong, spin-ning-peck attack. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |
| Haze | ice | 30 | - | - |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drill Peck | fly | 20 | 80 | 100% |
|
A strong, spin-ning-peck attack. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |
| Haze | ice | 30 | - | - |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drill Peck | fly | 20 | 80 | 100% |
|
A strong, spin-ning-peck attack. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |
| Haze | ice | 30 | - | - |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drill Peck | fly | 20 | 80 | 100% |
|
A strong, spin-ning-peck attack. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |
| Haze | ice | 30 | - | - |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drill Peck | fly | 20 | 80 | 100% |
|
A strong, spin-ning-peck attack. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |
| Haze | ice | 30 | - | - |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drill Peck | fly | 20 | 80 | 100% |
|
A strong, spin-ning-peck attack. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |
| Haze | ice | 30 | - | - |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drill Peck | fly | 20 | 80 | 100% |
|
A strong, spin-ning-peck attack. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |
| Haze | ice | 30 | - | - |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |
| Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Synchronoise | psy | 15 | 120 | 100% |
|
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drill Peck | fly | 20 | 80 | 100% |
|
A strong, spin-ning-peck attack. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |
| Haze | ice | 30 | - | - |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |
| Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Synchronoise | psy | 15 | 120 | 100% |
|
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ally Switch | psy | 15 | - | - |
|
The user teleports using a strange power and switches its place with one of its allies. | |
| Drill Peck | fly | 20 | 80 | 100% |
|
A strong, spin-ning-peck attack. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |
| Haze | ice | 30 | - | - |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. | |
| Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. | |
| Simple Beam | nor | 15 | - | 100% |
|
The user's mysterious psychic wave changes the target's Ability to Simple. | |
| Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Synchronoise | psy | 15 | 120 | 100% |
|
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |
| Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |