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Gardevoir

The Embrace Pokémon

Height: 5'3" (1.6m) Weight: 106.5lbs (48.4kg)

#282

  • N: #282
  • H: #031
  • K(Ctrl): #066
  • Gardevoir's Damage Multipliers

  • Gardevoir's Base Stats

    • HP
      68
      53.8%
      C+
    • Attack
      65
      38.0%
      C-
    • Defense
      65
      45.5%
      C
    • Sp. Attack
      125
      95.0%
      A+
    • Sp. Defense
      115
      93.9%
      A+
    • Speed
      80
      66.4%
      B
    • Total:
      518
      82.5%
      A-
  • Gardevoir Evolution Chart

    Basic Stage 1 Stage 2
  • Gardevoir's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Synchronize Passes a burn, poison, or paralysis to the foe.
    Trace The Pokémon copies a foe's Ability.
    Synchronize Passes a burn, poison, or paralysis to the foe.
    Trace The Pokémon copies a foe's Ability.
    Synchronize Passes a burn, poison, or paralysis to the foe.
    Trace The Pokémon copies a foe's Ability.
    Hidden Telepathy Anticipates an ally's attack and dodges it.
    Synchronize Passes a burn, poison, or paralysis to the foe.
    Trace The Pokémon copies a foe's Ability.
    Hidden Telepathy Anticipates an ally's attack and dodges it.
  • Gardevoir Level Up Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    6 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    60 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    11 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    42 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    21 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    26 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    16 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    33 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    - Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    - Double Team nor 15 - - No Damage. Heightens evasive-ness.
    51 Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    e Name Type PP Pwr. Acc. Class Definition
    6 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    60 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    11 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    42 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    21 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    26 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    16 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    33 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    - Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    - Double Team nor 15 - - No Damage. Heightens evasive-ness.
    51 Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    fl Name Type PP Pwr. Acc. Class Definition
    6 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    60 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    11 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    42 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    21 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    26 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    16 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    33 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    - Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    - Double Team nor 15 - - No Damage. Heightens evasive-ness.
    51 Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    dp Name Type PP Pwr. Acc. Class Definition
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    - Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    - Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    53 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    40 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    25 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    10 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    12 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    22 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a strange leaf that cannot be evaded.
    33 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    17 Wish nor 10 - - No Damage. One turn after this move is used, the target?s HP is restored by half the user?s max HP.
    45 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    - Double Team nor 15 - - No Damage. Heightens evasive-ness.
    6 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    65 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    60 Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    p Name Type PP Pwr. Acc. Class Definition
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    - Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    - Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    53 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    40 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    25 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    10 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    12 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    22 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a strange leaf that cannot be evaded.
    33 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    17 Wish nor 10 - - No Damage. One turn after this move is used, the target?s HP is restored by half the user?s max HP.
    45 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    - Double Team nor 15 - - No Damage. Heightens evasive-ness.
    6 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    65 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    60 Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    hs Name Type PP Pwr. Acc. Class Definition
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    - Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    - Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    53 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    40 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    25 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    10 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    12 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    22 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a strange leaf that cannot be evaded.
    33 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    17 Wish nor 10 - - No Damage. One turn after this move is used, the target?s HP is restored by half the user?s max HP.
    45 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    - Double Team nor 15 - - No Damage. Heightens evasive-ness.
    6 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    65 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    60 Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    bw Name Type PP Pwr. Acc. Class Definition
    17 Wish nor 10 - - No Damage. One turn after this move is used, the target?s HP is restored by half the user?s max HP.
    60 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    53 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    12 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    33 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    10 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    - Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    - Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    - Double Team nor 15 - - No Damage. Heightens evasive-ness.
    45 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    6 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    22 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a strange leaf that cannot be evaded.
    40 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    73 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    25 Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
    80 Stored Power psy 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
    65 Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    17 Wish nor 10 - - No Damage. One turn after this move is used, the target?s HP is restored by half the user?s max HP.
    60 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    53 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    12 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    33 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    10 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    - Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    - Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    - Double Team nor 15 - - No Damage. Heightens evasive-ness.
    45 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    6 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    22 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a strange leaf that cannot be evaded.
    40 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    73 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    25 Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
    80 Stored Power psy 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
    65 Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    xy Name Type PP Pwr. Acc. Class Definition
    10 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    25 Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
    12 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    17 Wish nor 10 - - No Damage. One turn after this move is used, the target?s HP is restored by half the user?s max HP.
    22 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a strange leaf that cannot be evaded.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    53 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    40 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    45 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    33 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    6 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Growl nor 40 - 100% No Damage. Growls cutely to reduce the foe's ATTACK.
    - Stored Power psy 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
    - Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    - Double Team nor 15 - - No Damage. Heightens evasive-ness.
    65 Hypnosis psy 20 - 60% No Damage. A hypnotizing move that may induce sleep.
    - Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
    73 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    - Misty Terrain fai 10 - - No Damage. The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
    80 Stored Power psy 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
    - Moonblast fai 15 95 100% Special Attack, damage based on Sp.Atk and Sp.Def Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
    85 Moonblast fai 15 95 100% Special Attack, damage based on Sp.Atk and Sp.Def Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
    60 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
  • Gardevoir TM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM049 Snatch dar 10 - - No Damage. Steals the effects of the move the foe uses next.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM049 Snatch dar 10 - - No Damage. Steals the effects of the move the foe uses next.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM049 Snatch dar 10 - - No Damage. Steals the effects of the move the foe uses next.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM049 Snatch dar 10 - - No Damage. Steals the effects of the move the foe uses next.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM049 Snatch dar 10 - - No Damage. Steals the effects of the move the foe uses next.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM049 Snatch dar 10 - - No Damage. Steals the effects of the move the foe uses next.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    bw Name Type PP Pwr. Acc. Class Definition
    TM051 Ally Switch psy 15 - - No Damage. The user teleports using a strange power and switches its place with one of its allies.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM051 Ally Switch psy 15 - - No Damage. The user teleports using a strange power and switches its place with one of its allies.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pokémon by emitting a powerful flash.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish-white flame at the target to inflict a burn.
  • Gardevoir HM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    e Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    fl Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    dp Name Type PP Pwr. Acc. Class Definition
    Gardevoir does learn any moves by HM.
    p Name Type PP Pwr. Acc. Class Definition
    Gardevoir does learn any moves by HM.
    hs Name Type PP Pwr. Acc. Class Definition
    Gardevoir does learn any moves by HM.
    bw Name Type PP Pwr. Acc. Class Definition
    Gardevoir does learn any moves by HM.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Gardevoir does learn any moves by HM.
    xy Name Type PP Pwr. Acc. Class Definition
    Gardevoir does learn any moves by HM.
  • Gardevoir Tutor Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    Gardevoir does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    Endure nor 10 - - No Damage. Always leaves at least 1HP.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    dp Name Type PP Pwr. Acc. Class Definition
    Gardevoir does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Sprays star-shaped rays that never miss.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Trick psy 10 - 100% No Damage. The user catches the foe off guard and swaps the foe's held item with its own.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Sprays star-shaped rays that never miss.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Trick psy 10 - 100% No Damage. The user catches the foe off guard and swaps the foe's held item with its own.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Gardevoir does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Magic Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snatch dar 10 - - No Damage. Steals the effects of the move the foe uses next.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Trick psy 10 - 100% No Damage. The user catches the foe off guard and swaps the foe's held item with its own.
    Wonder Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Gardevoir does learn any moves by tutoring.
  • Gardevoir Egg Move List

    Gardevoir does learn any moves by egg hatching.
  • Gardevoir's Egg Group