| Basic | Stage 1 | Stage 2 |
|---|---|---|
|
|
| Flash Fire | It powers up Fire-type moves if it's hit by one. |
| Flame Body | Contact with the Pokémon may burn the attacker. |
| Hidden Infiltrator | Passes through the foe's barrier and strikes. |
| Flash Fire | It powers up Fire-type moves if it's hit by one. |
| Flame Body | Contact with the Pokémon may burn the attacker. |
| Hidden Infiltrator | Passes through the foe's barrier and strikes. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Ember | fir | 25 | 40 | 100% |
|
The target is attacked with small flames. This may also leave the target with a burn. |
| - | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 45 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 3 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 10 | Confuse Ray | gho | 10 | - | 100% |
|
The foe is exposed to a sinister ray that triggers confusion. |
| 7 | Fire Spin | fir | 15 | 35 | 85% |
|
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
| 5 | Smog | poi | 20 | 30 | 70% |
|
The target is attacked with a discharge of filthy gases. It may also poison the target. |
| 13 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 16 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| 33 | Memento | dar | 10 | - | 100% |
|
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |
| 38 | Inferno | fir | 5 | 100 | 50% |
|
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| 24 | Imprison | psy | 10 | - | - |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| - | Smog | poi | 20 | 30 | 70% |
|
The target is attacked with a discharge of filthy gases. It may also poison the target. |
| 20 | Flame Burst | fir | 15 | 70 | 100% |
|
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| 61 | Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| 28 | Hex | gho | 10 | 65 | 100% |
|
This relentless attack does massive damage to a target affected by status problems. |
| 69 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| 53 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Ember | fir | 25 | 40 | 100% |
|
The target is attacked with small flames. This may also leave the target with a burn. |
| - | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 45 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 3 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 10 | Confuse Ray | gho | 10 | - | 100% |
|
The foe is exposed to a sinister ray that triggers confusion. |
| 7 | Fire Spin | fir | 15 | 35 | 85% |
|
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
| 5 | Smog | poi | 20 | 30 | 70% |
|
The target is attacked with a discharge of filthy gases. It may also poison the target. |
| 13 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 16 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| 33 | Memento | dar | 10 | - | 100% |
|
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |
| 38 | Inferno | fir | 5 | 100 | 50% |
|
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| 24 | Imprison | psy | 10 | - | - |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| - | Smog | poi | 20 | 30 | 70% |
|
The target is attacked with a discharge of filthy gases. It may also poison the target. |
| 20 | Flame Burst | fir | 15 | 70 | 100% |
|
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| 61 | Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| 28 | Hex | gho | 10 | 65 | 100% |
|
This relentless attack does massive damage to a target affected by status problems. |
| 69 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| 53 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Ember | fir | 25 | 40 | 100% |
|
The target is attacked with small flames. This may also leave the target with a burn. |
| - | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 45 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 3 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 10 | Confuse Ray | gho | 10 | - | 100% |
|
The foe is exposed to a sinister ray that triggers confusion. |
| 7 | Fire Spin | fir | 15 | 35 | 85% |
|
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
| 5 | Smog | poi | 20 | 30 | 70% |
|
The target is attacked with a discharge of filthy gases. It may also poison the target. |
| 13 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 16 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| 33 | Memento | dar | 10 | - | 100% |
|
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |
| 38 | Inferno | fir | 5 | 100 | 50% |
|
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| 24 | Imprison | psy | 10 | - | - |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| - | Smog | poi | 20 | 30 | 70% |
|
The target is attacked with a discharge of filthy gases. It may also poison the target. |
| 20 | Flame Burst | fir | 15 | 70 | 100% |
|
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| 61 | Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| 28 | Hex | gho | 10 | 65 | 100% |
|
This relentless attack does massive damage to a target affected by status problems. |
| 69 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| 53 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM097 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lampent does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% |
|
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lampent does learn any moves by tutoring. |
|||||||