Mama always said life was like a box of Heracross. You never know what you're gonna get.

Eelektrik

The EleFish Pokémon

Height: 3'11" (1.2m) Weight: 48.4lbs (22kg)

#603

  • N: #603
  • U: #178
  • Eelektrik's Damage Multipliers

  • Eelektrik's Base Stats

    • HP
      65
      46.8%
      C
    • Attack
      85
      63.6%
      B
    • Defense
      70
      52.4%
      C+
    • Sp. Attack
      75
      61.6%
      B-
    • Sp. Defense
      70
      53.8%
      C+
    • Speed
      40
      16.7%
      F
    • Total:
      405
      42.5%
      C-
  • Eelektrik Evolution Chart

    Basic Stage 1 Stage 2
  • Eelektrik's Abilities

    • Gen V
    • Gen VI
    Levitate Gives full immunity to all Ground-type moves.
    Levitate Gives full immunity to all Ground-type moves.
  • Eelektrik Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    9 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    74 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    19 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower DEFENSE.
    64 Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    39 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    54 Coil poi 20 - - No Damage. The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
    44 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    29 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user strikes everything around it by letting loose a flare of electricity, This may also cause paralysis.
    59 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    49 Acid Spray poi 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    - Spark ele 20 65 100% Physical Attack, damage based on Atk and Def The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
    - Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    - Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    69 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    9 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    74 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    19 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower DEFENSE.
    64 Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    39 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    54 Coil poi 20 - - No Damage. The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
    44 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    29 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user strikes everything around it by letting loose a flare of electricity, This may also cause paralysis.
    59 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    49 Acid Spray poi 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    - Spark ele 20 65 100% Physical Attack, damage based on Atk and Def The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
    - Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    - Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    69 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    xy Name Type PP Pwr. Acc. Class Definition
    9 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    74 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    19 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower DEFENSE.
    64 Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    39 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
    54 Coil poi 20 - - No Damage. The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
    44 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    29 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user strikes everything around it by letting loose a flare of electricity, This may also cause paralysis.
    59 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    49 Acid Spray poi 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    - Spark ele 20 65 100% Physical Attack, damage based on Atk and Def The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
    - Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    - Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    69 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
  • Eelektrik TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    xy Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
  • Eelektrik HM Move List

    Eelektrik does learn any moves by HM.
  • Eelektrik Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Eelektrik does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def -
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Super Fang nor 10 - 90% Physical Attack, damage based on Atk and Def The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
    xy Name Type PP Pwr. Acc. Class Definition
    Eelektrik does learn any moves by tutoring.
  • Eelektrik Egg Move List

    Eelektrik does learn any moves by egg hatching.
  • Eelektrik's Egg Group