Overcoat | Protects the Pokémon from damage from weather. |
Magic Guard | The Pokémon only takes damage from attacks. |
Hidden Regenerator | Restores a little HP when withdrawn from battle. |
Overcoat | Protects the Pokémon from damage from weather. |
Magic Guard | The Pokémon only takes damage from attacks. |
Hidden Regenerator | Restores a little HP when withdrawn from battle. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
48 | Wonder Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
10 | Snatch | dar | 10 | - | - |
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- |
40 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
3 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
33 | Pain Split | nor | 20 | - | - |
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The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
24 | Recover | nor | 10 | - | - |
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Recovers up to half the user's maximum HP. |
28 | Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
19 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
16 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
31 | Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
25 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
7 | Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
37 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
- | Psywave | psy | 15 | - | 100% |
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The target is attacked with an odd psychic wave. The attack varies in intensity. |
46 | Heal Block | psy | 15 | - | 100% |
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For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
14 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
48 | Wonder Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
10 | Snatch | dar | 10 | - | - |
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- |
40 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
3 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
33 | Pain Split | nor | 20 | - | - |
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The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
24 | Recover | nor | 10 | - | - |
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Recovers up to half the user's maximum HP. |
28 | Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
19 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
16 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
31 | Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
25 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
7 | Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
37 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
- | Psywave | psy | 15 | - | 100% |
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The target is attacked with an odd psychic wave. The attack varies in intensity. |
46 | Heal Block | psy | 15 | - | 100% |
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For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
14 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
48 | Wonder Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
10 | Snatch | dar | 10 | - | - |
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- |
40 | Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
3 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
33 | Pain Split | nor | 20 | - | - |
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The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
24 | Recover | nor | 10 | - | - |
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Recovers up to half the user's maximum HP. |
28 | Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
19 | Charm | fai | 20 | - | 100% |
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The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
16 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
31 | Future Sight | psy | 10 | 120 | 100% |
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An attack that hits on 3rd turn. |
25 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
7 | Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
37 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
- | Psywave | psy | 15 | - | 100% |
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The target is attacked with an odd psychic wave. The attack varies in intensity. |
46 | Heal Block | psy | 15 | - | 100% |
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For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
14 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM064 | Explosion | nor | 5 | 250 | 100% |
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Very powerful but makes user faint. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM064 | Explosion | nor | 5 | 250 | 100% |
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Very powerful but makes user faint. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM064 | Explosion | nor | 5 | 250 | 100% |
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Very powerful but makes user faint. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM083 | Infestation | bug | 20 | 20 | 100% |
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The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM016 | Light Screen | psy | 30 | - | - |
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A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Solosis does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Gravity | psy | 5 | - | - |
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Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
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Pain Split | nor | 20 | - | - |
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The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
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Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snatch | dar | 10 | - | - |
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- |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Wonder Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Solosis does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Acid Armor | poi | 20 | - | - |
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The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
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Astonish | gho | 15 | 30 | 100% |
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The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
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Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
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Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
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Night Shade | gho | 15 | - | 100% |
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The user makes the foe see a mirage. It inflicts damage matching the user's level. |
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Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Acid Armor | poi | 20 | - | - |
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The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
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Astonish | gho | 15 | 30 | 100% |
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The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
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Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
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Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
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Night Shade | gho | 15 | - | 100% |
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The user makes the foe see a mirage. It inflicts damage matching the user's level. |
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Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Acid Armor | poi | 20 | - | - |
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The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
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Astonish | gho | 15 | 30 | 100% |
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The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
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Confuse Ray | gho | 10 | - | 100% |
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The target is exposed to a sinister ray that triggers confusion. |
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Helping Hand | nor | 20 | - | - |
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The user assists an ally by boosting the power of its attack. |
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Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
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Night Shade | gho | 15 | - | 100% |
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The user makes the foe see a mirage. It inflicts damage matching the user's level. |
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Secret Power | nor | 20 | 70 | 100% |
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The user attacks with a secret power. Its added effects vary depending on the user's environment. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |