There's a Koffing in my boot!

Litwick

The Candle Pokémon

Height: 0'12" (0.3m) Weight: 6.8lbs (3.1kg)

#607

  • N: #607
  • U: #190
  • K(Mntn): #065
  • Litwick's Damage Multipliers

  • Litwick's Base Stats

    • HP
      50
      20.5%
      D-
    • Attack
      30
      3.6%
      FF
    • Defense
      55
      30.8%
      D
    • Sp. Attack
      65
      49.2%
      C
    • Sp. Defense
      55
      30.4%
      D
    • Speed
      20
      1.9%
      FF
    • Total:
      275
      8.5%
      FF
  • Litwick Evolution Chart

    Basic Stage 1 Stage 2
  • Litwick's Abilities

    • Gen V
    • Gen VI
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Flame Body Contact with the Pokémon may burn the attacker.
    Hidden Infiltrator Passes through the foe's barrier and strikes.
    Flash Fire It powers up Fire-type moves if it's hit by one.
    Flame Body Contact with the Pokémon may burn the attacker.
    Hidden Infiltrator Passes through the foe's barrier and strikes.
  • Litwick Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    3 Minimize nor 10 - - No Damage. The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
    49 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    10 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    38 Inferno fir 5 100 50% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
    28 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    20 Flame Burst fir 15 70 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
    13 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    5 Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    16 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    33 Memento dar 10 - 100% No Damage. The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A weak fire attack that may inflict a burn.
    43 Curse gho 10 - - No Damage. Works differently for ghost-types.
    7 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe in a ring of fire for 2 to 5 turns.
    24 Imprison psy 10 - - No Damage. If opposing Pokémon know any move also known by the user, they are prevented from using it.
    61 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    55 Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    3 Minimize nor 10 - - No Damage. The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
    49 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    10 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    38 Inferno fir 5 100 50% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
    28 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    20 Flame Burst fir 15 70 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
    13 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    5 Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    16 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    33 Memento dar 10 - 100% No Damage. The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A weak fire attack that may inflict a burn.
    43 Curse gho 10 - - No Damage. Works differently for ghost-types.
    7 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe in a ring of fire for 2 to 5 turns.
    24 Imprison psy 10 - - No Damage. If opposing Pokémon know any move also known by the user, they are prevented from using it.
    61 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    55 Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    xy Name Type PP Pwr. Acc. Class Definition
    3 Minimize nor 10 - - No Damage. The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
    49 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    10 Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    38 Inferno fir 5 100 50% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
    28 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    20 Flame Burst fir 15 70 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
    13 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    5 Smog poi 20 30 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    16 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    33 Memento dar 10 - 100% No Damage. The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
    - Ember fir 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A weak fire attack that may inflict a burn.
    43 Curse gho 10 - - No Damage. Works differently for ghost-types.
    7 Fire Spin fir 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe in a ring of fire for 2 to 5 turns.
    24 Imprison psy 10 - - No Damage. If opposing Pokémon know any move also known by the user, they are prevented from using it.
    61 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    55 Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
  • Litwick TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM097 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
  • Litwick HM Move List

    Litwick does learn any moves by HM.
  • Litwick Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Litwick does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Trick psy 10 - 100% No Damage. The user catches the foe off guard and swaps the foe's held item with its own.
    xy Name Type PP Pwr. Acc. Class Definition
    Litwick does learn any moves by tutoring.
  • Litwick Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower DEFENSE.
    Acid Armor poi 20 - - No Damage. The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
    Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Clear Smog poi 15 50 - Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by throwing a clump of special mud. All status changes are returned to normal.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower DEFENSE.
    Acid Armor poi 20 - - No Damage. The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
    Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Clear Smog poi 15 50 - Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by throwing a clump of special mud. All status changes are returned to normal.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    xy Name Type PP Pwr. Acc. Class Definition
    Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower DEFENSE.
    Acid Armor poi 20 - - No Damage. The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
    Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    Clear Smog poi 15 50 - Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by throwing a clump of special mud. All status changes are returned to normal.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Power Split psy 10 - - No Damage. The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
  • Litwick's Egg Group