TM045 |
Attract |
nor |
15 |
- |
100% |
|
Makes the opposite gender less likely to attack. |
TM057 |
Charge Beam |
ele |
10 |
50 |
90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 |
Dark Pulse |
dar |
15 |
80 |
100% |
|
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 |
Dream Eater |
psy |
15 |
100 |
100% |
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM053 |
Energy Ball |
gra |
10 |
90 |
100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM064 |
Explosion |
nor |
5 |
250 |
100% |
|
Very powerful but makes user faint. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 |
Fire Blast |
fir |
5 |
110 |
85% |
|
A fiery blast that scorches all. May cause a burn. |
TM043 |
Flame Charge |
fir |
20 |
50 |
100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM035 |
Flamethrower |
fir |
15 |
90 |
100% |
|
A powerful fire attack that may inflict a burn. |
TM070 |
Flash |
nor |
20 |
- |
100% |
|
Looses a powerful blast of light that cuts accuracy. |
TM052 |
Focus Blast |
fig |
5 |
120 |
70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 |
Giga Impact |
nor |
5 |
150 |
90% |
|
The user charges at the target using every bit of its power. The user can?t move on the next turn.
|
TM086 |
Grass Knot |
gra |
20 |
- |
100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM074 |
Gyro Ball |
ste |
5 |
- |
100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 |
Hyper Beam |
nor |
5 |
150 |
90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM059 |
Incinerate |
fir |
15 |
60 |
100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM016 |
Light Screen |
psy |
30 |
- |
- |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM096 |
Nature Power |
nor |
20 |
- |
- |
|
The type of attack varies depending on the location. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 |
Psychic |
psy |
10 |
90 |
100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 |
Rock Slide |
roc |
10 |
75 |
90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 |
Rock Smash |
fig |
15 |
40 |
100% |
|
A rock-crushing attack that may lower DEFENSE. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 |
Safeguard |
nor |
25 |
- |
- |
|
The user creates a protective field that prevents status problems for five turns. |
TM030 |
Shadow Ball |
gho |
15 |
80 |
100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM036 |
Sludge Bomb |
poi |
10 |
90 |
100% |
|
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM022 |
Solar Beam |
gra |
10 |
120 |
100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 |
Sunny Day |
fir |
5 |
- |
- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM046 |
Thief |
dar |
25 |
60 |
100% |
|
An attack that may steal a held item. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 |
Trick Room |
psy |
5 |
- |
- |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM061 |
Will-O-Wisp |
fir |
15 |
- |
85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |