TM003 |
Psyshock |
psy |
10 |
80 |
100% |
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[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
),
(int) 55 => array(
[maximum depth reached]
),
(int) 56 => array(
[maximum depth reached]
),
(int) 57 => array(
[maximum depth reached]
),
(int) 58 => array(
[maximum depth reached]
),
(int) 59 => array(
[maximum depth reached]
),
(int) 60 => array(
[maximum depth reached]
),
(int) 61 => array(
[maximum depth reached]
),
(int) 62 => array(
[maximum depth reached]
),
(int) 63 => array(
[maximum depth reached]
),
(int) 64 => array(
[maximum depth reached]
),
(int) 65 => array(
[maximum depth reached]
),
(int) 66 => array(
[maximum depth reached]
),
(int) 67 => array(
[maximum depth reached]
),
(int) 68 => array(
[maximum depth reached]
),
(int) 69 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
),
(int) 71 => array(
[maximum depth reached]
),
(int) 72 => array(
[maximum depth reached]
),
(int) 73 => array(
[maximum depth reached]
),
(int) 74 => array(
[maximum depth reached]
),
(int) 75 => array(
[maximum depth reached]
),
(int) 76 => array(
[maximum depth reached]
),
(int) 77 => array(
[maximum depth reached]
),
(int) 78 => array(
[maximum depth reached]
),
(int) 79 => array(
[maximum depth reached]
),
(int) 80 => array(
[maximum depth reached]
),
(int) 81 => array(
[maximum depth reached]
),
(int) 82 => array(
[maximum depth reached]
),
(int) 83 => array(
[maximum depth reached]
),
(int) 84 => array(
[maximum depth reached]
),
(int) 85 => array(
[maximum depth reached]
),
(int) 86 => array(
[maximum depth reached]
),
(int) 87 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 89 => array(
[maximum depth reached]
),
(int) 90 => array(
[maximum depth reached]
),
(int) 91 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
),
(int) 55 => array(
[maximum depth reached]
),
(int) 56 => array(
[maximum depth reached]
),
(int) 57 => array(
[maximum depth reached]
),
(int) 58 => array(
[maximum depth reached]
),
(int) 59 => array(
[maximum depth reached]
),
(int) 60 => array(
[maximum depth reached]
),
(int) 61 => array(
[maximum depth reached]
),
(int) 62 => array(
[maximum depth reached]
),
(int) 63 => array(
[maximum depth reached]
),
(int) 64 => array(
[maximum depth reached]
),
(int) 65 => array(
[maximum depth reached]
),
(int) 66 => array(
[maximum depth reached]
),
(int) 67 => array(
[maximum depth reached]
),
(int) 68 => array(
[maximum depth reached]
),
(int) 69 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
),
(int) 71 => array(
[maximum depth reached]
),
(int) 72 => array(
[maximum depth reached]
),
(int) 73 => array(
[maximum depth reached]
),
(int) 74 => array(
[maximum depth reached]
),
(int) 75 => array(
[maximum depth reached]
),
(int) 76 => array(
[maximum depth reached]
),
(int) 77 => array(
[maximum depth reached]
),
(int) 78 => array(
[maximum depth reached]
),
(int) 79 => array(
[maximum depth reached]
),
(int) 80 => array(
[maximum depth reached]
),
(int) 81 => array(
[maximum depth reached]
),
(int) 82 => array(
[maximum depth reached]
),
(int) 83 => array(
[maximum depth reached]
),
(int) 84 => array(
[maximum depth reached]
),
(int) 85 => array(
[maximum depth reached]
),
(int) 86 => array(
[maximum depth reached]
),
(int) 87 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 89 => array(
[maximum depth reached]
),
(int) 90 => array(
[maximum depth reached]
),
(int) 91 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
),
(int) 55 => array(
[maximum depth reached]
),
(int) 56 => array(
[maximum depth reached]
),
(int) 57 => array(
[maximum depth reached]
),
(int) 58 => array(
[maximum depth reached]
),
(int) 59 => array(
[maximum depth reached]
),
(int) 60 => array(
[maximum depth reached]
),
(int) 61 => array(
[maximum depth reached]
),
(int) 62 => array(
[maximum depth reached]
),
(int) 63 => array(
[maximum depth reached]
),
(int) 64 => array(
[maximum depth reached]
),
(int) 65 => array(
[maximum depth reached]
),
(int) 66 => array(
[maximum depth reached]
),
(int) 67 => array(
[maximum depth reached]
),
(int) 68 => array(
[maximum depth reached]
),
(int) 69 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
),
(int) 71 => array(
[maximum depth reached]
),
(int) 72 => array(
[maximum depth reached]
),
(int) 73 => array(
[maximum depth reached]
),
(int) 74 => array(
[maximum depth reached]
),
(int) 75 => array(
[maximum depth reached]
),
(int) 76 => array(
[maximum depth reached]
),
(int) 77 => array(
[maximum depth reached]
),
(int) 78 => array(
[maximum depth reached]
),
(int) 79 => array(
[maximum depth reached]
),
(int) 80 => array(
[maximum depth reached]
),
(int) 81 => array(
[maximum depth reached]
),
(int) 82 => array(
[maximum depth reached]
),
(int) 83 => array(
[maximum depth reached]
),
(int) 84 => array(
[maximum depth reached]
),
(int) 85 => array(
[maximum depth reached]
),
(int) 86 => array(
[maximum depth reached]
),
(int) 87 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 89 => array(
[maximum depth reached]
),
(int) 90 => array(
[maximum depth reached]
),
(int) 91 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
),
(int) 55 => array(
[maximum depth reached]
),
(int) 56 => array(
[maximum depth reached]
),
(int) 57 => array(
[maximum depth reached]
),
(int) 58 => array(
[maximum depth reached]
),
(int) 59 => array(
[maximum depth reached]
),
(int) 60 => array(
[maximum depth reached]
),
(int) 61 => array(
[maximum depth reached]
),
(int) 62 => array(
[maximum depth reached]
),
(int) 63 => array(
[maximum depth reached]
),
(int) 64 => array(
[maximum depth reached]
),
(int) 65 => array(
[maximum depth reached]
),
(int) 66 => array(
[maximum depth reached]
),
(int) 67 => array(
[maximum depth reached]
),
(int) 68 => array(
[maximum depth reached]
),
(int) 69 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
),
(int) 71 => array(
[maximum depth reached]
),
(int) 72 => array(
[maximum depth reached]
),
(int) 73 => array(
[maximum depth reached]
),
(int) 74 => array(
[maximum depth reached]
),
(int) 75 => array(
[maximum depth reached]
),
(int) 76 => array(
[maximum depth reached]
),
(int) 77 => array(
[maximum depth reached]
),
(int) 78 => array(
[maximum depth reached]
),
(int) 79 => array(
[maximum depth reached]
),
(int) 80 => array(
[maximum depth reached]
),
(int) 81 => array(
[maximum depth reached]
),
(int) 82 => array(
[maximum depth reached]
),
(int) 83 => array(
[maximum depth reached]
),
(int) 84 => array(
[maximum depth reached]
),
(int) 85 => array(
[maximum depth reached]
),
(int) 86 => array(
[maximum depth reached]
),
(int) 87 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 89 => array(
[maximum depth reached]
),
(int) 90 => array(
[maximum depth reached]
),
(int) 91 => array(
[maximum depth reached]
),
(int) 92 => array(
[maximum depth reached]
),
(int) 93 => array(
[maximum depth reached]
),
(int) 94 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
),
(int) 55 => array(
[maximum depth reached]
),
(int) 56 => array(
[maximum depth reached]
),
(int) 57 => array(
[maximum depth reached]
),
(int) 58 => array(
[maximum depth reached]
),
(int) 59 => array(
[maximum depth reached]
),
(int) 60 => array(
[maximum depth reached]
),
(int) 61 => array(
[maximum depth reached]
),
(int) 62 => array(
[maximum depth reached]
),
(int) 63 => array(
[maximum depth reached]
),
(int) 64 => array(
[maximum depth reached]
),
(int) 65 => array(
[maximum depth reached]
),
(int) 66 => array(
[maximum depth reached]
),
(int) 67 => array(
[maximum depth reached]
),
(int) 68 => array(
[maximum depth reached]
),
(int) 69 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
),
(int) 71 => array(
[maximum depth reached]
),
(int) 72 => array(
[maximum depth reached]
),
(int) 73 => array(
[maximum depth reached]
),
(int) 74 => array(
[maximum depth reached]
),
(int) 75 => array(
[maximum depth reached]
),
(int) 76 => array(
[maximum depth reached]
),
(int) 77 => array(
[maximum depth reached]
),
(int) 78 => array(
[maximum depth reached]
),
(int) 79 => array(
[maximum depth reached]
),
(int) 80 => array(
[maximum depth reached]
),
(int) 81 => array(
[maximum depth reached]
),
(int) 82 => array(
[maximum depth reached]
),
(int) 83 => array(
[maximum depth reached]
),
(int) 84 => array(
[maximum depth reached]
),
(int) 85 => array(
[maximum depth reached]
),
(int) 86 => array(
[maximum depth reached]
),
(int) 87 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 89 => array(
[maximum depth reached]
),
(int) 90 => array(
[maximum depth reached]
),
(int) 91 => array(
[maximum depth reached]
),
(int) 92 => array(
[maximum depth reached]
),
(int) 93 => array(
[maximum depth reached]
),
(int) 94 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
),
(int) 55 => array(
[maximum depth reached]
),
(int) 56 => array(
[maximum depth reached]
),
(int) 57 => array(
[maximum depth reached]
),
(int) 58 => array(
[maximum depth reached]
),
(int) 59 => array(
[maximum depth reached]
),
(int) 60 => array(
[maximum depth reached]
),
(int) 61 => array(
[maximum depth reached]
),
(int) 62 => array(
[maximum depth reached]
),
(int) 63 => array(
[maximum depth reached]
),
(int) 64 => array(
[maximum depth reached]
),
(int) 65 => array(
[maximum depth reached]
),
(int) 66 => array(
[maximum depth reached]
),
(int) 67 => array(
[maximum depth reached]
),
(int) 68 => array(
[maximum depth reached]
),
(int) 69 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
),
(int) 71 => array(
[maximum depth reached]
),
(int) 72 => array(
[maximum depth reached]
),
(int) 73 => array(
[maximum depth reached]
),
(int) 74 => array(
[maximum depth reached]
),
(int) 75 => array(
[maximum depth reached]
),
(int) 76 => array(
[maximum depth reached]
),
(int) 77 => array(
[maximum depth reached]
),
(int) 78 => array(
[maximum depth reached]
),
(int) 79 => array(
[maximum depth reached]
),
(int) 80 => array(
[maximum depth reached]
),
(int) 81 => array(
[maximum depth reached]
),
(int) 82 => array(
[maximum depth reached]
),
(int) 83 => array(
[maximum depth reached]
),
(int) 84 => array(
[maximum depth reached]
),
(int) 85 => array(
[maximum depth reached]
),
(int) 86 => array(
[maximum depth reached]
),
(int) 87 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 89 => array(
[maximum depth reached]
),
(int) 90 => array(
[maximum depth reached]
),
(int) 91 => array(
[maximum depth reached]
),
(int) 92 => array(
[maximum depth reached]
),
(int) 93 => array(
[maximum depth reached]
),
(int) 94 => array(
[maximum depth reached]
),
(int) 95 => array(
[maximum depth reached]
),
(int) 96 => array(
[maximum depth reached]
),
(int) 97 => array(
[maximum depth reached]
),
(int) 98 => array(
[maximum depth reached]
),
(int) 99 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
),
(int) 55 => array(
[maximum depth reached]
),
(int) 56 => array(
[maximum depth reached]
),
(int) 57 => array(
[maximum depth reached]
),
(int) 58 => array(
[maximum depth reached]
),
(int) 59 => array(
[maximum depth reached]
),
(int) 60 => array(
[maximum depth reached]
),
(int) 61 => array(
[maximum depth reached]
),
(int) 62 => array(
[maximum depth reached]
),
(int) 63 => array(
[maximum depth reached]
),
(int) 64 => array(
[maximum depth reached]
),
(int) 65 => array(
[maximum depth reached]
),
(int) 66 => array(
[maximum depth reached]
),
(int) 67 => array(
[maximum depth reached]
),
(int) 68 => array(
[maximum depth reached]
),
(int) 69 => array(
[maximum depth reached]
),
(int) 70 => array(
[maximum depth reached]
),
(int) 71 => array(
[maximum depth reached]
),
(int) 72 => array(
[maximum depth reached]
),
(int) 73 => array(
[maximum depth reached]
),
(int) 74 => array(
[maximum depth reached]
),
(int) 75 => array(
[maximum depth reached]
),
(int) 76 => array(
[maximum depth reached]
),
(int) 77 => array(
[maximum depth reached]
),
(int) 78 => array(
[maximum depth reached]
),
(int) 79 => array(
[maximum depth reached]
),
(int) 80 => array(
[maximum depth reached]
),
(int) 81 => array(
[maximum depth reached]
),
(int) 82 => array(
[maximum depth reached]
),
(int) 83 => array(
[maximum depth reached]
),
(int) 84 => array(
[maximum depth reached]
),
(int) 85 => array(
[maximum depth reached]
),
(int) 86 => array(
[maximum depth reached]
),
(int) 87 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 89 => array(
[maximum depth reached]
),
(int) 90 => array(
[maximum depth reached]
),
(int) 91 => array(
[maximum depth reached]
),
(int) 92 => array(
[maximum depth reached]
),
(int) 93 => array(
[maximum depth reached]
),
(int) 94 => array(
[maximum depth reached]
),
(int) 95 => array(
[maximum depth reached]
),
(int) 96 => array(
[maximum depth reached]
),
(int) 97 => array(
[maximum depth reached]
),
(int) 98 => array(
[maximum depth reached]
),
(int) 99 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 1 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
),
(int) 55 => array(
[maximum depth reached]
),
(int) 56 => array(
[maximum depth reached]
),
(int) 57 => array(
[maximum depth reached]
),
(int) 58 => array(
[maximum depth reached]
),
(int) 59 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
),
(int) 55 => array(
[maximum depth reached]
),
(int) 56 => array(
[maximum depth reached]
),
(int) 57 => array(
[maximum depth reached]
),
(int) 58 => array(
[maximum depth reached]
),
(int) 59 => array(
[maximum depth reached]
),
(int) 60 => array(
[maximum depth reached]
),
(int) 61 => array(
[maximum depth reached]
),
(int) 62 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 15 => array(
'name' => 'no eggs',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '596',
'name' => 'Galvantula',
'slug' => 'galvantula'
)
$randType = 'dark'
$quote = 'You are in a maze of twisty {p}, all alike.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Mew ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'mew evolution chart,mew move list,mew images,mew description,mew type match up,mew base stats'
$description_for_layout = 'The Pokemon Mew, along with various images and sprites from the various Pokemon games. You can also learn about Mew's move lists, when Mew learns certain moves, which TMs or HMs Mew can learn, Mew's evolution chain, how Mew matches up against different attacks, and much more.'
$name = 'Mew'
$slug = 'mew'
$number = '151'
$species = 'New Species'
$gen = (int) 1
$wRaw = '40'
$wEmp = (int) 4
$wLb = (float) 8.8
$hRaw = '4'
$hEmp = (float) 1.31233595801
$hFt = (int) 1
$hIn = (float) 4
$hMt = (float) 0.4
$thumb = '/img/sprite/xy/151.png'
$type1 = 'psychic'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '151',
'K' => '151',
'J' => '250'
)
$stats = array(
(int) 0 => array(
'id' => '901',
'pokemon_id' => '151',
'stat_id' => '1',
'base_stat' => '100',
'effort' => '3',
'percent' => '88.4',
'grade' => 'A'
),
(int) 1 => array(
'id' => '902',
'pokemon_id' => '151',
'stat_id' => '2',
'base_stat' => '100',
'effort' => '0',
'percent' => '78.4',
'grade' => 'A-'
),
(int) 2 => array(
'id' => '903',
'pokemon_id' => '151',
'stat_id' => '3',
'base_stat' => '100',
'effort' => '0',
'percent' => '84.4',
'grade' => 'A-'
),
(int) 3 => array(
'id' => '904',
'pokemon_id' => '151',
'stat_id' => '4',
'base_stat' => '100',
'effort' => '0',
'percent' => '83.3',
'grade' => 'A-'
),
(int) 4 => array(
'id' => '905',
'pokemon_id' => '151',
'stat_id' => '5',
'base_stat' => '100',
'effort' => '0',
'percent' => '86.8',
'grade' => 'A'
),
(int) 5 => array(
'id' => '906',
'pokemon_id' => '151',
'stat_id' => '6',
'base_stat' => '100',
'effort' => '0',
'percent' => '86.1',
'grade' => 'A'
),
'total' => array(
'sum' => (int) 600,
'percent' => '94.4',
'grade' => 'A+'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '148',
'slug' => 'dragonair',
'name' => 'Dragonair'
),
(int) 1 => array(
'id' => '149',
'slug' => 'dragonite',
'name' => 'Dragonite'
),
(int) 2 => array(
'id' => '150',
'slug' => 'mewtwo',
'name' => 'Mewtwo'
),
(int) 3 => array(
'id' => '152',
'slug' => 'chikorita',
'name' => 'Chikorita'
),
(int) 4 => array(
'id' => '153',
'slug' => 'bayleef',
'name' => 'Bayleef'
),
(int) 5 => array(
'id' => '154',
'slug' => 'meganium',
'name' => 'Meganium'
)
)
$evolution = array()
$abilities = array(
(int) 3 => array(
(int) 28 => array(
'hide' => '0',
'slug' => 'synchronize',
'name' => 'Synchronize',
'desc' => 'Passes a burn, poison,
or paralysis to the foe.'
)
),
(int) 4 => array(
(int) 28 => array(
'hide' => '0',
'slug' => 'synchronize',
'name' => 'Synchronize',
'desc' => 'Passes a burn, poison,
or paralysis to the foe.'
)
),
(int) 5 => array(
(int) 28 => array(
'hide' => '0',
'slug' => 'synchronize',
'name' => 'Synchronize',
'desc' => 'Passes a burn, poison,
or paralysis to the foe.'
)
),
(int) 6 => array(
(int) 28 => array(
'hide' => '0',
'slug' => 'synchronize',
'name' => 'Synchronize',
'desc' => 'Passes a burn, poison,
or paralysis to the foe.'
)
)
)
$learnByLevel = array(
(int) 1 => array(
(int) 0 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
)
),
(int) 2 => array(
(int) 0 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
)
),
(int) 3 => array(
(int) 0 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 50 => array(
[maximum depth reached]
)
)
),
(int) 4 => array(
(int) 0 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 50 => array(
[maximum depth reached]
)
)
),
(int) 5 => array(
(int) 0 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 50 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 50 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 50 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 90 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 70 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 80 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 60 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 100 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 90 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 70 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 80 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 60 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 100 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 90 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 70 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 80 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 60 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 100 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 80 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 60 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 70 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 90 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 100 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 50 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 50 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 80 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 60 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 70 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 90 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 100 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 80 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 60 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 70 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 90 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 100 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 80 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 60 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 70 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 90 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 100 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 1 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 2 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 3 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 4 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
)
),
(int) 2 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 2 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 3 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 4 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
)
),
(int) 3 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 2 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 3 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 4 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 5 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '107'
),
(int) 6 => array(
'slug' => 'whirlpool',
'name' => 'Whirlpool',
'desc' => 'Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.',
'pp' => '15',
'power' => '35',
'acc' => '85',
'class' => '3',
'type' => 'water',
'machine' => '106'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 2 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 3 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 4 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 5 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '107'
),
(int) 6 => array(
'slug' => 'whirlpool',
'name' => 'Whirlpool',
'desc' => 'Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.',
'pp' => '15',
'power' => '35',
'acc' => '85',
'class' => '3',
'type' => 'water',
'machine' => '106'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'dive',
'name' => 'Dive',
'desc' => 'Dives underwater the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '108'
),
(int) 2 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 3 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 4 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 5 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 6 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 7 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '107'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'dive',
'name' => 'Dive',
'desc' => 'Dives underwater the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '108'
),
(int) 2 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 3 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 4 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 5 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 6 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 7 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '107'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'dive',
'name' => 'Dive',
'desc' => 'Dives underwater the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '108'
),
(int) 2 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 3 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 4 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 5 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 6 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 7 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '107'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'defog',
'name' => 'Defog',
'desc' => 'Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying',
'machine' => '105'
),
(int) 2 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 3 => array(
'slug' => 'rock-climb',
'name' => 'Rock Climb',
'desc' => 'A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal',
'machine' => '108'
),
(int) 4 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 5 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 6 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 7 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '107'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'defog',
'name' => 'Defog',
'desc' => 'Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying',
'machine' => '105'
),
(int) 2 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 3 => array(
'slug' => 'rock-climb',
'name' => 'Rock Climb',
'desc' => 'A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal',
'machine' => '108'
),
(int) 4 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 5 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 6 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 7 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '107'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-climb',
'name' => 'Rock Climb',
'desc' => 'A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.',
'pp' => '20',
'power' => '90',
'acc' => '85',
'class' => '2',
'type' => 'normal',
'machine' => '108'
),
(int) 3 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 4 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 5 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 6 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '107'
),
(int) 7 => array(
'slug' => 'whirlpool',
'name' => 'Whirlpool',
'desc' => 'Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.',
'pp' => '15',
'power' => '35',
'acc' => '85',
'class' => '3',
'type' => 'water',
'machine' => '105'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'dive',
'name' => 'Dive',
'desc' => 'Dives underwater the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 3 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 4 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 5 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '105'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'dive',
'name' => 'Dive',
'desc' => 'Dives underwater the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '108'
),
(int) 2 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 3 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 4 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 5 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 6 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 7 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '107'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'dive',
'name' => 'Dive',
'desc' => 'Dives underwater the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '108'
),
(int) 2 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 3 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 4 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 5 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 6 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 7 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '107'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'dive',
'name' => 'Dive',
'desc' => 'Dives underwater the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 3 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 4 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 5 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '105'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 3 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 4 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '105'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'Cuts using claws, scythes, etc.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'dive',
'name' => 'Dive',
'desc' => 'Dives underwater the first turn and strikes next turn.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '107'
),
(int) 2 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 3 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 4 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
),
(int) 5 => array(
'slug' => 'surf',
'name' => 'Surf',
'desc' => 'A strong water- type attack.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'water',
'machine' => '103'
),
(int) 6 => array(
'slug' => 'waterfall',
'name' => 'Waterfall',
'desc' => 'The user charges the foe at an awesome speed. It can also be used to climb a waterfall.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'water',
'machine' => '105'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 15 => array(
'name' => 'no eggs',
'mates' => array(
'030' => array(
[maximum depth reached]
),
'031' => array(
[maximum depth reached]
),
(int) 144 => array(
[maximum depth reached]
),
(int) 145 => array(
[maximum depth reached]
),
(int) 146 => array(
[maximum depth reached]
),
(int) 150 => array(
[maximum depth reached]
),
(int) 151 => array(
[maximum depth reached]
),
(int) 172 => array(
[maximum depth reached]
),
(int) 173 => array(
[maximum depth reached]
),
(int) 174 => array(
[maximum depth reached]
),
(int) 175 => array(
[maximum depth reached]
),
(int) 201 => array(
[maximum depth reached]
),
(int) 236 => array(
[maximum depth reached]
),
(int) 238 => array(
[maximum depth reached]
),
(int) 239 => array(
[maximum depth reached]
),
(int) 240 => array(
[maximum depth reached]
),
(int) 243 => array(
[maximum depth reached]
),
(int) 244 => array(
[maximum depth reached]
),
(int) 245 => array(
[maximum depth reached]
),
(int) 249 => array(
[maximum depth reached]
),
(int) 250 => array(
[maximum depth reached]
),
(int) 251 => array(
[maximum depth reached]
),
(int) 298 => array(
[maximum depth reached]
),
(int) 360 => array(
[maximum depth reached]
),
(int) 377 => array(
[maximum depth reached]
),
(int) 378 => array(
[maximum depth reached]
),
(int) 379 => array(
[maximum depth reached]
),
(int) 380 => array(
[maximum depth reached]
),
(int) 381 => array(
[maximum depth reached]
),
(int) 382 => array(
[maximum depth reached]
),
(int) 383 => array(
[maximum depth reached]
),
(int) 384 => array(
[maximum depth reached]
),
(int) 385 => array(
[maximum depth reached]
),
(int) 386 => array(
[maximum depth reached]
),
(int) 406 => array(
[maximum depth reached]
),
(int) 433 => array(
[maximum depth reached]
),
(int) 438 => array(
[maximum depth reached]
),
(int) 439 => array(
[maximum depth reached]
),
(int) 440 => array(
[maximum depth reached]
),
(int) 446 => array(
[maximum depth reached]
),
(int) 447 => array(
[maximum depth reached]
),
(int) 458 => array(
[maximum depth reached]
),
(int) 480 => array(
[maximum depth reached]
),
(int) 481 => array(
[maximum depth reached]
),
(int) 482 => array(
[maximum depth reached]
),
(int) 483 => array(
[maximum depth reached]
),
(int) 484 => array(
[maximum depth reached]
),
(int) 485 => array(
[maximum depth reached]
),
(int) 486 => array(
[maximum depth reached]
),
(int) 487 => array(
[maximum depth reached]
),
(int) 488 => array(
[maximum depth reached]
),
(int) 491 => array(
[maximum depth reached]
),
(int) 492 => array(
[maximum depth reached]
),
(int) 493 => array(
[maximum depth reached]
),
(int) 494 => array(
[maximum depth reached]
),
(int) 638 => array(
[maximum depth reached]
),
(int) 639 => array(
[maximum depth reached]
),
(int) 640 => array(
[maximum depth reached]
),
(int) 641 => array(
[maximum depth reached]
),
(int) 642 => array(
[maximum depth reached]
),
(int) 643 => array(
[maximum depth reached]
),
(int) 644 => array(
[maximum depth reached]
),
(int) 645 => array(
[maximum depth reached]
),
(int) 646 => array(
[maximum depth reached]
),
(int) 647 => array(
[maximum depth reached]
),
(int) 648 => array(
[maximum depth reached]
),
(int) 649 => array(
[maximum depth reached]
),
(int) 716 => array(
[maximum depth reached]
),
(int) 717 => array(
[maximum depth reached]
),
(int) 718 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 49 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-tm.ctp'
$dataForView = array(
'rand' => array(
'id' => '596',
'name' => 'Galvantula',
'slug' => 'galvantula'
),
'randType' => 'dark',
'quote' => 'You are in a maze of twisty {p}, all alike.',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Mew ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'mew evolution chart,mew move list,mew images,mew description,mew type match up,mew base stats',
'description_for_layout' => 'The Pokemon Mew, along with various images and sprites from the various Pokemon games. You can also learn about Mew's move lists, when Mew learns certain moves, which TMs or HMs Mew can learn, Mew's evolution chain, how Mew matches up against different attacks, and much more.',
'name' => 'Mew',
'slug' => 'mew',
'number' => '151',
'species' => 'New Species',
'gen' => (int) 1,
'wRaw' => '40',
'wEmp' => (int) 4,
'wLb' => (float) 8.8,
'hRaw' => '4',
'hEmp' => (float) 1.31233595801,
'hFt' => (int) 1,
'hIn' => (float) 4,
'hMt' => (float) 0.4,
'thumb' => '/img/sprite/xy/151.png',
'type1' => 'psychic',
'type2' => null,
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
),
'dexNumbers' => array(
'N' => '151',
'K' => '151',
'J' => '250'
),
'stats' => array(
(int) 0 => array(
'id' => '901',
'pokemon_id' => '151',
'stat_id' => '1',
'base_stat' => '100',
'effort' => '3',
'percent' => '88.4',
'grade' => 'A'
),
(int) 1 => array(
'id' => '902',
'pokemon_id' => '151',
'stat_id' => '2',
'base_stat' => '100',
'effort' => '0',
'percent' => '78.4',
'grade' => 'A-'
),
(int) 2 => array(
'id' => '903',
'pokemon_id' => '151',
'stat_id' => '3',
'base_stat' => '100',
'effort' => '0',
'percent' => '84.4',
'grade' => 'A-'
),
(int) 3 => array(
'id' => '904',
'pokemon_id' => '151',
'stat_id' => '4',
'base_stat' => '100',
'effort' => '0',
'percent' => '83.3',
'grade' => 'A-'
),
(int) 4 => array(
'id' => '905',
'pokemon_id' => '151',
'stat_id' => '5',
'base_stat' => '100',
'effort' => '0',
'percent' => '86.8',
'grade' => 'A'
),
(int) 5 => array(
'id' => '906',
'pokemon_id' => '151',
'stat_id' => '6',
'base_stat' => '100',
'effort' => '0',
'percent' => '86.1',
'grade' => 'A'
),
'total' => array(
'sum' => (int) 600,
'percent' => '94.4',
'grade' => 'A+'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '148',
'slug' => 'dragonair',
'name' => 'Dragonair'
),
(int) 1 => array(
'id' => '149',
'slug' => 'dragonite',
'name' => 'Dragonite'
),
(int) 2 => array(
'id' => '150',
'slug' => 'mewtwo',
'name' => 'Mewtwo'
),
(int) 3 => array(
'id' => '152',
'slug' => 'chikorita',
'name' => 'Chikorita'
),
(int) 4 => array(
'id' => '153',
'slug' => 'bayleef',
'name' => 'Bayleef'
),
(int) 5 => array(
'id' => '154',
'slug' => 'meganium',
'name' => 'Meganium'
)
),
'evolution' => array(),
'abilities' => array(
(int) 3 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 28 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 1 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 1 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
|