Keep your friends close, but your Quagsire closer.

Mewtwo

The Genetic Pokémon

Height: 6'7" (2m) Weight: 268.4lbs (122kg)

#150

  • N: #150
  • K: #150
  • J: #249
  • K(Mntn): #151
  • Mewtwo's Damage Multipliers

  • Mewtwo's Base Stats

    • HP
      106
      93.6%
      A+
    • Attack
      110
      86.5%
      A
    • Defense
      90
      76.6%
      A-
    • Sp. Attack
      154
      99.9%
      A+
    • Sp. Defense
      90
      78.8%
      A-
    • Speed
      130
      98.9%
      A+
    • Total:
      680
      98.3%
      A+
  • Mewtwo Evolution Chart

    Mewtwo does not evolve.
  • Mewtwo's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Pressure The Pokémon raises the foe's PP usage.
    Pressure The Pokémon raises the foe's PP usage.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Unnerve Makes the foe nervous and unable to eat Berries.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Unnerve Makes the foe nervous and unable to eat Berries.
  • Mewtwo Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    63 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    - Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    75 Mist ice 30 - - No Damage. Prevents stat reduction.
    - Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    70 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    81 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    y Name Type PP Pwr. Acc. Class Definition
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    63 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    - Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    75 Mist ice 30 - - No Damage. Prevents stat reduction.
    - Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    70 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    81 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    gs Name Type PP Pwr. Acc. Class Definition
    77 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    33 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    44 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    22 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    88 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    - Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    55 Mist ice 30 - - No Damage. Prevents stat reduction.
    99 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    c Name Type PP Pwr. Acc. Class Definition
    77 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    33 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    44 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    22 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    88 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    - Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    55 Mist ice 30 - - No Damage. Prevents stat reduction.
    99 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    rs Name Type PP Pwr. Acc. Class Definition
    77 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    33 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    44 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    22 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    88 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    - Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    55 Mist ice 30 - - No Damage. Prevents stat reduction.
    99 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    e Name Type PP Pwr. Acc. Class Definition
    77 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    33 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    44 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    22 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    88 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    - Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    55 Mist ice 30 - - No Damage. Prevents stat reduction.
    99 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    fl Name Type PP Pwr. Acc. Class Definition
    77 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    33 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    44 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    22 Mist ice 30 - - No Damage. Prevents stat reduction.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    88 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    - Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    55 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    99 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    dp Name Type PP Pwr. Acc. Class Definition
    93 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    15 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    86 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    43 Mist ice 30 - - No Damage. Prevents stat reduction.
    64 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
    8 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    29 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    71 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    36 Miracle Eye psy 40 - - No Damage. Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    64 Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
    79 Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    57 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    50 Psycho Cut psy 20 70 100% Physical Attack, damage based on Atk and Def The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
    - Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    22 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    100 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    p Name Type PP Pwr. Acc. Class Definition
    93 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    15 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    86 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    43 Mist ice 30 - - No Damage. Prevents stat reduction.
    64 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
    8 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    29 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    71 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    36 Miracle Eye psy 40 - - No Damage. Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    64 Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
    79 Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    57 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    50 Psycho Cut psy 20 70 100% Physical Attack, damage based on Atk and Def The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
    - Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    22 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    100 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    hs Name Type PP Pwr. Acc. Class Definition
    93 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    22 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    64 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
    15 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    71 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    29 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    8 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    86 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    - Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    64 Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
    43 Mist ice 30 - - No Damage. Prevents stat reduction.
    79 Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    36 Miracle Eye psy 40 - - No Damage. Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    57 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    50 Psycho Cut psy 20 70 100% Physical Attack, damage based on Atk and Def The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
    100 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    bw Name Type PP Pwr. Acc. Class Definition
    93 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    22 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    29 Miracle Eye psy 40 - - No Damage. Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    43 Psycho Cut psy 20 70 100% Physical Attack, damage based on Atk and Def The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
    15 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    8 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    36 Mist ice 30 - - No Damage. Prevents stat reduction.
    64 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    50 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    57 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
    - Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    57 Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    71 Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    86 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    79 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    100 Psystrike psy 10 100 100%
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]