Hasta la vista, Rotom.

Mewtwo

The Genetic Pokémon

Height: 6'7" (2m) Weight: 268.4lbs (122kg)

#150

  • N: #150
  • K: #150
  • J: #249
  • K(Mntn): #151
  • Mewtwo's Damage Multipliers

  • Mewtwo's Base Stats

    • HP
      106
      93.6%
      A+
    • Attack
      110
      86.5%
      A
    • Defense
      90
      76.6%
      A-
    • Sp. Attack
      154
      99.9%
      A+
    • Sp. Defense
      90
      78.8%
      A-
    • Speed
      130
      98.9%
      A+
    • Total:
      680
      98.3%
      A+
  • Mewtwo Evolution Chart

    Mewtwo does not evolve.
  • Mewtwo's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Pressure The Pokémon raises the foe's PP usage.
    Pressure The Pokémon raises the foe's PP usage.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Unnerve Makes the foe nervous and unable to eat Berries.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Unnerve Makes the foe nervous and unable to eat Berries.
  • Mewtwo Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    63 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    - Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    75 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    - Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    70 Recover nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    81 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    y Name Type PP Pwr. Acc. Class Definition
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    63 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    - Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    75 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    - Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    70 Recover nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    81 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    gs Name Type PP Pwr. Acc. Class Definition
    77 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    33 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    44 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    22 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    88 Recover nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    55 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    99 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    c Name Type PP Pwr. Acc. Class Definition
    77 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    33 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    44 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    22 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    88 Recover nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    55 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    99 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    rs Name Type PP Pwr. Acc. Class Definition
    77 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    33 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    44 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    22 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    88 Recover nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    55 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    99 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    e Name Type PP Pwr. Acc. Class Definition
    77 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    33 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    44 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    22 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    88 Recover nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    55 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    99 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    fl Name Type PP Pwr. Acc. Class Definition
    77 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    33 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    44 Recover nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    22 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    88 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    55 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    99 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    dp Name Type PP Pwr. Acc. Class Definition
    93 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    15 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    86 Recover nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    43 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    64 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
    8 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    29 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    71 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    36 Miracle Eye psy 40 - - No Damage. Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    64 Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
    79 Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    57 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    50 Psycho Cut psy 20 70 100% Physical Attack, damage based on Atk and Def The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    22 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    100 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    p Name Type PP Pwr. Acc. Class Definition
    93 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    15 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    86 Recover nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    43 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    64 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
    8 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    29 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    71 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    36 Miracle Eye psy 40 - - No Damage. Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    64 Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
    79 Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    57 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    50 Psycho Cut psy 20 70 100% Physical Attack, damage based on Atk and Def The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    22 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    100 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    hs Name Type PP Pwr. Acc. Class Definition
    93 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    22 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    64 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
    15 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    71 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    29 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    8 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    86 Recover nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    64 Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
    43 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    79 Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    36 Miracle Eye psy 40 - - No Damage. Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    57 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    50 Psycho Cut psy 20 70 100% Physical Attack, damage based on Atk and Def The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
    100 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    bw Name Type PP Pwr. Acc. Class Definition
    93 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    22 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    29 Miracle Eye psy 40 - - No Damage. Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    43 Psycho Cut psy 20 70 100% Physical Attack, damage based on Atk and Def The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
    15 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    8 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    36 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    64 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    50 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    57 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
    - Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    57 Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    71 Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    86 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    79 Recover nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    100 Psystrike psy 10 100 100%
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]
    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    36 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    79 Recover nor 10 - - No Damage. Recovers up to half the user's maximum HP.
    57 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
    86 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    43 Psycho Cut psy 20 70 100% Physical Attack, damage based on Atk and Def The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
    57 Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
    29 Miracle Eye psy 40 - - No Damage. Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
    93 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
    64 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    22 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    - Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    71 Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    50 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    15 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that hits on 3rd turn.
    8 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    100 Psystrike psy 10 100 100%
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 566]
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 566]