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Mewtwo

The Genetic Pokémon

Height: 6'7" (2m) Weight: 268.4lbs (122kg)

#150

  • N: #150
  • K: #150
  • J: #249
  • K(Mntn): #151
  • Mewtwo's Damage Multipliers

  • Mewtwo's Base Stats

    • HP
      106
      93.6%
      A+
    • Attack
      110
      86.5%
      A
    • Defense
      90
      76.6%
      A-
    • Sp. Attack
      154
      99.9%
      A+
    • Sp. Defense
      90
      78.8%
      A-
    • Speed
      130
      98.9%
      A+
    • Total:
      680
      98.3%
      A+
  • Mewtwo Evolution Chart

    Mewtwo does not evolve.
  • Mewtwo's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Pressure The Pokémon raises the foe's PP usage.
    Pressure The Pokémon raises the foe's PP usage.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Unnerve Makes the foe nervous and unable to eat Berries.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Unnerve Makes the foe nervous and unable to eat Berries.
  • Mewtwo Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    63 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    - Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    75 Mist ice 30 - - No Damage. Prevents stat reduction.
    - Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    70 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    81 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    y Name Type PP Pwr. Acc. Class Definition
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    63 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    - Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    75 Mist ice 30 - - No Damage. Prevents stat reduction.
    - Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    70 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    81 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    gs Name Type PP Pwr. Acc. Class Definition
    77 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    33 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    44 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    22 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    88 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    55 Mist ice 30 - - No Damage. Prevents stat reduction.
    99 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    c Name Type PP Pwr. Acc. Class Definition
    77 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    33 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    44 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    22 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    88 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    55 Mist ice 30 - - No Damage. Prevents stat reduction.
    99 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    rs Name Type PP Pwr. Acc. Class Definition
    77 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    33 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    44 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    22 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    88 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    55 Mist ice 30 - - No Damage. Prevents stat reduction.
    99 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    e Name Type PP Pwr. Acc. Class Definition
    77 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    33 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    44 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    22 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    88 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    55 Mist ice 30 - - No Damage. Prevents stat reduction.
    99 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    fl Name Type PP Pwr. Acc. Class Definition
    77 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    33 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    44 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    11 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    22 Mist ice 30 - - No Damage. Prevents stat reduction.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    88 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    55 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    99 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    dp Name Type PP Pwr. Acc. Class Definition
    93 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    15 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    86 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    43 Mist ice 30 - - No Damage. Prevents stat reduction.
    64 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
    8 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    29 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    71 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    36 Miracle Eye psy 40 - - No Damage. Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
    64 Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
    79 Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    57 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    50 Psycho Cut psy 20 70 100% Physical Attack, damage based on Atk and Def The user tears at the target with blades formed by psychic power. Critical hits land more easily.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    22 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    100 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user looses a blast of aura power from deep within its body. This move is certain to hit.
    p Name Type PP Pwr. Acc. Class Definition
    93 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    15 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    86 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    43 Mist ice 30 - - No Damage. Prevents stat reduction.
    64 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
    8 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    29 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    71 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    36 Miracle Eye psy 40 - - No Damage. Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
    64 Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
    79 Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    57 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    50 Psycho Cut psy 20 70 100% Physical Attack, damage based on Atk and Def The user tears at the target with blades formed by psychic power. Critical hits land more easily.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    22 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    100 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user looses a blast of aura power from deep within its body. This move is certain to hit.
    hs Name Type PP Pwr. Acc. Class Definition
    93 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    22 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    64 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
    15 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    71 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    29 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    8 Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    86 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    64 Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
    43 Mist ice 30 - - No Damage. Prevents stat reduction.
    79 Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    36 Miracle Eye psy 40 - - No Damage. Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
    57 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    50 Psycho Cut psy 20 70 100% Physical Attack, damage based on Atk and Def The user tears at the target with blades formed by psychic power. Critical hits land more easily.
    100 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user looses a blast of aura power from deep within its body. This move is certain to hit.
    bw Name Type PP Pwr. Acc. Class Definition
    93 Aura Sphere fig 20 80 - Special Attack, damage based on Sp.Atk and Sp.Def The user looses a blast of aura power from deep within its body. This move is certain to hit.
    22 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    29 Miracle Eye psy 40 - - No Damage. Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
    43 Psycho Cut psy 20 70 100% Physical Attack, damage based on Atk and Def The user tears at the target with blades formed by psychic power. Critical hits land more easily.
    15 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    8 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    36 Mist ice 30 - - No Damage. Prevents stat reduction.
    64 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful psychic attack that may lower SP. DEF.
    50 Amnesia psy 20 - - No Damage. Forgets about something and sharply raises SP. DEF.
    57 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
    - Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Disable nor 20 - 100% No Damage. For several turns, this move prevents the foe from using the move it last used.
    57 Power Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    71 Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    86 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    79 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    100 Psystrike psy 10 100 100%
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]