No Guard | Ensures attacks by or against the Pokémon land. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Pursuit | dar | 20 | 40 | 100% |
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Heavily strikes switching POKéMON. |
47 | Sacred Sword | fig | 15 | 90 | 100% |
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The user attacks by slicing with a long horn. The target's stat changes don?t affect this attack's damage. |
5 | Fury Cutter | bug | 20 | 40 | 95% |
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An attack that intensifies on each successive hit. |
39 | Power Trick | psy | 10 | - | - |
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The user employs its psychic power to switch its Attack with its Defense stat. |
18 | Autotomize | ste | 15 | - | - |
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The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
32 | Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface like iron, sharply raising its Defense stat. |
26 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
20 | Shadow Sneak | gho | 30 | 40 | 100% |
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The user extends its shadow and attacks the foe from behind. This move always goes first. |
29 | Slash | nor | 20 | 70 | 100% |
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Slashes with claws, etc. Has a high critical-hit ratio. |
22 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
- | Swords Dance | nor | 20 | - | - |
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A dance that in-creases ATTACK. |
35 | Night Slash | dar | 15 | 70 | 100% |
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The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
8 | Metal Sound | ste | 40 | - | 85% |
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A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
42 | Iron Head | ste | 15 | 80 | 100% |
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The foe slams the target with its steel-hard head. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM054 | False Swipe | nor | 40 | 40 | 100% |
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A dance that in-creases ATTACK. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Honedge does learn any moves by tutoring. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Destiny Bond | gho | 5 | - | - |
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When this move is used, if the user faints, the foe that landed the knockout hit also faints. |
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Metal Sound | ste | 40 | - | 85% |
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A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
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Shadow Sneak | gho | 30 | 40 | 100% |
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The user extends its shadow and attacks the foe from behind. This move always goes first. |
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Wide Guard | roc | 10 | - | - |
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The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |