| Basic | Stage 1 | Stage 2 |
|---|---|---|
|
|
| Flash Fire | It powers up Fire-type moves if it's hit by one. |
| Flame Body | Contact with the Pokémon may burn the attacker. |
| Hidden Infiltrator | Passes through the foe's barrier and strikes. |
| Flash Fire | It powers up Fire-type moves if it's hit by one. |
| Flame Body | Contact with the Pokémon may burn the attacker. |
| Hidden Infiltrator | Passes through the foe's barrier and strikes. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Ember | fir | 25 | 40 | 100% |
|
An attack that may inflict a burn. |
| - | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 45 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| - | Astonish | gho | 15 | 30 | 100% |
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 3 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 10 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 7 | Fire Spin | fir | 15 | 35 | 85% |
|
Traps foe in fire for 2-5 turns. |
| 5 | Smog | poi | 20 | 30 | 70% |
|
An exhaust-gas attack that may also poison. |
| 13 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 16 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| 33 | Memento | dar | 10 | - | 100% |
|
The user faints and lowers the foe's abilities. |
| 38 | Inferno | fir | 5 | 100 | 50% |
|
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| 24 | Imprison | psy | 10 | - | - |
|
Prevents foes from using moves known by the user. |
| - | Smog | poi | 20 | 30 | 70% |
|
An exhaust-gas attack that may also poison. |
| 20 | Flame Burst | fir | 15 | 70 | 100% |
|
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| 61 | Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| 28 | Hex | gho | 10 | 65 | 100% |
|
This relentless attack does massive damage to a target affected by status problems. |
| 69 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| 53 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Ember | fir | 25 | 40 | 100% |
|
An attack that may inflict a burn. |
| - | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 45 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| - | Astonish | gho | 15 | 30 | 100% |
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 3 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 10 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 7 | Fire Spin | fir | 15 | 35 | 85% |
|
Traps foe in fire for 2-5 turns. |
| 5 | Smog | poi | 20 | 30 | 70% |
|
An exhaust-gas attack that may also poison. |
| 13 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 16 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| 33 | Memento | dar | 10 | - | 100% |
|
The user faints and lowers the foe's abilities. |
| 38 | Inferno | fir | 5 | 100 | 50% |
|
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| 24 | Imprison | psy | 10 | - | - |
|
Prevents foes from using moves known by the user. |
| - | Smog | poi | 20 | 30 | 70% |
|
An exhaust-gas attack that may also poison. |
| 20 | Flame Burst | fir | 15 | 70 | 100% |
|
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| 61 | Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| 28 | Hex | gho | 10 | 65 | 100% |
|
This relentless attack does massive damage to a target affected by status problems. |
| 69 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| 53 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Ember | fir | 25 | 40 | 100% |
|
An attack that may inflict a burn. |
| - | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 45 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| - | Astonish | gho | 15 | 30 | 100% |
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 3 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 10 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 7 | Fire Spin | fir | 15 | 35 | 85% |
|
Traps foe in fire for 2-5 turns. |
| 5 | Smog | poi | 20 | 30 | 70% |
|
An exhaust-gas attack that may also poison. |
| 13 | Night Shade | gho | 15 | - | 100% |
|
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
| 16 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| 33 | Memento | dar | 10 | - | 100% |
|
The user faints and lowers the foe's abilities. |
| 38 | Inferno | fir | 5 | 100 | 50% |
|
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| 24 | Imprison | psy | 10 | - | - |
|
Prevents foes from using moves known by the user. |
| - | Smog | poi | 20 | 30 | 70% |
|
An exhaust-gas attack that may also poison. |
| 20 | Flame Burst | fir | 15 | 70 | 100% |
|
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| 61 | Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| 28 | Hex | gho | 10 | 65 | 100% |
|
This relentless attack does massive damage to a target affected by status problems. |
| 69 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| 53 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user moves after the target, this attack's power will be doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user moves after the target, this attack's power will be doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM097 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user moves after the target, this attack's power will be doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lampent does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Spite | gho | 10 | - | 100% |
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the foe off guard and swaps the foe's held item with its own. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lampent does learn any moves by tutoring. |
|||||||