| Synchronize | Passes a burn, poison, or paralysis to the foe. |
| Trace | The Pokémon copies a foe's Ability. |
| Synchronize | Passes a burn, poison, or paralysis to the foe. |
| Trace | The Pokémon copies a foe's Ability. |
| Synchronize | Passes a burn, poison, or paralysis to the foe. |
| Trace | The Pokémon copies a foe's Ability. |
| Hidden Telepathy | Anticipates an ally's attack and dodges it. |
| Synchronize | Passes a burn, poison, or paralysis to the foe. |
| Trace | The Pokémon copies a foe's Ability. |
| Hidden Telepathy | Anticipates an ally's attack and dodges it. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 6 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 60 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| 11 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 42 | Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. |
| 21 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 26 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 16 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 33 | Imprison | psy | 10 | - | - |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 51 | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 6 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 60 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| 11 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 42 | Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. |
| 21 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 26 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 16 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 33 | Imprison | psy | 10 | - | - |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 51 | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 6 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 60 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| 11 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 42 | Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. |
| 21 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 26 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 16 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 33 | Imprison | psy | 10 | - | - |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 51 | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Healing Wish | psy | 10 | - | - |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| - | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 53 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 40 | Imprison | psy | 10 | - | - |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| 25 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 10 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 12 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 22 | Magical Leaf | gra | 20 | 60 | - |
|
The user scatters curious leaves that chase the foe. This attack will not miss. |
| 33 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 17 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 45 | Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. |
| - | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 6 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 65 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| 60 | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Healing Wish | psy | 10 | - | - |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| - | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 53 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 40 | Imprison | psy | 10 | - | - |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| 25 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 10 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 12 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 22 | Magical Leaf | gra | 20 | 60 | - |
|
The user scatters curious leaves that chase the foe. This attack will not miss. |
| 33 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 17 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 45 | Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. |
| - | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 6 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 65 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| 60 | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Healing Wish | psy | 10 | - | - |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| - | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 53 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 40 | Imprison | psy | 10 | - | - |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| 25 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 10 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 12 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 22 | Magical Leaf | gra | 20 | 60 | - |
|
The user scatters curious leaves that chase the foe. This attack will not miss. |
| 33 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 17 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 45 | Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. |
| - | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 6 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 65 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| 60 | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 60 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 53 | Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. |
| 12 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 33 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 10 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Healing Wish | psy | 10 | - | - |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| - | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 45 | Imprison | psy | 10 | - | - |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| 6 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 22 | Magical Leaf | gra | 20 | 60 | - |
|
The user scatters curious leaves that chase the foe. This attack will not miss. |
| 40 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 73 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| 25 | Heal Pulse | psy | 10 | - | - |
|
The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
| 80 | Stored Power | psy | 10 | 20 | 100% |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| 65 | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 60 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 53 | Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. |
| 12 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 33 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 10 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Healing Wish | psy | 10 | - | - |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| - | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 45 | Imprison | psy | 10 | - | - |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| 6 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 22 | Magical Leaf | gra | 20 | 60 | - |
|
The user scatters curious leaves that chase the foe. This attack will not miss. |
| 40 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 73 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| 25 | Heal Pulse | psy | 10 | - | - |
|
The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
| 80 | Stored Power | psy | 10 | 20 | 100% |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| 65 | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 10 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 25 | Heal Pulse | psy | 10 | - | - |
|
The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
| 12 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| 17 | Wish | nor | 10 | - | - |
|
A wish that restores HP. It takes time to work. |
| 22 | Magical Leaf | gra | 20 | 60 | - |
|
The user scatters curious leaves that chase the foe. This attack will not miss. |
| - | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 53 | Future Sight | psy | 10 | 120 | 100% |
|
An attack that hits on 3rd turn. |
| 40 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 45 | Imprison | psy | 10 | - | - |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| 33 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 6 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Stored Power | psy | 10 | 20 | 100% |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| - | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| - | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 65 | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| - | Healing Wish | psy | 10 | - | - |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| 73 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| - | Misty Terrain | fai | 10 | - | - |
|
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
| 80 | Stored Power | psy | 10 | 20 | 100% |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
| - | Moonblast | fai | 15 | 95 | 100% |
|
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| 85 | Moonblast | fai | 15 | 95 | 100% |
|
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| 60 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM049 | Snatch | dar | 10 | - | - |
|
- |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM049 | Snatch | dar | 10 | - | - |
|
- |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM049 | Snatch | dar | 10 | - | - |
|
- |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM049 | Snatch | dar | 10 | - | - |
|
- |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM049 | Snatch | dar | 10 | - | - |
|
- |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM049 | Snatch | dar | 10 | - | - |
|
- |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM051 | Ally Switch | psy | 15 | - | - |
|
The user teleports using a strange power and switches its place with one of its allies. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM051 | Ally Switch | psy | 15 | - | - |
|
The user teleports using a strange power and switches its place with one of its allies. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Gardevoir does learn any moves by HM. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Gardevoir does learn any moves by HM. |
|||||||
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Gardevoir does learn any moves by HM. |
|||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Gardevoir does learn any moves by HM. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Gardevoir does learn any moves by HM. |
|||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Gardevoir does learn any moves by HM. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Gardevoir does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
The foe is punched with a fiery fist. It may leave the target with a burn. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
- | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Gardevoir does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fire Punch | fir | 15 | 75 | 100% |
|
The foe is punched with a fiery fist. It may leave the target with a burn. | |
| Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
- | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fire Punch | fir | 15 | 75 | 100% |
|
The foe is punched with a fiery fist. It may leave the target with a burn. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Heal Bell | nor | 5 | - | - |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
- | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Gardevoir does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fire Punch | fir | 15 | 75 | 100% |
|
The foe is punched with a fiery fist. It may leave the target with a burn. | |
| Heal Bell | nor | 5 | - | - |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
- | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |
| Magic Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snatch | dar | 10 | - | - |
|
- | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Wonder Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Gardevoir does learn any moves by tutoring. |
|||||||