TM003 |
Psyshock |
psy |
10 |
80 |
100% |
Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
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[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 10 => array(
'name' => 'mineral',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '605',
'name' => 'Elgyem',
'slug' => 'elgyem'
)
$randType = 'ghost'
$quote = 'A winner is {p}!'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Baltoy ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'baltoy evolution chart,baltoy move list,baltoy images,baltoy description,baltoy type match up,baltoy base stats'
$description_for_layout = 'The Pokemon Baltoy, along with various images and sprites from the various Pokemon games. You can also learn about Baltoy's move lists, when Baltoy learns certain moves, which TMs or HMs Baltoy can learn, Baltoy's evolution chain, how Baltoy matches up against different attacks, and much more.'
$name = 'Baltoy'
$slug = 'baltoy'
$number = '343'
$species = 'Clay Doll'
$gen = (int) 3
$wRaw = '215'
$wEmp = (float) 21.5
$wLb = (float) 47.3
$hRaw = '5'
$hEmp = (float) 1.64041994751
$hFt = (int) 1
$hIn = (float) 8
$hMt = (float) 0.5
$thumb = '/img/sprite/xy/343.png'
$type1 = 'ground'
$type2 = 'psychic'
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '½',
(int) 4 => '1',
(int) 5 => '½',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '2',
(int) 11 => '2',
(int) 12 => '0',
(int) 13 => '½',
(int) 14 => '2',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '343',
'H' => '131',
'U' => '169'
)
$stats = array(
(int) 0 => array(
'id' => '2053',
'pokemon_id' => '343',
'stat_id' => '1',
'base_stat' => '40',
'effort' => '0',
'percent' => '7.0',
'grade' => 'FF'
),
(int) 1 => array(
'id' => '2054',
'pokemon_id' => '343',
'stat_id' => '2',
'base_stat' => '40',
'effort' => '0',
'percent' => '8.8',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '2055',
'pokemon_id' => '343',
'stat_id' => '3',
'base_stat' => '55',
'effort' => '0',
'percent' => '30.8',
'grade' => 'D'
),
(int) 3 => array(
'id' => '2056',
'pokemon_id' => '343',
'stat_id' => '4',
'base_stat' => '40',
'effort' => '0',
'percent' => '13.2',
'grade' => 'FF'
),
(int) 4 => array(
'id' => '2057',
'pokemon_id' => '343',
'stat_id' => '5',
'base_stat' => '70',
'effort' => '1',
'percent' => '53.8',
'grade' => 'C+'
),
(int) 5 => array(
'id' => '2058',
'pokemon_id' => '343',
'stat_id' => '6',
'base_stat' => '55',
'effort' => '0',
'percent' => '35.7',
'grade' => 'D+'
),
'total' => array(
'sum' => (int) 300,
'percent' => '14.2',
'grade' => 'F'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '340',
'slug' => 'whiscash',
'name' => 'Whiscash'
),
(int) 1 => array(
'id' => '341',
'slug' => 'corphish',
'name' => 'Corphish'
),
(int) 2 => array(
'id' => '342',
'slug' => 'crawdaunt',
'name' => 'Crawdaunt'
),
(int) 3 => array(
'id' => '344',
'slug' => 'claydol',
'name' => 'Claydol'
),
(int) 4 => array(
'id' => '345',
'slug' => 'lileep',
'name' => 'Lileep'
),
(int) 5 => array(
'id' => '346',
'slug' => 'cradily',
'name' => 'Cradily'
)
)
$evolution = array(
'basic' => array(
(int) 0 => array(
'id' => (int) 343,
'name' => 'Baltoy',
'slug' => 'baltoy',
'req' => null
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 344,
'name' => 'Claydol',
'slug' => 'claydol',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 3 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 4 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 5 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 6 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
)
)
$learnByLevel = array(
(int) 5 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 53 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 61 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 71 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 53 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 61 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 71 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 53 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 61 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 71 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 54 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 48 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 48 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 60 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 22 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 46 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 5 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
)
)
$learnByTutor = array(
(int) 6 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'explosion',
'name' => 'Explosion',
'desc' => 'Very powerful but makes user faint.',
'pp' => '5',
'power' => '250',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 6 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'An attack that may cause flinching.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 8 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'explosion',
'name' => 'Explosion',
'desc' => 'Very powerful but makes user faint.',
'pp' => '5',
'power' => '250',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'An attack that may cause flinching.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 5 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'ancient-power',
'name' => 'Ancient Power',
'desc' => 'The user attacks with a prehistoric power. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'rock'
),
(int) 1 => array(
'slug' => 'earth-power',
'name' => 'Earth Power',
'desc' => 'The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 2 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 3 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 4 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'ancient-power',
'name' => 'Ancient Power',
'desc' => 'The user attacks with a prehistoric power. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'rock'
),
(int) 1 => array(
'slug' => 'earth-power',
'name' => 'Earth Power',
'desc' => 'The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 6 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 7 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'self-destruct',
'name' => 'Self-Destruct',
'desc' => '-',
'pp' => '5',
'power' => '200',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'drill-run',
'name' => 'Drill Run',
'desc' => 'The user crashes into its target while rotating its body like a drill. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '95',
'class' => '2',
'type' => 'ground'
),
(int) 1 => array(
'slug' => 'earth-power',
'name' => 'Earth Power',
'desc' => 'The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 6 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'stealth-rock',
'name' => 'Stealth Rock',
'desc' => 'The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'rock'
),
(int) 10 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'drill-run',
'name' => 'Drill Run',
'desc' => 'The user crashes into its target while rotating its body like a drill. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '95',
'class' => '2',
'type' => 'ground'
),
(int) 1 => array(
'slug' => 'earth-power',
'name' => 'Earth Power',
'desc' => 'The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 2 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 7 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'stealth-rock',
'name' => 'Stealth Rock',
'desc' => 'The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'rock'
),
(int) 10 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 10 => array(
'name' => 'mineral',
'mates' => array(
'074' => array(
[maximum depth reached]
),
'075' => array(
[maximum depth reached]
),
'076' => array(
[maximum depth reached]
),
'081' => array(
[maximum depth reached]
),
'082' => array(
[maximum depth reached]
),
'095' => array(
[maximum depth reached]
),
(int) 100 => array(
[maximum depth reached]
),
(int) 101 => array(
[maximum depth reached]
),
(int) 137 => array(
[maximum depth reached]
),
(int) 185 => array(
[maximum depth reached]
),
(int) 208 => array(
[maximum depth reached]
),
(int) 233 => array(
[maximum depth reached]
),
(int) 292 => array(
[maximum depth reached]
),
(int) 299 => array(
[maximum depth reached]
),
(int) 337 => array(
[maximum depth reached]
),
(int) 338 => array(
[maximum depth reached]
),
(int) 343 => array(
[maximum depth reached]
),
(int) 344 => array(
[maximum depth reached]
),
(int) 361 => array(
[maximum depth reached]
),
(int) 362 => array(
[maximum depth reached]
),
(int) 374 => array(
[maximum depth reached]
),
(int) 375 => array(
[maximum depth reached]
),
(int) 376 => array(
[maximum depth reached]
),
(int) 436 => array(
[maximum depth reached]
),
(int) 437 => array(
[maximum depth reached]
),
(int) 462 => array(
[maximum depth reached]
),
(int) 474 => array(
[maximum depth reached]
),
(int) 476 => array(
[maximum depth reached]
),
(int) 478 => array(
[maximum depth reached]
),
(int) 524 => array(
[maximum depth reached]
),
(int) 525 => array(
[maximum depth reached]
),
(int) 526 => array(
[maximum depth reached]
),
(int) 557 => array(
[maximum depth reached]
),
(int) 558 => array(
[maximum depth reached]
),
(int) 562 => array(
[maximum depth reached]
),
(int) 563 => array(
[maximum depth reached]
),
(int) 568 => array(
[maximum depth reached]
),
(int) 569 => array(
[maximum depth reached]
),
(int) 582 => array(
[maximum depth reached]
),
(int) 583 => array(
[maximum depth reached]
),
(int) 584 => array(
[maximum depth reached]
),
(int) 597 => array(
[maximum depth reached]
),
(int) 598 => array(
[maximum depth reached]
),
(int) 599 => array(
[maximum depth reached]
),
(int) 600 => array(
[maximum depth reached]
),
(int) 601 => array(
[maximum depth reached]
),
(int) 615 => array(
[maximum depth reached]
),
(int) 622 => array(
[maximum depth reached]
),
(int) 623 => array(
[maximum depth reached]
),
(int) 679 => array(
[maximum depth reached]
),
(int) 680 => array(
[maximum depth reached]
),
(int) 681 => array(
[maximum depth reached]
),
(int) 703 => array(
[maximum depth reached]
),
(int) 707 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 20 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
),
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[maximum depth reached]
),
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[maximum depth reached]
),
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[maximum depth reached]
),
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[maximum depth reached]
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[maximum depth reached]
),
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[maximum depth reached]
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[maximum depth reached]
),
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[maximum depth reached]
),
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[maximum depth reached]
),
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[maximum depth reached]
),
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[maximum depth reached]
),
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[maximum depth reached]
),
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[maximum depth reached]
),
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[maximum depth reached]
)
),
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
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(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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(int) 5 => array(
[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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(int) 9 => array(
[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
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(int) 14 => array(
[maximum depth reached]
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(int) 15 => array(
[maximum depth reached]
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(int) 16 => array(
[maximum depth reached]
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(int) 17 => array(
[maximum depth reached]
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(int) 18 => array(
[maximum depth reached]
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(int) 19 => array(
[maximum depth reached]
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(int) 20 => array(
[maximum depth reached]
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(int) 21 => array(
[maximum depth reached]
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(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
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(int) 25 => array(
[maximum depth reached]
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(int) 26 => array(
[maximum depth reached]
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(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
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[maximum depth reached]
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[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 10 => array(
'name' => 'mineral',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '605',
'name' => 'Elgyem',
'slug' => 'elgyem'
)
$randType = 'ghost'
$quote = 'A winner is {p}!'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Baltoy ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'baltoy evolution chart,baltoy move list,baltoy images,baltoy description,baltoy type match up,baltoy base stats'
$description_for_layout = 'The Pokemon Baltoy, along with various images and sprites from the various Pokemon games. You can also learn about Baltoy's move lists, when Baltoy learns certain moves, which TMs or HMs Baltoy can learn, Baltoy's evolution chain, how Baltoy matches up against different attacks, and much more.'
$name = 'Baltoy'
$slug = 'baltoy'
$number = '343'
$species = 'Clay Doll'
$gen = (int) 3
$wRaw = '215'
$wEmp = (float) 21.5
$wLb = (float) 47.3
$hRaw = '5'
$hEmp = (float) 1.64041994751
$hFt = (int) 1
$hIn = (float) 8
$hMt = (float) 0.5
$thumb = '/img/sprite/xy/343.png'
$type1 = 'ground'
$type2 = 'psychic'
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '½',
(int) 4 => '1',
(int) 5 => '½',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '2',
(int) 11 => '2',
(int) 12 => '0',
(int) 13 => '½',
(int) 14 => '2',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '343',
'H' => '131',
'U' => '169'
)
$stats = array(
(int) 0 => array(
'id' => '2053',
'pokemon_id' => '343',
'stat_id' => '1',
'base_stat' => '40',
'effort' => '0',
'percent' => '7.0',
'grade' => 'FF'
),
(int) 1 => array(
'id' => '2054',
'pokemon_id' => '343',
'stat_id' => '2',
'base_stat' => '40',
'effort' => '0',
'percent' => '8.8',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '2055',
'pokemon_id' => '343',
'stat_id' => '3',
'base_stat' => '55',
'effort' => '0',
'percent' => '30.8',
'grade' => 'D'
),
(int) 3 => array(
'id' => '2056',
'pokemon_id' => '343',
'stat_id' => '4',
'base_stat' => '40',
'effort' => '0',
'percent' => '13.2',
'grade' => 'FF'
),
(int) 4 => array(
'id' => '2057',
'pokemon_id' => '343',
'stat_id' => '5',
'base_stat' => '70',
'effort' => '1',
'percent' => '53.8',
'grade' => 'C+'
),
(int) 5 => array(
'id' => '2058',
'pokemon_id' => '343',
'stat_id' => '6',
'base_stat' => '55',
'effort' => '0',
'percent' => '35.7',
'grade' => 'D+'
),
'total' => array(
'sum' => (int) 300,
'percent' => '14.2',
'grade' => 'F'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '340',
'slug' => 'whiscash',
'name' => 'Whiscash'
),
(int) 1 => array(
'id' => '341',
'slug' => 'corphish',
'name' => 'Corphish'
),
(int) 2 => array(
'id' => '342',
'slug' => 'crawdaunt',
'name' => 'Crawdaunt'
),
(int) 3 => array(
'id' => '344',
'slug' => 'claydol',
'name' => 'Claydol'
),
(int) 4 => array(
'id' => '345',
'slug' => 'lileep',
'name' => 'Lileep'
),
(int) 5 => array(
'id' => '346',
'slug' => 'cradily',
'name' => 'Cradily'
)
)
$evolution = array(
'basic' => array(
(int) 0 => array(
'id' => (int) 343,
'name' => 'Baltoy',
'slug' => 'baltoy',
'req' => null
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 344,
'name' => 'Claydol',
'slug' => 'claydol',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 3 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 4 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 5 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 6 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
)
)
$learnByLevel = array(
(int) 5 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 53 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 61 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 71 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 53 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 61 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 71 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 53 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 61 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 71 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 54 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 48 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 48 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 60 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 22 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 46 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 5 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
)
)
$learnByTutor = array(
(int) 6 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'explosion',
'name' => 'Explosion',
'desc' => 'Very powerful but makes user faint.',
'pp' => '5',
'power' => '250',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 6 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'An attack that may cause flinching.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 8 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'explosion',
'name' => 'Explosion',
'desc' => 'Very powerful but makes user faint.',
'pp' => '5',
'power' => '250',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'An attack that may cause flinching.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 5 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'ancient-power',
'name' => 'Ancient Power',
'desc' => 'The user attacks with a prehistoric power. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'rock'
),
(int) 1 => array(
'slug' => 'earth-power',
'name' => 'Earth Power',
'desc' => 'The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 2 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 3 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 4 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'ancient-power',
'name' => 'Ancient Power',
'desc' => 'The user attacks with a prehistoric power. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'rock'
),
(int) 1 => array(
'slug' => 'earth-power',
'name' => 'Earth Power',
'desc' => 'The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 6 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 7 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'self-destruct',
'name' => 'Self-Destruct',
'desc' => '-',
'pp' => '5',
'power' => '200',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'drill-run',
'name' => 'Drill Run',
'desc' => 'The user crashes into its target while rotating its body like a drill. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '95',
'class' => '2',
'type' => 'ground'
),
(int) 1 => array(
'slug' => 'earth-power',
'name' => 'Earth Power',
'desc' => 'The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 6 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'stealth-rock',
'name' => 'Stealth Rock',
'desc' => 'The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'rock'
),
(int) 10 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'drill-run',
'name' => 'Drill Run',
'desc' => 'The user crashes into its target while rotating its body like a drill. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '95',
'class' => '2',
'type' => 'ground'
),
(int) 1 => array(
'slug' => 'earth-power',
'name' => 'Earth Power',
'desc' => 'The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 2 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 7 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'stealth-rock',
'name' => 'Stealth Rock',
'desc' => 'The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'rock'
),
(int) 10 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 10 => array(
'name' => 'mineral',
'mates' => array(
'074' => array(
[maximum depth reached]
),
'075' => array(
[maximum depth reached]
),
'076' => array(
[maximum depth reached]
),
'081' => array(
[maximum depth reached]
),
'082' => array(
[maximum depth reached]
),
'095' => array(
[maximum depth reached]
),
(int) 100 => array(
[maximum depth reached]
),
(int) 101 => array(
[maximum depth reached]
),
(int) 137 => array(
[maximum depth reached]
),
(int) 185 => array(
[maximum depth reached]
),
(int) 208 => array(
[maximum depth reached]
),
(int) 233 => array(
[maximum depth reached]
),
(int) 292 => array(
[maximum depth reached]
),
(int) 299 => array(
[maximum depth reached]
),
(int) 337 => array(
[maximum depth reached]
),
(int) 338 => array(
[maximum depth reached]
),
(int) 343 => array(
[maximum depth reached]
),
(int) 344 => array(
[maximum depth reached]
),
(int) 361 => array(
[maximum depth reached]
),
(int) 362 => array(
[maximum depth reached]
),
(int) 374 => array(
[maximum depth reached]
),
(int) 375 => array(
[maximum depth reached]
),
(int) 376 => array(
[maximum depth reached]
),
(int) 436 => array(
[maximum depth reached]
),
(int) 437 => array(
[maximum depth reached]
),
(int) 462 => array(
[maximum depth reached]
),
(int) 474 => array(
[maximum depth reached]
),
(int) 476 => array(
[maximum depth reached]
),
(int) 478 => array(
[maximum depth reached]
),
(int) 524 => array(
[maximum depth reached]
),
(int) 525 => array(
[maximum depth reached]
),
(int) 526 => array(
[maximum depth reached]
),
(int) 557 => array(
[maximum depth reached]
),
(int) 558 => array(
[maximum depth reached]
),
(int) 562 => array(
[maximum depth reached]
),
(int) 563 => array(
[maximum depth reached]
),
(int) 568 => array(
[maximum depth reached]
),
(int) 569 => array(
[maximum depth reached]
),
(int) 582 => array(
[maximum depth reached]
),
(int) 583 => array(
[maximum depth reached]
),
(int) 584 => array(
[maximum depth reached]
),
(int) 597 => array(
[maximum depth reached]
),
(int) 598 => array(
[maximum depth reached]
),
(int) 599 => array(
[maximum depth reached]
),
(int) 600 => array(
[maximum depth reached]
),
(int) 601 => array(
[maximum depth reached]
),
(int) 615 => array(
[maximum depth reached]
),
(int) 622 => array(
[maximum depth reached]
),
(int) 623 => array(
[maximum depth reached]
),
(int) 679 => array(
[maximum depth reached]
),
(int) 680 => array(
[maximum depth reached]
),
(int) 681 => array(
[maximum depth reached]
),
(int) 703 => array(
[maximum depth reached]
),
(int) 707 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 20 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-tm.ctp'
$dataForView = array(
'rand' => array(
'id' => '605',
'name' => 'Elgyem',
'slug' => 'elgyem'
),
'randType' => 'ghost',
'quote' => 'A winner is {p}!',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Baltoy ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'baltoy evolution chart,baltoy move list,baltoy images,baltoy description,baltoy type match up,baltoy base stats',
'description_for_layout' => 'The Pokemon Baltoy, along with various images and sprites from the various Pokemon games. You can also learn about Baltoy's move lists, when Baltoy learns certain moves, which TMs or HMs Baltoy can learn, Baltoy's evolution chain, how Baltoy matches up against different attacks, and much more.',
'name' => 'Baltoy',
'slug' => 'baltoy',
'number' => '343',
'species' => 'Clay Doll',
'gen' => (int) 3,
'wRaw' => '215',
'wEmp' => (float) 21.5,
'wLb' => (float) 47.3,
'hRaw' => '5',
'hEmp' => (float) 1.64041994751,
'hFt' => (int) 1,
'hIn' => (float) 8,
'hMt' => (float) 0.5,
'thumb' => '/img/sprite/xy/343.png',
'type1' => 'ground',
'type2' => 'psychic',
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '½',
(int) 4 => '1',
(int) 5 => '½',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '2',
(int) 11 => '2',
(int) 12 => '0',
(int) 13 => '½',
(int) 14 => '2',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
),
'dexNumbers' => array(
'N' => '343',
'H' => '131',
'U' => '169'
),
'stats' => array(
(int) 0 => array(
'id' => '2053',
'pokemon_id' => '343',
'stat_id' => '1',
'base_stat' => '40',
'effort' => '0',
'percent' => '7.0',
'grade' => 'FF'
),
(int) 1 => array(
'id' => '2054',
'pokemon_id' => '343',
'stat_id' => '2',
'base_stat' => '40',
'effort' => '0',
'percent' => '8.8',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '2055',
'pokemon_id' => '343',
'stat_id' => '3',
'base_stat' => '55',
'effort' => '0',
'percent' => '30.8',
'grade' => 'D'
),
(int) 3 => array(
'id' => '2056',
'pokemon_id' => '343',
'stat_id' => '4',
'base_stat' => '40',
'effort' => '0',
'percent' => '13.2',
'grade' => 'FF'
),
(int) 4 => array(
'id' => '2057',
'pokemon_id' => '343',
'stat_id' => '5',
'base_stat' => '70',
'effort' => '1',
'percent' => '53.8',
'grade' => 'C+'
),
(int) 5 => array(
'id' => '2058',
'pokemon_id' => '343',
'stat_id' => '6',
'base_stat' => '55',
'effort' => '0',
'percent' => '35.7',
'grade' => 'D+'
),
'total' => array(
'sum' => (int) 300,
'percent' => '14.2',
'grade' => 'F'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '340',
'slug' => 'whiscash',
'name' => 'Whiscash'
),
(int) 1 => array(
'id' => '341',
'slug' => 'corphish',
'name' => 'Corphish'
),
(int) 2 => array(
'id' => '342',
'slug' => 'crawdaunt',
'name' => 'Crawdaunt'
),
(int) 3 => array(
'id' => '344',
'slug' => 'claydol',
'name' => 'Claydol'
),
(int) 4 => array(
'id' => '345',
'slug' => 'lileep',
'name' => 'Lileep'
),
(int) 5 => array(
'id' => '346',
'slug' => 'cradily',
'name' => 'Cradily'
)
),
'evolution' => array(
'basic' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'stage1' => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'abilities' => array(
(int) 3 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 26 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 10 => array(
'name' => 'mineral',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '605',
'name' => 'Elgyem',
'slug' => 'elgyem'
)
$randType = 'ghost'
$quote = 'A winner is {p}!'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Baltoy ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'baltoy evolution chart,baltoy move list,baltoy images,baltoy description,baltoy type match up,baltoy base stats'
$description_for_layout = 'The Pokemon Baltoy, along with various images and sprites from the various Pokemon games. You can also learn about Baltoy's move lists, when Baltoy learns certain moves, which TMs or HMs Baltoy can learn, Baltoy's evolution chain, how Baltoy matches up against different attacks, and much more.'
$name = 'Baltoy'
$slug = 'baltoy'
$number = '343'
$species = 'Clay Doll'
$gen = (int) 3
$wRaw = '215'
$wEmp = (float) 21.5
$wLb = (float) 47.3
$hRaw = '5'
$hEmp = (float) 1.64041994751
$hFt = (int) 1
$hIn = (float) 8
$hMt = (float) 0.5
$thumb = '/img/sprite/xy/343.png'
$type1 = 'ground'
$type2 = 'psychic'
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '½',
(int) 4 => '1',
(int) 5 => '½',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '2',
(int) 11 => '2',
(int) 12 => '0',
(int) 13 => '½',
(int) 14 => '2',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '343',
'H' => '131',
'U' => '169'
)
$stats = array(
(int) 0 => array(
'id' => '2053',
'pokemon_id' => '343',
'stat_id' => '1',
'base_stat' => '40',
'effort' => '0',
'percent' => '7.0',
'grade' => 'FF'
),
(int) 1 => array(
'id' => '2054',
'pokemon_id' => '343',
'stat_id' => '2',
'base_stat' => '40',
'effort' => '0',
'percent' => '8.8',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '2055',
'pokemon_id' => '343',
'stat_id' => '3',
'base_stat' => '55',
'effort' => '0',
'percent' => '30.8',
'grade' => 'D'
),
(int) 3 => array(
'id' => '2056',
'pokemon_id' => '343',
'stat_id' => '4',
'base_stat' => '40',
'effort' => '0',
'percent' => '13.2',
'grade' => 'FF'
),
(int) 4 => array(
'id' => '2057',
'pokemon_id' => '343',
'stat_id' => '5',
'base_stat' => '70',
'effort' => '1',
'percent' => '53.8',
'grade' => 'C+'
),
(int) 5 => array(
'id' => '2058',
'pokemon_id' => '343',
'stat_id' => '6',
'base_stat' => '55',
'effort' => '0',
'percent' => '35.7',
'grade' => 'D+'
),
'total' => array(
'sum' => (int) 300,
'percent' => '14.2',
'grade' => 'F'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '340',
'slug' => 'whiscash',
'name' => 'Whiscash'
),
(int) 1 => array(
'id' => '341',
'slug' => 'corphish',
'name' => 'Corphish'
),
(int) 2 => array(
'id' => '342',
'slug' => 'crawdaunt',
'name' => 'Crawdaunt'
),
(int) 3 => array(
'id' => '344',
'slug' => 'claydol',
'name' => 'Claydol'
),
(int) 4 => array(
'id' => '345',
'slug' => 'lileep',
'name' => 'Lileep'
),
(int) 5 => array(
'id' => '346',
'slug' => 'cradily',
'name' => 'Cradily'
)
)
$evolution = array(
'basic' => array(
(int) 0 => array(
'id' => (int) 343,
'name' => 'Baltoy',
'slug' => 'baltoy',
'req' => null
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 344,
'name' => 'Claydol',
'slug' => 'claydol',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 3 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 4 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 5 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 6 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
)
)
$learnByLevel = array(
(int) 5 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 53 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 61 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 71 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 53 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 61 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 71 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 53 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 61 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 71 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 54 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 48 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 48 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 60 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 45 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 49 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 22 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 46 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 5 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
)
)
$learnByTutor = array(
(int) 6 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'explosion',
'name' => 'Explosion',
'desc' => 'Very powerful but makes user faint.',
'pp' => '5',
'power' => '250',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 6 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'An attack that may cause flinching.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 8 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'explosion',
'name' => 'Explosion',
'desc' => 'Very powerful but makes user faint.',
'pp' => '5',
'power' => '250',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'An attack that may cause flinching.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 5 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'ancient-power',
'name' => 'Ancient Power',
'desc' => 'The user attacks with a prehistoric power. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'rock'
),
(int) 1 => array(
'slug' => 'earth-power',
'name' => 'Earth Power',
'desc' => 'The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 2 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 3 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 4 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'ancient-power',
'name' => 'Ancient Power',
'desc' => 'The user attacks with a prehistoric power. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'rock'
),
(int) 1 => array(
'slug' => 'earth-power',
'name' => 'Earth Power',
'desc' => 'The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 6 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 7 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'self-destruct',
'name' => 'Self-Destruct',
'desc' => '-',
'pp' => '5',
'power' => '200',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'drill-run',
'name' => 'Drill Run',
'desc' => 'The user crashes into its target while rotating its body like a drill. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '95',
'class' => '2',
'type' => 'ground'
),
(int) 1 => array(
'slug' => 'earth-power',
'name' => 'Earth Power',
'desc' => 'The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 6 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'stealth-rock',
'name' => 'Stealth Rock',
'desc' => 'The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'rock'
),
(int) 10 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'drill-run',
'name' => 'Drill Run',
'desc' => 'The user crashes into its target while rotating its body like a drill. Critical hits land more easily.',
'pp' => '10',
'power' => '80',
'acc' => '95',
'class' => '2',
'type' => 'ground'
),
(int) 1 => array(
'slug' => 'earth-power',
'name' => 'Earth Power',
'desc' => 'The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 2 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 7 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'stealth-rock',
'name' => 'Stealth Rock',
'desc' => 'The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'rock'
),
(int) 10 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 10 => array(
'name' => 'mineral',
'mates' => array(
'074' => array(
[maximum depth reached]
),
'075' => array(
[maximum depth reached]
),
'076' => array(
[maximum depth reached]
),
'081' => array(
[maximum depth reached]
),
'082' => array(
[maximum depth reached]
),
'095' => array(
[maximum depth reached]
),
(int) 100 => array(
[maximum depth reached]
),
(int) 101 => array(
[maximum depth reached]
),
(int) 137 => array(
[maximum depth reached]
),
(int) 185 => array(
[maximum depth reached]
),
(int) 208 => array(
[maximum depth reached]
),
(int) 233 => array(
[maximum depth reached]
),
(int) 292 => array(
[maximum depth reached]
),
(int) 299 => array(
[maximum depth reached]
),
(int) 337 => array(
[maximum depth reached]
),
(int) 338 => array(
[maximum depth reached]
),
(int) 343 => array(
[maximum depth reached]
),
(int) 344 => array(
[maximum depth reached]
),
(int) 361 => array(
[maximum depth reached]
),
(int) 362 => array(
[maximum depth reached]
),
(int) 374 => array(
[maximum depth reached]
),
(int) 375 => array(
[maximum depth reached]
),
(int) 376 => array(
[maximum depth reached]
),
(int) 436 => array(
[maximum depth reached]
),
(int) 437 => array(
[maximum depth reached]
),
(int) 462 => array(
[maximum depth reached]
),
(int) 474 => array(
[maximum depth reached]
),
(int) 476 => array(
[maximum depth reached]
),
(int) 478 => array(
[maximum depth reached]
),
(int) 524 => array(
[maximum depth reached]
),
(int) 525 => array(
[maximum depth reached]
),
(int) 526 => array(
[maximum depth reached]
),
(int) 557 => array(
[maximum depth reached]
),
(int) 558 => array(
[maximum depth reached]
),
(int) 562 => array(
[maximum depth reached]
),
(int) 563 => array(
[maximum depth reached]
),
(int) 568 => array(
[maximum depth reached]
),
(int) 569 => array(
[maximum depth reached]
),
(int) 582 => array(
[maximum depth reached]
),
(int) 583 => array(
[maximum depth reached]
),
(int) 584 => array(
[maximum depth reached]
),
(int) 597 => array(
[maximum depth reached]
),
(int) 598 => array(
[maximum depth reached]
),
(int) 599 => array(
[maximum depth reached]
),
(int) 600 => array(
[maximum depth reached]
),
(int) 601 => array(
[maximum depth reached]
),
(int) 615 => array(
[maximum depth reached]
),
(int) 622 => array(
[maximum depth reached]
),
(int) 623 => array(
[maximum depth reached]
),
(int) 679 => array(
[maximum depth reached]
),
(int) 680 => array(
[maximum depth reached]
),
(int) 681 => array(
[maximum depth reached]
),
(int) 703 => array(
[maximum depth reached]
),
(int) 707 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 20 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |