bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Defense Curl | nor | 40 | - | - |
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Curls up to conceal weak spots and raise DEFENSE. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
- | Pound | nor | 35 | 40 | 100% |
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The target is physically pounded with a long tail or a foreleg, etc. |
5 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
9 | Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
13 | Shadow Punch | gho | 20 | 60 | - |
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An unavoidable punch that is thrown from shadows. |
17 | Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface like iron, sharply raising its Defense stat. |
21 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
25 | Magnitude | gro | 30 | - | 100% |
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A ground attack with random power. |
30 | Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
35 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
40 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
43 | Heavy Slam | ste | 10 | - | 100% |
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The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
50 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
60 | Hammer Arm | fig | 10 | 100 | 90% |
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
70 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Defense Curl | nor | 40 | - | - |
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Curls up to conceal weak spots and raise DEFENSE. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
- | Pound | nor | 35 | 40 | 100% |
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The target is physically pounded with a long tail or a foreleg, etc. |
5 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
9 | Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
13 | Shadow Punch | gho | 20 | 60 | - |
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An unavoidable punch that is thrown from shadows. |
17 | Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface like iron, sharply raising its Defense stat. |
21 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
25 | Magnitude | gro | 30 | - | 100% |
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A ground attack with random power. |
30 | Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
35 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
40 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
43 | Heavy Slam | ste | 10 | - | 100% |
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The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
50 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
60 | Hammer Arm | fig | 10 | 100 | 90% |
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
70 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
- | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
- | Phantom Force | gho | 10 | 90 | 100% |
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The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
- | Pound | nor | 35 | 40 | 100% |
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The target is physically pounded with a long tail or a foreleg, etc. |
- | Defense Curl | nor | 40 | - | - |
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Curls up to conceal weak spots and raise DEFENSE. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
5 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
9 | Rollout | roc | 20 | 30 | 90% |
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The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
13 | Shadow Punch | gho | 20 | 60 | - |
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An unavoidable punch that is thrown from shadows. |
17 | Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface like iron, sharply raising its Defense stat. |
21 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
25 | Magnitude | gro | 30 | - | 100% |
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A ground attack with random power. |
30 | Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
35 | Night Shade | gho | 15 | - | 100% |
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
40 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
43 | Heavy Slam | ste | 10 | - | 100% |
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The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
50 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
60 | Hammer Arm | fig | 10 | 100 | 90% |
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
70 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
75 | Phantom Force | gho | 10 | 90 | 100% |
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The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM069 | Rock Polish | roc | 20 | - | - |
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The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM069 | Rock Polish | roc | 20 | - | - |
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The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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An attack that may freeze the foe. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Stops the foe from moving with rocks and cuts SPEED. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM069 | Rock Polish | roc | 20 | - | - |
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The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled. May cause flinching. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
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Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
HM04 | Strength | nor | 15 | 80 | 100% |
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A powerful physi-cal attack. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Golurk does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Block | nor | 5 | - | - |
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The user blocks the foe's way with arms spread wide to prevent escape. |
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Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
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Earth Power | gro | 10 | 90 | 100% |
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The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
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Fire Punch | fir | 15 | 75 | 100% |
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The target is punched with a fiery fist. It may also leave the target with a burn. |
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Gravity | psy | 5 | - | - |
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Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface like iron, sharply raising its Defense stat. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
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Magic Coat | psy | 15 | - | - |
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- |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Stealth Rock | roc | 20 | - | - |
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The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
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Superpower | fig | 5 | 120 | 100% |
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The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electric punch. It may paralyze. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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Golurk does learn any moves by tutoring. |