TM003 |
Psyshock |
psy |
10 |
80 |
100% |
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[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 1 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 10 => array(
'name' => 'mineral',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '337',
'name' => 'Lunatone',
'slug' => 'lunatone'
)
$randType = 'steel'
$quote = 'You've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, {p}?'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Porygon ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'porygon evolution chart,porygon move list,porygon images,porygon description,porygon type match up,porygon base stats'
$description_for_layout = 'The Pokemon Porygon, along with various images and sprites from the various Pokemon games. You can also learn about Porygon's move lists, when Porygon learns certain moves, which TMs or HMs Porygon can learn, Porygon's evolution chain, how Porygon matches up against different attacks, and much more.'
$name = 'Porygon'
$slug = 'porygon'
$number = '137'
$species = 'Virtual'
$gen = (int) 1
$wRaw = '365'
$wEmp = (float) 36.5
$wLb = (float) 80.3
$hRaw = '8'
$hEmp = (float) 2.62467191601
$hFt = (int) 2
$hIn = (float) 7
$hMt = (float) 0.8
$thumb = '/img/sprite/xy/137.png'
$type1 = 'normal'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '2',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '1',
(int) 7 => '0',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '1',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '1',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '137',
'K' => '137',
'J' => '215'
)
$stats = array(
(int) 0 => array(
'id' => '817',
'pokemon_id' => '137',
'stat_id' => '1',
'base_stat' => '65',
'effort' => '0',
'percent' => '46.8',
'grade' => 'C'
),
(int) 1 => array(
'id' => '818',
'pokemon_id' => '137',
'stat_id' => '2',
'base_stat' => '60',
'effort' => '0',
'percent' => '31.2',
'grade' => 'D'
),
(int) 2 => array(
'id' => '819',
'pokemon_id' => '137',
'stat_id' => '3',
'base_stat' => '70',
'effort' => '0',
'percent' => '52.4',
'grade' => 'C+'
),
(int) 3 => array(
'id' => '820',
'pokemon_id' => '137',
'stat_id' => '4',
'base_stat' => '85',
'effort' => '1',
'percent' => '70.6',
'grade' => 'B+'
),
(int) 4 => array(
'id' => '821',
'pokemon_id' => '137',
'stat_id' => '5',
'base_stat' => '75',
'effort' => '0',
'percent' => '60.3',
'grade' => 'B-'
),
(int) 5 => array(
'id' => '822',
'pokemon_id' => '137',
'stat_id' => '6',
'base_stat' => '40',
'effort' => '0',
'percent' => '16.7',
'grade' => 'F'
),
'total' => array(
'sum' => (int) 395,
'percent' => '40.8',
'grade' => 'C-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '134',
'slug' => 'vaporeon',
'name' => 'Vaporeon'
),
(int) 1 => array(
'id' => '135',
'slug' => 'jolteon',
'name' => 'Jolteon'
),
(int) 2 => array(
'id' => '136',
'slug' => 'flareon',
'name' => 'Flareon'
),
(int) 3 => array(
'id' => '138',
'slug' => 'omanyte',
'name' => 'Omanyte'
),
(int) 4 => array(
'id' => '139',
'slug' => 'omastar',
'name' => 'Omastar'
),
(int) 5 => array(
'id' => '140',
'slug' => 'kabuto',
'name' => 'Kabuto'
)
)
$evolution = array(
'basic' => array(
(int) 0 => array(
'id' => (int) 137,
'name' => 'Porygon',
'slug' => 'porygon',
'req' => null
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 233,
'name' => 'Porygon2',
'slug' => 'porygon2',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
),
'stage2' => array(
(int) 0 => array(
'id' => (int) 474,
'name' => 'Porygon-Z',
'slug' => 'porygonz',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 3 => array(
(int) 36 => array(
'hide' => '0',
'slug' => 'trace',
'name' => 'Trace',
'desc' => 'The Pokémon copies a
foe's Ability.'
)
),
(int) 4 => array(
(int) 36 => array(
'hide' => '0',
'slug' => 'trace',
'name' => 'Trace',
'desc' => 'The Pokémon copies a
foe's Ability.'
),
(int) 88 => array(
'hide' => '0',
'slug' => 'download',
'name' => 'Download',
'desc' => 'Adjusts power according
to a foe's defenses.'
)
),
(int) 5 => array(
(int) 36 => array(
'hide' => '0',
'slug' => 'trace',
'name' => 'Trace',
'desc' => 'The Pokémon copies a
foe's Ability.'
),
(int) 88 => array(
'hide' => '0',
'slug' => 'download',
'name' => 'Download',
'desc' => 'Adjusts power according
to a foe's defenses.'
),
(int) 148 => array(
'hide' => '1',
'slug' => 'analytic',
'name' => 'Analytic',
'desc' => 'Boosts move power when
the Pokémon moves last.'
)
),
(int) 6 => array(
(int) 36 => array(
'hide' => '0',
'slug' => 'trace',
'name' => 'Trace',
'desc' => 'The Pokémon copies a
foe's Ability.'
),
(int) 88 => array(
'hide' => '0',
'slug' => 'download',
'name' => 'Download',
'desc' => 'Adjusts power according
to a foe's defenses.'
),
(int) 148 => array(
'hide' => '1',
'slug' => 'analytic',
'name' => 'Analytic',
'desc' => 'Boosts move power when
the Pokémon moves last.'
)
)
)
$learnByLevel = array(
(int) 1 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 35 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 42 => array(
[maximum depth reached]
)
)
),
(int) 2 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 35 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 42 => array(
[maximum depth reached]
)
)
),
(int) 3 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 44 => array(
[maximum depth reached]
)
)
),
(int) 4 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 44 => array(
[maximum depth reached]
)
)
),
(int) 5 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 1 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 2 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 3 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
)
)
$learnByTutor = array(
(int) 4 => array(
(int) 0 => array(
'slug' => 'ice-beam',
'name' => 'Ice Beam',
'desc' => 'Blasts the foe with an icy beam that may freeze it.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ice'
),
(int) 1 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A life-risking tackle that also hurts the user.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 4 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'An attack that never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A life-risking tackle that also hurts the user.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 1 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 3 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'An attack that never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 2 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 6 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'An attack that never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A life-risking tackle that also hurts the user.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'nightmare',
'name' => 'Nightmare',
'desc' => 'A sleeper loses 1/4 HP every turn.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 5 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'electroweb',
'name' => 'Electroweb',
'desc' => 'The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'electric'
),
(int) 1 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the move?s power.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 4 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'Attacks with a rock-hard tail. May lower DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 5 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'magnet-rise',
'name' => 'Magnet Rise',
'desc' => '-',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'electric'
),
(int) 8 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 11 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 14 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 15 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'electroweb',
'name' => 'Electroweb',
'desc' => 'The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'electric'
),
(int) 1 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the move?s power.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 3 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 5 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'Attacks with a rock-hard tail. May lower DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 6 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'magnet-rise',
'name' => 'Magnet Rise',
'desc' => '-',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'electric'
),
(int) 9 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 12 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 13 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 14 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 15 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 16 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 10 => array(
'name' => 'mineral',
'mates' => array(
'074' => array(
[maximum depth reached]
),
'075' => array(
[maximum depth reached]
),
'076' => array(
[maximum depth reached]
),
'081' => array(
[maximum depth reached]
),
'082' => array(
[maximum depth reached]
),
'095' => array(
[maximum depth reached]
),
(int) 100 => array(
[maximum depth reached]
),
(int) 101 => array(
[maximum depth reached]
),
(int) 137 => array(
[maximum depth reached]
),
(int) 185 => array(
[maximum depth reached]
),
(int) 208 => array(
[maximum depth reached]
),
(int) 233 => array(
[maximum depth reached]
),
(int) 292 => array(
[maximum depth reached]
),
(int) 299 => array(
[maximum depth reached]
),
(int) 337 => array(
[maximum depth reached]
),
(int) 338 => array(
[maximum depth reached]
),
(int) 343 => array(
[maximum depth reached]
),
(int) 344 => array(
[maximum depth reached]
),
(int) 361 => array(
[maximum depth reached]
),
(int) 362 => array(
[maximum depth reached]
),
(int) 374 => array(
[maximum depth reached]
),
(int) 375 => array(
[maximum depth reached]
),
(int) 376 => array(
[maximum depth reached]
),
(int) 436 => array(
[maximum depth reached]
),
(int) 437 => array(
[maximum depth reached]
),
(int) 462 => array(
[maximum depth reached]
),
(int) 474 => array(
[maximum depth reached]
),
(int) 476 => array(
[maximum depth reached]
),
(int) 478 => array(
[maximum depth reached]
),
(int) 524 => array(
[maximum depth reached]
),
(int) 525 => array(
[maximum depth reached]
),
(int) 526 => array(
[maximum depth reached]
),
(int) 557 => array(
[maximum depth reached]
),
(int) 558 => array(
[maximum depth reached]
),
(int) 562 => array(
[maximum depth reached]
),
(int) 563 => array(
[maximum depth reached]
),
(int) 568 => array(
[maximum depth reached]
),
(int) 569 => array(
[maximum depth reached]
),
(int) 582 => array(
[maximum depth reached]
),
(int) 583 => array(
[maximum depth reached]
),
(int) 584 => array(
[maximum depth reached]
),
(int) 597 => array(
[maximum depth reached]
),
(int) 598 => array(
[maximum depth reached]
),
(int) 599 => array(
[maximum depth reached]
),
(int) 600 => array(
[maximum depth reached]
),
(int) 601 => array(
[maximum depth reached]
),
(int) 615 => array(
[maximum depth reached]
),
(int) 622 => array(
[maximum depth reached]
),
(int) 623 => array(
[maximum depth reached]
),
(int) 679 => array(
[maximum depth reached]
),
(int) 680 => array(
[maximum depth reached]
),
(int) 681 => array(
[maximum depth reached]
),
(int) 703 => array(
[maximum depth reached]
),
(int) 707 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 15 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-tm.ctp'
$dataForView = array(
'rand' => array(
'id' => '337',
'name' => 'Lunatone',
'slug' => 'lunatone'
),
'randType' => 'steel',
'quote' => 'You've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, {p}?',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Porygon ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'porygon evolution chart,porygon move list,porygon images,porygon description,porygon type match up,porygon base stats',
'description_for_layout' => 'The Pokemon Porygon, along with various images and sprites from the various Pokemon games. You can also learn about Porygon's move lists, when Porygon learns certain moves, which TMs or HMs Porygon can learn, Porygon's evolution chain, how Porygon matches up against different attacks, and much more.',
'name' => 'Porygon',
'slug' => 'porygon',
'number' => '137',
'species' => 'Virtual',
'gen' => (int) 1,
'wRaw' => '365',
'wEmp' => (float) 36.5,
'wLb' => (float) 80.3,
'hRaw' => '8',
'hEmp' => (float) 2.62467191601,
'hFt' => (int) 2,
'hIn' => (float) 7,
'hMt' => (float) 0.8,
'thumb' => '/img/sprite/xy/137.png',
'type1' => 'normal',
'type2' => null,
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '2',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '1',
(int) 7 => '0',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '1',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '1',
(int) 17 => '1'
),
'dexNumbers' => array(
'N' => '137',
'K' => '137',
'J' => '215'
),
'stats' => array(
(int) 0 => array(
'id' => '817',
'pokemon_id' => '137',
'stat_id' => '1',
'base_stat' => '65',
'effort' => '0',
'percent' => '46.8',
'grade' => 'C'
),
(int) 1 => array(
'id' => '818',
'pokemon_id' => '137',
'stat_id' => '2',
'base_stat' => '60',
'effort' => '0',
'percent' => '31.2',
'grade' => 'D'
),
(int) 2 => array(
'id' => '819',
'pokemon_id' => '137',
'stat_id' => '3',
'base_stat' => '70',
'effort' => '0',
'percent' => '52.4',
'grade' => 'C+'
),
(int) 3 => array(
'id' => '820',
'pokemon_id' => '137',
'stat_id' => '4',
'base_stat' => '85',
'effort' => '1',
'percent' => '70.6',
'grade' => 'B+'
),
(int) 4 => array(
'id' => '821',
'pokemon_id' => '137',
'stat_id' => '5',
'base_stat' => '75',
'effort' => '0',
'percent' => '60.3',
'grade' => 'B-'
),
(int) 5 => array(
'id' => '822',
'pokemon_id' => '137',
'stat_id' => '6',
'base_stat' => '40',
'effort' => '0',
'percent' => '16.7',
'grade' => 'F'
),
'total' => array(
'sum' => (int) 395,
'percent' => '40.8',
'grade' => 'C-'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '134',
'slug' => 'vaporeon',
'name' => 'Vaporeon'
),
(int) 1 => array(
'id' => '135',
'slug' => 'jolteon',
'name' => 'Jolteon'
),
(int) 2 => array(
'id' => '136',
'slug' => 'flareon',
'name' => 'Flareon'
),
(int) 3 => array(
'id' => '138',
'slug' => 'omanyte',
'name' => 'Omanyte'
),
(int) 4 => array(
'id' => '139',
'slug' => 'omastar',
'name' => 'Omastar'
),
(int) 5 => array(
'id' => '140',
'slug' => 'kabuto',
'name' => 'Kabuto'
)
),
'evolution' => array(
'basic' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'stage1' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'stage2' => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'abilities' => array(
(int) 3 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 36 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 36 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 148 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 148 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 1 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 1 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 1 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 10 => array(
'name' => 'mineral',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '337',
'name' => 'Lunatone',
'slug' => 'lunatone'
)
$randType = 'steel'
$quote = 'You've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, {p}?'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Porygon ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'porygon evolution chart,porygon move list,porygon images,porygon description,porygon type match up,porygon base stats'
$description_for_layout = 'The Pokemon Porygon, along with various images and sprites from the various Pokemon games. You can also learn about Porygon's move lists, when Porygon learns certain moves, which TMs or HMs Porygon can learn, Porygon's evolution chain, how Porygon matches up against different attacks, and much more.'
$name = 'Porygon'
$slug = 'porygon'
$number = '137'
$species = 'Virtual'
$gen = (int) 1
$wRaw = '365'
$wEmp = (float) 36.5
$wLb = (float) 80.3
$hRaw = '8'
$hEmp = (float) 2.62467191601
$hFt = (int) 2
$hIn = (float) 7
$hMt = (float) 0.8
$thumb = '/img/sprite/xy/137.png'
$type1 = 'normal'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '2',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '1',
(int) 7 => '0',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '1',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '1',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '137',
'K' => '137',
'J' => '215'
)
$stats = array(
(int) 0 => array(
'id' => '817',
'pokemon_id' => '137',
'stat_id' => '1',
'base_stat' => '65',
'effort' => '0',
'percent' => '46.8',
'grade' => 'C'
),
(int) 1 => array(
'id' => '818',
'pokemon_id' => '137',
'stat_id' => '2',
'base_stat' => '60',
'effort' => '0',
'percent' => '31.2',
'grade' => 'D'
),
(int) 2 => array(
'id' => '819',
'pokemon_id' => '137',
'stat_id' => '3',
'base_stat' => '70',
'effort' => '0',
'percent' => '52.4',
'grade' => 'C+'
),
(int) 3 => array(
'id' => '820',
'pokemon_id' => '137',
'stat_id' => '4',
'base_stat' => '85',
'effort' => '1',
'percent' => '70.6',
'grade' => 'B+'
),
(int) 4 => array(
'id' => '821',
'pokemon_id' => '137',
'stat_id' => '5',
'base_stat' => '75',
'effort' => '0',
'percent' => '60.3',
'grade' => 'B-'
),
(int) 5 => array(
'id' => '822',
'pokemon_id' => '137',
'stat_id' => '6',
'base_stat' => '40',
'effort' => '0',
'percent' => '16.7',
'grade' => 'F'
),
'total' => array(
'sum' => (int) 395,
'percent' => '40.8',
'grade' => 'C-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '134',
'slug' => 'vaporeon',
'name' => 'Vaporeon'
),
(int) 1 => array(
'id' => '135',
'slug' => 'jolteon',
'name' => 'Jolteon'
),
(int) 2 => array(
'id' => '136',
'slug' => 'flareon',
'name' => 'Flareon'
),
(int) 3 => array(
'id' => '138',
'slug' => 'omanyte',
'name' => 'Omanyte'
),
(int) 4 => array(
'id' => '139',
'slug' => 'omastar',
'name' => 'Omastar'
),
(int) 5 => array(
'id' => '140',
'slug' => 'kabuto',
'name' => 'Kabuto'
)
)
$evolution = array(
'basic' => array(
(int) 0 => array(
'id' => (int) 137,
'name' => 'Porygon',
'slug' => 'porygon',
'req' => null
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 233,
'name' => 'Porygon2',
'slug' => 'porygon2',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
),
'stage2' => array(
(int) 0 => array(
'id' => (int) 474,
'name' => 'Porygon-Z',
'slug' => 'porygonz',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 3 => array(
(int) 36 => array(
'hide' => '0',
'slug' => 'trace',
'name' => 'Trace',
'desc' => 'The Pokémon copies a
foe's Ability.'
)
),
(int) 4 => array(
(int) 36 => array(
'hide' => '0',
'slug' => 'trace',
'name' => 'Trace',
'desc' => 'The Pokémon copies a
foe's Ability.'
),
(int) 88 => array(
'hide' => '0',
'slug' => 'download',
'name' => 'Download',
'desc' => 'Adjusts power according
to a foe's defenses.'
)
),
(int) 5 => array(
(int) 36 => array(
'hide' => '0',
'slug' => 'trace',
'name' => 'Trace',
'desc' => 'The Pokémon copies a
foe's Ability.'
),
(int) 88 => array(
'hide' => '0',
'slug' => 'download',
'name' => 'Download',
'desc' => 'Adjusts power according
to a foe's defenses.'
),
(int) 148 => array(
'hide' => '1',
'slug' => 'analytic',
'name' => 'Analytic',
'desc' => 'Boosts move power when
the Pokémon moves last.'
)
),
(int) 6 => array(
(int) 36 => array(
'hide' => '0',
'slug' => 'trace',
'name' => 'Trace',
'desc' => 'The Pokémon copies a
foe's Ability.'
),
(int) 88 => array(
'hide' => '0',
'slug' => 'download',
'name' => 'Download',
'desc' => 'Adjusts power according
to a foe's defenses.'
),
(int) 148 => array(
'hide' => '1',
'slug' => 'analytic',
'name' => 'Analytic',
'desc' => 'Boosts move power when
the Pokémon moves last.'
)
)
)
$learnByLevel = array(
(int) 1 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 35 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 42 => array(
[maximum depth reached]
)
)
),
(int) 2 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 35 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 42 => array(
[maximum depth reached]
)
)
),
(int) 3 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 44 => array(
[maximum depth reached]
)
)
),
(int) 4 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 44 => array(
[maximum depth reached]
)
)
),
(int) 5 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 1 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 2 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 3 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
)
)
$learnByTutor = array(
(int) 4 => array(
(int) 0 => array(
'slug' => 'ice-beam',
'name' => 'Ice Beam',
'desc' => 'Blasts the foe with an icy beam that may freeze it.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ice'
),
(int) 1 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A life-risking tackle that also hurts the user.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 4 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'An attack that never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A life-risking tackle that also hurts the user.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 1 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 3 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'An attack that never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 2 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 6 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'An attack that never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A life-risking tackle that also hurts the user.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'nightmare',
'name' => 'Nightmare',
'desc' => 'A sleeper loses 1/4 HP every turn.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 5 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'electroweb',
'name' => 'Electroweb',
'desc' => 'The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'electric'
),
(int) 1 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the move?s power.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 4 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'Attacks with a rock-hard tail. May lower DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 5 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'magnet-rise',
'name' => 'Magnet Rise',
'desc' => '-',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'electric'
),
(int) 8 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 11 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 14 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 15 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'electroweb',
'name' => 'Electroweb',
'desc' => 'The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'electric'
),
(int) 1 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the move?s power.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 3 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 5 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'Attacks with a rock-hard tail. May lower DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 6 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'magnet-rise',
'name' => 'Magnet Rise',
'desc' => '-',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'electric'
),
(int) 9 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 12 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 13 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 14 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 15 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 16 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 10 => array(
'name' => 'mineral',
'mates' => array(
'074' => array(
[maximum depth reached]
),
'075' => array(
[maximum depth reached]
),
'076' => array(
[maximum depth reached]
),
'081' => array(
[maximum depth reached]
),
'082' => array(
[maximum depth reached]
),
'095' => array(
[maximum depth reached]
),
(int) 100 => array(
[maximum depth reached]
),
(int) 101 => array(
[maximum depth reached]
),
(int) 137 => array(
[maximum depth reached]
),
(int) 185 => array(
[maximum depth reached]
),
(int) 208 => array(
[maximum depth reached]
),
(int) 233 => array(
[maximum depth reached]
),
(int) 292 => array(
[maximum depth reached]
),
(int) 299 => array(
[maximum depth reached]
),
(int) 337 => array(
[maximum depth reached]
),
(int) 338 => array(
[maximum depth reached]
),
(int) 343 => array(
[maximum depth reached]
),
(int) 344 => array(
[maximum depth reached]
),
(int) 361 => array(
[maximum depth reached]
),
(int) 362 => array(
[maximum depth reached]
),
(int) 374 => array(
[maximum depth reached]
),
(int) 375 => array(
[maximum depth reached]
),
(int) 376 => array(
[maximum depth reached]
),
(int) 436 => array(
[maximum depth reached]
),
(int) 437 => array(
[maximum depth reached]
),
(int) 462 => array(
[maximum depth reached]
),
(int) 474 => array(
[maximum depth reached]
),
(int) 476 => array(
[maximum depth reached]
),
(int) 478 => array(
[maximum depth reached]
),
(int) 524 => array(
[maximum depth reached]
),
(int) 525 => array(
[maximum depth reached]
),
(int) 526 => array(
[maximum depth reached]
),
(int) 557 => array(
[maximum depth reached]
),
(int) 558 => array(
[maximum depth reached]
),
(int) 562 => array(
[maximum depth reached]
),
(int) 563 => array(
[maximum depth reached]
),
(int) 568 => array(
[maximum depth reached]
),
(int) 569 => array(
[maximum depth reached]
),
(int) 582 => array(
[maximum depth reached]
),
(int) 583 => array(
[maximum depth reached]
),
(int) 584 => array(
[maximum depth reached]
),
(int) 597 => array(
[maximum depth reached]
),
(int) 598 => array(
[maximum depth reached]
),
(int) 599 => array(
[maximum depth reached]
),
(int) 600 => array(
[maximum depth reached]
),
(int) 601 => array(
[maximum depth reached]
),
(int) 615 => array(
[maximum depth reached]
),
(int) 622 => array(
[maximum depth reached]
),
(int) 623 => array(
[maximum depth reached]
),
(int) 679 => array(
[maximum depth reached]
),
(int) 680 => array(
[maximum depth reached]
),
(int) 681 => array(
[maximum depth reached]
),
(int) 703 => array(
[maximum depth reached]
),
(int) 707 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 15 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-tm.ctp'
$dataForView = array(
'rand' => array(
'id' => '337',
'name' => 'Lunatone',
'slug' => 'lunatone'
),
'randType' => 'steel',
'quote' => 'You've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, {p}?',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Porygon ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'porygon evolution chart,porygon move list,porygon images,porygon description,porygon type match up,porygon base stats',
'description_for_layout' => 'The Pokemon Porygon, along with various images and sprites from the various Pokemon games. You can also learn about Porygon's move lists, when Porygon learns certain moves, which TMs or HMs Porygon can learn, Porygon's evolution chain, how Porygon matches up against different attacks, and much more.',
'name' => 'Porygon',
'slug' => 'porygon',
'number' => '137',
'species' => 'Virtual',
'gen' => (int) 1,
'wRaw' => '365',
'wEmp' => (float) 36.5,
'wLb' => (float) 80.3,
'hRaw' => '8',
'hEmp' => (float) 2.62467191601,
'hFt' => (int) 2,
'hIn' => (float) 7,
'hMt' => (float) 0.8,
'thumb' => '/img/sprite/xy/137.png',
'type1' => 'normal',
'type2' => null,
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '2',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '1',
(int) 7 => '0',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '1',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '1',
(int) 17 => '1'
),
'dexNumbers' => array(
'N' => '137',
'K' => '137',
'J' => '215'
),
'stats' => array(
(int) 0 => array(
'id' => '817',
'pokemon_id' => '137',
'stat_id' => '1',
'base_stat' => '65',
'effort' => '0',
'percent' => '46.8',
'grade' => 'C'
),
(int) 1 => array(
'id' => '818',
'pokemon_id' => '137',
'stat_id' => '2',
'base_stat' => '60',
'effort' => '0',
'percent' => '31.2',
'grade' => 'D'
),
(int) 2 => array(
'id' => '819',
'pokemon_id' => '137',
'stat_id' => '3',
'base_stat' => '70',
'effort' => '0',
'percent' => '52.4',
'grade' => 'C+'
),
(int) 3 => array(
'id' => '820',
'pokemon_id' => '137',
'stat_id' => '4',
'base_stat' => '85',
'effort' => '1',
'percent' => '70.6',
'grade' => 'B+'
),
(int) 4 => array(
'id' => '821',
'pokemon_id' => '137',
'stat_id' => '5',
'base_stat' => '75',
'effort' => '0',
'percent' => '60.3',
'grade' => 'B-'
),
(int) 5 => array(
'id' => '822',
'pokemon_id' => '137',
'stat_id' => '6',
'base_stat' => '40',
'effort' => '0',
'percent' => '16.7',
'grade' => 'F'
),
'total' => array(
'sum' => (int) 395,
'percent' => '40.8',
'grade' => 'C-'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '134',
'slug' => 'vaporeon',
'name' => 'Vaporeon'
),
(int) 1 => array(
'id' => '135',
'slug' => 'jolteon',
'name' => 'Jolteon'
),
(int) 2 => array(
'id' => '136',
'slug' => 'flareon',
'name' => 'Flareon'
),
(int) 3 => array(
'id' => '138',
'slug' => 'omanyte',
'name' => 'Omanyte'
),
(int) 4 => array(
'id' => '139',
'slug' => 'omastar',
'name' => 'Omastar'
),
(int) 5 => array(
'id' => '140',
'slug' => 'kabuto',
'name' => 'Kabuto'
)
),
'evolution' => array(
'basic' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'stage1' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'stage2' => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'abilities' => array(
(int) 3 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 36 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 36 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 148 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
),
(int) 88 => array(
[maximum depth reached]
),
(int) 148 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 1 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 1 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 1 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 10 => array(
'name' => 'mineral',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '337',
'name' => 'Lunatone',
'slug' => 'lunatone'
)
$randType = 'steel'
$quote = 'You've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, {p}?'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Porygon ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'porygon evolution chart,porygon move list,porygon images,porygon description,porygon type match up,porygon base stats'
$description_for_layout = 'The Pokemon Porygon, along with various images and sprites from the various Pokemon games. You can also learn about Porygon's move lists, when Porygon learns certain moves, which TMs or HMs Porygon can learn, Porygon's evolution chain, how Porygon matches up against different attacks, and much more.'
$name = 'Porygon'
$slug = 'porygon'
$number = '137'
$species = 'Virtual'
$gen = (int) 1
$wRaw = '365'
$wEmp = (float) 36.5
$wLb = (float) 80.3
$hRaw = '8'
$hEmp = (float) 2.62467191601
$hFt = (int) 2
$hIn = (float) 7
$hMt = (float) 0.8
$thumb = '/img/sprite/xy/137.png'
$type1 = 'normal'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '2',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '1',
(int) 7 => '0',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '1',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '1',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '137',
'K' => '137',
'J' => '215'
)
$stats = array(
(int) 0 => array(
'id' => '817',
'pokemon_id' => '137',
'stat_id' => '1',
'base_stat' => '65',
'effort' => '0',
'percent' => '46.8',
'grade' => 'C'
),
(int) 1 => array(
'id' => '818',
'pokemon_id' => '137',
'stat_id' => '2',
'base_stat' => '60',
'effort' => '0',
'percent' => '31.2',
'grade' => 'D'
),
(int) 2 => array(
'id' => '819',
'pokemon_id' => '137',
'stat_id' => '3',
'base_stat' => '70',
'effort' => '0',
'percent' => '52.4',
'grade' => 'C+'
),
(int) 3 => array(
'id' => '820',
'pokemon_id' => '137',
'stat_id' => '4',
'base_stat' => '85',
'effort' => '1',
'percent' => '70.6',
'grade' => 'B+'
),
(int) 4 => array(
'id' => '821',
'pokemon_id' => '137',
'stat_id' => '5',
'base_stat' => '75',
'effort' => '0',
'percent' => '60.3',
'grade' => 'B-'
),
(int) 5 => array(
'id' => '822',
'pokemon_id' => '137',
'stat_id' => '6',
'base_stat' => '40',
'effort' => '0',
'percent' => '16.7',
'grade' => 'F'
),
'total' => array(
'sum' => (int) 395,
'percent' => '40.8',
'grade' => 'C-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '134',
'slug' => 'vaporeon',
'name' => 'Vaporeon'
),
(int) 1 => array(
'id' => '135',
'slug' => 'jolteon',
'name' => 'Jolteon'
),
(int) 2 => array(
'id' => '136',
'slug' => 'flareon',
'name' => 'Flareon'
),
(int) 3 => array(
'id' => '138',
'slug' => 'omanyte',
'name' => 'Omanyte'
),
(int) 4 => array(
'id' => '139',
'slug' => 'omastar',
'name' => 'Omastar'
),
(int) 5 => array(
'id' => '140',
'slug' => 'kabuto',
'name' => 'Kabuto'
)
)
$evolution = array(
'basic' => array(
(int) 0 => array(
'id' => (int) 137,
'name' => 'Porygon',
'slug' => 'porygon',
'req' => null
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 233,
'name' => 'Porygon2',
'slug' => 'porygon2',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
),
'stage2' => array(
(int) 0 => array(
'id' => (int) 474,
'name' => 'Porygon-Z',
'slug' => 'porygonz',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 3 => array(
(int) 36 => array(
'hide' => '0',
'slug' => 'trace',
'name' => 'Trace',
'desc' => 'The Pokémon copies a
foe's Ability.'
)
),
(int) 4 => array(
(int) 36 => array(
'hide' => '0',
'slug' => 'trace',
'name' => 'Trace',
'desc' => 'The Pokémon copies a
foe's Ability.'
),
(int) 88 => array(
'hide' => '0',
'slug' => 'download',
'name' => 'Download',
'desc' => 'Adjusts power according
to a foe's defenses.'
)
),
(int) 5 => array(
(int) 36 => array(
'hide' => '0',
'slug' => 'trace',
'name' => 'Trace',
'desc' => 'The Pokémon copies a
foe's Ability.'
),
(int) 88 => array(
'hide' => '0',
'slug' => 'download',
'name' => 'Download',
'desc' => 'Adjusts power according
to a foe's defenses.'
),
(int) 148 => array(
'hide' => '1',
'slug' => 'analytic',
'name' => 'Analytic',
'desc' => 'Boosts move power when
the Pokémon moves last.'
)
),
(int) 6 => array(
(int) 36 => array(
'hide' => '0',
'slug' => 'trace',
'name' => 'Trace',
'desc' => 'The Pokémon copies a
foe's Ability.'
),
(int) 88 => array(
'hide' => '0',
'slug' => 'download',
'name' => 'Download',
'desc' => 'Adjusts power according
to a foe's defenses.'
),
(int) 148 => array(
'hide' => '1',
'slug' => 'analytic',
'name' => 'Analytic',
'desc' => 'Boosts move power when
the Pokémon moves last.'
)
)
)
$learnByLevel = array(
(int) 1 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 35 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 42 => array(
[maximum depth reached]
)
)
),
(int) 2 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 35 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 42 => array(
[maximum depth reached]
)
)
),
(int) 3 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 44 => array(
[maximum depth reached]
)
)
),
(int) 4 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 44 => array(
[maximum depth reached]
)
)
),
(int) 5 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 32 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 44 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 48 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 51 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 23 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 12 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 56 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 62 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 1 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 2 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 3 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
)
)
)
$learnByTutor = array(
(int) 4 => array(
(int) 0 => array(
'slug' => 'ice-beam',
'name' => 'Ice Beam',
'desc' => 'Blasts the foe with an icy beam that may freeze it.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'ice'
),
(int) 1 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A life-risking tackle that also hurts the user.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 4 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'An attack that never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A life-risking tackle that also hurts the user.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 1 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 3 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'An attack that never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 2 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 6 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'An attack that never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A life-risking tackle that also hurts the user.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'nightmare',
'name' => 'Nightmare',
'desc' => 'A sleeper loses 1/4 HP every turn.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 5 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'electroweb',
'name' => 'Electroweb',
'desc' => 'The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'electric'
),
(int) 1 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the move?s power.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 4 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'Attacks with a rock-hard tail. May lower DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 5 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'magnet-rise',
'name' => 'Magnet Rise',
'desc' => '-',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'electric'
),
(int) 8 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 11 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 14 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 15 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'electroweb',
'name' => 'Electroweb',
'desc' => 'The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'electric'
),
(int) 1 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'foul-play',
'name' => 'Foul Play',
'desc' => 'The user turns the target's power against it. The higher the target's Attack stat, the greater the move?s power.',
'pp' => '15',
'power' => '95',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 3 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'An icy attack that lowers SPEED.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 5 => array(
'slug' => 'iron-tail',
'name' => 'Iron Tail',
'desc' => 'Attacks with a rock-hard tail. May lower DEFENSE.',
'pp' => '15',
'power' => '100',
'acc' => '75',
'class' => '2',
'type' => 'steel'
),
(int) 6 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'magnet-rise',
'name' => 'Magnet Rise',
'desc' => '-',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'electric'
),
(int) 9 => array(
'slug' => 'pain-split',
'name' => 'Pain Split',
'desc' => 'The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 12 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 13 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 14 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 15 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 16 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 10 => array(
'name' => 'mineral',
'mates' => array(
'074' => array(
[maximum depth reached]
),
'075' => array(
[maximum depth reached]
),
'076' => array(
[maximum depth reached]
),
'081' => array(
[maximum depth reached]
),
'082' => array(
[maximum depth reached]
),
'095' => array(
[maximum depth reached]
),
(int) 100 => array(
[maximum depth reached]
),
(int) 101 => array(
[maximum depth reached]
),
(int) 137 => array(
[maximum depth reached]
),
(int) 185 => array(
[maximum depth reached]
),
(int) 208 => array(
[maximum depth reached]
),
(int) 233 => array(
[maximum depth reached]
),
(int) 292 => array(
[maximum depth reached]
),
(int) 299 => array(
[maximum depth reached]
),
(int) 337 => array(
[maximum depth reached]
),
(int) 338 => array(
[maximum depth reached]
),
(int) 343 => array(
[maximum depth reached]
),
(int) 344 => array(
[maximum depth reached]
),
(int) 361 => array(
[maximum depth reached]
),
(int) 362 => array(
[maximum depth reached]
),
(int) 374 => array(
[maximum depth reached]
),
(int) 375 => array(
[maximum depth reached]
),
(int) 376 => array(
[maximum depth reached]
),
(int) 436 => array(
[maximum depth reached]
),
(int) 437 => array(
[maximum depth reached]
),
(int) 462 => array(
[maximum depth reached]
),
(int) 474 => array(
[maximum depth reached]
),
(int) 476 => array(
[maximum depth reached]
),
(int) 478 => array(
[maximum depth reached]
),
(int) 524 => array(
[maximum depth reached]
),
(int) 525 => array(
[maximum depth reached]
),
(int) 526 => array(
[maximum depth reached]
),
(int) 557 => array(
[maximum depth reached]
),
(int) 558 => array(
[maximum depth reached]
),
(int) 562 => array(
[maximum depth reached]
),
(int) 563 => array(
[maximum depth reached]
),
(int) 568 => array(
[maximum depth reached]
),
(int) 569 => array(
[maximum depth reached]
),
(int) 582 => array(
[maximum depth reached]
),
(int) 583 => array(
[maximum depth reached]
),
(int) 584 => array(
[maximum depth reached]
),
(int) 597 => array(
[maximum depth reached]
),
(int) 598 => array(
[maximum depth reached]
),
(int) 599 => array(
[maximum depth reached]
),
(int) 600 => array(
[maximum depth reached]
),
(int) 601 => array(
[maximum depth reached]
),
(int) 615 => array(
[maximum depth reached]
),
(int) 622 => array(
[maximum depth reached]
),
(int) 623 => array(
[maximum depth reached]
),
(int) 679 => array(
[maximum depth reached]
),
(int) 680 => array(
[maximum depth reached]
),
(int) 681 => array(
[maximum depth reached]
),
(int) 703 => array(
[maximum depth reached]
),
(int) 707 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 15 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |