| Sturdy | It cannot be knocked out with one hit. |
| Magnet Pull | Prevents Steel-type Pokémon from escaping. |
| Sturdy | It cannot be knocked out with one hit. |
| Magnet Pull | Prevents Steel-type Pokémon from escaping. |
| Hidden Sand Force | Boosts certain moves' power in a sandstorm. |
| Sturdy | It cannot be knocked out with one hit. |
| Magnet Pull | Prevents Steel-type Pokémon from escaping. |
| Hidden Sand Force | Boosts certain moves' power in a sandstorm. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 67 | Lock-On | nor | 5 | - | - |
|
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
| 55 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| 19 | Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. |
| 49 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 25 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| 37 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| 13 | Magnet Bomb | ste | 20 | 60 | - |
|
The user launches a steel bomb that sticks to the target. This attack will not miss. |
| 7 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. |
| - | Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Magnet Bomb | ste | 20 | 60 | - |
|
The user launches a steel bomb that sticks to the target. This attack will not miss. |
| - | Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 61 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| 43 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| 73 | Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| 31 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 61 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| 7 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| 31 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| 37 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| 13 | Magnet Bomb | ste | 20 | 60 | - |
|
The user launches a steel bomb that sticks to the target. This attack will not miss. |
| 25 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| 49 | Power Gem | roc | 20 | 80 | 100% |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 19 | Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. |
| 43 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| - | Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Magnet Bomb | ste | 20 | 60 | - |
|
The user launches a steel bomb that sticks to the target. This attack will not miss. |
| - | Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 73 | Lock-On | nor | 5 | - | - |
|
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
| - | Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| 79 | Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| 67 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 61 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| 7 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| 31 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| 37 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| 13 | Magnet Bomb | ste | 20 | 60 | - |
|
The user launches a steel bomb that sticks to the target. This attack will not miss. |
| 25 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| 49 | Power Gem | roc | 20 | 80 | 100% |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 19 | Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. |
| 43 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| - | Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Magnet Bomb | ste | 20 | 60 | - |
|
The user launches a steel bomb that sticks to the target. This attack will not miss. |
| - | Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 73 | Lock-On | nor | 5 | - | - |
|
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
| - | Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| 79 | Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| 67 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 61 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| 7 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| 31 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| 37 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| 13 | Magnet Bomb | ste | 20 | 60 | - |
|
The user launches a steel bomb that sticks to the target. This attack will not miss. |
| 25 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| 49 | Power Gem | roc | 20 | 80 | 100% |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 19 | Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. |
| 43 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| - | Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Magnet Bomb | ste | 20 | 60 | - |
|
The user launches a steel bomb that sticks to the target. This attack will not miss. |
| - | Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 73 | Lock-On | nor | 5 | - | - |
|
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
| - | Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| 79 | Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| 67 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 4 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| 22 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| 18 | Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. |
| 8 | Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| 29 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| - | Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. |
| 39 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 36 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| - | Magnet Bomb | ste | 20 | 60 | - |
|
The user launches a steel bomb that sticks to the target. This attack will not miss. |
| - | Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 25 | Spark | ele | 20 | 65 | 100% |
|
An electrified tackle that may paralyze the foe. |
| 11 | Magnet Bomb | ste | 20 | 60 | - |
|
The user launches a steel bomb that sticks to the target. This attack will not miss. |
| 46 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| 15 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| 50 | Lock-On | nor | 5 | - | - |
|
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
| 32 | Power Gem | roc | 20 | 80 | 100% |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 43 | Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| 50 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 4 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| - | Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
| 22 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| 18 | Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. |
| 8 | Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. |
| - | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. |
| 29 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| - | Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. |
| 39 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 36 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| - | Magnet Bomb | ste | 20 | 60 | - |
|
The user launches a steel bomb that sticks to the target. This attack will not miss. |
| - | Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 25 | Spark | ele | 20 | 65 | 100% |
|
An electrified tackle that may paralyze the foe. |
| 11 | Magnet Bomb | ste | 20 | 60 | - |
|
The user launches a steel bomb that sticks to the target. This attack will not miss. |
| 46 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| 15 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| 50 | Lock-On | nor | 5 | - | - |
|
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
| 32 | Power Gem | roc | 20 | 80 | 100% |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 43 | Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| 50 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM076 | Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM076 | Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM076 | Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
A powerful quake, but has no effect on flying foes. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
A powerful physi-cal attack. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Probopass does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The target is punched with an icy fist. It may also leave the target frozen. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. | |
| Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The target is punched with an icy fist. It may also leave the target frozen. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. | |
| Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Probopass does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Block | nor | 5 | - | - |
|
Blocks the foe's way to prevent escape. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The target is punched with an icy fist. It may also leave the target frozen. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface to sharply raise its DEFENSE stat. | |
| Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Probopass does learn any moves by tutoring. |
|||||||