This Mienfoo are sick.

Bronzor

The Bronze Pokémon

Height: 1'8" (0.5m) Weight: 133.1lbs (60.5kg)

#436

  • N: #436
  • S: #088
  • U: #250
  • Bronzor's Damage Multipliers

  • Bronzor's Base Stats

    • HP
      57
      33.7%
      D+
    • Attack
      24
      2.2%
      FF
    • Defense
      86
      75.2%
      A-
    • Sp. Attack
      24
      2.1%
      FF
    • Sp. Defense
      86
      77.3%
      A-
    • Speed
      23
      3.9%
      FF
    • Total:
      300
      14.2%
      F
  • Bronzor Evolution Chart

    Basic Stage 1
  • Bronzor's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Levitate Gives full immunity to all Ground-type moves.
    Heatproof Weakens the power of Fire-type moves.
    Levitate Gives full immunity to all Ground-type moves.
    Heatproof Weakens the power of Fire-type moves.
    Hidden Heavy Metal Doubles the Pokémon's weight.
    Levitate Gives full immunity to all Ground-type moves.
    Heatproof Weakens the power of Fire-type moves.
    Hidden Heavy Metal Doubles the Pokémon's weight.
  • Bronzor Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    26 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    41 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    37 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    14 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    49 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    19 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the target flinch.
    30 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    35 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    12 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    7 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    52 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    p Name Type PP Pwr. Acc. Class Definition
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    26 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    41 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    37 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    14 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    49 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    19 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the target flinch.
    30 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    35 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    12 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    7 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    52 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    hs Name Type PP Pwr. Acc. Class Definition
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    26 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    41 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    37 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    14 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    49 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    19 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the target flinch.
    30 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    35 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    12 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    7 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    52 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    bw Name Type PP Pwr. Acc. Class Definition
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    12 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    26 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    30 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    41 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    52 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    37 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    19 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the target flinch.
    14 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    35 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    49 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    7 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    54 Heavy Slam ste 10 - 100% Physical Attack, damage based on Atk and Def The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    45 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    35 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    9 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    11 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    5 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    19 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    25 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    39 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the target flinch.
    21 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    29 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    41 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    15 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    31 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
    49 Heavy Slam ste 10 - 100% Physical Attack, damage based on Atk and Def The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
    xy Name Type PP Pwr. Acc. Class Definition
    45 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    35 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    9 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    11 Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    5 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    19 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a weak telekinetic force. It may also leave the foe confused.
    25 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    39 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the target flinch.
    21 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
    29 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
    41 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    15 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    31 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
    49 Heavy Slam ste 10 - 100% Physical Attack, damage based on Atk and Def The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
  • Bronzor TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM048 Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    p Name Type PP Pwr. Acc. Class Definition
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM048 Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    hs Name Type PP Pwr. Acc. Class Definition
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM048 Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    bw Name Type PP Pwr. Acc. Class Definition
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM003 Psyshock psy 10 80 100%
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    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM003 Psyshock psy 10 80 100%
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    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    xy Name Type PP Pwr. Acc. Class Definition
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that strikes every Pokémon around it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM003 Psyshock psy 10 80 100%
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    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room