Levitate | Gives full immunity to all Ground-type moves. |
Heatproof | Weakens the power of Fire-type moves. |
Levitate | Gives full immunity to all Ground-type moves. |
Heatproof | Weakens the power of Fire-type moves. |
Hidden Heavy Metal | Doubles the Pokémon's weight. |
Levitate | Gives full immunity to all Ground-type moves. |
Heatproof | Weakens the power of Fire-type moves. |
Hidden Heavy Metal | Doubles the Pokémon's weight. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
14 | Confuse Ray | gho | 10 | - | 100% |
![]() |
A move that causes confusion. |
52 | Heal Block | psy | 15 | - | 100% |
![]() |
The user prevents the foe from using any HP-recovery moves for five turns. |
7 | Hypnosis | psy | 20 | - | 60% |
![]() |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
41 | Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
19 | Extrasensory | psy | 20 | 80 | 100% |
![]() |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
35 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
26 | Iron Defense | ste | 15 | - | - |
![]() |
Hardens the body's surface to sharply raise DEFENSE. |
- | Confusion | psy | 25 | 50 | 100% |
![]() |
An attack that may cause confusion. |
30 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
37 | Future Sight | psy | 10 | 120 | 100% |
![]() |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
12 | Imprison | psy | 10 | - | - |
![]() |
Prevents foes from using moves known by the user. |
49 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
14 | Confuse Ray | gho | 10 | - | 100% |
![]() |
A move that causes confusion. |
52 | Heal Block | psy | 15 | - | 100% |
![]() |
The user prevents the foe from using any HP-recovery moves for five turns. |
7 | Hypnosis | psy | 20 | - | 60% |
![]() |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
41 | Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
19 | Extrasensory | psy | 20 | 80 | 100% |
![]() |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
35 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
26 | Iron Defense | ste | 15 | - | - |
![]() |
Hardens the body's surface to sharply raise DEFENSE. |
- | Confusion | psy | 25 | 50 | 100% |
![]() |
An attack that may cause confusion. |
30 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
37 | Future Sight | psy | 10 | 120 | 100% |
![]() |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
12 | Imprison | psy | 10 | - | - |
![]() |
Prevents foes from using moves known by the user. |
49 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
14 | Confuse Ray | gho | 10 | - | 100% |
![]() |
A move that causes confusion. |
52 | Heal Block | psy | 15 | - | 100% |
![]() |
The user prevents the foe from using any HP-recovery moves for five turns. |
7 | Hypnosis | psy | 20 | - | 60% |
![]() |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
41 | Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
19 | Extrasensory | psy | 20 | 80 | 100% |
![]() |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
35 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
26 | Iron Defense | ste | 15 | - | - |
![]() |
Hardens the body's surface to sharply raise DEFENSE. |
- | Confusion | psy | 25 | 50 | 100% |
![]() |
An attack that may cause confusion. |
30 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
37 | Future Sight | psy | 10 | 120 | 100% |
![]() |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
12 | Imprison | psy | 10 | - | - |
![]() |
Prevents foes from using moves known by the user. |
49 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
54 | Heavy Slam | ste | 10 | - | 100% |
![]() |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
12 | Imprison | psy | 10 | - | - |
![]() |
Prevents foes from using moves known by the user. |
49 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
- | Confusion | psy | 25 | 50 | 100% |
![]() |
An attack that may cause confusion. |
37 | Future Sight | psy | 10 | 120 | 100% |
![]() |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
30 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
35 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
26 | Iron Defense | ste | 15 | - | - |
![]() |
Hardens the body's surface to sharply raise DEFENSE. |
19 | Extrasensory | psy | 20 | 80 | 100% |
![]() |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
41 | Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
7 | Hypnosis | psy | 20 | - | 60% |
![]() |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
52 | Heal Block | psy | 15 | - | 100% |
![]() |
The user prevents the foe from using any HP-recovery moves for five turns. |
14 | Confuse Ray | gho | 10 | - | 100% |
![]() |
A move that causes confusion. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Heavy Slam | ste | 10 | - | 100% |
![]() |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
9 | Imprison | psy | 10 | - | - |
![]() |
Prevents foes from using moves known by the user. |
41 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
35 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
21 | Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
- | Confusion | psy | 25 | 50 | 100% |
![]() |
An attack that may cause confusion. |
19 | Iron Defense | ste | 15 | - | - |
![]() |
Hardens the body's surface to sharply raise DEFENSE. |
29 | Future Sight | psy | 10 | 120 | 100% |
![]() |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
31 | Metal Sound | ste | 40 | - | 85% |
![]() |
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
25 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
15 | Psywave | psy | 15 | - | 100% |
![]() |
An attack with variable power. |
39 | Extrasensory | psy | 20 | 80 | 100% |
![]() |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
5 | Hypnosis | psy | 20 | - | 60% |
![]() |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
45 | Heal Block | psy | 15 | - | 100% |
![]() |
The user prevents the foe from using any HP-recovery moves for five turns. |
11 | Confuse Ray | gho | 10 | - | 100% |
![]() |
A move that causes confusion. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Heavy Slam | ste | 10 | - | 100% |
![]() |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
9 | Imprison | psy | 10 | - | - |
![]() |
Prevents foes from using moves known by the user. |
41 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
35 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
21 | Feint Attack | dar | 20 | 60 | - |
![]() |
An attack that never misses. |
- | Confusion | psy | 25 | 50 | 100% |
![]() |
An attack that may cause confusion. |
19 | Iron Defense | ste | 15 | - | - |
![]() |
Hardens the body's surface to sharply raise DEFENSE. |
29 | Future Sight | psy | 10 | 120 | 100% |
![]() |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
31 | Metal Sound | ste | 40 | - | 85% |
![]() |
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
25 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
15 | Psywave | psy | 15 | - | 100% |
![]() |
An attack with variable power. |
39 | Extrasensory | psy | 20 | 80 | 100% |
![]() |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
5 | Hypnosis | psy | 20 | - | 60% |
![]() |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
45 | Heal Block | psy | 15 | - | 100% |
![]() |
The user prevents the foe from using any HP-recovery moves for five turns. |
11 | Confuse Ray | gho | 10 | - | 100% |
![]() |
A move that causes confusion. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that strikes those around it. |
TM058 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
![]() |
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
![]() |
The user recycles a single-use item that has been used in battle so it can be used again. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM069 | Rock Polish | roc | 20 | - | - |
![]() |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Stops the foe from moving with rocks and cuts SPEED. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM048 | Skill Swap | psy | 10 | - | - |
![]() |
The user swaps special abilities with the target. |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM076 | Stealth Rock | roc | 20 | - | - |
![]() |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that strikes those around it. |
TM058 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
![]() |
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
![]() |
The user recycles a single-use item that has been used in battle so it can be used again. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM069 | Rock Polish | roc | 20 | - | - |
![]() |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Stops the foe from moving with rocks and cuts SPEED. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM048 | Skill Swap | psy | 10 | - | - |
![]() |
The user swaps special abilities with the target. |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM076 | Stealth Rock | roc | 20 | - | - |
![]() |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that strikes those around it. |
TM058 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
![]() |
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
![]() |
The user recycles a single-use item that has been used in battle so it can be used again. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM069 | Rock Polish | roc | 20 | - | - |
![]() |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Stops the foe from moving with rocks and cuts SPEED. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM048 | Skill Swap | psy | 10 | - | - |
![]() |
The user swaps special abilities with the target. |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM076 | Stealth Rock | roc | 20 | - | - |
![]() |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that strikes those around it. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
![]() |
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
![]() |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM069 | Rock Polish | roc | 20 | - | - |
![]() |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
Inflicts damage every turn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM019 | Telekinesis | psy | 15 | - | - |
![]() |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that strikes those around it. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
![]() |
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
![]() |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM069 | Rock Polish | roc | 20 | - | - |
![]() |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
Inflicts damage every turn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM019 | Telekinesis | psy | 15 | - | - |
![]() |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM004 | Calm Mind | psy | 20 | - | - |
![]() |
Raises SP. ATK and SP. DEF by focusing the mind. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
![]() |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Creates illusory copies to raise evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that strikes those around it. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
![]() |
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack that is stronger if the TRAINER is disliked. |
TM086 | Grass Knot | gra | 20 | - | 100% |
![]() |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
![]() |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that increases in power with friendship. |
TM069 | Rock Polish | roc | 20 | - | - |
![]() |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Stops the foe from moving with rocks and cuts SPEED. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
Inflicts damage every turn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM088 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
Poisons the foe with an intensifying toxin. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bronzor does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
![]() |
Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
![]() |
Trick | psy | 10 | - | 100% |
![]() |
The user catches the target off guard and swaps its held item with its own. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
![]() |
Gravity | psy | 5 | - | - |
![]() |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
![]() |
Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
![]() |
Trick | psy | 10 | - | 100% |
![]() |
The user catches the target off guard and swaps its held item with its own. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bronzor does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Gravity | psy | 5 | - | - |
![]() |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
![]() |
Iron Defense | ste | 15 | - | - |
![]() |
Hardens the body's surface to sharply raise DEFENSE. |
![]() |
Recycle | nor | 10 | - | - |
![]() |
The user recycles a single-use item that has been used in battle so it can be used again. |
![]() |
Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
![]() |
Skill Swap | psy | 10 | - | - |
![]() |
The user swaps special abilities with the target. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
![]() |
Stealth Rock | roc | 20 | - | - |
![]() |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
![]() |
Trick | psy | 10 | - | 100% |
![]() |
The user catches the target off guard and swaps its held item with its own. |
![]() |
Wonder Room | psy | 10 | - | - |
![]() |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bronzor does learn any moves by tutoring. |