I can show you the world... Shining, shimmering, Torterra.

Bronzong

The Bronze Bell Pokémon

Height: 4'3" (1.3m) Weight: 411.4lbs (187kg)

#437

  • N: #437
  • S: #089
  • U: #251
  • Bronzong's Damage Multipliers

  • Bronzong's Base Stats

    • HP
      67
      53.1%
      C+
    • Attack
      89
      68.5%
      B+
    • Defense
      116
      92.6%
      A+
    • Sp. Attack
      79
      64.9%
      B
    • Sp. Defense
      116
      94.7%
      A+
    • Speed
      33
      12.3%
      FF
    • Total:
      500
      75.3%
      A-
  • Bronzong Evolution Chart

    Basic Stage 1
  • Bronzong's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Levitate Gives full immunity to all Ground-type moves.
    Heatproof Weakens the power of Fire-type moves.
    Levitate Gives full immunity to all Ground-type moves.
    Heatproof Weakens the power of Fire-type moves.
    Hidden Heavy Metal Doubles the Pokémon's weight.
    Levitate Gives full immunity to all Ground-type moves.
    Heatproof Weakens the power of Fire-type moves.
    Hidden Heavy Metal Doubles the Pokémon's weight.
  • Bronzong Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    61 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    43 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Heightens inner power to strike 2 turns later.
    14 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    38 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    19 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    30 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    12 Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    7 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    - Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    50 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
    33 Block nor 5 - - No Damage. The user blocks the foe's way with arms spread wide to prevent escape.
    67 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    26 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    p Name Type PP Pwr. Acc. Class Definition
    61 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    43 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Heightens inner power to strike 2 turns later.
    14 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    38 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    19 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    30 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    12 Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    7 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    - Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    50 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
    33 Block nor 5 - - No Damage. The user blocks the foe's way with arms spread wide to prevent escape.
    67 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    26 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    hs Name Type PP Pwr. Acc. Class Definition
    61 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    43 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Heightens inner power to strike 2 turns later.
    14 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    38 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    19 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    30 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    12 Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    7 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    - Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    50 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
    33 Block nor 5 - - No Damage. The user blocks the foe's way with arms spread wide to prevent escape.
    67 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    26 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    bw Name Type PP Pwr. Acc. Class Definition
    43 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Heightens inner power to strike 2 turns later.
    50 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
    7 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    26 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    30 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    12 Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    19 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    38 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    14 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    33 Block nor 5 - - No Damage. The user blocks the foe's way with arms spread wide to prevent escape.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    - Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    67 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    - Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    72 Heavy Slam ste 10 - 100% Physical Attack, damage based on Atk and Def The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
    61 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    5 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    21 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
    19 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    31 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
    - Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    29 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Heightens inner power to strike 2 turns later.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    36 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    33 Block nor 5 - - No Damage. The user blocks the foe's way with arms spread wide to prevent escape.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    25 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    11 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    46 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    9 Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    52 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    15 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    58 Heavy Slam ste 10 - 100% Physical Attack, damage based on Atk and Def The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
    42 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    5 Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    - Hypnosis psy 20 - 60% No Damage. The user employs hypnotic suggestion to make the target fall into a deep sleep.
    21 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
    19 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    31 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
    - Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    29 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Heightens inner power to strike 2 turns later.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    36 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    33 Block nor 5 - - No Damage. The user blocks the foe's way with arms spread wide to prevent escape.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    25 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    11 Confuse Ray gho 10 - 100% No Damage. A move that causes confusion.
    46 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    9 Imprison psy 10 - - No Damage. If the opponents know any move also known by the user, the opponents are prevented from using it.
    52 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    15 Psywave psy 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack with variable power.
    58 Heavy Slam ste 10 - 100% Physical Attack, damage based on Atk and Def The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
    42 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
  • Bronzong TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a held item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM048 Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    p Name Type PP Pwr. Acc. Class Definition
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a held item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM048 Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    hs Name Type PP Pwr. Acc. Class Definition
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a held item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM048 Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    bw Name Type PP Pwr. Acc. Class Definition
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    xy Name Type PP Pwr. Acc. Class Definition
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
  • Bronzong HM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    p Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    hs Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    bw Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
    xy Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
  • Bronzong Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Bronzong does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Trick psy 10 - 100% No Damage. The user catches the target off guard and swaps its held item with its own.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Block nor 5 - - No Damage. The user blocks the foe's way with arms spread wide to prevent escape.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the target over five turns. It becomes stronger each time it hits.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Trick psy 10 - 100% No Damage. The user catches the target off guard and swaps its held item with its own.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Bronzong does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Block nor 5 - - No Damage. The user blocks the foe's way with arms spread wide to prevent escape.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Recycle nor 10 - - No Damage. The user recycles a held item that has been used in battle so it can be used again.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Skill Swap psy 10 - - No Damage. The user employs its psychic power to exchange Abilities with the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Trick psy 10 - 100% No Damage. The user catches the target off guard and swaps its held item with its own.
    Wonder Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Bronzong does learn any moves by tutoring.
  • Bronzong Egg Move List

    Bronzong does learn any moves by egg hatching.
  • Bronzong's Egg Group