Snover. I am your father.

Cryogonal

The Crystallizing Pokémon

Height: 3'7" (1.1m) Weight: 325.6lbs (148kg)

#615

ice -
  • N: #615
  • U: #197
  • K(Mntn): #111
  • Cryogonal's Damage Multipliers

  • Cryogonal's Base Stats

    • HP
      70
      54.7%
      C+
    • Attack
      50
      18.2%
      F
    • Defense
      30
      1.9%
      FF
    • Sp. Attack
      95
      78.7%
      A-
    • Sp. Defense
      135
      97.8%
      A+
    • Speed
      105
      90.9%
      A
    • Total:
      485
      67.4%
      B
  • Cryogonal Evolution Chart

    Cryogonal does not evolve.
  • Cryogonal's Abilities

    • Gen V
    • Gen VI
    Levitate Gives full immunity to all Ground-type moves.
    Levitate Gives full immunity to all Ground-type moves.
  • Cryogonal Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    37 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    33 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    17 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    53 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    25 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    45 Confuse Ray gho 10 - 100% No Damage. A sinister ray that confuses the foe.
    13 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    57 Night Slash dar 15 70 100% Physical Attack, damage based on Atk and Def The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
    29 Acid Armor poi 20 - - No Damage. The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
    9 Sharpen nor 30 - - No Damage. The user reduces its polygon count to make itself more jagged, raising the Attack stat.
    21 Haze ice 30 - - No Damage. Eliminates all stat changes.
    37 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    - Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    5 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
    21 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    41 Slash nor 20 70 100% Physical Attack, damage based on Atk and Def The target is attacked with a slash of claws or blades. Critical hits land more easily.
    49 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    61 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    37 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    33 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    17 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    53 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    25 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    45 Confuse Ray gho 10 - 100% No Damage. A sinister ray that confuses the foe.
    13 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    57 Night Slash dar 15 70 100% Physical Attack, damage based on Atk and Def The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
    29 Acid Armor poi 20 - - No Damage. The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
    9 Sharpen nor 30 - - No Damage. The user reduces its polygon count to make itself more jagged, raising the Attack stat.
    21 Haze ice 30 - - No Damage. Eliminates all stat changes.
    37 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    - Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    5 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
    21 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    41 Slash nor 20 70 100% Physical Attack, damage based on Atk and Def The target is attacked with a slash of claws or blades. Critical hits land more easily.
    49 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    61 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
    xy Name Type PP Pwr. Acc. Class Definition
    25 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    33 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    - Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    - Haze ice 30 - - No Damage. Eliminates all stat changes.
    29 Acid Armor poi 20 - - No Damage. The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
    45 Confuse Ray gho 10 - 100% No Damage. A sinister ray that confuses the foe.
    9 Sharpen nor 30 - - No Damage. The user reduces its polygon count to make itself more jagged, raising the Attack stat.
    50 Freeze-Dry ice 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
    21 Haze ice 30 - - No Damage. Eliminates all stat changes.
    37 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    53 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    37 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    21 Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    - Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
    5 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
    - Mist ice 30 - - No Damage. The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
    57 Night Slash dar 15 70 100% Physical Attack, damage based on Atk and Def The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
    - Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
    49 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    - Night Slash dar 15 70 100% Physical Attack, damage based on Atk and Def The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
    13 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    17 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    41 Slash nor 20 70 100% Physical Attack, damage based on Atk and Def The target is attacked with a slash of claws or blades. Critical hits land more easily.
    61 Sheer Cold ice 5 - 30% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
  • Cryogonal TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM079 Frost Breath ice 10 60 90% Special Attack, damage based on Sp.Atk and Sp.Def The user blows a cold breath on the target. This attack always results in a critical hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM079 Frost Breath ice 10 60 90% Special Attack, damage based on Sp.Atk and Sp.Def The user blows a cold breath on the target. This attack always results in a critical hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM079 Frost Breath ice 10 60 90% Special Attack, damage based on Sp.Atk and Sp.Def The user blows a cold breath on the target. This attack always results in a critical hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Cryogonal HM Move List

    Cryogonal does learn any moves by HM.
  • Cryogonal Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Cryogonal does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the target's held item, preventing that item from being used in the battle.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Cryogonal does learn any moves by tutoring.
  • Cryogonal Egg Move List

    Cryogonal does learn any moves by egg hatching.
  • Cryogonal's Egg Group