Bond. Magnemite Bond.

Voltorb

The Ball Pokémon

Height: 1'8" (0.5m) Weight: 22.9lbs (10.4kg)

#100

  • N: #100
  • K: #100
  • J: #120
  • H: #084
  • K(Mntn): #072
  • Voltorb's Damage Multipliers

  • Voltorb's Base Stats

    • HP
      40
      7.0%
      FF
    • Attack
      30
      3.6%
      FF
    • Defense
      50
      22.4%
      D-
    • Sp. Attack
      55
      33.7%
      D+
    • Sp. Defense
      55
      30.4%
      D
    • Speed
      100
      86.1%
      A
    • Total:
      330
      27.4%
      D
  • Voltorb Evolution Chart

    Basic Stage 1
  • Voltorb's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Soundproof Gives full immunity to all sound-based moves.
    Static Contact with the Pokémon may cause paralysis.
    Soundproof Gives full immunity to all sound-based moves.
    Static Contact with the Pokémon may cause paralysis.
    Hidden Aftermath Damages the attacker landing the finishing hit.
    Soundproof Gives full immunity to all sound-based moves.
    Static Contact with the Pokémon may cause paralysis.
    Hidden Aftermath Damages the attacker landing the finishing hit.
    Soundproof Gives full immunity to all sound-based moves.
    Static Contact with the Pokémon may cause paralysis.
    Hidden Aftermath Damages the attacker landing the finishing hit.
  • Voltorb Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    29 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    43 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    17 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    - Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    22 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    36 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    y Name Type PP Pwr. Acc. Class Definition
    29 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    43 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    17 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    - Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    22 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    36 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    gs Name Type PP Pwr. Acc. Class Definition
    29 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    41 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    37 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    17 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    9 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    33 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    23 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    39 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    c Name Type PP Pwr. Acc. Class Definition
    29 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    41 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    37 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    17 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    9 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    33 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    23 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    39 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    rs Name Type PP Pwr. Acc. Class Definition
    21 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    49 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    8 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    42 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    27 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    32 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    - Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    37 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    15 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    46 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    e Name Type PP Pwr. Acc. Class Definition
    21 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    49 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    8 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    42 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    27 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    32 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    - Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    37 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    15 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    46 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    fl Name Type PP Pwr. Acc. Class Definition
    21 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    49 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    8 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    42 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    27 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    32 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    - Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    37 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    15 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    46 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    dp Name Type PP Pwr. Acc. Class Definition
    47 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    12 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    40 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    5 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    33 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    19 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    29 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    22 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    8 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    36 Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    - Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
    43 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    15 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    p Name Type PP Pwr. Acc. Class Definition
    47 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    12 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    40 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    5 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    33 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    19 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    29 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    22 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    8 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    36 Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    - Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
    43 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    15 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    hs Name Type PP Pwr. Acc. Class Definition
    47 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    12 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    40 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    5 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    33 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    19 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    29 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    22 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    8 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    36 Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    - Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
    43 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    15 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    bw Name Type PP Pwr. Acc. Class Definition
    15 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    50 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    - Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
    43 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    8 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    36 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    29 Electro Ball ele 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
    22 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    19 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    26 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    33 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    5 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    40 Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    12 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    47 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    15 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    50 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    - Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
    43 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    8 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    36 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    29 Electro Ball ele 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
    22 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    19 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    26 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    33 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    5 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    40 Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    12 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    47 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    xy Name Type PP Pwr. Acc. Class Definition
    50 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    10 Eerie Impulse ele 15 - 100% No Damage. The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
    43 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    5 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    36 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    22 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    29 Electro Ball ele 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
    19 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    15 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    33 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    26 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    8 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    40 Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    - Charge ele 20 - - No Damage. The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
    47 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    12 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
  • Voltorb TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM047 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM036 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    TM050 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
    TM030 Teleport psy 20 - - No Damage. A move for fleeing from battle.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM045 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    y Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM047 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM036 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def The user attacks everything around it by causing an explosion. The user faints upon using this move.
    TM050 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
    TM030 Teleport psy 20 - - No Damage. A move for fleeing from battle.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM045 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    gs Name Type PP Pwr. Acc. Class Definition
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM020 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM004 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    TM035 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    TM034 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    c Name Type PP Pwr. Acc. Class Definition
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM020 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM004 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    TM035 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    TM034 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM007 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    rs Name Type PP Pwr. Acc. Class Definition
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    e Name Type PP Pwr. Acc. Class Definition
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    fl Name Type PP Pwr. Acc. Class Definition
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    dp Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    p Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    hs Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    bw Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    xy Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A lightning attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
  • Voltorb HM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    y Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    gs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    c Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    rs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    e Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    fl Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy.
    dp Name Type PP Pwr. Acc. Class Definition
    Voltorb does learn any moves by HM.
    p Name Type PP Pwr. Acc. Class Definition
    Voltorb does learn any moves by HM.
    hs Name Type PP Pwr. Acc. Class Definition
    Voltorb does learn any moves by HM.
    bw Name Type PP Pwr. Acc. Class Definition
    Voltorb does learn any moves by HM.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Voltorb does learn any moves by HM.
    xy Name Type PP Pwr. Acc. Class Definition
    Voltorb does learn any moves by HM.
  • Voltorb Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Voltorb does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Voltorb does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Voltorb does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    rs Name Type PP Pwr. Acc. Class Definition
    Voltorb does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Endure nor 10 - - No Damage. Always leaves at least 1HP.
    Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    fl Name Type PP Pwr. Acc. Class Definition
    Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    dp Name Type PP Pwr. Acc. Class Definition
    Voltorb does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the target is not readying an attack, however.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    hs Name Type PP Pwr. Acc. Class Definition
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    Magic Coat psy 15 - - No Damage. -
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the target is not readying an attack, however.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    bw Name Type PP Pwr. Acc. Class Definition
    Voltorb does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Foul Play dar 15 95 100% Physical Attack, damage based on Atk and Def The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
    Magic Coat psy 15 - - No Damage. -
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Voltorb does learn any moves by tutoring.
  • Voltorb Egg Move List

    Voltorb does learn any moves by egg hatching.
  • Voltorb's Egg Group