Klink • The Gear Pokémon

#599

  • N: #599
  • U: #130
|
Height: 0'12" (0.3m) Weight: 46.2lbs (21kg)
  • Klink's Damage Multipliers

  • Klink's Base Stats

    • HP
      40
      7.0%
      FF
    • Attack
      55
      25.3%
      D-
    • Defense
      70
      52.4%
      C+
    • Sp. Attack
      45
      21.3%
      D-
    • Sp. Defense
      60
      38.3%
      C-
    • Speed
      30
      7.0%
      FF
    • Total:
      300
      14.2%
      F
  • Klink Evolution Chart

    Basic Stage 1 Stage 2
  • Klink's Abilities

    • Gen V
    • Gen VI
    Plus Ups Sp. Atk if another Pokémon has Plus or Minus.
    Minus Ups Sp. Atk if another Pokémon has Plus or Minus.
    Hidden Clear Body Prevents other Pokémon from lowering its stats.
    Plus Ups Sp. Atk if another Pokémon has Plus or Minus.
    Minus Ups Sp. Atk if another Pokémon has Plus or Minus.
    Hidden Clear Body Prevents other Pokémon from lowering its stats.
  • Klink Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    - Vice Grip nor 30 55 100% Physical Attack, damage based on Atk and Def Grips with power-ful pincers.
    6 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    11 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    16 Gear Grind ste 15 50 85% Physical Attack, damage based on Atk and Def The user attacks by throwing two steel gears at its target.
    21 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    31 Autotomize ste 15 - - No Damage. The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    36 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
    39 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    42 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    45 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    48 Shift Gear ste 10 - - No Damage. The user rotates its gears, raising its Attack and sharply raising its Speed.
    51 Lock-On nor 5 - - No Damage. The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
    54 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    - Vice Grip nor 30 55 100% Physical Attack, damage based on Atk and Def Grips with power-ful pincers.
    6 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    11 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    16 Gear Grind ste 15 50 85% Physical Attack, damage based on Atk and Def The user attacks by throwing two steel gears at its target.
    21 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    31 Autotomize ste 15 - - No Damage. The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    36 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
    39 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    42 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    45 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    48 Shift Gear ste 10 - - No Damage. The user rotates its gears, raising its Attack and sharply raising its Speed.
    51 Lock-On nor 5 - - No Damage. The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
    54 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    ASOR Name Type PP Pwr. Acc. Class Definition
    - Vice Grip nor 30 55 100% Physical Attack, damage based on Atk and Def Grips with power-ful pincers.
    6 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    11 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    16 Gear Grind ste 15 50 85% Physical Attack, damage based on Atk and Def The user attacks by throwing two steel gears at its target.
    21 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    31 Autotomize ste 15 - - No Damage. The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    36 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
    39 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    42 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    45 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    48 Shift Gear ste 10 - - No Damage. The user rotates its gears, raising its Attack and sharply raising its Speed.
    50 Lock-On nor 5 - - No Damage. The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
    54 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    xy Name Type PP Pwr. Acc. Class Definition
    - Vice Grip nor 30 55 100% Physical Attack, damage based on Atk and Def Grips with power-ful pincers.
    6 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    11 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    16 Gear Grind ste 15 50 85% Physical Attack, damage based on Atk and Def The user attacks by throwing two steel gears at its target.
    21 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    31 Autotomize ste 15 - - No Damage. The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    36 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
    39 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    42 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    45 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    48 Shift Gear ste 10 - - No Damage. The user rotates its gears, raising its Attack and sharply raising its Speed.
    50 Lock-On nor 5 - - No Damage. The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
    54 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
  • Klink TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. -
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM017 Protect nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. -
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM044 Rest psy 10 - - No Damage. -
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. -
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM017 Protect nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. -
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM044 Rest psy 10 - - No Damage. -
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    ASOR Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. -
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM017 Protect nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. -
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM044 Rest psy 10 - - No Damage. -
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    TM094 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    xy Name Type PP Pwr. Acc. Class Definition
    TM006 Toxic poi 10 - 90% No Damage. -
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM017 Protect nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the target. It may also leave the target with paralysis.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM032 Double Team nor 15 - - No Damage. -
    TM037 Sandstorm roc 10 - - No Damage. Causes a sandstorm that rages for several turns.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM044 Rest psy 10 - - No Damage. -
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
  • Klink HM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Klink does learn any moves by HM.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Klink does learn any moves by HM.
    ASOR Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    xy Name Type PP Pwr. Acc. Class Definition
    Klink does learn any moves by HM.
  • Klink Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    - Vice Grip nor 30 55 100% Physical Attack, damage based on Atk and Def Grips with power-ful pincers.
    6 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    11 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    16 Gear Grind ste 15 50 85% Physical Attack, damage based on Atk and Def The user attacks by throwing two steel gears at its target.
    21 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    31 Autotomize ste 15 - - No Damage. The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    36 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
    39 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    42 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    45 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    48 Shift Gear ste 10 - - No Damage. The user rotates its gears, raising its Attack and sharply raising its Speed.
    51 Lock-On nor 5 - - No Damage. The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
    54 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    - Vice Grip nor 30 55 100% Physical Attack, damage based on Atk and Def Grips with power-ful pincers.
    6 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    11 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    16 Gear Grind ste 15 50 85% Physical Attack, damage based on Atk and Def The user attacks by throwing two steel gears at its target.
    21 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    31 Autotomize ste 15 - - No Damage. The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    36 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
    39 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    42 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    45 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    48 Shift Gear ste 10 - - No Damage. The user rotates its gears, raising its Attack and sharply raising its Speed.
    51 Lock-On nor 5 - - No Damage. The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
    54 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    ASOR Name Type PP Pwr. Acc. Class Definition
    - Vice Grip nor 30 55 100% Physical Attack, damage based on Atk and Def Grips with power-ful pincers.
    6 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    11 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    16 Gear Grind ste 15 50 85% Physical Attack, damage based on Atk and Def The user attacks by throwing two steel gears at its target.
    21 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    31 Autotomize ste 15 - - No Damage. The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    36 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
    39 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    42 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    45 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    48 Shift Gear ste 10 - - No Damage. The user rotates its gears, raising its Attack and sharply raising its Speed.
    50 Lock-On nor 5 - - No Damage. The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
    54 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    xy Name Type PP Pwr. Acc. Class Definition
    - Vice Grip nor 30 55 100% Physical Attack, damage based on Atk and Def Grips with power-ful pincers.
    6 Charge ele 20 - - No Damage. Charges power to boost the electric move used next.
    11 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    16 Gear Grind ste 15 50 85% Physical Attack, damage based on Atk and Def The user attacks by throwing two steel gears at its target.
    21 Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    26 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    31 Autotomize ste 15 - - No Damage. The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
    36 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
    39 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    42 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    45 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    48 Shift Gear ste 10 - - No Damage. The user rotates its gears, raising its Attack and sharply raising its Speed.
    50 Lock-On nor 5 - - No Damage. The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
    54 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
  • Klink Egg Move List

    Klink does learn any moves by egg hatching.
  • Klink's Egg Group