| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 6 | Trick-or-Treat | gho | 20 | - | 100% |
|
The user takes the target trick-or-treating. This adds Ghost type to the target?s type. |
| 48 | Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. |
| - | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 40 | Trick-or-Treat | gho | 20 | - | 100% |
|
The user takes the target trick-or-treating. This adds Ghost type to the target?s type. |
| - | Confuse Ray | gho | 10 | - | 100% |
|
The foe is exposed to a sinister ray that triggers confusion. |
| - | Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. |
| 30 | Shadow Sneak | gho | 30 | 40 | 100% |
|
The user extends its shadow and attacks the target from behind. This move always goes first. |
| 23 | Trick-or-Treat | gho | 20 | - | 100% |
|
The user takes the target trick-or-treating. This adds Ghost type to the target?s type. |
| 11 | Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| 20 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| 26 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| 16 | Razor Leaf | gra | 25 | 55 | 95% |
|
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
| 36 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| 4 | Scary Face | nor | 10 | - | 100% |
|
The user frightens the target with a scary face to harshly reduce its Speed stat. |
| 42 | Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM097 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM043 | Flame Charge | fir | 20 | 50 | 100% |
|
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM096 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM061 | Will-O-Wisp | fir | 15 | - | 85% |
|
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Pumpkaboo does learn any moves by HM. |
|||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Pumpkaboo does learn any moves by tutoring. |
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