Frankly, my dear, I don't give a Dugtrio.

Pumpkaboo

The Pumpkin Pokémon

Height: 1'4" (0.4m) Weight: 11lbs (5kg)

#710

  • N: #710
  • K(Mntn): #063
  • Pumpkaboo's Damage Multipliers

  • Pumpkaboo's Base Stats

    • HP
      49
      20.1%
      D-
    • Attack
      66
      42.6%
      C-
    • Defense
      70
      52.4%
      C+
    • Sp. Attack
      44
      20.6%
      D-
    • Sp. Defense
      55
      30.4%
      D
    • Speed
      51
      34.7%
      D+
    • Total:
      335
      29.7%
      D
  • Pumpkaboo Evolution Chart

    Basic Stage 1
  • Pumpkaboo's Abilities

    • Gen VI
    Pickup The Pokémon may pick up items.
    Frisk The Pokémon can check a foe's held item.
    Hidden Insomnia Prevents the Pokémon from falling asleep.
  • Pumpkaboo Level Up Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    6 Trick-or-Treat gho 20 - 100% No Damage. The user takes the target trick-or-treating. This adds Ghost type to the target?s type.
    48 Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    40 Trick-or-Treat gho 20 - 100% No Damage. The user takes the target trick-or-treating. This adds Ghost type to the target?s type.
    - Confuse Ray gho 10 - 100% No Damage. The foe is exposed to a sinister ray that triggers confusion.
    - Trick psy 10 - 100% No Damage. The user catches the target off guard and swaps its held item with its own.
    30 Shadow Sneak gho 30 40 100% Physical Attack, damage based on Atk and Def The user extends its shadow and attacks the target from behind. This move always goes first.
    23 Trick-or-Treat gho 20 - 100% No Damage. The user takes the target trick-or-treating. This adds Ghost type to the target?s type.
    11 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    20 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    26 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    16 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
    36 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    4 Scary Face nor 10 - 100% No Damage. The user frightens the target with a scary face to harshly reduce its Speed stat.
    42 Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
  • Pumpkaboo TM Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM097 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by hurling filthy sludge at the foe. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
  • Pumpkaboo HM Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    Pumpkaboo does learn any moves by HM.
  • Pumpkaboo Tutor Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    Pumpkaboo does learn any moves by tutoring.
  • Pumpkaboo Egg Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    Bestow nor 15 - - No Damage. The user passes its held item to the target when the target isn't holding an item.
    Destiny Bond gho 5 - - No Damage. If the user faints, the foe is also made to faint.
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
  • Pumpkaboo's Egg Group