TM045 |
Attract |
nor |
15 |
- |
100% |
|
Makes the opposite gender infatuated. |
TM004 |
Calm Mind |
psy |
20 |
- |
- |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM099 |
Dazzling Gleam |
fai |
10 |
80 |
100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM091 |
Flash Cannon |
ste |
10 |
80 |
100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 |
Giga Impact |
nor |
5 |
150 |
90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
A unique attack that varies in type depending on the Pokémon using it. |
TM015 |
Hyper Beam |
nor |
5 |
150 |
90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 |
Light Screen |
psy |
30 |
- |
- |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 |
Psych Up |
nor |
10 |
- |
- |
|
The user hypnotizes itself into copying any stat change made by the foe. |
TM029 |
Psychic |
psy |
10 |
90 |
100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM003 |
Psyshock |
psy |
10 |
80 |
100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 |
Rain Dance |
wat |
5 |
- |
- |
|
Boosts the power of WATER- type moves for 5 turns. |
TM033 |
Reflect |
psy |
20 |
- |
- |
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
A full power attack that grows more powerful the more the user likes its trainer. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM020 |
Safeguard |
nor |
25 |
- |
- |
|
A mystical force prevents all status problems. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 |
Sunny Day |
fir |
5 |
- |
- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 |
Thief |
dar |
25 |
60 |
100% |
|
An attack that may steal a held item. |
TM073 |
Thunder Wave |
ele |
20 |
- |
100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM041 |
Torment |
dar |
15 |
- |
100% |
|
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |