You've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, Genesect?

Elekid

The Electric Pokémon

Height: 1'12" (0.6m) Weight: 51.7lbs (23.5kg)

#239

  • N: #239
  • J: #154
  • U: #056
  • Elekid's Damage Multipliers

  • Elekid's Base Stats

    • HP
      45
      14.1%
      F
    • Attack
      63
      36.5%
      D+
    • Defense
      37
      7.9%
      FF
    • Sp. Attack
      65
      49.2%
      C
    • Sp. Defense
      55
      30.4%
      D
    • Speed
      95
      81.1%
      A-
    • Total:
      360
      35.2%
      D+
  • Elekid Evolution Chart

    Baby Basic Stage 1
    • Electivire
      • Evolves when traded
      • While holding Electirizer
  • Elekid's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Static Contact with the Pokémon may cause paralysis.
    Hidden Vital Spirit Prevents the Pokémon from falling asleep.
    Static Contact with the Pokémon may cause paralysis.
    Hidden Vital Spirit Prevents the Pokémon from falling asleep.
    Static Contact with the Pokémon may cause paralysis.
    Hidden Vital Spirit Prevents the Pokémon from falling asleep.
    Static Contact with the Pokémon may cause paralysis.
    Hidden Vital Spirit Prevents the Pokémon from falling asleep.
  • Elekid Level Up Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    33 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    9 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    25 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    17 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    41 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    49 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    c Name Type PP Pwr. Acc. Class Definition
    33 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    9 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    25 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    17 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    41 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    49 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    rs Name Type PP Pwr. Acc. Class Definition
    33 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    9 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    25 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    17 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    41 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    49 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    e Name Type PP Pwr. Acc. Class Definition
    33 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    9 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    25 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    17 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    41 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    49 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    fl Name Type PP Pwr. Acc. Class Definition
    33 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    9 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    25 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    17 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    41 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    49 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    dp Name Type PP Pwr. Acc. Class Definition
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    43 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    16 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    19 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    34 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    7 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    37 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    28 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    25 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    10 Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    46 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    p Name Type PP Pwr. Acc. Class Definition
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    43 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    16 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    19 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    34 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    7 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    37 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    28 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    25 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    10 Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    46 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    hs Name Type PP Pwr. Acc. Class Definition
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    43 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    16 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    19 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    34 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    7 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    37 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    28 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    25 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    10 Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    46 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    bw Name Type PP Pwr. Acc. Class Definition
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    26 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    46 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    41 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    16 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    51 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    21 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    31 Electro Ball ele 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
    36 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    11 Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    6 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    56 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    8 Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    19 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    22 Electro Ball ele 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
    33 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    40 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    29 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    15 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    12 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    26 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    36 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    5 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    43 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    xy Name Type PP Pwr. Acc. Class Definition
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    8 Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    19 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    22 Electro Ball ele 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
    33 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    40 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    29 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    15 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    12 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    26 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    36 Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    5 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    - Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
    43 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
  • Elekid TM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM003 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all the other types.
    TM043 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM001 Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM048 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM033 Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the target's face to inflict damage and lower its accuracy.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM041 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM003 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all the other types.
    TM043 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM001 Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM048 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM033 Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the target's face to inflict damage and lower its accuracy.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM041 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM098 Power-Up Punch fig 20 40 100% Physical Attack, damage based on Atk and Def Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
  • Elekid HM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    c Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    rs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    e Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    fl Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    dp Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    p Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    hs Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    bw Name Type PP Pwr. Acc. Class Definition
    Elekid does learn any moves by HM.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Elekid does learn any moves by HM.
    xy Name Type PP Pwr. Acc. Class Definition
    Elekid does learn any moves by HM.
  • Elekid Tutor Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Elekid does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    rs Name Type PP Pwr. Acc. Class Definition
    Elekid does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Retaliates any physical hit with double the power.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the target. It causes paralysis if it hits.
    dp Name Type PP Pwr. Acc. Class Definition
    Elekid does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    hs Name Type PP Pwr. Acc. Class Definition
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    bw Name Type PP Pwr. Acc. Class Definition
    Elekid does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Dual Chop dra 15 40 90% Physical Attack, damage based on Atk and Def The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
    Electroweb ele 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def -
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electrified punch that may paralyze the foe.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Elekid does learn any moves by tutoring.
  • Elekid Egg Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def The target is attacked with a sharp chop. Critical hits land more easily.
    Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    Rolling Kick fig 15 60 85% Physical Attack, damage based on Atk and Def A fast, spinning kick.
    c Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def The target is attacked with a sharp chop. Critical hits land more easily.
    Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    Rolling Kick fig 15 60 85% Physical Attack, damage based on Atk and Def A fast, spinning kick.
    rs Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def The target is attacked with a sharp chop. Critical hits land more easily.
    Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    Rolling Kick fig 15 60 85% Physical Attack, damage based on Atk and Def A fast, spinning kick.
    e Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def The target is attacked with a sharp chop. Critical hits land more easily.
    Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    Rolling Kick fig 15 60 85% Physical Attack, damage based on Atk and Def A fast, spinning kick.
    fl Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def The target is attacked with a sharp chop. Critical hits land more easily.
    Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    Rolling Kick fig 15 60 85% Physical Attack, damage based on Atk and Def A fast, spinning kick.
    dp Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def The target is attacked with a sharp chop. Critical hits land more easily.
    Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    Rolling Kick fig 15 60 85% Physical Attack, damage based on Atk and Def A fast, spinning kick.
    p Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def The target is attacked with a sharp chop. Critical hits land more easily.
    Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    Rolling Kick fig 15 60 85% Physical Attack, damage based on Atk and Def A fast, spinning kick.
    hs Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def The target is attacked with a sharp chop. Critical hits land more easily.
    Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    Rolling Kick fig 15 60 85% Physical Attack, damage based on Atk and Def A fast, spinning kick.
    bw Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    Hammer Arm fig 10 100 90% Physical Attack, damage based on Atk and Def The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def The target is attacked with a sharp chop. Critical hits land more easily.
    Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    Rolling Kick fig 15 60 85% Physical Attack, damage based on Atk and Def A fast, spinning kick.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    Hammer Arm fig 10 100 90% Physical Attack, damage based on Atk and Def The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def The target is attacked with a sharp chop. Critical hits land more easily.
    Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    Rolling Kick fig 15 60 85% Physical Attack, damage based on Atk and Def A fast, spinning kick.
    xy Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Creates a barrier that sharply raises DEFENSE.
    Cross Chop fig 5 100 80% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The foe is punched with a fiery fist. It may leave the target with a burn.
    Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    Hammer Arm fig 10 100 90% Physical Attack, damage based on Atk and Def The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch that may freeze the foe.
    Karate Chop fig 25 50 100% Physical Attack, damage based on Atk and Def The target is attacked with a sharp chop. Critical hits land more easily.
    Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    Rolling Kick fig 15 60 85% Physical Attack, damage based on Atk and Def A fast, spinning kick.
  • Elekid's Egg Group