Pressure | The Pokémon raises the foe's PP usage. |
Hidden Static | Contact with the Pokémon may cause paralysis. |
Pressure | The Pokémon raises the foe's PP usage. |
Hidden Static | Contact with the Pokémon may cause paralysis. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
60 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
51 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
- | Drill Peck | fly | 20 | 80 | 100% |
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A strong, spin-ning-peck attack. |
- | Thunder Shock | ele | 30 | 40 | 100% |
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An attack that may cause paralysis. |
55 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
60 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
51 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
- | Drill Peck | fly | 20 | 80 | 100% |
![]() |
A strong, spin-ning-peck attack. |
- | Thunder Shock | ele | 30 | 40 | 100% |
![]() |
An attack that may cause paralysis. |
55 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
73 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
25 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
49 | Drill Peck | fly | 20 | 80 | 100% |
![]() |
A strong, spin-ning-peck attack. |
- | Peck | fly | 35 | 35 | 100% |
![]() |
Jabs the foe with a beak, etc. |
- | Thunder Shock | ele | 30 | 40 | 100% |
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An attack that may cause paralysis. |
13 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
61 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
37 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
73 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
25 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
49 | Drill Peck | fly | 20 | 80 | 100% |
![]() |
A strong, spin-ning-peck attack. |
- | Peck | fly | 35 | 35 | 100% |
![]() |
Jabs the foe with a beak, etc. |
- | Thunder Shock | ele | 30 | 40 | 100% |
![]() |
An attack that may cause paralysis. |
13 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
61 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
37 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
37 | Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
85 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
13 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
61 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
- | Peck | fly | 35 | 35 | 100% |
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Jabs the foe with a beak, etc. |
- | Thunder Shock | ele | 30 | 40 | 100% |
![]() |
An attack that may cause paralysis. |
49 | Drill Peck | fly | 20 | 80 | 100% |
![]() |
A strong, spin-ning-peck attack. |
25 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
73 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
37 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
85 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
13 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
61 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
- | Peck | fly | 35 | 35 | 100% |
![]() |
Jabs the foe with a beak, etc. |
- | Thunder Shock | ele | 30 | 40 | 100% |
![]() |
An attack that may cause paralysis. |
49 | Drill Peck | fly | 20 | 80 | 100% |
![]() |
A strong, spin-ning-peck attack. |
25 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
73 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
37 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
85 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
13 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
61 | Charge | ele | 20 | - | - |
![]() |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
- | Peck | fly | 35 | 35 | 100% |
![]() |
Jabs the foe with a beak, etc. |
- | Thunder Shock | ele | 30 | 40 | 100% |
![]() |
An attack that may cause paralysis. |
49 | Drill Peck | fly | 20 | 80 | 100% |
![]() |
A strong, spin-ning-peck attack. |
25 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
73 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
85 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
15 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
71 | Drill Peck | fly | 20 | 80 | 100% |
![]() |
A strong, spin-ning-peck attack. |
- | Peck | fly | 35 | 35 | 100% |
![]() |
Jabs the foe with a beak, etc. |
57 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
- | Thunder Shock | ele | 30 | 40 | 100% |
![]() |
An attack that may cause paralysis. |
43 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
50 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
36 | Charge | ele | 20 | - | - |
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
29 | Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
64 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
8 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
78 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
22 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
85 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
15 | Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
71 | Drill Peck | fly | 20 | 80 | 100% |
![]() |
A strong, spin-ning-peck attack. |
- | Peck | fly | 35 | 35 | 100% |
![]() |
Jabs the foe with a beak, etc. |
57 | Roost | fly | 10 | - | - |
![]() |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
- | Thunder Shock | ele | 30 | 40 | 100% |
![]() |
An attack that may cause paralysis. |
43 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
50 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
36 | Charge | ele | 20 | - | - |
![]() |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
29 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
64 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
8 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
78 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
22 | Pluck | fly | 20 | 60 | 100% |
![]() |
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
85 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
15 | Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
71 | Drill Peck | fly | 20 | 80 | 100% |
![]() |
A strong, spin-ning-peck attack. |
- | Peck | fly | 35 | 35 | 100% |
![]() |
Jabs the foe with a beak, etc. |
57 | Roost | fly | 10 | - | - |
![]() |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
- | Thunder Shock | ele | 30 | 40 | 100% |
![]() |
An attack that may cause paralysis. |
43 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
50 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
36 | Charge | ele | 20 | - | - |
![]() |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
29 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
64 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
8 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
78 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
22 | Pluck | fly | 20 | 60 | 100% |
![]() |
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
85 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
15 | Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
71 | Drill Peck | fly | 20 | 80 | 100% |
![]() |
A strong, spin-ning-peck attack. |
- | Peck | fly | 35 | 35 | 100% |
![]() |
Jabs the foe with a beak, etc. |
57 | Roost | fly | 10 | - | - |
![]() |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
- | Thunder Shock | ele | 30 | 40 | 100% |
![]() |
An attack that may cause paralysis. |
43 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
50 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
36 | Charge | ele | 20 | - | - |
![]() |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
29 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
64 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
8 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
78 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
22 | Pluck | fly | 20 | 60 | 100% |
![]() |
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
22 | Pluck | fly | 20 | 60 | 100% |
![]() |
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
92 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
8 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
78 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
29 | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
64 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
50 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
36 | Charge | ele | 20 | - | - |
![]() |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
57 | Roost | fly | 10 | - | - |
![]() |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
43 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
- | Peck | fly | 35 | 35 | 100% |
![]() |
Jabs the foe with a beak, etc. |
- | Thunder Shock | ele | 30 | 40 | 100% |
![]() |
An attack that may cause paralysis. |
71 | Drill Peck | fly | 20 | 80 | 100% |
![]() |
A strong, spin-ning-peck attack. |
15 | Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
85 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
78 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
- | Ancient Power | roc | 5 | 60 | 100% |
![]() |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
- | Charge | ele | 20 | - | - |
![]() |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
- | Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
- | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
- | Peck | fly | 35 | 35 | 100% |
![]() |
Jabs the foe with a beak, etc. |
- | Pluck | fly | 20 | 60 | 100% |
![]() |
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
- | Thunder Shock | ele | 30 | 40 | 100% |
![]() |
An attack that may cause paralysis. |
- | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
- | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
- | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
71 | Drill Peck | fly | 20 | 80 | 100% |
![]() |
A strong, spin-ning-peck attack. |
- | Drill Peck | fly | 20 | 80 | 100% |
![]() |
A strong, spin-ning-peck attack. |
- | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
92 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
85 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM031 | Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM002 | Razor Wind | nor | 10 | 80 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM033 | Reflect | psy | 20 | - | - |
![]() |
Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM043 | Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
TM050 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM039 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
TM009 | Take Down | nor | 20 | 90 | 85% |
![]() |
A reckless charge attack that also hurts the user. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM045 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM004 | Whirlwind | nor | 20 | - | - |
![]() |
Blows away the foe & ends battle. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM031 | Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
TM002 | Razor Wind | nor | 10 | 80 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM033 | Reflect | psy | 20 | - | - |
![]() |
Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM043 | Sky Attack | fly | 5 | 140 | 90% |
![]() |
A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
TM050 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM039 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
TM009 | Take Down | nor | 20 | 90 | 85% |
![]() |
A reckless charge attack that also hurts the user. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM045 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM004 | Whirlwind | nor | 20 | - | - |
![]() |
Blows away the foe & ends battle. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM003 | Curse | gho | 10 | - | - |
![]() |
Works differently for ghost-types. |
TM043 | Detect | fig | 5 | - | - |
![]() |
Evades attack that turn. It may fail. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
![]() |
- |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
![]() |
Reduces the foe's accuracy. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
![]() |
- |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
![]() |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM043 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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- |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM051 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM089 | U-turn | bug | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM051 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM089 | U-turn | bug | 20 | 70 | 100% |
![]() |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the target with speed, then slashes. This attack never misses. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Creates a wall of light that lowers SP. ATK damage. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM088 | Pluck | fly | 20 | 60 | 100% |
![]() |
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM051 | Roost | fly | 10 | - | - |
![]() |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
![]() |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM089 | U-turn | bug | 20 | 70 | 100% |
![]() |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the target with speed, then slashes. This attack never misses. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM058 | Sky Drop | fly | 10 | 60 | 100% |
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The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM089 | U-turn | bug | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM058 | Sky Drop | fly | 10 | 60 | 100% |
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The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM089 | U-turn | bug | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM019 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM037 | Sandstorm | roc | 10 | - | - |
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A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM058 | Sky Drop | fly | 10 | 60 | 100% |
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The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM051 | Steel Wing | ste | 25 | 70 | 90% |
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The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM089 | U-turn | bug | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
HM02 | Fly | fly | 15 | 90 | 95% |
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1st turn: Fly 2nd turn: Attack |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
HM02 | Fly | fly | 15 | 90 | 95% |
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1st turn: Fly 2nd turn: Attack |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
HM02 | Fly | fly | 15 | 90 | 95% |
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1st turn: Fly 2nd turn: Attack |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
HM02 | Fly | fly | 15 | 90 | 95% |
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1st turn: Fly 2nd turn: Attack |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
HM02 | Fly | fly | 15 | 90 | 95% |
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1st turn: Fly 2nd turn: Attack |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
HM02 | Fly | fly | 15 | 90 | 95% |
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1st turn: Fly 2nd turn: Attack |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
HM02 | Fly | fly | 15 | 90 | 95% |
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1st turn: Fly 2nd turn: Attack |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
HM02 | Fly | fly | 15 | 90 | 95% |
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1st turn: Fly 2nd turn: Attack |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Defog | fly | 15 | - | - |
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Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
HM02 | Fly | fly | 15 | 90 | 95% |
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1st turn: Fly 2nd turn: Attack |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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1st turn: Fly 2nd turn: Attack |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Zapdos does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Zapdos does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Zapdos does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Zapdos does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Endure | nor | 10 | - | - |
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- |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Zapdos does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Air Cutter | fly | 25 | 60 | 95% |
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The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
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Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
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Heat Wave | fir | 10 | 95 | 90% |
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The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Ominous Wind | gho | 5 | 60 | 100% |
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The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Air Cutter | fly | 25 | 60 | 95% |
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The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
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Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
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Heat Wave | fir | 10 | 95 | 90% |
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The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Ominous Wind | gho | 5 | 60 | 100% |
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The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Zapdos does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Heat Wave | fir | 10 | 95 | 90% |
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The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
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Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Zapdos does learn any moves by tutoring. |