I can show you the world... Shining, shimmering, Ninjask.

Suicune

The Aurora Pokémon

Height: 6'7" (2m) Weight: 411.4lbs (187kg)

#245

water -
  • N: #245
  • J: #240
  • Suicune's Damage Multipliers

  • Suicune's Base Stats

    • HP
      100
      88.4%
      A
    • Attack
      75
      50.3%
      C+
    • Defense
      115
      91.4%
      A
    • Sp. Attack
      90
      74.8%
      A-
    • Sp. Defense
      115
      93.9%
      A+
    • Speed
      85
      72.0%
      B+
    • Total:
      580
      91.9%
      A
  • Suicune Evolution Chart

    Suicune does not evolve.
  • Suicune's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Water Absorb Restores HP if hit by a Water-type move.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Water Absorb Restores HP if hit by a Water-type move.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Water Absorb Restores HP if hit by a Water-type move.
    Pressure The Pokémon raises the foe's PP usage.
    Hidden Water Absorb Restores HP if hit by a Water-type move.
  • Suicune Level Up Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    11 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    21 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    31 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the target to inflict damage.
    41 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    51 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    61 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    71 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    c Name Type PP Pwr. Acc. Class Definition
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    11 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    21 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    31 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the target to inflict damage.
    41 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    51 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    61 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    71 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    rs Name Type PP Pwr. Acc. Class Definition
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    11 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    21 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    31 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the target to inflict damage.
    41 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    51 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    61 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    71 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    81 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    e Name Type PP Pwr. Acc. Class Definition
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    11 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    21 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    31 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the target to inflict damage.
    41 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    51 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    61 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    71 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    81 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    fl Name Type PP Pwr. Acc. Class Definition
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    11 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    21 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    31 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the target to inflict damage.
    41 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    51 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    61 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    71 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    81 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    dp Name Type PP Pwr. Acc. Class Definition
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    8 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    15 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    22 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the target to inflict damage.
    29 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    36 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    43 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    50 Ice Fang ice 15 65 95% Physical Attack, damage based on Atk and Def The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
    57 Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    64 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    71 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    78 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    p Name Type PP Pwr. Acc. Class Definition
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    8 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    15 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    22 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the target to inflict damage.
    29 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    36 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    43 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    50 Ice Fang ice 15 65 95% Physical Attack, damage based on Atk and Def The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
    57 Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    64 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    71 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    78 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    85 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    8 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    15 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    22 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the target to inflict damage.
    29 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    36 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    43 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    50 Ice Fang ice 15 65 95% Physical Attack, damage based on Atk and Def The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
    57 Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    64 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    71 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    78 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    85 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    bw Name Type PP Pwr. Acc. Class Definition
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    8 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    15 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    22 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the target to inflict damage.
    29 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    36 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    43 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    50 Ice Fang ice 15 65 95% Physical Attack, damage based on Atk and Def The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
    57 Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    64 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    71 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    78 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    85 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    8 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    15 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    22 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the target to inflict damage.
    29 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    36 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    43 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    50 Ice Fang ice 15 65 95% Physical Attack, damage based on Atk and Def The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
    57 Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    64 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    71 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    78 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    85 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    xy Name Type PP Pwr. Acc. Class Definition
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    - Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    - Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    - Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    8 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    15 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    22 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the target to inflict damage.
    29 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    36 Mist ice 30 - - No Damage. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    43 Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def A retaliation move that counters any special attack, inflicting double the damage taken.
    50 Ice Fang ice 15 65 95% Physical Attack, damage based on Atk and Def The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
    57 Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    64 Extrasensory psy 20 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with an odd, unseeable power. It may also make the foe flinch.
    71 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    78 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    85 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
  • Suicune TM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM009 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM043 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    c Name Type PP Pwr. Acc. Class Definition
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM009 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM043 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    rs Name Type PP Pwr. Acc. Class Definition
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    e Name Type PP Pwr. Acc. Class Definition
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    fl Name Type PP Pwr. Acc. Class Definition
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    dp Name Type PP Pwr. Acc. Class Definition
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    p Name Type PP Pwr. Acc. Class Definition
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    hs Name Type PP Pwr. Acc. Class Definition
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    bw Name Type PP Pwr. Acc. Class Definition
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM060 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM060 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
    xy Name Type PP Pwr. Acc. Class Definition
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM005 Roar nor 20 - - No Damage. Makes the foe flee to end the battle.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def Digs underground the first turn and strikes next turn.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM060 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
  • Suicune HM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM06 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    c Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM06 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    rs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    e Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    fl Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    dp Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    p Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    hs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or claw. This can also be used to cut down thin trees.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Creates a huge wave, then crashes it down on the foe.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
  • Suicune Tutor Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Suicune does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    rs Name Type PP Pwr. Acc. Class Definition
    Suicune does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Suicune does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The foe slams the target with its steel-hard head. It may also make the target flinch.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    hs Name Type PP Pwr. Acc. Class Definition
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The foe slams the target with its steel-hard head. It may also make the target flinch.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    bw Name Type PP Pwr. Acc. Class Definition
    Suicune does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The foe slams the target with its steel-hard head. It may also make the target flinch.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    xy Name Type PP Pwr. Acc. Class Definition
    Suicune does learn any moves by tutoring.
  • Suicune Egg Move List

    Suicune does learn any moves by egg hatching.
  • Suicune's Egg Group