Flame Body | Contact with the Pokémon may burn the attacker. |
Hidden Vital Spirit | Prevents the Pokémon from falling asleep. |
Flame Body | Contact with the Pokémon may burn the attacker. |
Hidden Vital Spirit | Prevents the Pokémon from falling asleep. |
Flame Body | Contact with the Pokémon may burn the attacker. |
Hidden Vital Spirit | Prevents the Pokémon from falling asleep. |
Flame Body | Contact with the Pokémon may burn the attacker. |
Hidden Vital Spirit | Prevents the Pokémon from falling asleep. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
25 | Smokescreen | nor | 20 | - | 100% | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | |
49 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
- | Ember | fir | 25 | 40 | 100% | An attack that may inflict a burn. | |
37 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
13 | Smog | poi | 20 | 30 | 70% | The target is attacked with a discharge of filthy gases. It may also poison the target. | |
7 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
31 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
19 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
43 | Confuse Ray | gho | 10 | - | 100% | The foe is exposed to a sinister ray that triggers confusion. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
25 | Smokescreen | nor | 20 | - | 100% | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | |
49 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
- | Ember | fir | 25 | 40 | 100% | An attack that may inflict a burn. | |
37 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
13 | Smog | poi | 20 | 30 | 70% | The target is attacked with a discharge of filthy gases. It may also poison the target. | |
7 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
31 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
19 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
43 | Confuse Ray | gho | 10 | - | 100% | The foe is exposed to a sinister ray that triggers confusion. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
25 | Smokescreen | nor | 20 | - | 100% | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | |
49 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
- | Ember | fir | 25 | 40 | 100% | An attack that may inflict a burn. | |
37 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
13 | Smog | poi | 20 | 30 | 70% | The target is attacked with a discharge of filthy gases. It may also poison the target. | |
7 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
31 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
19 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
43 | Confuse Ray | gho | 10 | - | 100% | The foe is exposed to a sinister ray that triggers confusion. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
25 | Smokescreen | nor | 20 | - | 100% | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | |
49 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
- | Ember | fir | 25 | 40 | 100% | An attack that may inflict a burn. | |
37 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
13 | Smog | poi | 20 | 30 | 70% | The target is attacked with a discharge of filthy gases. It may also poison the target. | |
7 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
31 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
19 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
43 | Confuse Ray | gho | 10 | - | 100% | The foe is exposed to a sinister ray that triggers confusion. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
25 | Smokescreen | nor | 20 | - | 100% | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | |
49 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
- | Ember | fir | 25 | 40 | 100% | An attack that may inflict a burn. | |
37 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
13 | Smog | poi | 20 | 30 | 70% | The target is attacked with a discharge of filthy gases. It may also poison the target. | |
7 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
31 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
19 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
43 | Confuse Ray | gho | 10 | - | 100% | The foe is exposed to a sinister ray that triggers confusion. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
10 | Smokescreen | nor | 20 | - | 100% | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | |
37 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
- | Smog | poi | 20 | 30 | 70% | The target is attacked with a discharge of filthy gases. It may also poison the target. | |
28 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
25 | Confuse Ray | gho | 10 | - | 100% | The foe is exposed to a sinister ray that triggers confusion. | |
- | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
19 | Fire Spin | fir | 15 | 35 | 85% | Traps foe in fire for 2-5 turns. | |
34 | Lava Plume | fir | 15 | 80 | 100% | An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | |
7 | Ember | fir | 25 | 40 | 100% | An attack that may inflict a burn. | |
43 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
16 | Feint Attack | dar | 20 | 60 | - | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
10 | Smokescreen | nor | 20 | - | 100% | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | |
37 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
- | Smog | poi | 20 | 30 | 70% | The target is attacked with a discharge of filthy gases. It may also poison the target. | |
28 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
25 | Confuse Ray | gho | 10 | - | 100% | The foe is exposed to a sinister ray that triggers confusion. | |
- | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
19 | Fire Spin | fir | 15 | 35 | 85% | Traps foe in fire for 2-5 turns. | |
34 | Lava Plume | fir | 15 | 80 | 100% | An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | |
7 | Ember | fir | 25 | 40 | 100% | An attack that may inflict a burn. | |
43 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
16 | Feint Attack | dar | 20 | 60 | - | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
10 | Smokescreen | nor | 20 | - | 100% | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | |
37 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
- | Smog | poi | 20 | 30 | 70% | The target is attacked with a discharge of filthy gases. It may also poison the target. | |
28 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
25 | Confuse Ray | gho | 10 | - | 100% | The foe is exposed to a sinister ray that triggers confusion. | |
- | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
19 | Fire Spin | fir | 15 | 35 | 85% | Traps foe in fire for 2-5 turns. | |
34 | Lava Plume | fir | 15 | 80 | 100% | An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | |
7 | Ember | fir | 25 | 40 | 100% | An attack that may inflict a burn. | |
43 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
16 | Feint Attack | dar | 20 | 60 | - | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Feint Attack | dar | 20 | 60 | - | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |
49 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
7 | Ember | fir | 25 | 40 | 100% | An attack that may inflict a burn. | |
43 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
19 | Fire Spin | fir | 15 | 35 | 85% | Traps foe in fire for 2-5 turns. | |
34 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
25 | Confuse Ray | gho | 10 | - | 100% | The foe is exposed to a sinister ray that triggers confusion. | |
- | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
28 | Flame Burst | fir | 15 | 70 | 100% | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |
- | Smog | poi | 20 | 30 | 70% | The target is attacked with a discharge of filthy gases. It may also poison the target. | |
37 | Lava Plume | fir | 15 | 80 | 100% | An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | |
10 | Smokescreen | nor | 20 | - | 100% | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | |
46 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
8 | Smokescreen | nor | 20 | - | 100% | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | |
36 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
- | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
29 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
- | Smog | poi | 20 | 30 | 70% | The target is attacked with a discharge of filthy gases. It may also poison the target. | |
22 | Flame Burst | fir | 15 | 70 | 100% | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |
26 | Confuse Ray | gho | 10 | - | 100% | The foe is exposed to a sinister ray that triggers confusion. | |
19 | Clear Smog | poi | 15 | 50 | - | The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | |
15 | Fire Spin | fir | 15 | 35 | 85% | Traps foe in fire for 2-5 turns. | |
33 | Lava Plume | fir | 15 | 80 | 100% | An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | |
5 | Ember | fir | 25 | 40 | 100% | An attack that may inflict a burn. | |
40 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
12 | Feint Attack | dar | 20 | 60 | - | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
8 | Smokescreen | nor | 20 | - | 100% | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | |
36 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
- | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
29 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
- | Smog | poi | 20 | 30 | 70% | The target is attacked with a discharge of filthy gases. It may also poison the target. | |
22 | Flame Burst | fir | 15 | 70 | 100% | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |
26 | Confuse Ray | gho | 10 | - | 100% | The foe is exposed to a sinister ray that triggers confusion. | |
19 | Clear Smog | poi | 15 | 50 | - | The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | |
15 | Fire Spin | fir | 15 | 35 | 85% | Traps foe in fire for 2-5 turns. | |
33 | Lava Plume | fir | 15 | 80 | 100% | An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | |
5 | Ember | fir | 25 | 40 | 100% | An attack that may inflict a burn. | |
40 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
12 | Feint Attack | dar | 20 | 60 | - | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM043 | Detect | fig | 5 | - | - | Evades attack that turn. It may fail. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | |
TM020 | Endure | nor | 10 | - | - | - | |
TM038 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
TM048 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM041 | Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM043 | Detect | fig | 5 | - | - | Evades attack that turn. It may fail. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | |
TM020 | Endure | nor | 10 | - | - | - | |
TM038 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
TM048 | Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM041 | Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM038 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | A powerful loyalty attack. The user flinches if hit. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM038 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | A powerful loyalty attack. The user flinches if hit. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM038 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | A powerful loyalty attack. The user flinches if hit. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | - | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM038 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | A powerful loyalty attack. The user flinches if hit. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM050 | Overheat | fir | 5 | 130 | 90% | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM061 | Will-O-Wisp | fir | 15 | - | 85% | Inflicts a burn on the foe with intense fire. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | - | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM038 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | A powerful loyalty attack. The user flinches if hit. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM050 | Overheat | fir | 5 | 130 | 90% | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM061 | Will-O-Wisp | fir | 15 | - | 85% | Inflicts a burn on the foe with intense fire. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | - | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM038 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM001 | Focus Punch | fig | 20 | 150 | 100% | A powerful loyalty attack. The user flinches if hit. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM050 | Overheat | fir | 5 | 130 | 90% | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM061 | Will-O-Wisp | fir | 15 | - | 85% | Inflicts a burn on the foe with intense fire. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM038 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
TM043 | Flame Charge | fir | 20 | 50 | 100% | The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM059 | Incinerate | fir | 15 | 60 | 100% | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |
TM050 | Overheat | fir | 5 | 130 | 90% | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM061 | Will-O-Wisp | fir | 15 | - | 85% | Inflicts a burn on the foe with intense fire. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM038 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
TM043 | Flame Charge | fir | 20 | 50 | 100% | The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM059 | Incinerate | fir | 15 | 60 | 100% | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |
TM050 | Overheat | fir | 5 | 130 | 90% | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM061 | Will-O-Wisp | fir | 15 | - | 85% | Inflicts a burn on the foe with intense fire. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM031 | Brick Break | fig | 15 | 75 | 100% | Destroys barriers such as REFLECT and causes damage. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM038 | Fire Blast | fir | 5 | 110 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |
TM043 | Flame Charge | fir | 20 | 50 | 100% | The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | |
TM035 | Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |
TM056 | Fling | dar | 10 | - | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM059 | Incinerate | fir | 15 | 60 | 100% | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |
TM050 | Overheat | fir | 5 | 130 | 90% | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% | Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM029 | Psychic | psy | 10 | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM061 | Will-O-Wisp | fir | 15 | - | 85% | Inflicts a burn on the foe with intense fire. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magby does learn any moves by HM. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magby does learn any moves by HM. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magby does learn any moves by HM. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magby does learn any moves by HM. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magby does learn any moves by HM. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magby does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Flamethrower | fir | 15 | 90 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magby does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Counter | fig | 20 | - | 100% | Returns a physical blow double. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | ||
Endure | nor | 10 | - | - | - | ||
Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | ||
Mega Kick | nor | 5 | 120 | 75% | An extremely powerful kick with intense force. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||
Seismic Toss | fig | 20 | - | 100% | Inflicts damage identical to the user's level. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Counter | fig | 20 | - | 100% | Returns a physical blow double. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Mega Kick | nor | 5 | 120 | 75% | An extremely powerful kick with intense force. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Seismic Toss | fig | 20 | - | 100% | Inflicts damage identical to the user's level. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magby does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | ||
Heat Wave | fir | 10 | 95 | 90% | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | ||
Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | ||
Mud-Slap | gro | 10 | 20 | 100% | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. | ||
Uproar | nor | 10 | 90 | 100% | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | ||
Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||
Heat Wave | fir | 10 | 95 | 90% | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | ||
Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | ||
Mud-Slap | gro | 10 | 20 | 100% | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. | ||
Uproar | nor | 10 | 90 | 100% | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magby does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Covet | nor | 25 | 60 | 100% | The user endearingly approaches the target, then steals the target's held item. | ||
Dual Chop | dra | 15 | 40 | 90% | - | ||
Fire Punch | fir | 15 | 75 | 100% | A fiery punch that may burn the foe. | ||
Heat Wave | fir | 10 | 95 | 90% | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | ||
Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of its attack. | ||
Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. | ||
Uproar | nor | 10 | 90 | 100% | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magby does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Karate Chop | fig | 25 | 50 | 100% | Has a high criti-cal hit ratio. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Screech | nor | 40 | - | 85% | An earsplitting screech harshly reduces the target's Defense stat. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Cross Chop | fig | 5 | 100 | 80% | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||
Karate Chop | fig | 25 | 50 | 100% | Has a high criti-cal hit ratio. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Screech | nor | 40 | - | 85% | An earsplitting screech harshly reduces the target's Defense stat. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Cross Chop | fig | 5 | 100 | 80% | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||
Karate Chop | fig | 25 | 50 | 100% | Has a high criti-cal hit ratio. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Screech | nor | 40 | - | 85% | An earsplitting screech harshly reduces the target's Defense stat. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Cross Chop | fig | 5 | 100 | 80% | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||
Karate Chop | fig | 25 | 50 | 100% | Has a high criti-cal hit ratio. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Screech | nor | 40 | - | 85% | An earsplitting screech harshly reduces the target's Defense stat. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Cross Chop | fig | 5 | 100 | 80% | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||
Karate Chop | fig | 25 | 50 | 100% | Has a high criti-cal hit ratio. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Screech | nor | 40 | - | 85% | An earsplitting screech harshly reduces the target's Defense stat. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Cross Chop | fig | 5 | 100 | 80% | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||
Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | ||
Flare Blitz | fir | 15 | 120 | 100% | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | ||
Karate Chop | fig | 25 | 50 | 100% | Has a high criti-cal hit ratio. | ||
Mach Punch | fig | 30 | 40 | 100% | The user throws a punch at blinding speed. It is certain to strike first. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Screech | nor | 40 | - | 85% | An earsplitting screech harshly reduces the target's Defense stat. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Cross Chop | fig | 5 | 100 | 80% | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||
Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | ||
Flare Blitz | fir | 15 | 120 | 100% | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | ||
Karate Chop | fig | 25 | 50 | 100% | Has a high criti-cal hit ratio. | ||
Mach Punch | fig | 30 | 40 | 100% | The user throws a punch at blinding speed. It is certain to strike first. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Screech | nor | 40 | - | 85% | An earsplitting screech harshly reduces the target's Defense stat. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Cross Chop | fig | 5 | 100 | 80% | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||
Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | ||
Flare Blitz | fir | 15 | 120 | 100% | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | ||
Karate Chop | fig | 25 | 50 | 100% | Has a high criti-cal hit ratio. | ||
Mach Punch | fig | 30 | 40 | 100% | The user throws a punch at blinding speed. It is certain to strike first. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Screech | nor | 40 | - | 85% | An earsplitting screech harshly reduces the target's Defense stat. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Cross Chop | fig | 5 | 100 | 80% | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||
Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | ||
Flare Blitz | fir | 15 | 120 | 100% | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | ||
Focus Energy | nor | 30 | - | - | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | ||
Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||
Karate Chop | fig | 25 | 50 | 100% | Has a high criti-cal hit ratio. | ||
Mach Punch | fig | 30 | 40 | 100% | The user throws a punch at blinding speed. It is certain to strike first. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Screech | nor | 40 | - | 85% | An earsplitting screech harshly reduces the target's Defense stat. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Cross Chop | fig | 5 | 100 | 80% | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||
Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | ||
Flare Blitz | fir | 15 | 120 | 100% | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | ||
Focus Energy | nor | 30 | - | - | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | ||
Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||
Karate Chop | fig | 25 | 50 | 100% | Has a high criti-cal hit ratio. | ||
Mach Punch | fig | 30 | 40 | 100% | The user throws a punch at blinding speed. It is certain to strike first. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Screech | nor | 40 | - | 85% | An earsplitting screech harshly reduces the target's Defense stat. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Belch | poi | 10 | 120 | 90% | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ||
Belly Drum | nor | 10 | - | - | Reduces own HP to maximize ATTACK. | ||
Cross Chop | fig | 5 | 100 | 80% | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||
Dynamic Punch | fig | 5 | 100 | 50% | An attack that always confuses. | ||
Flare Blitz | fir | 15 | 120 | 100% | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | ||
Focus Energy | nor | 30 | - | - | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | ||
Iron Tail | ste | 15 | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||
Karate Chop | fig | 25 | 50 | 100% | Has a high criti-cal hit ratio. | ||
Mach Punch | fig | 30 | 40 | 100% | The user throws a punch at blinding speed. It is certain to strike first. | ||
Mega Punch | nor | 20 | 80 | 85% | A powerful punch thrown very hard. | ||
Power Swap | psy | 10 | - | - | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | ||
Screech | nor | 40 | - | 85% | An earsplitting screech harshly reduces the target's Defense stat. | ||
Thunder Punch | ele | 15 | 75 | 100% | An electrified punch that may paralyze the foe. |