I love the smell of Magikarp in the morning.

Happiny

The Playhouse Pokémon

Height: 1'12" (0.6m) Weight: 53.7lbs (24.4kg)

#440

normal -
  • N: #440
  • S: #096
  • Happiny's Damage Multipliers

  • Happiny's Base Stats

    • HP
      100
      88.4%
      A
    • Attack
      5
      0.0%
      FF
    • Defense
      5
      0.0%
      FF
    • Sp. Attack
      15
      0.4%
      FF
    • Sp. Defense
      65
      46.7%
      C
    • Speed
      30
      7.0%
      FF
    • Total:
      220
      2.9%
      FF
  • Happiny Evolution Chart

    Baby Basic Stage 1
    • Chansey
      • While holding Oval Stone
      • Level up during the day time
  • Happiny's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Natural Cure All status problems heal when it switches out.
    Serene Grace Boosts the likelihood of added effects appearing.
    Natural Cure All status problems heal when it switches out.
    Serene Grace Boosts the likelihood of added effects appearing.
    Hidden Friend Guard Reduces damage done to allies.
    Natural Cure All status problems heal when it switches out.
    Serene Grace Boosts the likelihood of added effects appearing.
    Hidden Friend Guard Reduces damage done to allies.
  • Happiny Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    12 Sweet Kiss fai 10 - 75% No Damage. A move that causes confusion.
    5 Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    - Charm fai 20 - 100% No Damage. The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    9 Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    p Name Type PP Pwr. Acc. Class Definition
    12 Sweet Kiss fai 10 - 75% No Damage. A move that causes confusion.
    5 Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    - Charm fai 20 - 100% No Damage. The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    9 Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    hs Name Type PP Pwr. Acc. Class Definition
    12 Sweet Kiss fai 10 - 75% No Damage. A move that causes confusion.
    5 Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    - Charm fai 20 - 100% No Damage. The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    9 Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    bw Name Type PP Pwr. Acc. Class Definition
    12 Sweet Kiss fai 10 - 75% No Damage. A move that causes confusion.
    5 Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    - Charm fai 20 - 100% No Damage. The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    9 Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    12 Sweet Kiss fai 10 - 75% No Damage. A move that causes confusion.
    5 Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    - Charm fai 20 - 100% No Damage. The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    9 Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
    xy Name Type PP Pwr. Acc. Class Definition
    12 Sweet Kiss fai 10 - 75% No Damage. A move that causes confusion.
    5 Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    - Charm fai 20 - 100% No Damage. The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
    - Pound nor 35 40 100% Physical Attack, damage based on Atk and Def Pounds the foe with forelegs or tail.
    9 Refresh nor 20 - - No Damage. Heals poisoning, paralysis, or a burn.
  • Happiny TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def -
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. -
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def -
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. -
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def -
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. -
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals HP from a sleeping victim.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Happiny HM Move List

    Happiny does learn any moves by HM.
  • Happiny Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Happiny does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Happiny does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def -
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Recycle nor 10 - - No Damage. -
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Happiny does learn any moves by tutoring.
  • Happiny Egg Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Metronome nor 10 - - No Damage. Waggles a finger to use any POKéMON move at random.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    p Name Type PP Pwr. Acc. Class Definition
    Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Metronome nor 10 - - No Damage. Waggles a finger to use any POKéMON move at random.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    hs Name Type PP Pwr. Acc. Class Definition
    Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Metronome nor 10 - - No Damage. Waggles a finger to use any POKéMON move at random.
    Mud Bomb gro 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    bw Name Type PP Pwr. Acc. Class Definition
    Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Endure nor 10 - - No Damage. -
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Metronome nor 10 - - No Damage. Waggles a finger to use any POKéMON move at random.
    Mud Bomb gro 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Endure nor 10 - - No Damage. -
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Metronome nor 10 - - No Damage. Waggles a finger to use any POKéMON move at random.
    Mud Bomb gro 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    xy Name Type PP Pwr. Acc. Class Definition
    Aromatherapy gra 5 - - No Damage. Heals all status problems with a soothing scent.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Endure nor 10 - - No Damage. -
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Metronome nor 10 - - No Damage. Waggles a finger to use any POKéMON move at random.
    Mud Bomb gro 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Present nor 15 - 90% Physical Attack, damage based on Atk and Def A bomb that may restore HP.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def The user's level equals damage HP.
  • Happiny's Egg Group