Keep your friends close, but your Electrode closer.

Chingling

The Bell Pokémon

Height: 0'8" (0.2m) Weight: 1.3lbs (0.6kg)

#433

  • N: #433
  • S: #082
  • K(Cstl): #111
  • Chingling's Damage Multipliers

  • Chingling's Base Stats

    • HP
      45
      14.1%
      F
    • Attack
      30
      3.6%
      FF
    • Defense
      50
      22.4%
      D-
    • Sp. Attack
      65
      49.2%
      C
    • Sp. Defense
      50
      22.1%
      D-
    • Speed
      45
      23.4%
      D-
    • Total:
      285
      10.6%
      FF
  • Chingling Evolution Chart

    Baby Basic
    • Chimecho
      • Level up at night
      • Happiness Value ≥ 220
  • Chingling's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Levitate Gives full immunity to all Ground-type moves.
    Levitate Gives full immunity to all Ground-type moves.
    Levitate Gives full immunity to all Ground-type moves.
  • Chingling Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    14 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    17 Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    6 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    9 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    22 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    p Name Type PP Pwr. Acc. Class Definition
    14 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    17 Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    6 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    9 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    22 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    hs Name Type PP Pwr. Acc. Class Definition
    14 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    17 Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    6 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    9 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    22 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    bw Name Type PP Pwr. Acc. Class Definition
    14 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    17 Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    22 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    9 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    6 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    25 Entrainment nor 15 - 100% No Damage. The user dances with an odd rhythm that compels the target to mimic it, making the target?s Ability the same as the user?s.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    14 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    17 Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    22 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    9 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    6 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    25 Entrainment nor 15 - 100% No Damage. The user dances with an odd rhythm that compels the target to mimic it, making the target?s Ability the same as the user?s.
    xy Name Type PP Pwr. Acc. Class Definition
    14 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause confusion.
    17 Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    22 Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    9 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    6 Growl nor 40 - 100% No Damage. The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
    25 Entrainment nor 15 - 100% No Damage. The user dances with an odd rhythm that compels the target to mimic it, making the target?s Ability the same as the user?s.
  • Chingling TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM049 Snatch dar 10 - - No Damage. Steals the effects of the move the foe uses next.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM049 Snatch dar 10 - - No Damage. Steals the effects of the move the foe uses next.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM049 Snatch dar 10 - - No Damage. Steals the effects of the move the foe uses next.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM003 Psyshock psy 10 80 100%
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]
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    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM003 Psyshock psy 10 80 100%
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    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pokémon by emitting a powerful flash.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM003 Psyshock psy 10 80 100%
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