TM003 |
Psyshock |
psy |
10 |
80 |
100% |
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[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
)
)
),
'learnByHM' => null,
'learnByTutor' => array(
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
)
),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 15 => array(
'name' => 'no eggs',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '372',
'name' => 'Shelgon',
'slug' => 'shelgon'
)
$randType = 'flying'
$quote = 'Thank you {p}! But our princess is in another castle!'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Chingling ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'chingling evolution chart,chingling move list,chingling images,chingling description,chingling type match up,chingling base stats'
$description_for_layout = 'The Pokemon Chingling, along with various images and sprites from the various Pokemon games. You can also learn about Chingling's move lists, when Chingling learns certain moves, which TMs or HMs Chingling can learn, Chingling's evolution chain, how Chingling matches up against different attacks, and much more.'
$name = 'Chingling'
$slug = 'chingling'
$number = '433'
$species = 'Bell'
$gen = (int) 4
$wRaw = '6'
$wEmp = (float) 0.6
$wLb = (float) 1.3
$hRaw = '2'
$hEmp = (float) 0.656167979003
$hFt = (int) 0
$hIn = (float) 8
$hMt = (float) 0.2
$thumb = '/img/sprite/xy/433.png'
$type1 = 'psychic'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '433',
'S' => '82',
'K(Cstl)' => '111'
)
$stats = array(
(int) 0 => array(
'id' => '2593',
'pokemon_id' => '433',
'stat_id' => '1',
'base_stat' => '45',
'effort' => '0',
'percent' => '14.1',
'grade' => 'F'
),
(int) 1 => array(
'id' => '2594',
'pokemon_id' => '433',
'stat_id' => '2',
'base_stat' => '30',
'effort' => '0',
'percent' => '3.6',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '2595',
'pokemon_id' => '433',
'stat_id' => '3',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.4',
'grade' => 'D-'
),
(int) 3 => array(
'id' => '2596',
'pokemon_id' => '433',
'stat_id' => '4',
'base_stat' => '65',
'effort' => '1',
'percent' => '49.2',
'grade' => 'C'
),
(int) 4 => array(
'id' => '2597',
'pokemon_id' => '433',
'stat_id' => '5',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.1',
'grade' => 'D-'
),
(int) 5 => array(
'id' => '2598',
'pokemon_id' => '433',
'stat_id' => '6',
'base_stat' => '45',
'effort' => '0',
'percent' => '23.4',
'grade' => 'D-'
),
'total' => array(
'sum' => (int) 285,
'percent' => '10.6',
'grade' => 'FF'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '430',
'slug' => 'honchkrow',
'name' => 'Honchkrow'
),
(int) 1 => array(
'id' => '431',
'slug' => 'glameow',
'name' => 'Glameow'
),
(int) 2 => array(
'id' => '432',
'slug' => 'purugly',
'name' => 'Purugly'
),
(int) 3 => array(
'id' => '434',
'slug' => 'stunky',
'name' => 'Stunky'
),
(int) 4 => array(
'id' => '435',
'slug' => 'skuntank',
'name' => 'Skuntank'
),
(int) 5 => array(
'id' => '436',
'slug' => 'bronzor',
'name' => 'Bronzor'
)
)
$evolution = array(
'baby' => array(
(int) 0 => array(
'id' => (int) 433,
'name' => 'Chingling',
'slug' => 'chingling',
'req' => null
)
),
'basic' => array(
(int) 0 => array(
'id' => (int) 358,
'name' => 'Chimecho',
'slug' => 'chimecho',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 4 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 5 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 6 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
)
)
$learnByLevel = array(
(int) 8 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 22 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 22 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 22 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 22 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 22 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 22 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 32 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = null
$learnByTutor = array(
(int) 9 => array(
(int) 0 => array(
'slug' => 'helping-hand',
'name' => 'Helping Hand',
'desc' => 'A move that boosts the power of the ally's attack in a Double Battle. ',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also lowers the target's Speed stat. ',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 2 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the target's held item, preventing that item from being used in the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 3 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 5 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 6 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'helping-hand',
'name' => 'Helping Hand',
'desc' => 'A move that boosts the power of the ally's attack in a Double Battle. ',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also lowers the target's Speed stat. ',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 4 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the target's held item, preventing that item from being used in the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 5 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 8 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 9 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'bind',
'name' => 'Bind',
'desc' => 'Binds the target for 2-5 turns.',
'pp' => '20',
'power' => '15',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'helping-hand',
'name' => 'Helping Hand',
'desc' => 'A move that boosts the power of the ally's attack in a Double Battle. ',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also lowers the target's Speed stat. ',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 6 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the target's held item, preventing that item from being used in the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 7 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 11 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'snatch',
'name' => 'Snatch',
'desc' => 'The user steals the effects of any healing or stat-changing move the opponent attempts to use.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'dark'
),
(int) 14 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 15 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 16 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 17 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'bind',
'name' => 'Bind',
'desc' => 'Binds the target for 2-5 turns.',
'pp' => '20',
'power' => '15',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'helping-hand',
'name' => 'Helping Hand',
'desc' => 'A move that boosts the power of the ally's attack in a Double Battle. ',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also lowers the target's Speed stat. ',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 7 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the target's held item, preventing that item from being used in the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 8 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'A fast and unavoidable electric attack.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 12 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 13 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 14 => array(
'slug' => 'snatch',
'name' => 'Snatch',
'desc' => 'The user steals the effects of any healing or stat-changing move the opponent attempts to use.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'dark'
),
(int) 15 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 16 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 17 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 18 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array(
(int) 8 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'stored-power',
'name' => 'Stored Power',
'desc' => '-',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'stored-power',
'name' => 'Stored Power',
'desc' => '-',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'cosmic-power',
'name' => 'Cosmic Power',
'desc' => 'Raises DEFENSE and SP. DEF with a mystic power.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 2 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'stored-power',
'name' => 'Stored Power',
'desc' => '-',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'cosmic-power',
'name' => 'Cosmic Power',
'desc' => 'Raises DEFENSE and SP. DEF with a mystic power.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 2 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'stored-power',
'name' => 'Stored Power',
'desc' => '-',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
)
)
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 15 => array(
'name' => 'no eggs',
'mates' => array(
'030' => array(
[maximum depth reached]
),
'031' => array(
[maximum depth reached]
),
(int) 144 => array(
[maximum depth reached]
),
(int) 145 => array(
[maximum depth reached]
),
(int) 146 => array(
[maximum depth reached]
),
(int) 150 => array(
[maximum depth reached]
),
(int) 151 => array(
[maximum depth reached]
),
(int) 172 => array(
[maximum depth reached]
),
(int) 173 => array(
[maximum depth reached]
),
(int) 174 => array(
[maximum depth reached]
),
(int) 175 => array(
[maximum depth reached]
),
(int) 201 => array(
[maximum depth reached]
),
(int) 236 => array(
[maximum depth reached]
),
(int) 238 => array(
[maximum depth reached]
),
(int) 239 => array(
[maximum depth reached]
),
(int) 240 => array(
[maximum depth reached]
),
(int) 243 => array(
[maximum depth reached]
),
(int) 244 => array(
[maximum depth reached]
),
(int) 245 => array(
[maximum depth reached]
),
(int) 249 => array(
[maximum depth reached]
),
(int) 250 => array(
[maximum depth reached]
),
(int) 251 => array(
[maximum depth reached]
),
(int) 298 => array(
[maximum depth reached]
),
(int) 360 => array(
[maximum depth reached]
),
(int) 377 => array(
[maximum depth reached]
),
(int) 378 => array(
[maximum depth reached]
),
(int) 379 => array(
[maximum depth reached]
),
(int) 380 => array(
[maximum depth reached]
),
(int) 381 => array(
[maximum depth reached]
),
(int) 382 => array(
[maximum depth reached]
),
(int) 383 => array(
[maximum depth reached]
),
(int) 384 => array(
[maximum depth reached]
),
(int) 385 => array(
[maximum depth reached]
),
(int) 386 => array(
[maximum depth reached]
),
(int) 406 => array(
[maximum depth reached]
),
(int) 433 => array(
[maximum depth reached]
),
(int) 438 => array(
[maximum depth reached]
),
(int) 439 => array(
[maximum depth reached]
),
(int) 440 => array(
[maximum depth reached]
),
(int) 446 => array(
[maximum depth reached]
),
(int) 447 => array(
[maximum depth reached]
),
(int) 458 => array(
[maximum depth reached]
),
(int) 480 => array(
[maximum depth reached]
),
(int) 481 => array(
[maximum depth reached]
),
(int) 482 => array(
[maximum depth reached]
),
(int) 483 => array(
[maximum depth reached]
),
(int) 484 => array(
[maximum depth reached]
),
(int) 485 => array(
[maximum depth reached]
),
(int) 486 => array(
[maximum depth reached]
),
(int) 487 => array(
[maximum depth reached]
),
(int) 488 => array(
[maximum depth reached]
),
(int) 491 => array(
[maximum depth reached]
),
(int) 492 => array(
[maximum depth reached]
),
(int) 493 => array(
[maximum depth reached]
),
(int) 494 => array(
[maximum depth reached]
),
(int) 638 => array(
[maximum depth reached]
),
(int) 639 => array(
[maximum depth reached]
),
(int) 640 => array(
[maximum depth reached]
),
(int) 641 => array(
[maximum depth reached]
),
(int) 642 => array(
[maximum depth reached]
),
(int) 643 => array(
[maximum depth reached]
),
(int) 644 => array(
[maximum depth reached]
),
(int) 645 => array(
[maximum depth reached]
),
(int) 646 => array(
[maximum depth reached]
),
(int) 647 => array(
[maximum depth reached]
),
(int) 648 => array(
[maximum depth reached]
),
(int) 649 => array(
[maximum depth reached]
),
(int) 716 => array(
[maximum depth reached]
),
(int) 717 => array(
[maximum depth reached]
),
(int) 718 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 15 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-tm.ctp'
$dataForView = array(
'rand' => array(
'id' => '372',
'name' => 'Shelgon',
'slug' => 'shelgon'
),
'randType' => 'flying',
'quote' => 'Thank you {p}! But our princess is in another castle!',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Chingling ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'chingling evolution chart,chingling move list,chingling images,chingling description,chingling type match up,chingling base stats',
'description_for_layout' => 'The Pokemon Chingling, along with various images and sprites from the various Pokemon games. You can also learn about Chingling's move lists, when Chingling learns certain moves, which TMs or HMs Chingling can learn, Chingling's evolution chain, how Chingling matches up against different attacks, and much more.',
'name' => 'Chingling',
'slug' => 'chingling',
'number' => '433',
'species' => 'Bell',
'gen' => (int) 4,
'wRaw' => '6',
'wEmp' => (float) 0.6,
'wLb' => (float) 1.3,
'hRaw' => '2',
'hEmp' => (float) 0.656167979003,
'hFt' => (int) 0,
'hIn' => (float) 8,
'hMt' => (float) 0.2,
'thumb' => '/img/sprite/xy/433.png',
'type1' => 'psychic',
'type2' => null,
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
),
'dexNumbers' => array(
'N' => '433',
'S' => '82',
'K(Cstl)' => '111'
),
'stats' => array(
(int) 0 => array(
'id' => '2593',
'pokemon_id' => '433',
'stat_id' => '1',
'base_stat' => '45',
'effort' => '0',
'percent' => '14.1',
'grade' => 'F'
),
(int) 1 => array(
'id' => '2594',
'pokemon_id' => '433',
'stat_id' => '2',
'base_stat' => '30',
'effort' => '0',
'percent' => '3.6',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '2595',
'pokemon_id' => '433',
'stat_id' => '3',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.4',
'grade' => 'D-'
),
(int) 3 => array(
'id' => '2596',
'pokemon_id' => '433',
'stat_id' => '4',
'base_stat' => '65',
'effort' => '1',
'percent' => '49.2',
'grade' => 'C'
),
(int) 4 => array(
'id' => '2597',
'pokemon_id' => '433',
'stat_id' => '5',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.1',
'grade' => 'D-'
),
(int) 5 => array(
'id' => '2598',
'pokemon_id' => '433',
'stat_id' => '6',
'base_stat' => '45',
'effort' => '0',
'percent' => '23.4',
'grade' => 'D-'
),
'total' => array(
'sum' => (int) 285,
'percent' => '10.6',
'grade' => 'FF'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '430',
'slug' => 'honchkrow',
'name' => 'Honchkrow'
),
(int) 1 => array(
'id' => '431',
'slug' => 'glameow',
'name' => 'Glameow'
),
(int) 2 => array(
'id' => '432',
'slug' => 'purugly',
'name' => 'Purugly'
),
(int) 3 => array(
'id' => '434',
'slug' => 'stunky',
'name' => 'Stunky'
),
(int) 4 => array(
'id' => '435',
'slug' => 'skuntank',
'name' => 'Skuntank'
),
(int) 5 => array(
'id' => '436',
'slug' => 'bronzor',
'name' => 'Bronzor'
)
),
'evolution' => array(
'baby' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'basic' => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'abilities' => array(
(int) 4 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 26 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
)
)
),
'learnByHM' => null,
'learnByTutor' => array(
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
)
),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 15 => array(
'name' => 'no eggs',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '372',
'name' => 'Shelgon',
'slug' => 'shelgon'
)
$randType = 'flying'
$quote = 'Thank you {p}! But our princess is in another castle!'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Chingling ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'chingling evolution chart,chingling move list,chingling images,chingling description,chingling type match up,chingling base stats'
$description_for_layout = 'The Pokemon Chingling, along with various images and sprites from the various Pokemon games. You can also learn about Chingling's move lists, when Chingling learns certain moves, which TMs or HMs Chingling can learn, Chingling's evolution chain, how Chingling matches up against different attacks, and much more.'
$name = 'Chingling'
$slug = 'chingling'
$number = '433'
$species = 'Bell'
$gen = (int) 4
$wRaw = '6'
$wEmp = (float) 0.6
$wLb = (float) 1.3
$hRaw = '2'
$hEmp = (float) 0.656167979003
$hFt = (int) 0
$hIn = (float) 8
$hMt = (float) 0.2
$thumb = '/img/sprite/xy/433.png'
$type1 = 'psychic'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '433',
'S' => '82',
'K(Cstl)' => '111'
)
$stats = array(
(int) 0 => array(
'id' => '2593',
'pokemon_id' => '433',
'stat_id' => '1',
'base_stat' => '45',
'effort' => '0',
'percent' => '14.1',
'grade' => 'F'
),
(int) 1 => array(
'id' => '2594',
'pokemon_id' => '433',
'stat_id' => '2',
'base_stat' => '30',
'effort' => '0',
'percent' => '3.6',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '2595',
'pokemon_id' => '433',
'stat_id' => '3',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.4',
'grade' => 'D-'
),
(int) 3 => array(
'id' => '2596',
'pokemon_id' => '433',
'stat_id' => '4',
'base_stat' => '65',
'effort' => '1',
'percent' => '49.2',
'grade' => 'C'
),
(int) 4 => array(
'id' => '2597',
'pokemon_id' => '433',
'stat_id' => '5',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.1',
'grade' => 'D-'
),
(int) 5 => array(
'id' => '2598',
'pokemon_id' => '433',
'stat_id' => '6',
'base_stat' => '45',
'effort' => '0',
'percent' => '23.4',
'grade' => 'D-'
),
'total' => array(
'sum' => (int) 285,
'percent' => '10.6',
'grade' => 'FF'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '430',
'slug' => 'honchkrow',
'name' => 'Honchkrow'
),
(int) 1 => array(
'id' => '431',
'slug' => 'glameow',
'name' => 'Glameow'
),
(int) 2 => array(
'id' => '432',
'slug' => 'purugly',
'name' => 'Purugly'
),
(int) 3 => array(
'id' => '434',
'slug' => 'stunky',
'name' => 'Stunky'
),
(int) 4 => array(
'id' => '435',
'slug' => 'skuntank',
'name' => 'Skuntank'
),
(int) 5 => array(
'id' => '436',
'slug' => 'bronzor',
'name' => 'Bronzor'
)
)
$evolution = array(
'baby' => array(
(int) 0 => array(
'id' => (int) 433,
'name' => 'Chingling',
'slug' => 'chingling',
'req' => null
)
),
'basic' => array(
(int) 0 => array(
'id' => (int) 358,
'name' => 'Chimecho',
'slug' => 'chimecho',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 4 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 5 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 6 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
)
)
$learnByLevel = array(
(int) 8 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 22 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 22 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 22 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 22 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 22 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 22 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 32 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = null
$learnByTutor = array(
(int) 9 => array(
(int) 0 => array(
'slug' => 'helping-hand',
'name' => 'Helping Hand',
'desc' => 'A move that boosts the power of the ally's attack in a Double Battle. ',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also lowers the target's Speed stat. ',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 2 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the target's held item, preventing that item from being used in the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 3 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 5 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 6 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'helping-hand',
'name' => 'Helping Hand',
'desc' => 'A move that boosts the power of the ally's attack in a Double Battle. ',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also lowers the target's Speed stat. ',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 4 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the target's held item, preventing that item from being used in the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 5 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 8 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 9 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'bind',
'name' => 'Bind',
'desc' => 'Binds the target for 2-5 turns.',
'pp' => '20',
'power' => '15',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'helping-hand',
'name' => 'Helping Hand',
'desc' => 'A move that boosts the power of the ally's attack in a Double Battle. ',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also lowers the target's Speed stat. ',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 6 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the target's held item, preventing that item from being used in the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 7 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 11 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'snatch',
'name' => 'Snatch',
'desc' => 'The user steals the effects of any healing or stat-changing move the opponent attempts to use.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'dark'
),
(int) 14 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 15 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 16 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 17 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'bind',
'name' => 'Bind',
'desc' => 'Binds the target for 2-5 turns.',
'pp' => '20',
'power' => '15',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'helping-hand',
'name' => 'Helping Hand',
'desc' => 'A move that boosts the power of the ally's attack in a Double Battle. ',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also lowers the target's Speed stat. ',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 7 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the target's held item, preventing that item from being used in the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 8 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'A fast and unavoidable electric attack.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 12 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 13 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 14 => array(
'slug' => 'snatch',
'name' => 'Snatch',
'desc' => 'The user steals the effects of any healing or stat-changing move the opponent attempts to use.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'dark'
),
(int) 15 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 16 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 17 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 18 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array(
(int) 8 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'stored-power',
'name' => 'Stored Power',
'desc' => '-',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'stored-power',
'name' => 'Stored Power',
'desc' => '-',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'cosmic-power',
'name' => 'Cosmic Power',
'desc' => 'Raises DEFENSE and SP. DEF with a mystic power.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 2 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'stored-power',
'name' => 'Stored Power',
'desc' => '-',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'cosmic-power',
'name' => 'Cosmic Power',
'desc' => 'Raises DEFENSE and SP. DEF with a mystic power.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 2 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'stored-power',
'name' => 'Stored Power',
'desc' => '-',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
)
)
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 15 => array(
'name' => 'no eggs',
'mates' => array(
'030' => array(
[maximum depth reached]
),
'031' => array(
[maximum depth reached]
),
(int) 144 => array(
[maximum depth reached]
),
(int) 145 => array(
[maximum depth reached]
),
(int) 146 => array(
[maximum depth reached]
),
(int) 150 => array(
[maximum depth reached]
),
(int) 151 => array(
[maximum depth reached]
),
(int) 172 => array(
[maximum depth reached]
),
(int) 173 => array(
[maximum depth reached]
),
(int) 174 => array(
[maximum depth reached]
),
(int) 175 => array(
[maximum depth reached]
),
(int) 201 => array(
[maximum depth reached]
),
(int) 236 => array(
[maximum depth reached]
),
(int) 238 => array(
[maximum depth reached]
),
(int) 239 => array(
[maximum depth reached]
),
(int) 240 => array(
[maximum depth reached]
),
(int) 243 => array(
[maximum depth reached]
),
(int) 244 => array(
[maximum depth reached]
),
(int) 245 => array(
[maximum depth reached]
),
(int) 249 => array(
[maximum depth reached]
),
(int) 250 => array(
[maximum depth reached]
),
(int) 251 => array(
[maximum depth reached]
),
(int) 298 => array(
[maximum depth reached]
),
(int) 360 => array(
[maximum depth reached]
),
(int) 377 => array(
[maximum depth reached]
),
(int) 378 => array(
[maximum depth reached]
),
(int) 379 => array(
[maximum depth reached]
),
(int) 380 => array(
[maximum depth reached]
),
(int) 381 => array(
[maximum depth reached]
),
(int) 382 => array(
[maximum depth reached]
),
(int) 383 => array(
[maximum depth reached]
),
(int) 384 => array(
[maximum depth reached]
),
(int) 385 => array(
[maximum depth reached]
),
(int) 386 => array(
[maximum depth reached]
),
(int) 406 => array(
[maximum depth reached]
),
(int) 433 => array(
[maximum depth reached]
),
(int) 438 => array(
[maximum depth reached]
),
(int) 439 => array(
[maximum depth reached]
),
(int) 440 => array(
[maximum depth reached]
),
(int) 446 => array(
[maximum depth reached]
),
(int) 447 => array(
[maximum depth reached]
),
(int) 458 => array(
[maximum depth reached]
),
(int) 480 => array(
[maximum depth reached]
),
(int) 481 => array(
[maximum depth reached]
),
(int) 482 => array(
[maximum depth reached]
),
(int) 483 => array(
[maximum depth reached]
),
(int) 484 => array(
[maximum depth reached]
),
(int) 485 => array(
[maximum depth reached]
),
(int) 486 => array(
[maximum depth reached]
),
(int) 487 => array(
[maximum depth reached]
),
(int) 488 => array(
[maximum depth reached]
),
(int) 491 => array(
[maximum depth reached]
),
(int) 492 => array(
[maximum depth reached]
),
(int) 493 => array(
[maximum depth reached]
),
(int) 494 => array(
[maximum depth reached]
),
(int) 638 => array(
[maximum depth reached]
),
(int) 639 => array(
[maximum depth reached]
),
(int) 640 => array(
[maximum depth reached]
),
(int) 641 => array(
[maximum depth reached]
),
(int) 642 => array(
[maximum depth reached]
),
(int) 643 => array(
[maximum depth reached]
),
(int) 644 => array(
[maximum depth reached]
),
(int) 645 => array(
[maximum depth reached]
),
(int) 646 => array(
[maximum depth reached]
),
(int) 647 => array(
[maximum depth reached]
),
(int) 648 => array(
[maximum depth reached]
),
(int) 649 => array(
[maximum depth reached]
),
(int) 716 => array(
[maximum depth reached]
),
(int) 717 => array(
[maximum depth reached]
),
(int) 718 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 15 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-tm.ctp'
$dataForView = array(
'rand' => array(
'id' => '372',
'name' => 'Shelgon',
'slug' => 'shelgon'
),
'randType' => 'flying',
'quote' => 'Thank you {p}! But our princess is in another castle!',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Chingling ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'chingling evolution chart,chingling move list,chingling images,chingling description,chingling type match up,chingling base stats',
'description_for_layout' => 'The Pokemon Chingling, along with various images and sprites from the various Pokemon games. You can also learn about Chingling's move lists, when Chingling learns certain moves, which TMs or HMs Chingling can learn, Chingling's evolution chain, how Chingling matches up against different attacks, and much more.',
'name' => 'Chingling',
'slug' => 'chingling',
'number' => '433',
'species' => 'Bell',
'gen' => (int) 4,
'wRaw' => '6',
'wEmp' => (float) 0.6,
'wLb' => (float) 1.3,
'hRaw' => '2',
'hEmp' => (float) 0.656167979003,
'hFt' => (int) 0,
'hIn' => (float) 8,
'hMt' => (float) 0.2,
'thumb' => '/img/sprite/xy/433.png',
'type1' => 'psychic',
'type2' => null,
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
),
'dexNumbers' => array(
'N' => '433',
'S' => '82',
'K(Cstl)' => '111'
),
'stats' => array(
(int) 0 => array(
'id' => '2593',
'pokemon_id' => '433',
'stat_id' => '1',
'base_stat' => '45',
'effort' => '0',
'percent' => '14.1',
'grade' => 'F'
),
(int) 1 => array(
'id' => '2594',
'pokemon_id' => '433',
'stat_id' => '2',
'base_stat' => '30',
'effort' => '0',
'percent' => '3.6',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '2595',
'pokemon_id' => '433',
'stat_id' => '3',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.4',
'grade' => 'D-'
),
(int) 3 => array(
'id' => '2596',
'pokemon_id' => '433',
'stat_id' => '4',
'base_stat' => '65',
'effort' => '1',
'percent' => '49.2',
'grade' => 'C'
),
(int) 4 => array(
'id' => '2597',
'pokemon_id' => '433',
'stat_id' => '5',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.1',
'grade' => 'D-'
),
(int) 5 => array(
'id' => '2598',
'pokemon_id' => '433',
'stat_id' => '6',
'base_stat' => '45',
'effort' => '0',
'percent' => '23.4',
'grade' => 'D-'
),
'total' => array(
'sum' => (int) 285,
'percent' => '10.6',
'grade' => 'FF'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '430',
'slug' => 'honchkrow',
'name' => 'Honchkrow'
),
(int) 1 => array(
'id' => '431',
'slug' => 'glameow',
'name' => 'Glameow'
),
(int) 2 => array(
'id' => '432',
'slug' => 'purugly',
'name' => 'Purugly'
),
(int) 3 => array(
'id' => '434',
'slug' => 'stunky',
'name' => 'Stunky'
),
(int) 4 => array(
'id' => '435',
'slug' => 'skuntank',
'name' => 'Skuntank'
),
(int) 5 => array(
'id' => '436',
'slug' => 'bronzor',
'name' => 'Bronzor'
)
),
'evolution' => array(
'baby' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'basic' => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'abilities' => array(
(int) 4 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 26 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
)
)
),
'learnByHM' => null,
'learnByTutor' => array(
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
)
),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 15 => array(
'name' => 'no eggs',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '372',
'name' => 'Shelgon',
'slug' => 'shelgon'
)
$randType = 'flying'
$quote = 'Thank you {p}! But our princess is in another castle!'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Chingling ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'chingling evolution chart,chingling move list,chingling images,chingling description,chingling type match up,chingling base stats'
$description_for_layout = 'The Pokemon Chingling, along with various images and sprites from the various Pokemon games. You can also learn about Chingling's move lists, when Chingling learns certain moves, which TMs or HMs Chingling can learn, Chingling's evolution chain, how Chingling matches up against different attacks, and much more.'
$name = 'Chingling'
$slug = 'chingling'
$number = '433'
$species = 'Bell'
$gen = (int) 4
$wRaw = '6'
$wEmp = (float) 0.6
$wLb = (float) 1.3
$hRaw = '2'
$hEmp = (float) 0.656167979003
$hFt = (int) 0
$hIn = (float) 8
$hMt = (float) 0.2
$thumb = '/img/sprite/xy/433.png'
$type1 = 'psychic'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '433',
'S' => '82',
'K(Cstl)' => '111'
)
$stats = array(
(int) 0 => array(
'id' => '2593',
'pokemon_id' => '433',
'stat_id' => '1',
'base_stat' => '45',
'effort' => '0',
'percent' => '14.1',
'grade' => 'F'
),
(int) 1 => array(
'id' => '2594',
'pokemon_id' => '433',
'stat_id' => '2',
'base_stat' => '30',
'effort' => '0',
'percent' => '3.6',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '2595',
'pokemon_id' => '433',
'stat_id' => '3',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.4',
'grade' => 'D-'
),
(int) 3 => array(
'id' => '2596',
'pokemon_id' => '433',
'stat_id' => '4',
'base_stat' => '65',
'effort' => '1',
'percent' => '49.2',
'grade' => 'C'
),
(int) 4 => array(
'id' => '2597',
'pokemon_id' => '433',
'stat_id' => '5',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.1',
'grade' => 'D-'
),
(int) 5 => array(
'id' => '2598',
'pokemon_id' => '433',
'stat_id' => '6',
'base_stat' => '45',
'effort' => '0',
'percent' => '23.4',
'grade' => 'D-'
),
'total' => array(
'sum' => (int) 285,
'percent' => '10.6',
'grade' => 'FF'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '430',
'slug' => 'honchkrow',
'name' => 'Honchkrow'
),
(int) 1 => array(
'id' => '431',
'slug' => 'glameow',
'name' => 'Glameow'
),
(int) 2 => array(
'id' => '432',
'slug' => 'purugly',
'name' => 'Purugly'
),
(int) 3 => array(
'id' => '434',
'slug' => 'stunky',
'name' => 'Stunky'
),
(int) 4 => array(
'id' => '435',
'slug' => 'skuntank',
'name' => 'Skuntank'
),
(int) 5 => array(
'id' => '436',
'slug' => 'bronzor',
'name' => 'Bronzor'
)
)
$evolution = array(
'baby' => array(
(int) 0 => array(
'id' => (int) 433,
'name' => 'Chingling',
'slug' => 'chingling',
'req' => null
)
),
'basic' => array(
(int) 0 => array(
'id' => (int) 358,
'name' => 'Chimecho',
'slug' => 'chimecho',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 4 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 5 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
),
(int) 6 => array(
(int) 26 => array(
'hide' => '0',
'slug' => 'levitate',
'name' => 'Levitate',
'desc' => 'Gives full immunity to all
Ground-type moves.'
)
)
)
$learnByLevel = array(
(int) 8 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 22 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 22 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 22 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 22 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 22 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 22 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 32 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = null
$learnByTutor = array(
(int) 9 => array(
(int) 0 => array(
'slug' => 'helping-hand',
'name' => 'Helping Hand',
'desc' => 'A move that boosts the power of the ally's attack in a Double Battle. ',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also lowers the target's Speed stat. ',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 2 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the target's held item, preventing that item from being used in the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 3 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 5 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 6 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'helping-hand',
'name' => 'Helping Hand',
'desc' => 'A move that boosts the power of the ally's attack in a Double Battle. ',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also lowers the target's Speed stat. ',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 4 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the target's held item, preventing that item from being used in the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 5 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 8 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 9 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'bind',
'name' => 'Bind',
'desc' => 'Binds the target for 2-5 turns.',
'pp' => '20',
'power' => '15',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'helping-hand',
'name' => 'Helping Hand',
'desc' => 'A move that boosts the power of the ally's attack in a Double Battle. ',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also lowers the target's Speed stat. ',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 6 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the target's held item, preventing that item from being used in the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 7 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 11 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'snatch',
'name' => 'Snatch',
'desc' => 'The user steals the effects of any healing or stat-changing move the opponent attempts to use.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'dark'
),
(int) 14 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 15 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 16 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 17 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'bind',
'name' => 'Bind',
'desc' => 'Binds the target for 2-5 turns.',
'pp' => '20',
'power' => '15',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'helping-hand',
'name' => 'Helping Hand',
'desc' => 'A move that boosts the power of the ally's attack in a Double Battle. ',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also lowers the target's Speed stat. ',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 7 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the target's held item, preventing that item from being used in the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 8 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'A fast and unavoidable electric attack.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 12 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 13 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 14 => array(
'slug' => 'snatch',
'name' => 'Snatch',
'desc' => 'The user steals the effects of any healing or stat-changing move the opponent attempts to use.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'dark'
),
(int) 15 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 16 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 17 => array(
'slug' => 'uproar',
'name' => 'Uproar',
'desc' => 'The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 18 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array(
(int) 8 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'stored-power',
'name' => 'Stored Power',
'desc' => '-',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 1 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'stored-power',
'name' => 'Stored Power',
'desc' => '-',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'cosmic-power',
'name' => 'Cosmic Power',
'desc' => 'Raises DEFENSE and SP. DEF with a mystic power.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 2 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'stored-power',
'name' => 'Stored Power',
'desc' => '-',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'cosmic-power',
'name' => 'Cosmic Power',
'desc' => 'Raises DEFENSE and SP. DEF with a mystic power.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 1 => array(
'slug' => 'curse',
'name' => 'Curse',
'desc' => 'Works differently for ghost-types.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'ghost'
),
(int) 2 => array(
'slug' => 'disable',
'name' => 'Disable',
'desc' => 'For four turns, this move prevents the target from using the move it last used.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'future-sight',
'name' => 'Future Sight',
'desc' => 'Two turns after this move is used, a hunk of psychic energy attacks the target.',
'pp' => '10',
'power' => '120',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'hypnosis',
'name' => 'Hypnosis',
'desc' => 'A hypnotizing move that may induce sleep.',
'pp' => '20',
'power' => '0',
'acc' => '60',
'class' => '1',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'recover',
'name' => 'Recover',
'desc' => 'Restoring its own cells, the user restores its own HP by half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange abilities with the foe. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 7 => array(
'slug' => 'stored-power',
'name' => 'Stored Power',
'desc' => '-',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'wish',
'name' => 'Wish',
'desc' => 'One turn after this move is used, the target?s HP is restored by half the user?s max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
)
)
)
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 15 => array(
'name' => 'no eggs',
'mates' => array(
'030' => array(
[maximum depth reached]
),
'031' => array(
[maximum depth reached]
),
(int) 144 => array(
[maximum depth reached]
),
(int) 145 => array(
[maximum depth reached]
),
(int) 146 => array(
[maximum depth reached]
),
(int) 150 => array(
[maximum depth reached]
),
(int) 151 => array(
[maximum depth reached]
),
(int) 172 => array(
[maximum depth reached]
),
(int) 173 => array(
[maximum depth reached]
),
(int) 174 => array(
[maximum depth reached]
),
(int) 175 => array(
[maximum depth reached]
),
(int) 201 => array(
[maximum depth reached]
),
(int) 236 => array(
[maximum depth reached]
),
(int) 238 => array(
[maximum depth reached]
),
(int) 239 => array(
[maximum depth reached]
),
(int) 240 => array(
[maximum depth reached]
),
(int) 243 => array(
[maximum depth reached]
),
(int) 244 => array(
[maximum depth reached]
),
(int) 245 => array(
[maximum depth reached]
),
(int) 249 => array(
[maximum depth reached]
),
(int) 250 => array(
[maximum depth reached]
),
(int) 251 => array(
[maximum depth reached]
),
(int) 298 => array(
[maximum depth reached]
),
(int) 360 => array(
[maximum depth reached]
),
(int) 377 => array(
[maximum depth reached]
),
(int) 378 => array(
[maximum depth reached]
),
(int) 379 => array(
[maximum depth reached]
),
(int) 380 => array(
[maximum depth reached]
),
(int) 381 => array(
[maximum depth reached]
),
(int) 382 => array(
[maximum depth reached]
),
(int) 383 => array(
[maximum depth reached]
),
(int) 384 => array(
[maximum depth reached]
),
(int) 385 => array(
[maximum depth reached]
),
(int) 386 => array(
[maximum depth reached]
),
(int) 406 => array(
[maximum depth reached]
),
(int) 433 => array(
[maximum depth reached]
),
(int) 438 => array(
[maximum depth reached]
),
(int) 439 => array(
[maximum depth reached]
),
(int) 440 => array(
[maximum depth reached]
),
(int) 446 => array(
[maximum depth reached]
),
(int) 447 => array(
[maximum depth reached]
),
(int) 458 => array(
[maximum depth reached]
),
(int) 480 => array(
[maximum depth reached]
),
(int) 481 => array(
[maximum depth reached]
),
(int) 482 => array(
[maximum depth reached]
),
(int) 483 => array(
[maximum depth reached]
),
(int) 484 => array(
[maximum depth reached]
),
(int) 485 => array(
[maximum depth reached]
),
(int) 486 => array(
[maximum depth reached]
),
(int) 487 => array(
[maximum depth reached]
),
(int) 488 => array(
[maximum depth reached]
),
(int) 491 => array(
[maximum depth reached]
),
(int) 492 => array(
[maximum depth reached]
),
(int) 493 => array(
[maximum depth reached]
),
(int) 494 => array(
[maximum depth reached]
),
(int) 638 => array(
[maximum depth reached]
),
(int) 639 => array(
[maximum depth reached]
),
(int) 640 => array(
[maximum depth reached]
),
(int) 641 => array(
[maximum depth reached]
),
(int) 642 => array(
[maximum depth reached]
),
(int) 643 => array(
[maximum depth reached]
),
(int) 644 => array(
[maximum depth reached]
),
(int) 645 => array(
[maximum depth reached]
),
(int) 646 => array(
[maximum depth reached]
),
(int) 647 => array(
[maximum depth reached]
),
(int) 648 => array(
[maximum depth reached]
),
(int) 649 => array(
[maximum depth reached]
),
(int) 716 => array(
[maximum depth reached]
),
(int) 717 => array(
[maximum depth reached]
),
(int) 718 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 15 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |