Run, Cleffa, run!

Deoxys

The DNA Pokémon

Height: 5'7" (1.7m) Weight: 133.8lbs (60.8kg)

#386

  • N: #386
  • H: #202
  • Deoxys's Damage Multipliers

  • Deoxys's Base Stats

    • HP
      50
      20.5%
      D-
    • Attack
      150
      99.0%
      A+
    • Defense
      50
      22.4%
      D-
    • Sp. Attack
      150
      99.0%
      A+
    • Sp. Defense
      50
      22.1%
      D-
    • Speed
      150
      99.7%
      A+
    • Total:
      600
      94.4%
      A+
  • Deoxys Evolution Chart

    Deoxys does not evolve.
  • Deoxys's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Pressure The Pokémon raises the foe's PP usage.
    Pressure The Pokémon raises the foe's PP usage.
    Pressure The Pokémon raises the foe's PP usage.
    Pressure The Pokémon raises the foe's PP usage.
  • Deoxys Level Up Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    - Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    45 Psycho Boost psy 5 140 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    15 Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the target's held item, preventing that item from being used in the battle.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def Squeezes the foe for 2-5 turns.
    20 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def Heavily strikes switching POKéMON.
    35 Cosmic Power psy 20 - - No Damage. Raises DEFENSE and SP. DEF with a mystic power.
    5 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
    40 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    30 Snatch dar 10 - - No Damage. The user steals the effects of any healing or stat-changing move the opponent attempts to use.
    25 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    10 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    50 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
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    fl Name Type PP Pwr. Acc. Class Definition