Notice (8): Undefined offset: 6 [APP/View/Elements/profile-blocks/moves-level.ctp, line 271]Code Context </thead>
<tbody>
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'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
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),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 15 => array(
'name' => 'no eggs',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '571',
'name' => 'Zoroark',
'slug' => 'zoroark'
)
$randType = 'ice'
$quote = '{p}, we have a problem.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Deoxys ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'deoxys evolution chart,deoxys move list,deoxys images,deoxys description,deoxys type match up,deoxys base stats'
$description_for_layout = 'The Pokemon Deoxys, along with various images and sprites from the various Pokemon games. You can also learn about Deoxys's move lists, when Deoxys learns certain moves, which TMs or HMs Deoxys can learn, Deoxys's evolution chain, how Deoxys matches up against different attacks, and much more.'
$name = 'Deoxys'
$slug = 'deoxys'
$number = '386'
$species = 'DNA'
$gen = (int) 3
$wRaw = '608'
$wEmp = (float) 60.8
$wLb = (float) 133.8
$hRaw = '17'
$hEmp = (float) 5.57742782152
$hFt = (int) 5
$hIn = (float) 7
$hMt = (float) 1.7
$thumb = '/img/sprite/xy/386.png'
$type1 = 'psychic'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '386',
'H' => '202'
)
$stats = array(
(int) 0 => array(
'id' => '2311',
'pokemon_id' => '386',
'stat_id' => '1',
'base_stat' => '50',
'effort' => '0',
'percent' => '20.5',
'grade' => 'D-'
),
(int) 1 => array(
'id' => '2312',
'pokemon_id' => '386',
'stat_id' => '2',
'base_stat' => '150',
'effort' => '1',
'percent' => '99.0',
'grade' => 'A+'
),
(int) 2 => array(
'id' => '2313',
'pokemon_id' => '386',
'stat_id' => '3',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.4',
'grade' => 'D-'
),
(int) 3 => array(
'id' => '2314',
'pokemon_id' => '386',
'stat_id' => '4',
'base_stat' => '150',
'effort' => '1',
'percent' => '99.0',
'grade' => 'A+'
),
(int) 4 => array(
'id' => '2315',
'pokemon_id' => '386',
'stat_id' => '5',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.1',
'grade' => 'D-'
),
(int) 5 => array(
'id' => '2316',
'pokemon_id' => '386',
'stat_id' => '6',
'base_stat' => '150',
'effort' => '1',
'percent' => '99.7',
'grade' => 'A+'
),
'total' => array(
'sum' => (int) 600,
'percent' => '94.4',
'grade' => 'A+'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '383',
'slug' => 'groudon',
'name' => 'Groudon'
),
(int) 1 => array(
'id' => '384',
'slug' => 'rayquaza',
'name' => 'Rayquaza'
),
(int) 2 => array(
'id' => '385',
'slug' => 'jirachi',
'name' => 'Jirachi'
),
(int) 3 => array(
'id' => '387',
'slug' => 'turtwig',
'name' => 'Turtwig'
),
(int) 4 => array(
'id' => '388',
'slug' => 'grotle',
'name' => 'Grotle'
),
(int) 5 => array(
'id' => '389',
'slug' => 'torterra',
'name' => 'Torterra'
)
)
$evolution = array()
$abilities = array(
(int) 3 => array(
(int) 46 => array(
'hide' => '0',
'slug' => 'pressure',
'name' => 'Pressure',
'desc' => 'The Pokémon raises the
foe's PP usage.'
)
),
(int) 4 => array(
(int) 46 => array(
'hide' => '0',
'slug' => 'pressure',
'name' => 'Pressure',
'desc' => 'The Pokémon raises the
foe's PP usage.'
)
),
(int) 5 => array(
(int) 46 => array(
'hide' => '0',
'slug' => 'pressure',
'name' => 'Pressure',
'desc' => 'The Pokémon raises the
foe's PP usage.'
)
),
(int) 6 => array(
(int) 46 => array(
'hide' => '0',
'slug' => 'pressure',
'name' => 'Pressure',
'desc' => 'The Pokémon raises the
foe's PP usage.'
)
)
)
$learnByLevel = array(
(int) 5 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 35 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 50 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 73 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 89 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 65 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 57 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 81 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 97 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 73 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 89 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 65 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 57 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 81 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 97 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 73 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 89 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 65 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 57 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 81 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 97 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 73 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 89 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 65 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 57 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 81 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 97 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 35 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 50 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 35 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 50 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 73 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 89 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 65 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 57 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 81 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 97 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 73 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 89 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 65 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 57 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 81 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 97 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 55 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 67 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 61 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 73 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 5 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 3 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 3 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 3 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
)
)
$learnByTutor = array(
(int) 9 => array(
(int) 0 => array(
'slug' => 'fire-punch',
'name' => 'Fire Punch',
'desc' => 'A fiery punch that may burn the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fire'
),
(int) 1 => array(
'slug' => 'ice-punch',
'name' => 'Ice Punch',
'desc' => 'An icy punch that may freeze the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'ice'
),
(int) 2 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 3 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the foe's held item, preventing the item from being used during the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 4 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 5 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 6 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Sprays star-shaped rays that never miss.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'thunder-punch',
'name' => 'Thunder Punch',
'desc' => 'An electric punch. It may paralyze.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'electric'
),
(int) 9 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => '-',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'fire-punch',
'name' => 'Fire Punch',
'desc' => 'A fiery punch that may burn the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fire'
),
(int) 1 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'An attack that may make foe flinch.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'ice-punch',
'name' => 'Ice Punch',
'desc' => 'An icy punch that may freeze the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'ice'
),
(int) 4 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 5 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the foe's held item, preventing the item from being used during the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 6 => array(
'slug' => 'low-kick',
'name' => 'Low Kick',
'desc' => 'A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 7 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 9 => array(
'slug' => 'role-play',
'name' => 'Role Play',
'desc' => 'The user mimics the target completely, copying the target's natural Ability.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 11 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Sprays star-shaped rays that never miss.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'thunder-punch',
'name' => 'Thunder Punch',
'desc' => 'An electric punch. It may paralyze.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'electric'
),
(int) 14 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 15 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => '-',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'An attack that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A life-risking tackle that also hurts the user.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 4 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe during one battle.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'nightmare',
'name' => 'Nightmare',
'desc' => 'A sleeper loses 1/4 HP every turn.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 6 => array(
'slug' => 'seismic-toss',
'name' => 'Seismic Toss',
'desc' => 'Inflicts damage identical to the user's level.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 7 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A move that may cause paralysis.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'bind',
'name' => 'Bind',
'desc' => 'Binds and squeezes the foe for 2 to 5 turns.',
'pp' => '20',
'power' => '15',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'drain-punch',
'name' => 'Drain Punch',
'desc' => 'An energy-draining punch. The user's HP is restored by half the damage taken by the target.',
'pp' => '10',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 2 => array(
'slug' => 'fire-punch',
'name' => 'Fire Punch',
'desc' => 'A fiery punch that may burn the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fire'
),
(int) 3 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'ice-punch',
'name' => 'Ice Punch',
'desc' => 'An icy punch that may freeze the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'ice'
),
(int) 5 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 6 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the foe's held item, preventing the item from being used during the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 7 => array(
'slug' => 'low-kick',
'name' => 'Low Kick',
'desc' => 'A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 8 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'role-play',
'name' => 'Role Play',
'desc' => 'The user mimics the target completely, copying the target's natural Ability.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 12 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange Abilities with the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 13 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'While it is asleep, the user randomly uses one of the moves it knows. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 14 => array(
'slug' => 'snatch',
'name' => 'Snatch',
'desc' => 'The user steals the effects of any healing or stat-changing move the opponent attempts to use.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'dark'
),
(int) 15 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 16 => array(
'slug' => 'stealth-rock',
'name' => 'Stealth Rock',
'desc' => 'The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'rock'
),
(int) 17 => array(
'slug' => 'thunder-punch',
'name' => 'Thunder Punch',
'desc' => 'An electric punch. It may paralyze.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'electric'
),
(int) 18 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 19 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 20 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => '-',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'bind',
'name' => 'Bind',
'desc' => 'Binds and squeezes the foe for 2 to 5 turns.',
'pp' => '20',
'power' => '15',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'drain-punch',
'name' => 'Drain Punch',
'desc' => 'An energy-draining punch. The user's HP is restored by half the damage taken by the target.',
'pp' => '10',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 2 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'fire-punch',
'name' => 'Fire Punch',
'desc' => 'A fiery punch that may burn the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fire'
),
(int) 4 => array(
'slug' => 'focus-punch',
'name' => 'Focus Punch',
'desc' => 'A powerful loyalty attack. The user flinches if hit.',
'pp' => '20',
'power' => '150',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 5 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'ice-punch',
'name' => 'Ice Punch',
'desc' => 'An icy punch that may freeze the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'ice'
),
(int) 7 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 8 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the foe's held item, preventing the item from being used during the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 9 => array(
'slug' => 'low-kick',
'name' => 'Low Kick',
'desc' => 'A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 10 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'role-play',
'name' => 'Role Play',
'desc' => 'The user mimics the target completely, copying the target's natural Ability.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 13 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 14 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 15 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange Abilities with the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 16 => array(
'slug' => 'snatch',
'name' => 'Snatch',
'desc' => 'The user steals the effects of any healing or stat-changing move the opponent attempts to use.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'dark'
),
(int) 17 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 18 => array(
'slug' => 'stealth-rock',
'name' => 'Stealth Rock',
'desc' => 'The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'rock'
),
(int) 19 => array(
'slug' => 'thunder-punch',
'name' => 'Thunder Punch',
'desc' => 'An electric punch. It may paralyze.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'electric'
),
(int) 20 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 21 => array(
'slug' => 'water-pulse',
'name' => 'Water Pulse',
'desc' => '-',
'pp' => '20',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'water'
),
(int) 22 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 23 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => '-',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 15 => array(
'name' => 'no eggs',
'mates' => array(
'030' => array(
[maximum depth reached]
),
'031' => array(
[maximum depth reached]
),
(int) 144 => array(
[maximum depth reached]
),
(int) 145 => array(
[maximum depth reached]
),
(int) 146 => array(
[maximum depth reached]
),
(int) 150 => array(
[maximum depth reached]
),
(int) 151 => array(
[maximum depth reached]
),
(int) 172 => array(
[maximum depth reached]
),
(int) 173 => array(
[maximum depth reached]
),
(int) 174 => array(
[maximum depth reached]
),
(int) 175 => array(
[maximum depth reached]
),
(int) 201 => array(
[maximum depth reached]
),
(int) 236 => array(
[maximum depth reached]
),
(int) 238 => array(
[maximum depth reached]
),
(int) 239 => array(
[maximum depth reached]
),
(int) 240 => array(
[maximum depth reached]
),
(int) 243 => array(
[maximum depth reached]
),
(int) 244 => array(
[maximum depth reached]
),
(int) 245 => array(
[maximum depth reached]
),
(int) 249 => array(
[maximum depth reached]
),
(int) 250 => array(
[maximum depth reached]
),
(int) 251 => array(
[maximum depth reached]
),
(int) 298 => array(
[maximum depth reached]
),
(int) 360 => array(
[maximum depth reached]
),
(int) 377 => array(
[maximum depth reached]
),
(int) 378 => array(
[maximum depth reached]
),
(int) 379 => array(
[maximum depth reached]
),
(int) 380 => array(
[maximum depth reached]
),
(int) 381 => array(
[maximum depth reached]
),
(int) 382 => array(
[maximum depth reached]
),
(int) 383 => array(
[maximum depth reached]
),
(int) 384 => array(
[maximum depth reached]
),
(int) 385 => array(
[maximum depth reached]
),
(int) 386 => array(
[maximum depth reached]
),
(int) 406 => array(
[maximum depth reached]
),
(int) 433 => array(
[maximum depth reached]
),
(int) 438 => array(
[maximum depth reached]
),
(int) 439 => array(
[maximum depth reached]
),
(int) 440 => array(
[maximum depth reached]
),
(int) 446 => array(
[maximum depth reached]
),
(int) 447 => array(
[maximum depth reached]
),
(int) 458 => array(
[maximum depth reached]
),
(int) 480 => array(
[maximum depth reached]
),
(int) 481 => array(
[maximum depth reached]
),
(int) 482 => array(
[maximum depth reached]
),
(int) 483 => array(
[maximum depth reached]
),
(int) 484 => array(
[maximum depth reached]
),
(int) 485 => array(
[maximum depth reached]
),
(int) 486 => array(
[maximum depth reached]
),
(int) 487 => array(
[maximum depth reached]
),
(int) 488 => array(
[maximum depth reached]
),
(int) 491 => array(
[maximum depth reached]
),
(int) 492 => array(
[maximum depth reached]
),
(int) 493 => array(
[maximum depth reached]
),
(int) 494 => array(
[maximum depth reached]
),
(int) 638 => array(
[maximum depth reached]
),
(int) 639 => array(
[maximum depth reached]
),
(int) 640 => array(
[maximum depth reached]
),
(int) 641 => array(
[maximum depth reached]
),
(int) 642 => array(
[maximum depth reached]
),
(int) 643 => array(
[maximum depth reached]
),
(int) 644 => array(
[maximum depth reached]
),
(int) 645 => array(
[maximum depth reached]
),
(int) 646 => array(
[maximum depth reached]
),
(int) 647 => array(
[maximum depth reached]
),
(int) 648 => array(
[maximum depth reached]
),
(int) 649 => array(
[maximum depth reached]
),
(int) 716 => array(
[maximum depth reached]
),
(int) 717 => array(
[maximum depth reached]
),
(int) 718 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$level = array(
(int) 50 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => 'The target is attacked with a powerful beam. The user can't move on the next turn.',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
)
)
$l = array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => 'The target is attacked with a powerful beam. The user can't move on the next turn.',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
)
$lvl = (int) 50
include - APP/View/Elements/profile-blocks/moves-level.ctp, line 271
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 8
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108
Warning (2): Invalid argument supplied for foreach() [APP/View/Elements/profile-blocks/moves-level.ctp, line 271]Code Context </thead>
<tbody>
<?php foreach($learnByLevel[6] as $level): foreach($level as $lvl => $l): ?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-level.ctp'
$dataForView = array(
'rand' => array(
'id' => '571',
'name' => 'Zoroark',
'slug' => 'zoroark'
),
'randType' => 'ice',
'quote' => '{p}, we have a problem.',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Deoxys ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'deoxys evolution chart,deoxys move list,deoxys images,deoxys description,deoxys type match up,deoxys base stats',
'description_for_layout' => 'The Pokemon Deoxys, along with various images and sprites from the various Pokemon games. You can also learn about Deoxys's move lists, when Deoxys learns certain moves, which TMs or HMs Deoxys can learn, Deoxys's evolution chain, how Deoxys matches up against different attacks, and much more.',
'name' => 'Deoxys',
'slug' => 'deoxys',
'number' => '386',
'species' => 'DNA',
'gen' => (int) 3,
'wRaw' => '608',
'wEmp' => (float) 60.8,
'wLb' => (float) 133.8,
'hRaw' => '17',
'hEmp' => (float) 5.57742782152,
'hFt' => (int) 5,
'hIn' => (float) 7,
'hMt' => (float) 1.7,
'thumb' => '/img/sprite/xy/386.png',
'type1' => 'psychic',
'type2' => null,
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
),
'dexNumbers' => array(
'N' => '386',
'H' => '202'
),
'stats' => array(
(int) 0 => array(
'id' => '2311',
'pokemon_id' => '386',
'stat_id' => '1',
'base_stat' => '50',
'effort' => '0',
'percent' => '20.5',
'grade' => 'D-'
),
(int) 1 => array(
'id' => '2312',
'pokemon_id' => '386',
'stat_id' => '2',
'base_stat' => '150',
'effort' => '1',
'percent' => '99.0',
'grade' => 'A+'
),
(int) 2 => array(
'id' => '2313',
'pokemon_id' => '386',
'stat_id' => '3',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.4',
'grade' => 'D-'
),
(int) 3 => array(
'id' => '2314',
'pokemon_id' => '386',
'stat_id' => '4',
'base_stat' => '150',
'effort' => '1',
'percent' => '99.0',
'grade' => 'A+'
),
(int) 4 => array(
'id' => '2315',
'pokemon_id' => '386',
'stat_id' => '5',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.1',
'grade' => 'D-'
),
(int) 5 => array(
'id' => '2316',
'pokemon_id' => '386',
'stat_id' => '6',
'base_stat' => '150',
'effort' => '1',
'percent' => '99.7',
'grade' => 'A+'
),
'total' => array(
'sum' => (int) 600,
'percent' => '94.4',
'grade' => 'A+'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '383',
'slug' => 'groudon',
'name' => 'Groudon'
),
(int) 1 => array(
'id' => '384',
'slug' => 'rayquaza',
'name' => 'Rayquaza'
),
(int) 2 => array(
'id' => '385',
'slug' => 'jirachi',
'name' => 'Jirachi'
),
(int) 3 => array(
'id' => '387',
'slug' => 'turtwig',
'name' => 'Turtwig'
),
(int) 4 => array(
'id' => '388',
'slug' => 'grotle',
'name' => 'Grotle'
),
(int) 5 => array(
'id' => '389',
'slug' => 'torterra',
'name' => 'Torterra'
)
),
'evolution' => array(),
'abilities' => array(
(int) 3 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 46 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
),
(int) 50 => array(
[maximum depth reached]
),
(int) 51 => array(
[maximum depth reached]
),
(int) 52 => array(
[maximum depth reached]
),
(int) 53 => array(
[maximum depth reached]
),
(int) 54 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
),
(int) 43 => array(
[maximum depth reached]
),
(int) 44 => array(
[maximum depth reached]
),
(int) 45 => array(
[maximum depth reached]
),
(int) 46 => array(
[maximum depth reached]
),
(int) 47 => array(
[maximum depth reached]
),
(int) 48 => array(
[maximum depth reached]
),
(int) 49 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 15 => array(
'name' => 'no eggs',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '571',
'name' => 'Zoroark',
'slug' => 'zoroark'
)
$randType = 'ice'
$quote = '{p}, we have a problem.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Deoxys ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'deoxys evolution chart,deoxys move list,deoxys images,deoxys description,deoxys type match up,deoxys base stats'
$description_for_layout = 'The Pokemon Deoxys, along with various images and sprites from the various Pokemon games. You can also learn about Deoxys's move lists, when Deoxys learns certain moves, which TMs or HMs Deoxys can learn, Deoxys's evolution chain, how Deoxys matches up against different attacks, and much more.'
$name = 'Deoxys'
$slug = 'deoxys'
$number = '386'
$species = 'DNA'
$gen = (int) 3
$wRaw = '608'
$wEmp = (float) 60.8
$wLb = (float) 133.8
$hRaw = '17'
$hEmp = (float) 5.57742782152
$hFt = (int) 5
$hIn = (float) 7
$hMt = (float) 1.7
$thumb = '/img/sprite/xy/386.png'
$type1 = 'psychic'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '386',
'H' => '202'
)
$stats = array(
(int) 0 => array(
'id' => '2311',
'pokemon_id' => '386',
'stat_id' => '1',
'base_stat' => '50',
'effort' => '0',
'percent' => '20.5',
'grade' => 'D-'
),
(int) 1 => array(
'id' => '2312',
'pokemon_id' => '386',
'stat_id' => '2',
'base_stat' => '150',
'effort' => '1',
'percent' => '99.0',
'grade' => 'A+'
),
(int) 2 => array(
'id' => '2313',
'pokemon_id' => '386',
'stat_id' => '3',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.4',
'grade' => 'D-'
),
(int) 3 => array(
'id' => '2314',
'pokemon_id' => '386',
'stat_id' => '4',
'base_stat' => '150',
'effort' => '1',
'percent' => '99.0',
'grade' => 'A+'
),
(int) 4 => array(
'id' => '2315',
'pokemon_id' => '386',
'stat_id' => '5',
'base_stat' => '50',
'effort' => '0',
'percent' => '22.1',
'grade' => 'D-'
),
(int) 5 => array(
'id' => '2316',
'pokemon_id' => '386',
'stat_id' => '6',
'base_stat' => '150',
'effort' => '1',
'percent' => '99.7',
'grade' => 'A+'
),
'total' => array(
'sum' => (int) 600,
'percent' => '94.4',
'grade' => 'A+'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '383',
'slug' => 'groudon',
'name' => 'Groudon'
),
(int) 1 => array(
'id' => '384',
'slug' => 'rayquaza',
'name' => 'Rayquaza'
),
(int) 2 => array(
'id' => '385',
'slug' => 'jirachi',
'name' => 'Jirachi'
),
(int) 3 => array(
'id' => '387',
'slug' => 'turtwig',
'name' => 'Turtwig'
),
(int) 4 => array(
'id' => '388',
'slug' => 'grotle',
'name' => 'Grotle'
),
(int) 5 => array(
'id' => '389',
'slug' => 'torterra',
'name' => 'Torterra'
)
)
$evolution = array()
$abilities = array(
(int) 3 => array(
(int) 46 => array(
'hide' => '0',
'slug' => 'pressure',
'name' => 'Pressure',
'desc' => 'The Pokémon raises the
foe's PP usage.'
)
),
(int) 4 => array(
(int) 46 => array(
'hide' => '0',
'slug' => 'pressure',
'name' => 'Pressure',
'desc' => 'The Pokémon raises the
foe's PP usage.'
)
),
(int) 5 => array(
(int) 46 => array(
'hide' => '0',
'slug' => 'pressure',
'name' => 'Pressure',
'desc' => 'The Pokémon raises the
foe's PP usage.'
)
),
(int) 6 => array(
(int) 46 => array(
'hide' => '0',
'slug' => 'pressure',
'name' => 'Pressure',
'desc' => 'The Pokémon raises the
foe's PP usage.'
)
)
)
$learnByLevel = array(
(int) 5 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 35 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 50 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 73 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 89 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 65 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 57 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 81 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 97 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 73 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 89 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 65 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 57 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 81 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 97 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 73 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 89 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 65 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 57 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 81 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 97 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 73 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 89 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 65 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 57 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 81 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 97 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 35 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 50 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 20 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 35 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 40 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 30 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 50 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 73 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 89 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 65 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 57 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 81 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 97 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 73 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 89 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 65 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 57 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 81 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 97 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 55 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 67 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 61 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 73 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 5 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 3 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 3 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 3 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'cut',
'name' => 'Cut',
'desc' => 'The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.',
'pp' => '30',
'power' => '50',
'acc' => '95',
'class' => '2',
'type' => 'normal',
'machine' => '101'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
),
(int) 2 => array(
'slug' => 'strength',
'name' => 'Strength',
'desc' => 'A powerful physi-cal attack.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '104'
)
)
)
$learnByTutor = array(
(int) 9 => array(
(int) 0 => array(
'slug' => 'fire-punch',
'name' => 'Fire Punch',
'desc' => 'A fiery punch that may burn the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fire'
),
(int) 1 => array(
'slug' => 'ice-punch',
'name' => 'Ice Punch',
'desc' => 'An icy punch that may freeze the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'ice'
),
(int) 2 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 3 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the foe's held item, preventing the item from being used during the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 4 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 5 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 6 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Sprays star-shaped rays that never miss.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'thunder-punch',
'name' => 'Thunder Punch',
'desc' => 'An electric punch. It may paralyze.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'electric'
),
(int) 9 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => '-',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'fire-punch',
'name' => 'Fire Punch',
'desc' => 'A fiery punch that may burn the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fire'
),
(int) 1 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 2 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'An attack that may make foe flinch.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'ice-punch',
'name' => 'Ice Punch',
'desc' => 'An icy punch that may freeze the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'ice'
),
(int) 4 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 5 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the foe's held item, preventing the item from being used during the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 6 => array(
'slug' => 'low-kick',
'name' => 'Low Kick',
'desc' => 'A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 7 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 9 => array(
'slug' => 'role-play',
'name' => 'Role Play',
'desc' => 'The user mimics the target completely, copying the target's natural Ability.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 10 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 11 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Sprays star-shaped rays that never miss.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'thunder-punch',
'name' => 'Thunder Punch',
'desc' => 'An electric punch. It may paralyze.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'electric'
),
(int) 14 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 15 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => '-',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'An attack that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A life-risking tackle that also hurts the user.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 4 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe during one battle.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'nightmare',
'name' => 'Nightmare',
'desc' => 'A sleeper loses 1/4 HP every turn.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'ghost'
),
(int) 6 => array(
'slug' => 'seismic-toss',
'name' => 'Seismic Toss',
'desc' => 'Inflicts damage identical to the user's level.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 7 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A move that may cause paralysis.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'bind',
'name' => 'Bind',
'desc' => 'Binds and squeezes the foe for 2 to 5 turns.',
'pp' => '20',
'power' => '15',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'drain-punch',
'name' => 'Drain Punch',
'desc' => 'An energy-draining punch. The user's HP is restored by half the damage taken by the target.',
'pp' => '10',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 2 => array(
'slug' => 'fire-punch',
'name' => 'Fire Punch',
'desc' => 'A fiery punch that may burn the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fire'
),
(int) 3 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'ice-punch',
'name' => 'Ice Punch',
'desc' => 'An icy punch that may freeze the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'ice'
),
(int) 5 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 6 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the foe's held item, preventing the item from being used during the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 7 => array(
'slug' => 'low-kick',
'name' => 'Low Kick',
'desc' => 'A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 8 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'role-play',
'name' => 'Role Play',
'desc' => 'The user mimics the target completely, copying the target's natural Ability.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 12 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange Abilities with the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 13 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'While it is asleep, the user randomly uses one of the moves it knows. ',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 14 => array(
'slug' => 'snatch',
'name' => 'Snatch',
'desc' => 'The user steals the effects of any healing or stat-changing move the opponent attempts to use.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'dark'
),
(int) 15 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 16 => array(
'slug' => 'stealth-rock',
'name' => 'Stealth Rock',
'desc' => 'The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'rock'
),
(int) 17 => array(
'slug' => 'thunder-punch',
'name' => 'Thunder Punch',
'desc' => 'An electric punch. It may paralyze.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'electric'
),
(int) 18 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 19 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 20 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => '-',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'bind',
'name' => 'Bind',
'desc' => 'Binds and squeezes the foe for 2 to 5 turns.',
'pp' => '20',
'power' => '15',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'drain-punch',
'name' => 'Drain Punch',
'desc' => 'An energy-draining punch. The user's HP is restored by half the damage taken by the target.',
'pp' => '10',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 2 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'fire-punch',
'name' => 'Fire Punch',
'desc' => 'A fiery punch that may burn the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fire'
),
(int) 4 => array(
'slug' => 'focus-punch',
'name' => 'Focus Punch',
'desc' => 'A powerful loyalty attack. The user flinches if hit.',
'pp' => '20',
'power' => '150',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 5 => array(
'slug' => 'gravity',
'name' => 'Gravity',
'desc' => 'Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 6 => array(
'slug' => 'ice-punch',
'name' => 'Ice Punch',
'desc' => 'An icy punch that may freeze the foe.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'ice'
),
(int) 7 => array(
'slug' => 'icy-wind',
'name' => 'Icy Wind',
'desc' => 'The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.',
'pp' => '15',
'power' => '55',
'acc' => '95',
'class' => '3',
'type' => 'ice'
),
(int) 8 => array(
'slug' => 'knock-off',
'name' => 'Knock Off',
'desc' => 'The user slaps down the foe's held item, preventing the item from being used during the battle.',
'pp' => '25',
'power' => '65',
'acc' => '100',
'class' => '2',
'type' => 'dark'
),
(int) 9 => array(
'slug' => 'low-kick',
'name' => 'Low Kick',
'desc' => 'A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 10 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => '-',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 11 => array(
'slug' => 'recycle',
'name' => 'Recycle',
'desc' => 'The user recycles a single-use item that has been used in battle so it can be used again.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'role-play',
'name' => 'Role Play',
'desc' => 'The user mimics the target completely, copying the target's natural Ability.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 13 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 14 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 15 => array(
'slug' => 'skill-swap',
'name' => 'Skill Swap',
'desc' => 'The user employs its psychic power to exchange Abilities with the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 16 => array(
'slug' => 'snatch',
'name' => 'Snatch',
'desc' => 'The user steals the effects of any healing or stat-changing move the opponent attempts to use.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'dark'
),
(int) 17 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 18 => array(
'slug' => 'stealth-rock',
'name' => 'Stealth Rock',
'desc' => 'The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'rock'
),
(int) 19 => array(
'slug' => 'thunder-punch',
'name' => 'Thunder Punch',
'desc' => 'An electric punch. It may paralyze.',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'electric'
),
(int) 20 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 21 => array(
'slug' => 'water-pulse',
'name' => 'Water Pulse',
'desc' => '-',
'pp' => '20',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'water'
),
(int) 22 => array(
'slug' => 'wonder-room',
'name' => 'Wonder Room',
'desc' => 'The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 23 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => '-',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 15 => array(
'name' => 'no eggs',
'mates' => array(
'030' => array(
[maximum depth reached]
),
'031' => array(
[maximum depth reached]
),
(int) 144 => array(
[maximum depth reached]
),
(int) 145 => array(
[maximum depth reached]
),
(int) 146 => array(
[maximum depth reached]
),
(int) 150 => array(
[maximum depth reached]
),
(int) 151 => array(
[maximum depth reached]
),
(int) 172 => array(
[maximum depth reached]
),
(int) 173 => array(
[maximum depth reached]
),
(int) 174 => array(
[maximum depth reached]
),
(int) 175 => array(
[maximum depth reached]
),
(int) 201 => array(
[maximum depth reached]
),
(int) 236 => array(
[maximum depth reached]
),
(int) 238 => array(
[maximum depth reached]
),
(int) 239 => array(
[maximum depth reached]
),
(int) 240 => array(
[maximum depth reached]
),
(int) 243 => array(
[maximum depth reached]
),
(int) 244 => array(
[maximum depth reached]
),
(int) 245 => array(
[maximum depth reached]
),
(int) 249 => array(
[maximum depth reached]
),
(int) 250 => array(
[maximum depth reached]
),
(int) 251 => array(
[maximum depth reached]
),
(int) 298 => array(
[maximum depth reached]
),
(int) 360 => array(
[maximum depth reached]
),
(int) 377 => array(
[maximum depth reached]
),
(int) 378 => array(
[maximum depth reached]
),
(int) 379 => array(
[maximum depth reached]
),
(int) 380 => array(
[maximum depth reached]
),
(int) 381 => array(
[maximum depth reached]
),
(int) 382 => array(
[maximum depth reached]
),
(int) 383 => array(
[maximum depth reached]
),
(int) 384 => array(
[maximum depth reached]
),
(int) 385 => array(
[maximum depth reached]
),
(int) 386 => array(
[maximum depth reached]
),
(int) 406 => array(
[maximum depth reached]
),
(int) 433 => array(
[maximum depth reached]
),
(int) 438 => array(
[maximum depth reached]
),
(int) 439 => array(
[maximum depth reached]
),
(int) 440 => array(
[maximum depth reached]
),
(int) 446 => array(
[maximum depth reached]
),
(int) 447 => array(
[maximum depth reached]
),
(int) 458 => array(
[maximum depth reached]
),
(int) 480 => array(
[maximum depth reached]
),
(int) 481 => array(
[maximum depth reached]
),
(int) 482 => array(
[maximum depth reached]
),
(int) 483 => array(
[maximum depth reached]
),
(int) 484 => array(
[maximum depth reached]
),
(int) 485 => array(
[maximum depth reached]
),
(int) 486 => array(
[maximum depth reached]
),
(int) 487 => array(
[maximum depth reached]
),
(int) 488 => array(
[maximum depth reached]
),
(int) 491 => array(
[maximum depth reached]
),
(int) 492 => array(
[maximum depth reached]
),
(int) 493 => array(
[maximum depth reached]
),
(int) 494 => array(
[maximum depth reached]
),
(int) 638 => array(
[maximum depth reached]
),
(int) 639 => array(
[maximum depth reached]
),
(int) 640 => array(
[maximum depth reached]
),
(int) 641 => array(
[maximum depth reached]
),
(int) 642 => array(
[maximum depth reached]
),
(int) 643 => array(
[maximum depth reached]
),
(int) 644 => array(
[maximum depth reached]
),
(int) 645 => array(
[maximum depth reached]
),
(int) 646 => array(
[maximum depth reached]
),
(int) 647 => array(
[maximum depth reached]
),
(int) 648 => array(
[maximum depth reached]
),
(int) 649 => array(
[maximum depth reached]
),
(int) 716 => array(
[maximum depth reached]
),
(int) 717 => array(
[maximum depth reached]
),
(int) 718 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$level = array(
(int) 50 => array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => 'The target is attacked with a powerful beam. The user can't move on the next turn.',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
)
)
$l = array(
'slug' => 'hyper-beam',
'name' => 'Hyper Beam',
'desc' => 'The target is attacked with a powerful beam. The user can't move on the next turn.',
'pp' => '5',
'power' => '150',
'acc' => '90',
'class' => '3',
'type' => 'normal',
'machine' => '015'
)
$lvl = (int) 50
include - APP/View/Elements/profile-blocks/moves-level.ctp, line 271
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 8
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108