Effect Spore | Contact may poison or cause paralysis or sleep. |
Hidden Regenerator | Restores a little HP when withdrawn from battle. |
Effect Spore | Contact may poison or cause paralysis or sleep. |
Hidden Regenerator | Restores a little HP when withdrawn from battle. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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54 | Rage Powder | bug | 20 | - | - |
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The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
6 | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
28 | Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
43 | Clear Smog | poi | 15 | 50 | - |
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The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
35 | Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
18 | Ingrain | gra | 20 | - | - |
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The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
20 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
12 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
24 | Sweet Scent | nor | 20 | - | 100% |
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Reduces the foe's evasiveness. |
32 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
15 | Mega Drain | gra | 15 | 40 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
49 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
- | Absorb | gra | 25 | 20 | 100% |
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An attack that absorbs half the damage inflicted. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
- | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
62 | Spore | gra | 15 | - | 100% |
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Scatters a cloud of spores that always induce sleep. |
8 | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
54 | Rage Powder | bug | 20 | - | - |
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The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
6 | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
28 | Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
43 | Clear Smog | poi | 15 | 50 | - |
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The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
35 | Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
18 | Ingrain | gra | 20 | - | - |
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The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
20 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
12 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
24 | Sweet Scent | nor | 20 | - | 100% |
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Reduces the foe's evasiveness. |
32 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
15 | Mega Drain | gra | 15 | 40 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
49 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
- | Absorb | gra | 25 | 20 | 100% |
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An attack that absorbs half the damage inflicted. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
- | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
62 | Spore | gra | 15 | - | 100% |
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Scatters a cloud of spores that always induce sleep. |
8 | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
54 | Rage Powder | bug | 20 | - | - |
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The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
6 | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
28 | Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
43 | Clear Smog | poi | 15 | 50 | - |
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The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
35 | Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
18 | Ingrain | gra | 20 | - | - |
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The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
20 | Feint Attack | dar | 20 | 60 | - |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
12 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
24 | Sweet Scent | nor | 20 | - | 100% |
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Reduces the foe's evasiveness. |
32 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
15 | Mega Drain | gra | 15 | 40 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
49 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
- | Absorb | gra | 25 | 20 | 100% |
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An attack that absorbs half the damage inflicted. |
- | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
- | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
- | Growth | nor | 20 | - | - |
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The user's body grows all at once, raising the Attack and Sp. Atk stats. |
62 | Spore | gra | 15 | - | 100% |
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Scatters a cloud of spores that always induce sleep. |
8 | Astonish | gho | 15 | 30 | 100% |
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An attack that may shock the foe into flinching. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
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Unsanitary sludge is hurled at the target. This may also poison the target. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM009 | Venoshock | poi | 10 | 65 | 100% |
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The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
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Unsanitary sludge is hurled at the target. This may also poison the target. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM009 | Venoshock | poi | 10 | 65 | 100% |
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The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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Creates illusory copies to raise evasiveness. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack that is stronger if the TRAINER is disliked. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM096 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user sleeps for 2 turns, restoring HP and status. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that increases in power with friendship. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
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Unsanitary sludge is hurled at the target. This may also poison the target. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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Poisons the foe with an intensifying toxin. |
TM009 | Venoshock | poi | 10 | 65 | 100% |
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The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amoonguss does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
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Foul Play | dar | 15 | 95 | 100% |
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
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Gastro Acid | poi | 10 | - | 100% |
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- |
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Giga Drain | gra | 10 | 75 | 100% |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
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Seed Bomb | gra | 15 | 80 | 100% |
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The user slams a barrage of hard-shelled seeds down on the target from above. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Synthesis | gra | 5 | - | - |
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The user restores its own HP. The amount of HP regained varies with the weather. |
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Worry Seed | gra | 10 | - | 100% |
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A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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Amoonguss does learn any moves by tutoring. |