Effect Spore | Contact may poison or cause paralysis or sleep. |
Hidden Regenerator | Restores a little HP when withdrawn from battle. |
Effect Spore | Contact may poison or cause paralysis or sleep. |
Hidden Regenerator | Restores a little HP when withdrawn from battle. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
54 | Rage Powder | bug | 20 | - | - | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | |
6 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
28 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
43 | Clear Smog | poi | 15 | 50 | - | The user attacks by throwing a clump of special mud. All status changes are returned to normal. | |
35 | Synthesis | gra | 5 | - | - | Restores HP (varies by time). | |
18 | Ingrain | gra | 20 | - | - | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
20 | Feint Attack | dar | 20 | 60 | - | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |
12 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
24 | Sweet Scent | nor | 20 | - | 100% | A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. | |
32 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
15 | Mega Drain | gra | 15 | 40 | 100% | An attack that absorbs half the damage inflicted. | |
49 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
- | Absorb | gra | 25 | 20 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
- | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |
- | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
- | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
62 | Spore | gra | 15 | - | 100% | Scatters a cloud of spores that always induce sleep. | |
8 | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
54 | Rage Powder | bug | 20 | - | - | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | |
6 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
28 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
43 | Clear Smog | poi | 15 | 50 | - | The user attacks by throwing a clump of special mud. All status changes are returned to normal. | |
35 | Synthesis | gra | 5 | - | - | Restores HP (varies by time). | |
18 | Ingrain | gra | 20 | - | - | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
20 | Feint Attack | dar | 20 | 60 | - | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |
12 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
24 | Sweet Scent | nor | 20 | - | 100% | A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. | |
32 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
15 | Mega Drain | gra | 15 | 40 | 100% | An attack that absorbs half the damage inflicted. | |
49 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
- | Absorb | gra | 25 | 20 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
- | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |
- | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
- | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
62 | Spore | gra | 15 | - | 100% | Scatters a cloud of spores that always induce sleep. | |
8 | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
54 | Rage Powder | bug | 20 | - | - | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | |
6 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
28 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
43 | Clear Smog | poi | 15 | 50 | - | The user attacks by throwing a clump of special mud. All status changes are returned to normal. | |
35 | Synthesis | gra | 5 | - | - | Restores HP (varies by time). | |
18 | Ingrain | gra | 20 | - | - | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
20 | Feint Attack | dar | 20 | 60 | - | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |
12 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
24 | Sweet Scent | nor | 20 | - | 100% | A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. | |
32 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
15 | Mega Drain | gra | 15 | 40 | 100% | An attack that absorbs half the damage inflicted. | |
49 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
- | Absorb | gra | 25 | 20 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
- | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |
- | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
- | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
62 | Spore | gra | 15 | - | 100% | Scatters a cloud of spores that always induce sleep. | |
8 | Astonish | gho | 15 | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM009 | Venoshock | poi | 10 | 65 | 100% | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM009 | Venoshock | poi | 10 | 65 | 100% | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM096 | Nature Power | nor | 20 | - | - | The type of attack varies depending on the location. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | Sludge is hurled to inflict damage. May also poison. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM009 | Venoshock | poi | 10 | 65 | 100% | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amoonguss does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
After You | nor | 15 | - | - | The user helps the target and makes it use its move right after the user. | ||
Foul Play | dar | 15 | 95 | 100% | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | ||
Gastro Acid | poi | 10 | - | 100% | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | ||
Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
Synthesis | gra | 5 | - | - | Restores HP (varies by time). | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Amoonguss does learn any moves by tutoring. |