Basic | Stage 1 |
---|---|
|
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
59 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
8 | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
39 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
29 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
22 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
- | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
49 | Spikes | gro | 20 | - | - | Hurts foes when they switch out. | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
59 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
8 | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
39 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
29 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
22 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
- | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
49 | Spikes | gro | 20 | - | - | Hurts foes when they switch out. | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
59 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
8 | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
39 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
29 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
22 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
- | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
49 | Spikes | gro | 20 | - | - | Hurts foes when they switch out. | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
59 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
8 | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
39 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
29 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
22 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
- | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
49 | Spikes | gro | 20 | - | - | Hurts foes when they switch out. | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
59 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
- | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
39 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
22 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
29 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
31 | Zap Cannon | ele | 5 | 120 | 50% | An attack that always paralyzes. | |
8 | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
49 | Spikes | gro | 20 | - | - | Hurts foes when they switch out. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
45 | Gyro Ball | ste | 5 | - | 100% | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
38 | Iron Defense | ste | 15 | - | - | - | |
12 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
- | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
28 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
9 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Toxic Spikes | poi | 20 | - | - | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | |
- | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
33 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
6 | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
20 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
31 | Mirror Shot | ste | 10 | 65 | 85% | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |
57 | Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | |
23 | Spikes | gro | 20 | - | - | Hurts foes when they switch out. | |
62 | Zap Cannon | ele | 5 | 120 | 50% | An attack that always paralyzes. | |
50 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
20 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
31 | Mirror Shot | ste | 10 | 65 | 85% | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |
33 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
6 | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
50 | Gyro Ball | ste | 5 | - | 100% | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
45 | Iron Defense | ste | 15 | - | - | - | |
28 | Spikes | gro | 20 | - | - | Hurts foes when they switch out. | |
9 | Bug Bite | bug | 20 | 60 | 100% | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |
- | Bug Bite | bug | 20 | 60 | 100% | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |
- | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
12 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
38 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
23 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
- | Toxic Spikes | poi | 20 | - | - | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | |
62 | Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | |
- | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
67 | Zap Cannon | ele | 5 | 120 | 50% | An attack that always paralyzes. | |
17 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
20 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
31 | Mirror Shot | ste | 10 | 65 | 85% | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |
33 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
6 | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
50 | Gyro Ball | ste | 5 | - | 100% | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
45 | Iron Defense | ste | 15 | - | - | - | |
28 | Spikes | gro | 20 | - | - | Hurts foes when they switch out. | |
9 | Bug Bite | bug | 20 | 60 | 100% | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |
- | Bug Bite | bug | 20 | 60 | 100% | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |
- | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
12 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
38 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
23 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
- | Toxic Spikes | poi | 20 | - | - | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | |
62 | Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | |
- | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
67 | Zap Cannon | ele | 5 | 120 | 50% | An attack that always paralyzes. | |
17 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
56 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
23 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
9 | Bug Bite | bug | 20 | 60 | 100% | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |
31 | Mirror Shot | ste | 10 | 65 | 85% | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |
- | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
50 | Gyro Ball | ste | 5 | - | 100% | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
20 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
46 | Iron Defense | ste | 15 | - | - | - | |
28 | Spikes | gro | 20 | - | - | Hurts foes when they switch out. | |
17 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
12 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Bug Bite | bug | 20 | 60 | 100% | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Toxic Spikes | poi | 20 | - | - | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | |
- | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
42 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
60 | Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | |
6 | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
64 | Zap Cannon | ele | 5 | 120 | 50% | An attack that always paralyzes. | |
32 | Autotomize | ste | 15 | - | - | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |
70 | Heavy Slam | ste | 10 | - | 100% | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | |
36 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
56 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
23 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
9 | Bug Bite | bug | 20 | 60 | 100% | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |
31 | Mirror Shot | ste | 10 | 65 | 85% | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |
- | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
50 | Gyro Ball | ste | 5 | - | 100% | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
20 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
46 | Iron Defense | ste | 15 | - | - | - | |
28 | Spikes | gro | 20 | - | - | Hurts foes when they switch out. | |
17 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
12 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Bug Bite | bug | 20 | 60 | 100% | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Toxic Spikes | poi | 20 | - | - | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | |
- | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
42 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
60 | Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | |
6 | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
64 | Zap Cannon | ele | 5 | 120 | 50% | An attack that always paralyzes. | |
32 | Autotomize | ste | 15 | - | - | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |
70 | Heavy Slam | ste | 10 | - | 100% | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | |
36 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
17 | Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | |
31 | Mirror Shot | ste | 10 | 65 | 85% | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |
20 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
23 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
28 | Spikes | gro | 20 | - | - | Hurts foes when they switch out. | |
- | Bug Bite | bug | 20 | 60 | 100% | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |
46 | Iron Defense | ste | 15 | - | - | - | |
36 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
42 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
32 | Autotomize | ste | 15 | - | - | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |
12 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
- | Heavy Slam | ste | 10 | - | 100% | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | |
- | Toxic Spikes | poi | 20 | - | - | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | |
- | Zap Cannon | ele | 5 | 120 | 50% | An attack that always paralyzes. | |
- | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
56 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
- | Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | |
60 | Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | |
- | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
64 | Zap Cannon | ele | 5 | 120 | 50% | An attack that always paralyzes. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
70 | Heavy Slam | ste | 10 | - | 100% | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | |
50 | Gyro Ball | ste | 5 | - | 100% | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | 1st turn: Attack 2nd turn: Rest | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM008 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
TM004 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
TM037 | Sandstorm | roc | 10 | - | - | Causes a sandstorm that rages for several turns. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM012 | Sweet Scent | nor | 20 | - | 100% | Reduces the foe's evasiveness. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | 1st turn: Attack 2nd turn: Rest | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM008 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
TM004 | Rollout | roc | 20 | 30 | 90% | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
TM037 | Sandstorm | roc | 10 | - | - | Causes a sandstorm that rages for several turns. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM012 | Sweet Scent | nor | 20 | - | 100% | Reduces the foe's evasiveness. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | 1st turn: Attack 2nd turn: Rest | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM037 | Sandstorm | roc | 10 | - | - | Causes a sandstorm that rages for several turns. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | 1st turn: Attack 2nd turn: Rest | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM037 | Sandstorm | roc | 10 | - | - | Causes a sandstorm that rages for several turns. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | 1st turn: Attack 2nd turn: Rest | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM037 | Sandstorm | roc | 10 | - | - | Causes a sandstorm that rages for several turns. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM064 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM091 | Flash Cannon | ste | 10 | 80 | 100% | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | 1st turn: Attack 2nd turn: Rest | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM069 | Rock Polish | roc | 20 | - | - | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM037 | Sandstorm | roc | 10 | - | - | Causes a sandstorm that rages for several turns. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM076 | Stealth Rock | roc | 20 | - | - | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM064 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM091 | Flash Cannon | ste | 10 | 80 | 100% | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | 1st turn: Attack 2nd turn: Rest | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM069 | Rock Polish | roc | 20 | - | - | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM037 | Sandstorm | roc | 10 | - | - | Causes a sandstorm that rages for several turns. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM076 | Stealth Rock | roc | 20 | - | - | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM064 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM091 | Flash Cannon | ste | 10 | 80 | 100% | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | 1st turn: Attack 2nd turn: Rest | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM069 | Rock Polish | roc | 20 | - | - | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM037 | Sandstorm | roc | 10 | - | - | Causes a sandstorm that rages for several turns. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM076 | Stealth Rock | roc | 20 | - | - | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM064 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM091 | Flash Cannon | ste | 10 | 80 | 100% | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | 1st turn: Attack 2nd turn: Rest | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM069 | Rock Polish | roc | 20 | - | - | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM037 | Sandstorm | roc | 10 | - | - | Causes a sandstorm that rages for several turns. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM076 | Struggle Bug | bug | 20 | 50 | 100% | While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM009 | Venoshock | poi | 10 | 65 | 100% | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | |
TM072 | Volt Switch | ele | 20 | 70 | 100% | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM064 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM091 | Flash Cannon | ste | 10 | 80 | 100% | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | 1st turn: Attack 2nd turn: Rest | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM069 | Rock Polish | roc | 20 | - | - | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM037 | Sandstorm | roc | 10 | - | - | Causes a sandstorm that rages for several turns. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM076 | Struggle Bug | bug | 20 | 50 | 100% | While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM009 | Venoshock | poi | 10 | 65 | 100% | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | |
TM072 | Volt Switch | ele | 20 | 70 | 100% | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM028 | Dig | gro | 10 | 80 | 100% | 1st turn: Burrow 2nd turn: Attack | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | Tough but useless vs. flying foes. | |
TM064 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM091 | Flash Cannon | ste | 10 | 80 | 100% | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM074 | Gyro Ball | ste | 5 | - | 100% | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | 1st turn: Attack 2nd turn: Rest | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM069 | Rock Polish | roc | 20 | - | - | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |
TM080 | Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
TM039 | Rock Tomb | roc | 15 | 60 | 95% | Stops the foe from moving with rocks and cuts SPEED. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM037 | Sandstorm | roc | 10 | - | - | Causes a sandstorm that rages for several turns. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM076 | Struggle Bug | bug | 20 | 50 | 100% | While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | The user intensifies the sun for five turns, powering up Fire-type moves. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM009 | Venoshock | poi | 10 | 65 | 100% | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | |
TM072 | Volt Switch | ele | 20 | 70 | 100% | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% | An attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Forretress does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Forretress does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Forretress does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Counter | fig | 20 | - | 100% | Retaliates any physical hit with double the power. | ||
Defense Curl | nor | 40 | - | - | Heightens the user's DEFENSE. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | ||
Rollout | roc | 20 | 30 | 90% | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Counter | fig | 20 | - | 100% | Retaliates any physical hit with double the power. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Rock Slide | roc | 10 | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Forretress does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Iron Defense | ste | 15 | - | - | - | ||
Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | ||
Rollout | roc | 20 | 30 | 90% | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Block | nor | 5 | - | - | The user blocks the target's way with arms spread wide to prevent escape. | ||
Bug Bite | bug | 20 | 60 | 100% | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | ||
Gravity | psy | 5 | - | - | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||
Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | ||
Iron Defense | ste | 15 | - | - | - | ||
Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | ||
Pain Split | nor | 20 | - | - | Adds user & foe's HPs. Shares total. | ||
Rollout | roc | 20 | 30 | 90% | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
String Shot | bug | 40 | - | 95% | The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Forretress does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Block | nor | 5 | - | - | The user blocks the target's way with arms spread wide to prevent escape. | ||
Bug Bite | bug | 20 | 60 | 100% | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | ||
Drill Run | gro | 10 | 80 | 95% | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ||
Giga Drain | gra | 10 | 75 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Gravity | psy | 5 | - | - | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||
Iron Defense | ste | 15 | - | - | - | ||
Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | ||
Pain Split | nor | 20 | - | - | Adds user & foe's HPs. Shares total. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Stealth Rock | roc | 20 | - | - | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Forretress does learn any moves by tutoring. |