| Basic | Stage 1 |
|---|---|
|
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 59 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| 8 | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 39 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 29 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 22 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| - | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| 49 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 59 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| 8 | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 39 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 29 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 22 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| - | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| 49 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 59 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| 8 | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 39 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 29 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 22 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| - | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| 49 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 59 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| 8 | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 39 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 29 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 22 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| - | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| 49 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 59 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| - | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 39 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| 22 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 29 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 31 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| 8 | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 49 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 45 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| 38 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 12 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| - | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 28 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| 9 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Toxic Spikes | poi | 20 | - | - |
|
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
| - | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| 33 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 6 | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 20 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 31 | Mirror Shot | ste | 10 | 65 | 85% |
|
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
| 57 | Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. |
| 23 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 62 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| 50 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| 20 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 31 | Mirror Shot | ste | 10 | 65 | 85% |
|
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
| 33 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| 6 | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 50 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| 45 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 28 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 9 | Bug Bite | bug | 20 | 60 | 100% |
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| - | Bug Bite | bug | 20 | 60 | 100% |
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| - | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 12 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 38 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 23 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| - | Toxic Spikes | poi | 20 | - | - |
|
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
| 62 | Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. |
| - | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| 67 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| 17 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| 20 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 31 | Mirror Shot | ste | 10 | 65 | 85% |
|
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
| 33 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| 6 | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 50 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| 45 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 28 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 9 | Bug Bite | bug | 20 | 60 | 100% |
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| - | Bug Bite | bug | 20 | 60 | 100% |
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| - | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 12 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 38 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 23 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| - | Toxic Spikes | poi | 20 | - | - |
|
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
| 62 | Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. |
| - | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| 67 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| 17 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 56 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| 23 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 9 | Bug Bite | bug | 20 | 60 | 100% |
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| 31 | Mirror Shot | ste | 10 | 65 | 85% |
|
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
| - | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 50 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| 20 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 46 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 28 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 17 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 12 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Bug Bite | bug | 20 | 60 | 100% |
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Toxic Spikes | poi | 20 | - | - |
|
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
| - | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| 42 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 60 | Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. |
| 6 | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 64 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| 32 | Autotomize | ste | 15 | - | - |
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| 70 | Heavy Slam | ste | 10 | - | 100% |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 36 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 56 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| 23 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 9 | Bug Bite | bug | 20 | 60 | 100% |
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| 31 | Mirror Shot | ste | 10 | 65 | 85% |
|
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
| - | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 50 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| 20 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 46 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 28 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 17 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 12 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Bug Bite | bug | 20 | 60 | 100% |
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| - | Toxic Spikes | poi | 20 | - | - |
|
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
| - | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| 42 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 60 | Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. |
| 6 | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 64 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| 32 | Autotomize | ste | 15 | - | - |
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| 70 | Heavy Slam | ste | 10 | - | 100% |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 36 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 31 | Mirror Shot | ste | 10 | 65 | 85% |
|
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
| 20 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 23 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 28 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| - | Bug Bite | bug | 20 | 60 | 100% |
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| 46 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 36 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| 42 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| 32 | Autotomize | ste | 15 | - | - |
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| 12 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Heavy Slam | ste | 10 | - | 100% |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| - | Toxic Spikes | poi | 20 | - | - |
|
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
| - | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| - | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| 56 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| - | Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. |
| 60 | Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. |
| - | Self-Destruct | nor | 5 | 200 | 100% |
|
- |
| 64 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 70 | Heavy Slam | ste | 10 | - | 100% |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 50 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM040 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM008 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM004 | Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Sweet Scent | nor | 20 | - | 100% |
|
Allures the foe to reduce evasiveness. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM040 | Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM008 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM004 | Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Sweet Scent | nor | 20 | - | 100% |
|
Allures the foe to reduce evasiveness. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM076 | Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM076 | Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM076 | Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM076 | Struggle Bug | bug | 20 | 50 | 100% |
|
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM009 | Venoshock | poi | 10 | 65 | 100% |
|
THe user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM076 | Struggle Bug | bug | 20 | 50 | 100% |
|
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM009 | Venoshock | poi | 10 | 65 | 100% |
|
THe user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
Digs underground the first turn and strikes next turn. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wonderous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM076 | Struggle Bug | bug | 20 | 50 | 100% |
|
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM009 | Venoshock | poi | 10 | 65 | 100% |
|
THe user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Forretress does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Forretress does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Forretress does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Forretress does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Block | nor | 5 | - | - |
|
The user blocks the target's way with arms spread wide to prevent escape. | |
| Bug Bite | bug | 20 | 60 | 100% |
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| String Shot | bug | 40 | - | 95% |
|
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Forretress does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Block | nor | 5 | - | - |
|
The user blocks the target's way with arms spread wide to prevent escape. | |
| Bug Bite | bug | 20 | 60 | 100% |
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |
| Drill Run | gro | 10 | 80 | 95% |
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
- | |
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Forretress does learn any moves by tutoring. |
|||||||