| Basic | Stage 1 | Stage 2 | 
|---|---|---|
| 
 | 
 | 
| Frisk | The Pokémon can check a foe's held item. | 
| Hidden Shadow Tag | Prevents the foe from escaping. | 
| Frisk | The Pokémon can check a foe's held item. | 
| Competitive | Boosts the Sp. Atk stat when a stat is lowered. | 
| Hidden Shadow Tag | Prevents the foe from escaping. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 48 | Magic Room | psy | 10 | - | - |   | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
| 10 | Fake Tears | dar | 20 | - | 100% |   | Feigns crying to sharply lower the foe's SP. DEF. | 
| 40 | Telekinesis | psy | 15 | - | - |   | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| 3 | Confusion | psy | 25 | 50 | 100% |   | The target is hit by a weak telekinetic force. It may also leave the target confused. | 
| 33 | Heal Block | psy | 15 | - | 100% |   | The user prevents the foe from using any HP-recovery moves for five turns. | 
| 24 | Feint Attack | dar | 20 | 60 | - |   | An attack that never misses. | 
| 28 | Flatter | dar | 15 | - | 100% |   | Confuses the foe, but raises its SP. ATK. | 
| 19 | Embargo | dar | 15 | - | 100% |   | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | 
| 16 | Psybeam | psy | 20 | 65 | 100% |   | The target is attacked with a peculiar ray. It may also cause confusion. | 
| 31 | Future Sight | psy | 10 | 120 | 100% |   | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| 25 | Psyshock | psy | 10 | 80 | 100% |   | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| 7 | Tickle | nor | 20 | - | 100% |   | The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| 37 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| - | Pound | nor | 35 | 40 | 100% |   | Pounds with fore-legs or tail. | 
| 46 | Charm | fai | 20 | - | 100% |   | Charms the foe and sharply reduces its ATTACK. | 
| 14 | Double Slap | nor | 10 | 15 | 85% |   | The target is slapped repeatedly, back and forth, two to five times in a row. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 48 | Magic Room | psy | 10 | - | - |   | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
| 10 | Fake Tears | dar | 20 | - | 100% |   | Feigns crying to sharply lower the foe's SP. DEF. | 
| 40 | Telekinesis | psy | 15 | - | - |   | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| 3 | Confusion | psy | 25 | 50 | 100% |   | The target is hit by a weak telekinetic force. It may also leave the target confused. | 
| 33 | Heal Block | psy | 15 | - | 100% |   | The user prevents the foe from using any HP-recovery moves for five turns. | 
| 24 | Feint Attack | dar | 20 | 60 | - |   | An attack that never misses. | 
| 28 | Flatter | dar | 15 | - | 100% |   | Confuses the foe, but raises its SP. ATK. | 
| 19 | Embargo | dar | 15 | - | 100% |   | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | 
| 16 | Psybeam | psy | 20 | 65 | 100% |   | The target is attacked with a peculiar ray. It may also cause confusion. | 
| 31 | Future Sight | psy | 10 | 120 | 100% |   | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| 25 | Psyshock | psy | 10 | 80 | 100% |   | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| 7 | Tickle | nor | 20 | - | 100% |   | The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| 37 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| - | Pound | nor | 35 | 40 | 100% |   | Pounds with fore-legs or tail. | 
| 46 | Charm | fai | 20 | - | 100% |   | Charms the foe and sharply reduces its ATTACK. | 
| 14 | Double Slap | nor | 10 | 15 | 85% |   | The target is slapped repeatedly, back and forth, two to five times in a row. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| - | Pound | nor | 35 | 40 | 100% |   | Pounds with fore-legs or tail. | 
| 40 | Telekinesis | psy | 15 | - | - |   | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| 7 | Tickle | nor | 20 | - | 100% |   | The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| 33 | Heal Block | psy | 15 | - | 100% |   | The user prevents the foe from using any HP-recovery moves for five turns. | 
| 28 | Flatter | dar | 15 | - | 100% |   | Confuses the foe, but raises its SP. ATK. | 
| 24 | Feint Attack | dar | 20 | 60 | - |   | An attack that never misses. | 
| 16 | Psybeam | psy | 20 | 65 | 100% |   | The target is attacked with a peculiar ray. It may also cause confusion. | 
| 8 | Play Nice | nor | 20 | - | - |   | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | 
| 19 | Embargo | dar | 15 | - | 100% |   | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | 
| 25 | Psyshock | psy | 10 | 80 | 100% |   | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| 31 | Future Sight | psy | 10 | 120 | 100% |   | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| 3 | Confusion | psy | 25 | 50 | 100% |   | The target is hit by a weak telekinetic force. It may also leave the target confused. | 
| 37 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| 10 | Fake Tears | dar | 20 | - | 100% |   | Feigns crying to sharply lower the foe's SP. DEF. | 
| 14 | Double Slap | nor | 10 | 15 | 85% |   | The target is slapped repeatedly, back and forth, two to five times in a row. | 
| 48 | Magic Room | psy | 10 | - | - |   | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
| 46 | Charm | fai | 20 | - | 100% |   | Charms the foe and sharply reduces its ATTACK. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| TM063 | Embargo | dar | 15 | - | 100% |   | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | 
| TM053 | Energy Ball | gra | 10 | 90 | 100% |   | The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM070 | Flash | nor | 20 | - | 100% |   | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM056 | Fling | dar | 10 | - | 100% |   | The user flings its held item at the foe to attack. Its power and effects depend on the item. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM086 | Grass Knot | gra | 20 | - | 100% |   | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM016 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| TM066 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM077 | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM003 | Psyshock | psy | 10 | 80 | 100% |   | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM033 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |   | - | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM020 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |   | Hurls a black blob that may lower the foe's SP. DEF. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM019 | Telekinesis | psy | 15 | - | - |   | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% |   | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |   | A strong electrical attack that may paralyze the foe. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM092 | Trick Room | psy | 5 | - | - |   | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| TM063 | Embargo | dar | 15 | - | 100% |   | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | 
| TM053 | Energy Ball | gra | 10 | 90 | 100% |   | The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM070 | Flash | nor | 20 | - | 100% |   | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM056 | Fling | dar | 10 | - | 100% |   | The user flings its held item at the foe to attack. Its power and effects depend on the item. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM086 | Grass Knot | gra | 20 | - | 100% |   | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM016 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| TM066 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM077 | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM003 | Psyshock | psy | 10 | 80 | 100% |   | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM033 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |   | - | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM020 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |   | Hurls a black blob that may lower the foe's SP. DEF. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM019 | Telekinesis | psy | 15 | - | - |   | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% |   | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |   | A strong electrical attack that may paralyze the foe. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM092 | Trick Room | psy | 5 | - | - |   | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM100 | Confide | nor | 20 | - | - |   | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| TM063 | Embargo | dar | 15 | - | 100% |   | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | 
| TM053 | Energy Ball | gra | 10 | 90 | 100% |   | The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM070 | Flash | nor | 20 | - | 100% |   | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM056 | Fling | dar | 10 | - | 100% |   | The user flings its held item at the foe to attack. Its power and effects depend on the item. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM086 | Grass Knot | gra | 20 | - | 100% |   | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM016 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| TM066 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM077 | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM003 | Psyshock | psy | 10 | 80 | 100% |   | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM033 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |   | - | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM020 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |   | Hurls a black blob that may lower the foe's SP. DEF. | 
| TM088 | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% |   | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |   | A strong electrical attack that may paralyze the foe. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM092 | Trick Room | psy | 5 | - | - |   | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Gothita does learn any moves by tutoring. | |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Covet | nor | 25 | 60 | 100% |   | The user endearingly approaches the target, then steals the target's held item. | 
|  | Foul Play | dar | 15 | 95 | 100% |   | - | 
|  | Gravity | psy | 5 | - | - |   | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | 
|  | Heal Bell | nor | 5 | - | - |   | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | 
|  | Helping Hand | nor | 20 | - | - |   | The user assists an ally by boosting the power of its attack. | 
|  | Magic Coat | psy | 15 | - | - |   | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | 
|  | Magic Room | psy | 10 | - | - |   | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
|  | Recycle | nor | 10 | - | - |   | The user recycles a held item that has been used in battle so it can be used again. | 
|  | Role Play | psy | 10 | - | - |   | The user mimics the foe completely, copying the foe's natural ability. | 
|  | Signal Beam | bug | 15 | 75 | 100% |   | The user attacks with a sinister beam of light. It may also confuse the target. | 
|  | Skill Swap | psy | 10 | - | - |   | The user swaps special abilities with the target. | 
|  | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
|  | Snatch | dar | 10 | - | - |   | Steals the effects of the move the foe uses next. | 
|  | Snore | nor | 15 | 50 | 100% |   | An attack useable only while asleep. | 
|  | Trick | psy | 10 | - | 100% |   | - | 
|  | Uproar | nor | 10 | 90 | 100% |   | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
|  | Zen Headbutt | psy | 15 | 80 | 90% |   | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Gothita does learn any moves by tutoring. | |||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Captivate | nor | 20 | - | 100% |   | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
|  | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
|  | Mean Look | nor | 5 | - | - |   | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | 
|  | Miracle Eye | psy | 40 | - | - |   | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | 
|  | Mirror Coat | psy | 20 | - | 100% |   | A retaliation move that counters any special attack, inflicting double the damage taken. | 
|  | Uproar | nor | 10 | 90 | 100% |   | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Captivate | nor | 20 | - | 100% |   | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
|  | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
|  | Mean Look | nor | 5 | - | - |   | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | 
|  | Miracle Eye | psy | 40 | - | - |   | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | 
|  | Mirror Coat | psy | 20 | - | 100% |   | A retaliation move that counters any special attack, inflicting double the damage taken. | 
|  | Uproar | nor | 10 | 90 | 100% |   | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Captivate | nor | 20 | - | 100% |   | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
|  | Heal Pulse | psy | 10 | - | - |   | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | 
|  | Mean Look | nor | 5 | - | - |   | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | 
|  | Miracle Eye | psy | 40 | - | - |   | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | 
|  | Mirror Coat | psy | 20 | - | 100% |   | A retaliation move that counters any special attack, inflicting double the damage taken. | 
|  | Uproar | nor | 10 | 90 | 100% |   | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
|  | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |