Open the pod bay doors, Cacnea.

Shelmet

The Snail Pokémon

Height: 1'4" (0.4m) Weight: 16.9lbs (7.7kg)

#616

bug -
  • N: #616
  • U: #157
  • K(Mntn): #024
  • Shelmet's Damage Multipliers

  • Shelmet's Base Stats

    • HP
      50
      20.5%
      D-
    • Attack
      40
      8.8%
      FF
    • Defense
      85
      71.6%
      B+
    • Sp. Attack
      40
      13.2%
      FF
    • Sp. Defense
      65
      46.7%
      C
    • Speed
      25
      4.6%
      FF
    • Total:
      305
      17.4%
      F
  • Shelmet Evolution Chart

    Basic Stage 1
    • Accelgor
      • Evolves when traded
      • With Karrablast as a trade partner
  • Shelmet's Abilities

    • Gen V
    • Gen VI
    Hydration Heals status problems if it is raining.
    Shell Armor The Pokémon is protected against critical hits.
    Hidden Overcoat Protects the Pokémon from damage from weather.
    Hydration Heals status problems if it is raining.
    Shell Armor The Pokémon is protected against critical hits.
    Hidden Overcoat Protects the Pokémon from damage from weather.
  • Shelmet Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    4 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower DEFENSE.
    32 Acid Armor poi 20 - - No Damage. Liquifies the user's body to sharply raise DEFENSE.
    8 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    40 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    20 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    37 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    52 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
    44 Bug Buzz bug 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
    13 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    49 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    25 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
    28 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    16 Struggle Bug bug 20 50 100% Special Attack, damage based on Sp.Atk and Sp.Def While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
    - Leech Life bug 15 20 100% Physical Attack, damage based on Atk and Def Steals 1/2 of the damage inflicted.
    56 Final Gambit fig 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    4 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower DEFENSE.
    32 Acid Armor poi 20 - - No Damage. Liquifies the user's body to sharply raise DEFENSE.
    8 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    40 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    20 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    37 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    52 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
    44 Bug Buzz bug 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
    13 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    49 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    25 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
    28 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    16 Struggle Bug bug 20 50 100% Special Attack, damage based on Sp.Atk and Sp.Def While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
    - Leech Life bug 15 20 100% Physical Attack, damage based on Atk and Def Steals 1/2 of the damage inflicted.
    56 Final Gambit fig 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
    ASOR Name Type PP Pwr. Acc. Class Definition
    4 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower DEFENSE.
    32 Acid Armor poi 20 - - No Damage. Liquifies the user's body to sharply raise DEFENSE.
    8 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    40 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    20 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    37 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    50 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
    44 Bug Buzz bug 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
    13 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    49 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    25 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
    28 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    16 Struggle Bug bug 20 50 100% Special Attack, damage based on Sp.Atk and Sp.Def While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
    - Leech Life bug 15 20 100% Physical Attack, damage based on Atk and Def Steals 1/2 of the damage inflicted.
    56 Final Gambit fig 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
    xy Name Type PP Pwr. Acc. Class Definition
    4 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower DEFENSE.
    32 Acid Armor poi 20 - - No Damage. Liquifies the user's body to sharply raise DEFENSE.
    8 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    40 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    20 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    37 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    50 Guard Swap psy 10 - - No Damage. The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
    44 Bug Buzz bug 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
    13 Curse gho 10 - - No Damage. A move that works differently for the Ghost type than for all other types.
    49 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    25 Yawn nor 10 - - No Damage. The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
    28 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    16 Struggle Bug bug 20 50 100% Special Attack, damage based on Sp.Atk and Sp.Def While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
    - Leech Life bug 15 20 100% Physical Attack, damage based on Atk and Def Steals 1/2 of the damage inflicted.
    56 Final Gambit fig 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
  • Shelmet TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. This may also poison the target.
    TM076 Struggle Bug bug 20 50 100% Special Attack, damage based on Sp.Atk and Sp.Def While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM009 Venoshock poi 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. This may also poison the target.
    TM076 Struggle Bug bug 20 50 100% Special Attack, damage based on Sp.Atk and Sp.Def While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM009 Venoshock poi 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
    ASOR Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM083 Infestation bug 20 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM094 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. This may also poison the target.
    TM076 Struggle Bug bug 20 50 100% Special Attack, damage based on Sp.Atk and Sp.Def While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM009 Venoshock poi 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM083 Infestation bug 20 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts water-type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. This may also poison the target.
    TM076 Struggle Bug bug 20 50 100% Special Attack, damage based on Sp.Atk and Sp.Def While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM009 Venoshock poi 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
  • Shelmet HM Move List

    Shelmet does learn any moves by HM.
  • Shelmet Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Shelmet does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bug Bite bug 20 60 100% Physical Attack, damage based on Atk and Def The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    ASOR Name Type PP Pwr. Acc. Class Definition
    Bug Bite bug 20 60 100% Physical Attack, damage based on Atk and Def The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
    Endure nor 10 - - No Damage. -
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    xy Name Type PP Pwr. Acc. Class Definition
    Shelmet does learn any moves by tutoring.
  • Shelmet Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Encore nor 5 - 100% No Damage. The user compels the target to keep using only the move it last used for three turns.
    Endure nor 10 - - No Damage. -
    Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
    Mind Reader nor 5 - - No Damage. Senses the foe's action to ensure the next move's hit.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def Inflicts bad damage if used on a foe switching out.
    Spikes gro 20 - - No Damage. The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Encore nor 5 - 100% No Damage. The user compels the target to keep using only the move it last used for three turns.
    Endure nor 10 - - No Damage. -
    Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
    Mind Reader nor 5 - - No Damage. Senses the foe's action to ensure the next move's hit.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def Inflicts bad damage if used on a foe switching out.
    Spikes gro 20 - - No Damage. The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
    ASOR Name Type PP Pwr. Acc. Class Definition
    Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Encore nor 5 - 100% No Damage. The user compels the target to keep using only the move it last used for three turns.
    Endure nor 10 - - No Damage. -
    Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
    Mind Reader nor 5 - - No Damage. Senses the foe's action to ensure the next move's hit.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def Inflicts bad damage if used on a foe switching out.
    Spikes gro 20 - - No Damage. The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
    xy Name Type PP Pwr. Acc. Class Definition
    Baton Pass nor 40 - - No Damage. The user switches places with a party Pokémon in waiting, passing along any stat changes.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Encore nor 5 - 100% No Damage. The user compels the target to keep using only the move it last used for three turns.
    Endure nor 10 - - No Damage. -
    Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
    Mind Reader nor 5 - - No Damage. Senses the foe's action to ensure the next move's hit.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def Inflicts bad damage if used on a foe switching out.
    Spikes gro 20 - - No Damage. The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
  • Shelmet's Egg Group