| Shell Armor | The Pokémon is protected against critical hits. |
| Shell Armor | The Pokémon is protected against critical hits. |
| Skill Link | Increases the frequency of multi-strike moves. |
| Shell Armor | The Pokémon is protected against critical hits. |
| Skill Link | Increases the frequency of multi-strike moves. |
| Hidden Overcoat | Protects the Pokémon from damage from weather. |
| Shell Armor | The Pokémon is protected against critical hits. |
| Skill Link | Increases the frequency of multi-strike moves. |
| Hidden Overcoat | Protects the Pokémon from damage from weather. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 30 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 50 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 18 | Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| - | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 23 | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 39 | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 30 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 50 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 18 | Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| - | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 23 | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 39 | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 17 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 33 | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| - | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 9 | Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| 41 | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 25 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 17 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 33 | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| - | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 9 | Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| 41 | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 25 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 17 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 33 | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| - | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 9 | Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| 41 | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 25 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 17 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 33 | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| - | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 9 | Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| 41 | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 25 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 22 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 50 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 8 | Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. |
| 36 | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| - | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 29 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 15 | Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| 43 | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 16 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 49 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 40 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 8 | Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| 32 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 25 | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 20 | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 28 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 4 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 37 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| 13 | Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. |
| 44 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 16 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 49 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 40 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 8 | Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| 32 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 25 | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 20 | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 28 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 4 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 37 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| 13 | Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. |
| 44 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 16 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 49 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 40 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 8 | Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| 32 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 25 | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 20 | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 28 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 4 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 37 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| 13 | Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. |
| 44 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 61 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 13 | Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. |
| 52 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 4 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 44 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| 28 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 37 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 25 | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 20 | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 40 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| 32 | Razor Shell | wat | 10 | 75 | 95% |
|
- |
| 8 | Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| 49 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 56 | Shell Smash | nor | 15 | - | - |
|
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
| 16 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 61 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 13 | Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. |
| 52 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 4 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 44 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| 28 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 37 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 25 | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 20 | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 40 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| 32 | Razor Shell | wat | 10 | 75 | 95% |
|
- |
| 8 | Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| 49 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 56 | Shell Smash | nor | 15 | - | - |
|
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
| 16 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 61 | Hydro Pump | wat | 5 | 110 | 80% |
|
Blasts water at high power to strike the foe. |
| 13 | Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. |
| 52 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 4 | Withdraw | wat | 40 | - | - |
|
The user withdraws its body into its hard shell, raising its Defense stat. |
| 44 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| 28 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 37 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 25 | Clamp | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| 20 | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 40 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| 32 | Razor Shell | wat | 10 | 75 | 95% |
|
- |
| 8 | Supersonic | nor | 20 | - | 55% |
|
The user generates odd sound waves from its body. It may confuse the target. |
| 49 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 56 | Shell Smash | nor | 15 | - | - |
|
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
| 16 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM011 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM047 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM036 | Self-Destruct | nor | 5 | 200 | 100% |
|
Powerful but makes the user faint. |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM039 | Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM030 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM049 | Tri Attack | nor | 10 | 80 | 100% |
|
Fires three kinds of beams at once. |
| TM012 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM011 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM047 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM036 | Self-Destruct | nor | 5 | 200 | 100% |
|
Powerful but makes the user faint. |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM039 | Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM030 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM049 | Tri Attack | nor | 10 | 80 | 100% |
|
Fires three kinds of beams at once. |
| TM012 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
A strong water- type attack. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
|||||||
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Shellder does learn any moves by egg hatching. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Shellder does learn any moves by egg hatching. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Barrier | psy | 20 | - | - |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |
| Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Barrier | psy | 20 | - | - |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |
| Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Barrier | psy | 20 | - | - |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |
| Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. | |
| Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Barrier | psy | 20 | - | - |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |
| Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. | |
| Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Barrier | psy | 20 | - | - |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |
| Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. | |
| Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Barrier | psy | 20 | - | - |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |
| Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. | |
| Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. | |
| Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the target. This may also lowers the target's Speed stat. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Barrier | psy | 20 | - | - |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |
| Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. | |
| Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. | |
| Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the target. This may also lowers the target's Speed stat. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Barrier | psy | 20 | - | - |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |
| Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. | |
| Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. | |
| Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the target. This may also lowers the target's Speed stat. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | |
| Barrier | psy | 20 | - | - |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |
| Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. | |
| Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. | |
| Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the target. This may also lowers the target's Speed stat. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. | |
| Twineedle | bug | 20 | 25 | 100% |
|
The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | |
| Barrier | psy | 20 | - | - |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |
| Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. | |
| Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. | |
| Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the target. This may also lowers the target's Speed stat. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. | |
| Twineedle | bug | 20 | 25 | 100% |
|
The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | |
| Barrier | psy | 20 | - | - |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |
| Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. | |
| Icicle Spear | ice | 30 | 25 | 100% |
|
The user launches sharp icicles at the target. It strikes two to five times in a row. | |
| Mud Shot | gro | 15 | 55 | 95% |
|
The user attacks by hurling a blob of mud at the target. This may also lowers the target's Speed stat. | |
| Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. | |
| Twineedle | bug | 20 | 25 | 100% |
|
The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. | |
| Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |