You can't handle the Cradily!

Shellder

The Bivalve Pokémon

Height: 0'12" (0.3m) Weight: 8.8lbs (4kg)

#090

water -
  • N: #090
  • K: #090
  • J: #169
  • K(Cstl): #036
  • Shellder's Damage Multipliers

  • Shellder's Base Stats

    • HP
      30
      1.5%
      FF
    • Attack
      65
      38.0%
      C-
    • Defense
      100
      84.4%
      A-
    • Sp. Attack
      45
      21.3%
      D-
    • Sp. Defense
      25
      0.8%
      FF
    • Speed
      40
      16.7%
      F
    • Total:
      305
      17.4%
      F
  • Shellder Evolution Chart

    Basic Stage 1
  • Shellder's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Shell Armor The Pokémon is protected against critical hits.
    Shell Armor The Pokémon is protected against critical hits.
    Skill Link Increases the frequency of multi-strike moves.
    Shell Armor The Pokémon is protected against critical hits.
    Skill Link Increases the frequency of multi-strike moves.
    Hidden Overcoat Protects the Pokémon from damage from weather.
    Shell Armor The Pokémon is protected against critical hits.
    Skill Link Increases the frequency of multi-strike moves.
    Hidden Overcoat Protects the Pokémon from damage from weather.
  • Shellder Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    30 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    50 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    18 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    23 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    39 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    y Name Type PP Pwr. Acc. Class Definition
    30 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    50 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    18 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    23 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    39 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    gs Name Type PP Pwr. Acc. Class Definition
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    17 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    33 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    9 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    41 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    25 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    c Name Type PP Pwr. Acc. Class Definition
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    17 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    33 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    9 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    41 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    25 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    rs Name Type PP Pwr. Acc. Class Definition
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    17 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    33 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    9 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    41 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    25 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    e Name Type PP Pwr. Acc. Class Definition
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    17 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    33 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    9 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    41 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    25 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    fl Name Type PP Pwr. Acc. Class Definition
    22 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    50 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    8 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    36 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    29 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    15 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    43 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    dp Name Type PP Pwr. Acc. Class Definition
    16 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    40 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    8 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    32 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    25 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    20 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    28 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    4 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    37 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe for 2-5 turns.
    13 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    44 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the target's HP is down to about half, this attack will hit with double the power.
    p Name Type PP Pwr. Acc. Class Definition
    16 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    40 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    8 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    32 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    25 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    20 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    28 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    4 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    37 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe for 2-5 turns.
    13 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    44 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the target's HP is down to about half, this attack will hit with double the power.
    hs Name Type PP Pwr. Acc. Class Definition
    16 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    40 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    8 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    32 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    25 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    20 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    28 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    4 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    37 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe for 2-5 turns.
    13 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    44 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the target's HP is down to about half, this attack will hit with double the power.
    bw Name Type PP Pwr. Acc. Class Definition
    61 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    13 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    52 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    4 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    44 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the target's HP is down to about half, this attack will hit with double the power.
    28 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    37 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    25 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    20 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    40 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe for 2-5 turns.
    32 Razor Shell wat 10 75 95% Physical Attack, damage based on Atk and Def The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
    8 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    49 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    56 Shell Smash nor 15 - - No Damage. The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
    16 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    61 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    13 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    52 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    4 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    44 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the target's HP is down to about half, this attack will hit with double the power.
    28 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    37 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    25 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    20 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    40 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe for 2-5 turns.
    32 Razor Shell wat 10 75 95% Physical Attack, damage based on Atk and Def The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
    8 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    49 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    56 Shell Smash nor 15 - - No Damage. The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
    16 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    xy Name Type PP Pwr. Acc. Class Definition
    61 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def A powerful water- type attack.
    13 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    52 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    4 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    44 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the target's HP is down to about half, this attack will hit with double the power.
    28 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    37 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires a rainbow-colored beam that may lower ATTACK.
    25 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    20 Leer nor 30 - 100% No Damage. Reduces the foe's DEFENSE.
    40 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe for 2-5 turns.
    32 Razor Shell wat 10 75 95% Physical Attack, damage based on Atk and Def The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
    8 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    49 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    56 Shell Smash nor 15 - - No Damage. The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
    16 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
  • Shellder TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM047 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM036 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def Powerful but makes the user faint.
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM030 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM049 Tri Attack nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires three kinds of beams at once.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    y Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM047 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM036 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def Powerful but makes the user faint.
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM030 Teleport psy 20 - - No Damage. A psychic move for fleeing from battle instantly.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM049 Tri Attack nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Fires three kinds of beams at once.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM020 Endure nor 10 - - No Damage. The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM020 Endure nor 10 - - No Damage. The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the target's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the target's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the target's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Shellder HM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    y Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    gs Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM06 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe for 2-5 turns.
    c Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM06 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe for 2-5 turns.
    rs Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    e Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    fl Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    dp Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    p Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    hs Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe for 2-5 turns.
    bw Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    xy Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
  • Shellder Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    rs Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Endure nor 10 - - No Damage. The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    fl Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def The user explodes to inflict damage on those around it. The user faints upon using this move.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    hs Name Type PP Pwr. Acc. Class Definition
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    bw Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
  • Shellder Egg Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by egg hatching.
    y Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by egg hatching.
    gs Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    c Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    rs Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    e Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    fl Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    dp Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    p Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    hs Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Rock Blast roc 10 25 90% Physical Attack, damage based on Atk and Def The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
    Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    bw Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Rock Blast roc 10 25 90% Physical Attack, damage based on Atk and Def The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
    Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Twineedle bug 20 25 100% Physical Attack, damage based on Atk and Def Jabs the foe twice using stingers.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Rock Blast roc 10 25 90% Physical Attack, damage based on Atk and Def The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
    Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Twineedle bug 20 25 100% Physical Attack, damage based on Atk and Def Jabs the foe twice using stingers.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    xy Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Sharp icicles are fired at the foe. It strikes two to five times.
    Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Rock Blast roc 10 25 90% Physical Attack, damage based on Atk and Def The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
    Screech nor 40 - 85% No Damage. An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Twineedle bug 20 25 100% Physical Attack, damage based on Atk and Def Jabs the foe twice using stingers.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
  • Shellder's Egg Group