A list of Normal type moves was retrieved just for you. Sorting by Gen. is possible below. By enabling a checkbox, only moves available in that generation will appear on the list. In addition, standard sorting is available on the table itself, allowing you to sort by highest attack, accuracy, and every other row that is visible.
Move Name | Type | PP | Pwr | Acc | Class | Description |
---|---|---|---|---|---|---|
Pound | nor | 35 | 40 | 100 | The target is physically pounded with a long tail, a foreleg, or the like. | |
Double Slap | nor | 10 | 15 | 85 | The target is slapped repeatedly, back and forth, two to five times in a row. | |
Comet Punch | nor | 15 | 18 | 85 | The target is hit with a flurry of punches that strike two to five times in a row. | |
Mega Punch | nor | 20 | 80 | 85 | The target is slugged by a punch thrown with muscle-packed power. | |
Pay Day | nor | 20 | 40 | 100 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | |
Scratch | nor | 35 | 40 | 100 | Hard, pointed, sharp claws rake the target to inflict damage. | |
Vice Grip | nor | 30 | 55 | 100 | The target is gripped and squeezed from both sides to inflict damage. | |
Guillotine | nor | 5 | 1 | 30 | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | |
Razor Wind | nor | 10 | 80 | 100 | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |
Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
Cut | nor | 30 | 50 | 95 | The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |
Whirlwind | nor | 20 | - | - | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends the battle against a single Pokémon. | |
Bind | nor | 20 | 15 | 85 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
Slam | nor | 20 | 80 | 75 | The target is slammed with a long tail, vines, or the like to inflict damage. | |
Stomp | nor | 20 | 65 | 100 | The target is stomped with a big foot. This may also make the target flinch. | |
Mega Kick | nor | 5 | 120 | 75 | The target is attacked by a kick launched with muscle-packed power. | |
Headbutt | nor | 15 | 70 | 100 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |
Horn Attack | nor | 25 | 65 | 100 | The target is jabbed with a sharply pointed horn to inflict damage. | |
Fury Attack | nor | 20 | 15 | 85 | The target is jabbed repeatedly with a horn or beak two to five times in a row. | |
Horn Drill | nor | 5 | 1 | 30 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | |
Tackle | nor | 35 | 50 | 100 | A physical attack in which the user charges and slams into the target with its whole body. | |
Body Slam | nor | 15 | 85 | 100 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |
Wrap | nor | 20 | 15 | 90 | A long body or vines are used to wrap and squeeze the target for four to five turns. | |
Take Down | nor | 20 | 90 | 85 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |
Thrash | nor | 10 | 120 | 100 | The user rampages and attacks for two to three turns. The user then becomes confused. | |
Double-Edge | nor | 15 | 120 | 100 | A reckless, life-risking tackle. This also damages the user quite a lot. | |
Tail Whip | nor | 30 | - | 100 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
Leer | nor | 30 | - | 100 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |
Growl | nor | 40 | - | 100 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |
Roar | nor | 20 | - | - | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |
Sing | nor | 15 | - | 55 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |
Supersonic | nor | 20 | - | 55 | The user generates odd sound waves from its body that confuse the target. | |
Sonic Boom | nor | 20 | 1 | 90 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |
Disable | nor | 20 | - | 100 | For four turns, this move prevents the target from using the move it last used. | |
Hyper Beam | nor | 5 | 150 | 90 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
Strength | nor | 15 | 80 | 100 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |
Growth | nor | 20 | - | - | The user's body grows all at once, raising the Attack and Sp. Atk stats. | |
Quick Attack | nor | 30 | 40 | 100 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |
Rage | nor | 20 | 20 | 100 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |
Mimic | nor | 10 | - | - | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |
Screech | nor | 40 | - | 85 | An earsplitting screen harshly lowers the target's Defense stat. | |
Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
Recover | nor | 10 | - | - | Restoring its own cells, the user restores its own HP by half of its max HP. | |
Harden | nor | 30 | - | - | The user stiffens all the muscles in its body to raise its defense stat. | |
Minimize | nor | 10 | - | - | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |
Smokescreen | nor | 20 | - | 100 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. | |
Defense Curl | nor | 40 | - | - | The user curls up to conceal weak spots and raise its Defense stat. | |
Focus Energy | nor | 30 | - | - | The user takes a deep breath and focuses so that critical hits land more easily. | |
Bide | nor | 10 | 1 | - | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |
Metronome | nor | 10 | - | - | The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
Self-Destruct | nor | 5 | 200 | 100 | The user attacks everything around it by causing an explosion. The user faints upon using this move. | |
Egg Bomb | nor | 10 | 100 | 75 | A large egg is hurled at the target with maximum force to inflict damage. | |
Swift | nor | 20 | 60 | - | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |
Skull Bash | nor | 10 | 130 | 100 | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | |
Spike Cannon | nor | 15 | 20 | 100 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |
Constrict | nor | 35 | 10 | 100 | The target is attacked with long, creeping tentacles or vines. This may also lower the target's Speed stat. | |
Soft-Boiled | nor | 10 | - | - | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | |
Glare | nor | 30 | - | 100 | The user intimidates the target with the pattern on its belly to cause paralysis. | |
Barrage | nor | 20 | 15 | 85 | Round objects are hurled at the target to strike two to five times in a row. | |
Lovely Kiss | nor | 10 | - | 75 | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | |
Transform | nor | 10 | - | - | The user transforms into a copy of the target right down to having the same move set. | |
Dizzy Punch | nor | 10 | 70 | 100 | The target is hit with rhythmically launched punches. This may also leave the target confused. | |
Flash | nor | 20 | - | 100 | The user flashes a bright light that cuts the target's accuracy. | |
Splash | nor | 40 | - | - | The user just flops and splashes around to no effect at all... | |
Explosion | nor | 5 | 250 | 100 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using the move. | |
Fury Swipes | nor | 15 | 18 | 80 | The target is raked with sharp claws or scythes quickly two to five times in a row. | |
Hyper Fang | nor | 15 | 80 | 90 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | |
Sharpen | nor | 30 | - | - | The user lowers its polygon count to make itself more jagged, raising the Attack stat. | |
Conversion | nor | 30 | - | - | The user changes its type to become the same type as the move at the top of the list of moves it knows. | |
Tri Attack | nor | 10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | |
Super Fang | nor | 10 | 1 | 90 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | |
Slash | nor | 20 | 70 | 100 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | |
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
Struggle | nor | - | 50 | - | An attack that is used in desperation only if the user has no PP. This also damages the user a little. | |
Sketch | nor | 1 | - | - | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | |
Mind Reader | nor | 5 | - | - | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |
Snore | nor | 15 | 50 | 100 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
Flail | nor | 15 | 1 | 100 | The user flails aimlessly to attack. The less HP the user has, the greater the move's power. | |
Conversion 2 | nor | 30 | - | - | The user changes its type to make itself resistant to the type of the attack the opponent used last. | |
Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
Scary Face | nor | 10 | - | 100 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
Belly Drum | nor | 10 | - | - | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |
Foresight | nor | 40 | - | - | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |
Perish Song | nor | 5 | - | - | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |
Lock-On | nor | 5 | - | - | The user takes sure aim at the target. This ensures the next attack does not miss the target. | |
Endure | nor | 10 | - | - | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
False Swipe | nor | 40 | 40 | 100 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
Swagger | nor | 15 | - | 90 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
Milk Drink | nor | 10 | - | - | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP. | |
Mean Look | nor | 5 | - | - | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |
Attract | nor | 15 | - | 100 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
Heal Bell | nor | 5 | - | - | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |
Return | nor | 20 | 1 | 100 | A full power attack that grows more powerful the more the user likes its trainer. | |
Present | nor | 15 | 1 | 90 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | |
Frustration | nor | 20 | 1 | 100 | A full-power attack that grows more powerful the less the user likes its Trainer. | |
Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status conditions for five turns. | |
Pain Split | nor | 20 | - | - | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |
Baton Pass | nor | 40 | - | - | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
Encore | nor | 5 | - | 100 | The user compels the target to keep using only the move it last used for three turns. | |
Rapid Spin | nor | 40 | 20 | 100 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |
Sweet Scent | nor | 20 | - | 100 | A sweet scent that harshly lowers opposing Pokémon's evasiveness. This also lures wild Pokémon if used in places such as tall gras | |
Morning Sun | nor | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
Hidden Power | nor | 15 | 60 | 100 | A unique attack that varies in type depending on the Pokémon using it. | |
Psych Up | nor | 10 | - | - | The user hypnotizes itself into copying any stat change made by the target. | |
Extreme Speed | nor | 5 | 80 | 100 | The user charges the target at blinding speed. This move always goes first. | |
Fake Out | nor | 10 | 40 | 100 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |
Uproar | nor | 10 | 90 | 100 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |
Stockpile | nor | 20 | - | - | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |
Spit Up | nor | 10 | 1 | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | |
Swallow | nor | 10 | - | - | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |
Facade | nor | 20 | 70 | 100 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
Smelling Salts | nor | 10 | 70 | 100 | This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however. | |
Follow Me | nor | 20 | - | - | The user draws attention to itself, making all targets take aim only at the user. | |
Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
Helping Hand | nor | 20 | - | - | The user assists an ally by boosting the power of that ally's attack. | |
Wish | nor | 10 | - | - | One turn after this move is used, the target’s HP is restored by half the user’s max HP. | |
Assist | nor | 20 | - | - | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
Recycle | nor | 10 | - | - | The user recycles a held item that has been used in battle so it can be used again. | |
Yawn | nor | 10 | - | - | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
Endeavor | nor | 5 | 1 | 100 | An attack move that cuts down the target's HP to equal the user's HP. | |
Refresh | nor | 20 | - | - | The user rests to cure itself of a poisoning, burn, or paralysis. | |
Secret Power | nor | 20 | 70 | 100 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | |
Camouflage | nor | 20 | - | - | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |
Teeter Dance | nor | 20 | - | 100 | The user performs a wobbly dance that confuses the Pokémon around it. | |
Slack Off | nor | 10 | - | - | The user slacks off, restoring its own HP by up to half of its max HP. | |
Hyper Voice | nor | 10 | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. | |
Crush Claw | nor | 10 | 75 | 95 | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. | |
Weather Ball | nor | 10 | 50 | 100 | An attack move that varies in power and type depending on the weather. | |
Odor Sleuth | nor | 40 | - | - | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |
Tickle | nor | 20 | - | 100 | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
Block | nor | 5 | - | - | The user blocks the target’s way with arms spread wide to prevent escape. | |
Howl | nor | 40 | - | - | The user howls loudly to raise its spirit, which raises its Attack stat. | |
Covet | nor | 25 | 60 | 100 | The user endearingly approaches the target, then steals the target's held item. | |
Natural Gift | nor | 15 | 1 | 100 | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |
Feint | nor | 10 | 30 | 100 | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | |
Acupressure | nor | 30 | - | - | The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | |
Trump Card | nor | 5 | 1 | - | The fewer PP this move has, the greater its power. | |
Wring Out | nor | 5 | 1 | 100 | The user powerfully wrings the target. The more HP the target has, the greater the move's power. | |
Lucky Chant | nor | 30 | - | - | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |
Me First | nor | 20 | 1 | - | Anwender stiehlt und führt die Attacke eines langsameren Zieles zuerst und mit größerer Kraft aus. | |
Copycat | nor | 20 | - | - | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
Last Resort | nor | 5 | 140 | 100 | This move can be used only after the user has used all the other moves it knows in the battle. | |
Giga Impact | nor | 5 | 150 | 90 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | |
Rock Climb | nor | 20 | 90 | 85 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |
Captivate | nor | 20 | - | 100 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |
Judgment | nor | 10 | 100 | 100 | The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding. | |
Double Hit | nor | 10 | 35 | 90 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | |
Crush Grip | nor | 5 | 1 | 100 | The target is crushed with great force. The more HP the target has left, the greater this move’s power. | |
Simple Beam | nor | 15 | - | 100 | The user's mysterious psychic wave changes the target's Ability to Simple. | |
Entrainment | nor | 15 | - | 100 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | |
After You | nor | 15 | - | - | The user helps the target and makes it use its move right after the user. | |
Round | nor | 15 | 60 | 100 | The user attacks with a song. Others can join in the Round and make the attack do greater damage. | |
Echoed Voice | nor | 15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
Chip Away | nor | 20 | 70 | 100 | Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. | |
Shell Smash | nor | 15 | - | - | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |
Reflect Type | nor | 15 | - | - | The user reflects the target's type, making it the same type as the target. | |
Retaliate | nor | 5 | 70 | 100 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |
Bestow | nor | 15 | - | - | The user passes its held item to the target when the target isn't holding an item. | |
Work Up | nor | 30 | - | - | The user is roused, and its Attack and Sp. Atk stats increase. | |
Tail Slap | nor | 10 | 25 | 85 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | |
Head Charge | nor | 15 | 120 | 100 | The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | |
Techno Blast | nor | 5 | 120 | 100 | The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds. | |
Relic Song | nor | 10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | |
Noble Roar | nor | 30 | - | 100 | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |
Boomburst | nor | 10 | 140 | 100 | The user attacks everything around it with the destructive power of a terrible, explosive sound. | |
Play Nice | nor | 20 | - | - | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |
Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
Happy Hour | nor | 30 | - | - | Using Happy Hour doubles the amount of prize money received after battle. | |
Celebrate | nor | 40 | - | - | The Pokémon congratulates you on your special day! |