Love means never having to say you're Natu.

Flying Type Pokémon Moves List

A list of Flying type moves was retrieved just for you. Sorting by Gen. is possible below. By enabling a checkbox, only moves available in that generation will appear on the list. In addition, standard sorting is available on the table itself, allowing you to sort by highest attack, accuracy, and every other row that is visible.

There are Pokémon moves that are currently shown in the table.
Move Name Type PP Pwr Acc Class Description
Gust fly 35 40 100 Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the target to inflict damage.
Wing Attack fly 35 60 100 Physical Attack, damage based on Atk and Def The target is struck with large, imposing wings spread wide to inflict damage.
Fly fly 15 90 95 Physical Attack, damage based on Atk and Def The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.
Peck fly 35 35 100 Physical Attack, damage based on Atk and Def The target is jabbed with a sharply pointed beak or horn.
Drill Peck fly 20 80 100 Physical Attack, damage based on Atk and Def A corkscrewing attack with a sharp beak acting as a drill.
Mirror Move fly 20 - - No Damage. The user counters the target by mimicking the target's last move.
Sky Attack fly 5 140 90 Physical Attack, damage based on Atk and Def A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Aeroblast fly 5 100 95 Special Attack, damage based on Sp.Atk and Sp.Def A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
Feather Dance fly 15 - 100 No Damage. The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Air Cutter fly 25 60 95 Special Attack, damage based on Sp.Atk and Sp.Def The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. This attack never misses.
Bounce fly 5 85 85 Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Pluck fly 20 60 100 Physical Attack, damage based on Atk and Def The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Air Slash fly 15 75 95 Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Brave Bird fly 15 120 100 Physical Attack, damage based on Atk and Def The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Defog fly 15 - - No Damage. A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the targe's evasiveness.
Chatter fly 20 65 100 Special Attack, damage based on Sp.Atk and Sp.Def The user attacks using a sound wave based on words it has learned. This confuses the target.
Sky Drop fly 10 60 100 Physical Attack, damage based on Atk and Def The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Acrobatics fly 15 55 100 Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Hurricane fly 10 110 70 Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Oblivion Wing fly 10 80 100 Special Attack, damage based on Sp.Atk and Sp.Def The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.