Dark Type Moves

A list of Dark type moves was retrieved just for you. Sorting by Gen. is possible below. By enabling a checkbox, only moves available in that generation will appear on the list. In addition, standard sorting is available on the table itself, allowing you to sort by highest attack, accuracy, and every other row that is visible.
There are Pokémon moves that are currently shown in the table.
Move Name Type PP Pwr Acc Class Description
Assurance dar 10 60 100 Physical Attack, damage based on Atk and Def If the target has already taken some damage in the same turn, this attack's power is doubled.
Beat Up dar 10 1 100 Physical Attack, damage based on Atk and Def The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bite dar 25 60 100 Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. This may also make the target flinch.
Crunch dar 15 80 100 Physical Attack, damage based on Atk and Def The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Dark Pulse dar 15 80 100 Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dark Void dar 10 - 80 No Damage. Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Embargo dar 15 - 100 No Damage. This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Fake Tears dar 20 - 100 No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Flatter dar 15 - 100 No Damage. Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Fling dar 10 1 100 Physical Attack, damage based on Atk and Def The user flings its held item at the target to attack. This move's power and effects depend on the item.
Foul Play dar 15 95 100 Physical Attack, damage based on Atk and Def The user turns the target's power against it. The higher the target's Attack stat, the greater the move’s power.
Hone Claws dar 15 - - No Damage. The user sharpens its claws to to boost its Attack stat and accuracy.
Knock Off dar 25 65 100 Physical Attack, damage based on Atk and Def The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Memento dar 10 - 100 No Damage. The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk.
Night Daze dar 10 85 95 Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Night Slash dar 15 70 100 Physical Attack, damage based on Atk and Def The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Parting Shot dar 20 - 100 No Damage. With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Payback dar 10 50 100 Physical Attack, damage based on Atk and Def The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Punishment dar 5 1 100 Physical Attack, damage based on Atk and Def The more the target has powered up with stat changes, the greater the move's power.
Pursuit dar 20 40 100 Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a target that is switching out of battle.
Quash dar 15 - 100 No Damage. The user suppresses the target and makes its move go last.
Snarl dar 15 55 95 Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
Snatch dar 10 - - No Damage. The user steals the effects of any attempts to use a healing or stat-changing move.
Sucker Punch dar 5 80 100 Physical Attack, damage based on Atk and Def This move enables the user to attack first. This move fails if the target is not readying an attack.
Switcheroo dar 10 - 100 No Damage. The user trades held items with the target faster than the eye can follow.
Taunt dar 20 - 100 No Damage. The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief dar 25 60 100 Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Topsy-Turvy dar 20 - - No Damage. All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment dar 15 - 100 No Damage. The user torments and enrages the target, making it incapable of using the same move twice in a row.