A list of all abilities that Pokémon can learn, separated by the generations where they were introduced. The table contains the name and description of the ability. To view a list of which Pokémon are able to learn each respective ability, click on the ability name or description to go to that ability profile page.
| Ability Name | Description |
|---|---|
| Stench | The stench may cause the target to flinch. |
| Drizzle | The Pokémon makes it rain if it appears in battle. |
| Speed Boost | Its Speed stat is gradually boosted. |
| Battle Armor | The Pokémon is protected against critical hits. |
| Sturdy | It cannot be knocked out with one hit. |
| Damp | Prevents the use of self-destructing moves. |
| Limber | The Pokémon is protected from paralysis. |
| Sand Veil | Boosts the Pokémon's evasion in a sandstorm. |
| Static | Contact with the Pokémon may cause paralysis. |
| Volt Absorb | Restores HP if hit by an Electric-type move. |
| Water Absorb | Restores HP if hit by a Water-type move. |
| Oblivious | Prevents it from becoming infatuated. |
| Cloud Nine | Eliminates the effects of weather. |
| Compoundeyes | The Pokémon's accuracy is boosted. |
| Insomnia | Prevents the Pokémon from falling asleep. |
| Color Change | Changes the Pokémon's type to the foe's move. |
| Immunity | Prevents the Pokémon from getting poisoned. |
| Flash Fire | It powers up Fire-type moves if it's hit by one. |
| Shield Dust | Blocks the added effects of attacks taken. |
| Own Tempo | Prevents the Pokémon from becoming confused. |
| Suction Cups | Negates all moves that force switching out. |
| Intimidate | Lowers the foe's Attack stat. |
| Shadow Tag | Prevents the foe from escaping. |
| Rough Skin | Inflicts damage to the attacker on contact. |
| Wonder Guard | Only supereffective moves will hit. |
| Levitate | Gives full immunity to all Ground-type moves. |
| Effect Spore | Contact may poison or cause paralysis or sleep. |
| Synchronize | Passes a burn, poison, or paralysis to the foe. |
| Clear Body | Prevents other Pokémon from lowering its stats. |
| Natural Cure | All status problems heal when it switches out. |
| Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
| Serene Grace | Boosts the likelihood of added effects appearing. |
| Swift Swim | Boosts the Pokémon's Speed in rain. |
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Illuminate | Raises the likelihood of meeting wild Pokémon. |
| Trace | The Pokémon copies a foe's Ability. |
| Huge Power | Raises the Pokémon's Attack stat. |
| Poison Point | Contact with the Pokémon may poison the attacker. |
| Inner Focus | The Pokémon is protected from flinching. |
| Magma Armor | Prevents the Pokémon from becoming frozen. |
| Water Veil | Prevents the Pokémon from getting a burn. |
| Magnet Pull | Prevents Steel-type Pokémon from escaping. |
| Soundproof | Gives full immunity to all sound-based moves. |
| Rain Dish | The Pokémon gradually regains HP in rain. |
| Sand Stream | The Pokémon summons a sandstorm in battle. |
| Pressure | The Pokémon raises the foe's PP usage. |
| Thick Fat | Ups resistance to Fire- and Ice-type moves. |
| Early Bird | The Pokémon awakens quickly from sleep. |
| Flame Body | Contact with the Pokémon may burn the attacker. |
| Run Away | Enables a sure getaway from wild Pokémon. |
| Keen Eye | Prevents other Pokémon from lowering accuracy. |
| Hyper Cutter | Prevents other Pokémon from lowering Attack stat. |
| Pickup | The Pokémon may pick up items. |
| Truant | Pokémon can't attack on consecutive turns. |
| Hustle | Boosts the Attack stat, but lowers accuracy. |
| Cute Charm | Contact with the Pokémon may cause infatuation. |
| Plus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
| Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
| Forecast | Castform transforms with the weather. |
| Sticky Hold | Protects the Pokémon from item theft. |
| Shed Skin | The Pokémon may heal its own status problems. |
| Guts | Boosts Attack if there is a status problem. |
| Marvel Scale | Ups Defense if there is a status problem. |
| Liquid Ooze | Damages attackers using any draining move. |
| Overgrow | Powers up Grass-type moves in a pinch. |
| Blaze | Powers up Fire-type moves in a pinch. |
| Torrent | Powers up Water-type moves in a pinch. |
| Swarm | Powers up Bug-type moves in a pinch. |
| Rock Head | Protects the Pokémon from recoil damage. |
| Drought | Turns the sunlight harsh if it is in battle. |
| Arena Trap | Prevents the foe from fleeing. |
| Vital Spirit | Prevents the Pokémon from falling asleep. |
| White Smoke | Prevents other Pokémon from lowering its stats. |
| Pure Power | Raises the Pokémon's Attack stat. |
| Shell Armor | The Pokémon is protected against critical hits. |
| Air Lock | Eliminates the effects of weather. |
| Tangled Feet | Raises evasion if the Pokémon is confused. |
| Motor Drive | Raises Speed if hit by an Electric-type move. |
| Rivalry | Deals more damage to a Pokémon of same gender. |
| Steadfast | Raises Speed each time the Pokémon flinches. |
| Snow Cloak | Raises evasion in a hailstorm. |
| Gluttony | Encourages the early use of a held Berry. |
| Anger Point | Maxes Attack after taking a critical hit. |
| Unburden | Raises Speed if a held item is used. |
| Heatproof | Weakens the power of Fire-type moves. |
| Simple | The Pokémon is prone to wild stat changes. |
| Dry Skin | Reduces HP if it is hot. Water restores HP. |
| Download | Adjusts power according to a foe's defenses. |
| Iron Fist | Boosts the power of punching moves. |
| Poison Heal | Restores HP if the Pokémon is poisoned. |
| Adaptability | Powers up moves of the same type. |
| Skill Link | Increases the frequency of multi-strike moves. |
| Hydration | Heals status problems if it is raining. |
| Solar Power | In sunshine, Sp. Atk is boosted but HP decreases. |
| Quick Feet | Boosts Speed if there is a status problem. |
| Normalize | All the Pokémon's moves become the Normal type. |
| Sniper | Powers up moves if they become critical hits. |
| Magic Guard | The Pokémon only takes damage from attacks. |
| No Guard | Ensures attacks by or against the Pokémon land. |
| Stall | The Pokémon moves after all other Pokémon d |
| Technician | Powers up the Pokémon's weaker moves. |
| Leaf Guard | Prevents problems with status in sunny weather. |
| Klutz | The Pokémon can't use any held items. |
| Mold Breaker | Moves can be used regardless of Abilities. |
| Super Luck | Heightens the critical- hit ratios of moves. |
| Aftermath | Damages the attacker landing the finishing hit. |
| Anticipation | Senses a foe's dangerous moves. |
| Forewarn | Determines what moves a foe has. |
| Unaware | Ignores any stat changes in the Pokémon. |
| Tinted Lens | Powers up “not very effective” moves. |
| Filter | Reduces damage from supereffective attacks. |
| Slow Start | Temporarily halves Attack and Speed. |
| Scrappy | Enables moves to hit Ghost-type Pokémon. |
| Storm Drain | Draws in all Water-type moves to up Sp. Attack. |
| Ice Body | The Pokémon gradually regains HP in a hailstorm. |
| Solid Rock | Reduces damage from supereffective attacks. |
| Snow Warning | The Pokémon summons a hailstorm in battle. |
| Honey Gather | The Pokémon may gather Honey from somewhere. |
| Frisk | The Pokémon can check a foe's held item. |
| Reckless | Powers up moves that have recoil damage. |
| Multitype | Changes type to match the held Plate. |
| Flower Gift | Powers up party Pokémon when it is sunny. |
| Bad Dreams | Reduces a sleeping foe's HP. |
| Pickpocket | Steals an item when hit by another Pokémon. |
| Sheer Force | Removes added effects to increase move damage. |
| Contrary | Makes stat changes have an opposite effect. |
| Unnerve | Makes the foe nervous and unable to eat Berries. |
| Defiant | When its stats are lowered its Attack increases. |
| Defeatist | Lowers stats when HP becomes half or less. |
| Cursed Body | May disable a move used on the Pokémon. |
| Healer | May heal an ally's status conditions. |
| Friend Guard | Reduces damage done to allies. |
| Weak Armor | Physical attacks lower Defense and raise Speed. |
| Heavy Metal | Doubles the Pokémon's weight. |
| Light Metal | Halves the Pokémon's weight. |
| Multiscale | Reduces damage when HP is full. |
| Toxic Boost | Powers up physical attacks when poisoned. |
| Flare Boost | Powers up special attacks when burned. |
| Harvest | May create another Berry after one is used. |
| Telepathy | Anticipates an ally's attack and dodges it. |
| Moody | Raises one stat and lowers another. |
| Overcoat | Protects the Pokémon from damage from weather. |
| Poison Touch | May poison targets when a Pokémon makes contact. |
| Regenerator | Restores a little HP when withdrawn from battle. |
| Big Pecks | Protects the Pokémon from Defense-lowering attacks |
| Sand Rush | Boosts the Pokémon's Speed in a sandstorm. |
| Wonder Skin | Makes status-changing moves more likely to miss. |
| Analytic | Boosts move power when the Pokémon moves last. |
| Illusion | Comes out disguised as the Pokémon in back. |
| Imposter | It transforms itself into the Pokémon it is facing |
| Infiltrator | Passes through the foe's barrier and strikes. |
| Mummy | Contact with this Pokémon spreads this Ability. |
| Moxie | Boosts Attack after knocking out any Pokémon. |
| Justified | Raises Attack when hit by a Dark-type move. |
| Rattled | Some move types scare it and boost its Speed. |
| Magic Bounce | Reflects status- changing moves. |
| Sap Sipper | Boosts Attack when hit by a Grass-type move. |
| Prankster | Gives priority to a status move. |
| Sand Force | Boosts certain moves' power in a sandstorm. |
| Iron Barbs | Inflicts damage to the Pokémon on contact. |
| Zen Mode | Changes the Pokémon's shape when HP is halved. |
| Victory Star | Boosts the accuracy of its allies and itself. |
| Turboblaze | Moves can be used regardless of Abilities. |
| Teravolt | Moves can be used regardless of Abilities. |
| Aroma Veil | Protects allies from attacks that limit their move choice |
| Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats. |
| Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. |
| Protean | Changes the Pokémon’s type to the type of the move it's u |
| Fur Coat | Halves damage from physical moves. |
| Magician | The Pokémon steals the held item of a Pokémon it hits wit |
| Bulletproof | Protects the Pokémon from some ball and bomb moves. |
| Competitive | Boosts the Sp. Atk stat when a stat is lowered. |
| Strong Jaw | The Pokémon's strong jaw gives it tremendous biting power. |
| Refrigerate | Normal-type moves become Ice-type moves. |
| Sweet Veil | Prevents itself and ally Pokémon from falling asleep. |
| Stance Change | The Pokémon changes form depending on how it battles. |
| Gale Wings | Gives priority to Flying-type moves. |
| Mega Launcher | Powers up aura and pulse moves. |
| Grass Pelt | Boosts the Defense stat in Grassy Terrain. |
| Symbiosis | The Pokémon can pass an item to an ally. |
| Tough Claws | Powers up moves that make direct contact. |
| Pixilate | Normal-type moves become Fairy-type moves. |
| Gooey | Contact with the Pokémon lowers the attacker's Speed stat |
| Parental Bond | Parent and child attack together. |
| Aerilate | Normal-type moves become Flying-type moves. |
| Dark Aura | Powers up each Pokémon’s Dark-type moves. |
| Fairy Aura | Powers up each Pokémon’s Fairy-type moves. |
| Aura Break | The effects of "Aura" Abilities are reversed. |