A list of all abilities that Pokémon can learn, separated by the generations where they were introduced. The table contains the name and description of the ability. To view a list of which Pokémon are able to learn each respective ability, click on the ability name or description to go to that ability profile page.
Ability Name | Description |
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Stench | The stench may cause the target to flinch. |
Drizzle | The Pokémon makes it rain if it appears in battle. |
Speed Boost | Its Speed stat is gradually boosted. |
Battle Armor | The Pokémon is protected against critical hits. |
Sturdy | It cannot be knocked out with one hit. |
Damp | Prevents the use of self-destructing moves. |
Limber | The Pokémon is protected from paralysis. |
Sand Veil | Boosts the Pokémon's evasion in a sandstorm. |
Static | Contact with the Pokémon may cause paralysis. |
Volt Absorb | Restores HP if hit by an Electric-type move. |
Water Absorb | Restores HP if hit by a Water-type move. |
Oblivious | Prevents it from becoming infatuated. |
Cloud Nine | Eliminates the effects of weather. |
Compoundeyes | The Pokémon's accuracy is boosted. |
Insomnia | Prevents the Pokémon from falling asleep. |
Color Change | Changes the Pokémon's type to the foe's move. |
Immunity | Prevents the Pokémon from getting poisoned. |
Flash Fire | It powers up Fire-type moves if it's hit by one. |
Shield Dust | Blocks the added effects of attacks taken. |
Own Tempo | Prevents the Pokémon from becoming confused. |
Suction Cups | Negates all moves that force switching out. |
Intimidate | Lowers the foe's Attack stat. |
Shadow Tag | Prevents the foe from escaping. |
Rough Skin | Inflicts damage to the attacker on contact. |
Wonder Guard | Only supereffective moves will hit. |
Levitate | Gives full immunity to all Ground-type moves. |
Effect Spore | Contact may poison or cause paralysis or sleep. |
Synchronize | Passes a burn, poison, or paralysis to the foe. |
Clear Body | Prevents other Pokémon from lowering its stats. |
Natural Cure | All status problems heal when it switches out. |
Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
Serene Grace | Boosts the likelihood of added effects appearing. |
Swift Swim | Boosts the Pokémon's Speed in rain. |
Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Trace | The Pokémon copies a foe's Ability. |
Huge Power | Raises the Pokémon's Attack stat. |
Poison Point | Contact with the Pokémon may poison the attacker. |
Inner Focus | The Pokémon is protected from flinching. |
Magma Armor | Prevents the Pokémon from becoming frozen. |
Water Veil | Prevents the Pokémon from getting a burn. |
Magnet Pull | Prevents Steel-type Pokémon from escaping. |
Soundproof | Gives full immunity to all sound-based moves. |
Rain Dish | The Pokémon gradually regains HP in rain. |
Sand Stream | The Pokémon summons a sandstorm in battle. |
Pressure | The Pokémon raises the foe's PP usage. |
Thick Fat | Ups resistance to Fire- and Ice-type moves. |
Early Bird | The Pokémon awakens quickly from sleep. |
Flame Body | Contact with the Pokémon may burn the attacker. |
Run Away | Enables a sure getaway from wild Pokémon. |
Keen Eye | Prevents other Pokémon from lowering accuracy. |
Hyper Cutter | Prevents other Pokémon from lowering Attack stat. |
Pickup | The Pokémon may pick up items. |
Truant | Pokémon can't attack on consecutive turns. |
Hustle | Boosts the Attack stat, but lowers accuracy. |
Cute Charm | Contact with the Pokémon may cause infatuation. |
Plus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
Forecast | Castform transforms with the weather. |
Sticky Hold | Protects the Pokémon from item theft. |
Shed Skin | The Pokémon may heal its own status problems. |
Guts | Boosts Attack if there is a status problem. |
Marvel Scale | Ups Defense if there is a status problem. |
Liquid Ooze | Damages attackers using any draining move. |
Overgrow | Powers up Grass-type moves in a pinch. |
Blaze | Powers up Fire-type moves in a pinch. |
Torrent | Powers up Water-type moves in a pinch. |
Swarm | Powers up Bug-type moves in a pinch. |
Rock Head | Protects the Pokémon from recoil damage. |
Drought | Turns the sunlight harsh if it is in battle. |
Arena Trap | Prevents the foe from fleeing. |
Vital Spirit | Prevents the Pokémon from falling asleep. |
White Smoke | Prevents other Pokémon from lowering its stats. |
Pure Power | Raises the Pokémon's Attack stat. |
Shell Armor | The Pokémon is protected against critical hits. |
Air Lock | Eliminates the effects of weather. |
Tangled Feet | Raises evasion if the Pokémon is confused. |
Motor Drive | Raises Speed if hit by an Electric-type move. |
Rivalry | Deals more damage to a Pokémon of same gender. |
Steadfast | Raises Speed each time the Pokémon flinches. |
Snow Cloak | Raises evasion in a hailstorm. |
Gluttony | Encourages the early use of a held Berry. |
Anger Point | Maxes Attack after taking a critical hit. |
Unburden | Raises Speed if a held item is used. |
Heatproof | Weakens the power of Fire-type moves. |
Simple | The Pokémon is prone to wild stat changes. |
Dry Skin | Reduces HP if it is hot. Water restores HP. |
Download | Adjusts power according to a foe's defenses. |
Iron Fist | Boosts the power of punching moves. |
Poison Heal | Restores HP if the Pokémon is poisoned. |
Adaptability | Powers up moves of the same type. |
Skill Link | Increases the frequency of multi-strike moves. |
Hydration | Heals status problems if it is raining. |
Solar Power | In sunshine, Sp. Atk is boosted but HP decreases. |
Quick Feet | Boosts Speed if there is a status problem. |
Normalize | All the Pokémon's moves become the Normal type. |
Sniper | Powers up moves if they become critical hits. |
Magic Guard | The Pokémon only takes damage from attacks. |
No Guard | Ensures attacks by or against the Pokémon land. |
Stall | The Pokémon moves after all other Pokémon d |
Technician | Powers up the Pokémon's weaker moves. |
Leaf Guard | Prevents problems with status in sunny weather. |
Klutz | The Pokémon can't use any held items. |
Mold Breaker | Moves can be used regardless of Abilities. |
Super Luck | Heightens the critical- hit ratios of moves. |
Aftermath | Damages the attacker landing the finishing hit. |
Anticipation | Senses a foe's dangerous moves. |
Forewarn | Determines what moves a foe has. |
Unaware | Ignores any stat changes in the Pokémon. |
Tinted Lens | Powers up “not very effective” moves. |
Filter | Reduces damage from supereffective attacks. |
Slow Start | Temporarily halves Attack and Speed. |
Scrappy | Enables moves to hit Ghost-type Pokémon. |
Storm Drain | Draws in all Water-type moves to up Sp. Attack. |
Ice Body | The Pokémon gradually regains HP in a hailstorm. |
Solid Rock | Reduces damage from supereffective attacks. |
Snow Warning | The Pokémon summons a hailstorm in battle. |
Honey Gather | The Pokémon may gather Honey from somewhere. |
Frisk | The Pokémon can check a foe's held item. |
Reckless | Powers up moves that have recoil damage. |
Multitype | Changes type to match the held Plate. |
Flower Gift | Powers up party Pokémon when it is sunny. |
Bad Dreams | Reduces a sleeping foe's HP. |
Pickpocket | Steals an item when hit by another Pokémon. |
Sheer Force | Removes added effects to increase move damage. |
Contrary | Makes stat changes have an opposite effect. |
Unnerve | Makes the foe nervous and unable to eat Berries. |
Defiant | When its stats are lowered its Attack increases. |
Defeatist | Lowers stats when HP becomes half or less. |
Cursed Body | May disable a move used on the Pokémon. |
Healer | May heal an ally's status conditions. |
Friend Guard | Reduces damage done to allies. |
Weak Armor | Physical attacks lower Defense and raise Speed. |
Heavy Metal | Doubles the Pokémon's weight. |
Light Metal | Halves the Pokémon's weight. |
Multiscale | Reduces damage when HP is full. |
Toxic Boost | Powers up physical attacks when poisoned. |
Flare Boost | Powers up special attacks when burned. |
Harvest | May create another Berry after one is used. |
Telepathy | Anticipates an ally's attack and dodges it. |
Moody | Raises one stat and lowers another. |
Overcoat | Protects the Pokémon from damage from weather. |
Poison Touch | May poison targets when a Pokémon makes contact. |
Regenerator | Restores a little HP when withdrawn from battle. |
Big Pecks | Protects the Pokémon from Defense-lowering attacks |
Sand Rush | Boosts the Pokémon's Speed in a sandstorm. |
Wonder Skin | Makes status-changing moves more likely to miss. |
Analytic | Boosts move power when the Pokémon moves last. |
Illusion | Comes out disguised as the Pokémon in back. |
Imposter | It transforms itself into the Pokémon it is facing |
Infiltrator | Passes through the foe's barrier and strikes. |
Mummy | Contact with this Pokémon spreads this Ability. |
Moxie | Boosts Attack after knocking out any Pokémon. |
Justified | Raises Attack when hit by a Dark-type move. |
Rattled | Some move types scare it and boost its Speed. |
Magic Bounce | Reflects status- changing moves. |
Sap Sipper | Boosts Attack when hit by a Grass-type move. |
Prankster | Gives priority to a status move. |
Sand Force | Boosts certain moves' power in a sandstorm. |
Iron Barbs | Inflicts damage to the Pokémon on contact. |
Zen Mode | Changes the Pokémon's shape when HP is halved. |
Victory Star | Boosts the accuracy of its allies and itself. |
Turboblaze | Moves can be used regardless of Abilities. |
Teravolt | Moves can be used regardless of Abilities. |
Aroma Veil | Protects allies from attacks that limit their move choice |
Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats. |
Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. |
Protean | Changes the Pokémon’s type to the type of the move it's u |
Fur Coat | Halves damage from physical moves. |
Magician | The Pokémon steals the held item of a Pokémon it hits wit |
Bulletproof | Protects the Pokémon from some ball and bomb moves. |
Competitive | Boosts the Sp. Atk stat when a stat is lowered. |
Strong Jaw | The Pokémon's strong jaw gives it tremendous biting power. |
Refrigerate | Normal-type moves become Ice-type moves. |
Sweet Veil | Prevents itself and ally Pokémon from falling asleep. |
Stance Change | The Pokémon changes form depending on how it battles. |
Gale Wings | Gives priority to Flying-type moves. |
Mega Launcher | Powers up aura and pulse moves. |
Grass Pelt | Boosts the Defense stat in Grassy Terrain. |
Symbiosis | The Pokémon can pass an item to an ally. |
Tough Claws | Powers up moves that make direct contact. |
Pixilate | Normal-type moves become Fairy-type moves. |
Gooey | Contact with the Pokémon lowers the attacker's Speed stat |
Parental Bond | Parent and child attack together. |
Aerilate | Normal-type moves become Flying-type moves. |
Dark Aura | Powers up each Pokémon’s Dark-type moves. |
Fairy Aura | Powers up each Pokémon’s Fairy-type moves. |
Aura Break | The effects of "Aura" Abilities are reversed. |